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#1 Jun 08 2009 at 9:45 PM Rating: Excellent
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Aparently, in an interview the developers released that there will be seasons in FFXIV. This means as well as day/night and weather, we will also have spring, summer, fall, and winter.

And you thought figuring out fishing/growing in FFXI was hard. Also, imagine the effect this could have on finding rare, elementaly based monsters. Heck, depending on how they view magic's connection to nature this could effect almost everything we do.

Of course, the biggest bonus is this will greatly increase replay of the same areas. Imagine finding yourself saying this, "Yes, it's swampy, but you really should see a spring sunset here while it's raining."

Also, mosters could have differnt attitudes in different seasons. Wolves could be more aggresive in the winter, etc. Some monsters might only appear in certain seasons, "No, don't go there. It's giant season."

Edited, Jun 9th 2009 1:53am by sillymuppet
#2 Jun 08 2009 at 9:59 PM Rating: Excellent
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thats true, it could add whole new elvels and options to how we do things


EX: in XI if you started in bastok you would start out killing bee's and worms and stuff...in a few levels you would move on to lizrds...but lizrds are cold blooded and could be not there during the winter, and be off somewhere else-

OMG...mob migration 0_0. think about it. the lizrds would follow the warmer seasons, other animals could follow colder seasons <some would be stay in place of course> and the exception would be our sentient enemy <in XI this was the beastmen> who have tools to adapt to weather the way our characters races do

that could add thigns like some races getting some sort of bonus in certain seasons. like perhaps they have auto cold defense cuz they are a big race <like the galka> and can handle cold better or whatever, or mithra get it cuz they have fur to keep them warmer

wow. seasons open up soooooo many possibilities. many/most wont be implemented im sure, but its a cool thought
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#3 Jun 08 2009 at 10:04 PM Rating: Decent
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Monster migration...that's a wonderful idea. I can already imagine following a heard of monsters around the land to farm items. Also, it would allow people from all nations a chance at certain NM's. Or maybe the NM would be different in each land?
#4 Jun 08 2009 at 10:50 PM Rating: Excellent
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Fantastic ideas! I would absolutely love to see some form of mob migration, just to further flesh out the world of Haiderin.

One other thing I loved about FFXII was the added detail of how certain mobs acted in their environment, such as how they interact with natural predators and prey. It'd be neat to see mobs migrate, hibernate and perhaps look a bit different depending on the season [such as more fur during winter times].
#5 Jun 08 2009 at 10:55 PM Rating: Good
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There may actually be something to that Monster Migration idea. Kupos for bringing it up. Could this be what SE means when they said there would be more focus on more Many vs. Many battles?
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#6 Jun 08 2009 at 10:56 PM Rating: Decent
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I like the idea, like for example Winter would be the only time to cross a frozen lake to get to a special NM. Or during Fall leaves fall off a certain tree revealing a path it once blocked. Maybe Summer can be such a scorcher that it dries up a pond revealing an underground cave. And Spring giant flowers grow where you can walk on them up atop a mountain (corniest one but couldn't think of one for Spring).

Only problem I can see with this tho is if they did do this, I can see these NMs highly overcamped especially since they are only accessable during a respective season. Well, unless you log out on other side of a barrier and log back in after a season change, perhaps then you'll have a chance. Don't forget your Warp scroll (or whatever they plan on using).

But in any scenario, if they had seperate zone skins for each time a season changes would be awesome. Don't matter to me if specific NMs could be found, just a perk. It would be nice seeing a different landscape instead of the same areas looking the same as before (WotG [S] zones don't count!).
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#7 Jun 08 2009 at 11:10 PM Rating: Decent
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So...in Xi a "day" lasted around an hour if I'm thinking right. If that's true...I'm thinking we'd see two seasons a week.

That's a pretty open window to fill with purpose.

Edited, Jun 9th 2009 3:18am by sillymuppet
#8 Jun 08 2009 at 11:18 PM Rating: Decent
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sillymuppet wrote:
So...in Xi a "day" lasted around an hour if I'm thinking right. If that's true...I'm thinking each season will last around a week.


My thoughts exactly. A month seems too long, whereas a day is definately too short.
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#9 Jun 08 2009 at 11:22 PM Rating: Good
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Mictam wrote:
sillymuppet wrote:
So...in Xi a "day" lasted around an hour if I'm thinking right. If that's true...I'm thinking each season will last around a week.


My thoughts exactly. A month seems too long, whereas a day is definately too short.


Sorry, I edited my post. After doing the math, it seems if a full 24 hour day/night cycle lasts 60 minutes, then a full season could be shown in around 3 1/2 days. So, we would see around two different seasons a week.

This is still plenty of time to constitute a major purpose to seasons. Also, short enough to be able to see each area in it's different settings.

It will be strange to have a spring festival while it's snowing though.
#10 Jun 08 2009 at 11:30 PM Rating: Excellent
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Life in Japan is very much tied to the seasons. There are seasonal festivals, of course, and I hope those make it back into FFXIV. Also, different foods and delicacies change rapidly with the seasons, and I don't mean just Limited Edition Purple Horseshoes in Lucky Charms :) Fishing is hugely popular, and that is strongly tied to seasonal change as well. All this kind of stuff might be incorporated into the game, which is exciting to think about.

Besides the four seasons we are all accustomed to, there is also 梅雨(tsu-yu), rainy season. It will be interesting to see if Square Enix develops their own progression of seasons for Eorzea. It would also be nice to have a solid block of time when Monsoon Gear was useful...

Edited, Jun 9th 2009 7:34am by Elmer
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#11 Jun 09 2009 at 12:30 AM Rating: Default
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Quote:
So...in Xi a "day" lasted around an hour if I'm thinking right. If that's true...I'm thinking we'd see two seasons a week

If I remember correctly (and I haven't played ffxi for over 4 years so I could be wrong about this) is that the day/night cycle was every 3 hours in ffxi..

All these are good ideas though and I really hope to see a system like this in ffxiv.
#12 Jun 09 2009 at 12:33 AM Rating: Decent
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Ttruth wrote:

If I remember correctly (and I haven't played ffxi for over 4 years so I could be wrong about this) is that the day/night cycle was every 3 hours in ffxi..

All these are good ideas though and I really hope to see a system like this in ffxiv.


Well, if it was three hours then the season could last a week or more. I think the ideal time would be one week per season, so we could get each season in a month and the weekend warriors can enjoy then all in the same frame.

edit: Sorry, I just found that in XI a full 24 hour period (game time) is equal to just under one hour (real time).

Edited, Jun 9th 2009 4:37am by sillymuppet
#13 Jun 09 2009 at 1:16 AM Rating: Excellent
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I'd LOVE seasons, but I can't find where you saw this. Can you post a link?
#14 Jun 09 2009 at 1:43 AM Rating: Decent
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Pikko wrote:
I'd LOVE seasons, but I can't find where you saw this. Can you post a link?


Here it is:
http://www.zam.com/forum.html?game=268;mid=1244129378155968568;num=2;page=1

And more particularly:
Maruchiru wrote:
Got Time element, such as four season.
#15 Jun 09 2009 at 1:44 AM Rating: Decent
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I'd LOVE seasons, but I can't find where you saw this. Can you post a link?


It's from the interview with Tanaka and Komoto, supposedly. A user on Alla originally gave his own translation here based on the Famitsu article, and since it's been posted a lot around. I can't speak Japanese, however, so I can't verify if it's true. The day/night cycles must have been translated by someone different because I can't find that anywhere but I find other people talking about it.
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#16 Jun 09 2009 at 1:52 AM Rating: Default
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Seasons gave me a idea of a kind of real time development of characters. Like age and what not. I also would like to think technology would be far enough along for an AI powerful enough to have migrating mobs. It would also play into the theme of the game which they are stressing is "GROWTH" seasons symbolize time and time growth. IDK I would like to see some very unique aspects used in FFXIV that have never been used before and if anyone could do it I feel Square could.
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#17 Jun 09 2009 at 2:11 AM Rating: Decent
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I can just imagine my moogle all wraped up in furs during the winter! *giggle*
#18 Jun 09 2009 at 3:03 AM Rating: Good
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#19 Jun 09 2009 at 4:19 AM Rating: Excellent
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I found it.. it was in the GameWatch Interview.

時間の概念は? 季節などは?
Will it have its own concept of time? How about seasons and such?

河本氏: 時間の概念はあります。季節はこれからになってくると思います
Komoto: The game will have its own concept of time. I think we'll be putting in seasons later on [in development].
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#20 Jun 09 2009 at 6:15 AM Rating: Excellent
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I would love to see changing seasons in this game, including things like animal migration and change of behaviour based on the animal's climatic preference and needs.

This further leads me to an idea of a fully functioning eco-system - where each beast and plantlife has it's place in the food chain. Any disruption to this balance, either from players or other types of intelligent NPC life, could lead to an overpopulation of a certain kind of beast, or the lack of one thereof. Leaving the area decolated, overrun with different kinds of plantlife.

This could again attract new animals to habitate the once decolated place. One could even go that far to hope that new species could evolve there?

I might just be dreaming for something impossible, but it's certainly something I would enjoy to see in a MMO. All these things would make the world seem more alive, and making old, once visited leveling spot, a welcome place to revisit, just to see how everything is different :)

Thoughts?
#21 Jun 09 2009 at 6:25 AM Rating: Good
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doriangrain wrote:
I would love to see changing seasons in this game, including things like animal migration and change of behaviour based on the animal's climatic preference and needs.

This further leads me to an idea of a fully functioning eco-system - where each beast and plantlife has it's place in the food chain. Any disruption to this balance, either from players or other types of intelligent NPC life, could lead to an overpopulation of a certain kind of beast, or the lack of one thereof. Leaving the area decolated, overrun with different kinds of plantlife.

This could again attract new animals to habitate the once decolated place. One could even go that far to hope that new species could evolve there?

I might just be dreaming for something impossible, but it's certainly something I would enjoy to see in a MMO. All these things would make the world seem more alive, and making old, once visited leveling spot, a welcome place to revisit, just to see how everything is different :)

Thoughts?


Absolutely, doriangrain =) Some may think those are details that aren't that important to see in a game, but I'd love to see worlds fleshed out like that! I had left FFXI just as WotG started, but hearing the bits about how killing certain mobs in the past affected mobs in the present time was such a fascinating concept to me.

Being a bit of an explorer junkie within mmos, this would be yet another great thing for your characters to experience whilst traveling to different areas just to check things out =)
#22 Jun 09 2009 at 6:34 AM Rating: Good
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sillymuppet wrote:
After doing the math, it seems if a full 24 hour day/night cycle lasts 60 minutes, then a full season could be shown in around 3 1/2 days. So, we would see around two different seasons a week.

This is still plenty of time to constitute a major purpose to seasons. Also, short enough to be able to see each area in it's different settings.

To me, that would be perfect IMO.

2 weeks = A Year

Seems a very comfortable time frame. I don't think it would be too fast, or too slow. Just about right to make the game's timeframe feel meaningful.
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#23 Jun 09 2009 at 7:22 AM Rating: Good
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at the same time guys this could affect spawn rates if they decide to take it that far.

Camps will never be posted like they were before cause they won't exist in the same way. Before it was best to head to Valkurm Dunes and chain lizards and low gobs, maybe bats if you could do it then move to the beach and chain crabs then to the shore and chain gobs, flies and eventually pugs.

With this in effect it will be more or less fight in this area... we can tell you what type of enemies to fight but can't focus on one. If you kill all the gobs and flies maybe an overpopulation of leeches will occur and you HAVE to fight them or move on to a different area. Will definately add a lot of deviance to the game.

Granted i am sure they will have some tropical or sub zero climates that never change regardless... that i would enjoy as well.

I think IF they can do this it will be huge and unlike any game before. Even oblivion tried something like this and they had put a huge immense amount of work into their game to get something kind of like it. Granted the teams behind the FF games do epic work so time will tell.

PS. I love the idea someone said about having special areas on available during certain times. Will make it very fun to get friends together every thursday or something and quest/grind/mission it up in a certain area since it's only accesable that time. I am sure they will balance it somehow though.
#24 Jun 09 2009 at 7:22 AM Rating: Decent
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I do like the idea of the seasons, but its interesting to think of how they may effect in game events, like if FFXIV had a Christmas style festival once a year. Would that have to happen every few weeks as it would be winter every few weeks? I doubt they would do that but I dunno it seems weird having seasons seem to shift so fast.
#25 Jun 09 2009 at 9:38 PM Rating: Excellent
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I suspect seasons will be done in the same fashion as weather in how it dosen't effect the cities. Ever notice how it never rained in Bastok?

Elmer the Pointy wrote:

Komoto: The game will have its own concept of time. I think we'll be putting in seasons later on [in development].


This concerns me. It sounds as if the idea to include seasons was purely a cosmetic choice and also not a set-in-stone one either.
#26 Jun 09 2009 at 11:03 PM Rating: Decent
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seasons will be cool but honestly in xi... "nature" "element day" etc. etc. was too complex... well maybe complex wasn't really the right word.... but i guess restricting... i mean early on i was generally hardcore into xi... and later became a lot more casual... as a casual gamer i found it annoying that I had to plan a lot of things out and precisely when to be online every day if i say... wanted to garden or craft or other various tasks. When you have to start planning to do this and that at this precise time and have to be on every day etc. etc. it really steps out of a casual gamer's comfort zone, of coarse it isn't like you have to do these things but it also felt like i was missing a lot of the game, and a lot of potential gil.

eh just my opinion i guess it doesn't bother me that much... there was just a point where i really wanted to do some hardcore gardening but ended up just dropping it before i started because it just wasn't worth planning my real life around a plant in a video game >.>
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#27 Jun 10 2009 at 12:11 AM Rating: Excellent
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Haha, just think, now instead of people thinking you need to face north and synth on X element day, you'll only be able to craft certain items during winter when it's snowing in a particular city, but raining in another.
#28 Jun 11 2009 at 11:24 AM Rating: Decent
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It'd be great to see NPCs change what they wear based on the season. Also, seasonal festivities, minigames, and events would be awesome! One thing WoW did right is have a lot of items do nothing except add aesthetics to the game. I'd love to see fireworks, sleds, jack-o-lanterns, bouquets of flowers, etc.
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#29 Jun 11 2009 at 2:27 PM Rating: Decent
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Maybe I'm the only one, but I really liked holidays in FFXI and how it conveyed a 1:1 ratio of years. It coincided with real life, and I felt like it added a little extra something for me to look forward to each holiday in real life, even. I'm furrowing my brow over the idea of having seasons whizz by us and not being meaningful in a sentimental or chronological sense...

A full in-game year in just 2 real-life weeks? If they're making it independent of IRL seasons, I'd still rather they make it longer-lasting; closer to one game season per real month. At least then we can have Christmas in a winter season and Summer Festival in a summer one...

Also, I think I side with seasons not heavily affecting our decision-making. SE appears to want us to get up and go, rather than devise a 12 point plan for early retirement at age 18. If this is the case and seasons are primarily aesthetic, longer duration wouldn't be a problem at all.

Or am I just afraid of change? =/
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#30 Jun 11 2009 at 2:38 PM Rating: Decent
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A year was a couple of weeks long in FFXI as well, the game clock option even would show the current day/month/year of Vana'diel.

Those holidays were actually lasting a couple of years.
#31 Jun 11 2009 at 2:46 PM Rating: Decent
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Right, but... c'mon. Those dates didn't really mean anything to the player. If they're gonna make in-game holidays correspond to real-life ones for the sake of familiarity, sentimental investment, etc., they almost have to sync up with the actual events outside of the game. And I'm gonna pout if leaves are brown outside during an egg event.

Now granted, those events weren't necessarily canonical to the plot line (or maybe they were and Vana'diel just knew how to throw a serious party), but I'd love to see seasons along with their trimmings be pertinent to both the player community and the game story.
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#32 Jun 11 2009 at 9:43 PM Rating: Good
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I also loved the events. Each and every one. Still regret never getting a fishbowl.

If we take a note from weather, in the sence how it never effected the cities, then we can assume seasons will work the same. Therefor seasons will have no effect on most, if not all, events. This will cause some unbelievable moments, it's a warm, sunny and cloudless day, then you step outside the city and into a blizzard.

If FFXIV adopts the FFXI time clock (and why wouldn't it), and seasons were built to fit in that time, then a season should last around 3 1/2 days, giving us two seasons a week (real time).

How much will seasons effect the game? This is the $100,000.00 question. What they said about seasons was along the lines of "I think we'll put in seasons later", which hints that seasons, if we even get them, will be purely cosmetic. If we look at simular elements from XI (time and weather phases), we can see that it does effect some things, but only the most dedicated of players would trully notice the difference.

Some things that should be effected be seasons include...
*- Elementaly based attacks and spells. Cold based attacts should cause more damage in winter, etc.
*- Fishing. In some cases you should be able to catch different fish. In others, you can't fish there at all unless they implement ice fishing.
*- Monster spawns. It would make perfect sence that certain monstes only come out in certain seasons.
*- Quests. Little Timmy got lost in the snow.

Edited, Jun 12th 2009 1:51am by sillymuppet
#33 Jun 11 2009 at 10:41 PM Rating: Good
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They could always override the system and make the relevant season permanent during its holiday.
#34 Jun 11 2009 at 11:49 PM Rating: Decent
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Quote:
Maybe I'm the only one, but I really liked holidays in FFXI and how it conveyed a 1:1 ratio of years. It coincided with real life, and I felt like it added a little extra something for me to look forward to each holiday in real life, even. I'm furrowing my brow over the idea of having seasons whizz by us and not being meaningful in a sentimental or chronological sense...

A full in-game year in just 2 real-life weeks? If they're making it independent of IRL seasons, I'd still rather they make it longer-lasting; closer to one game season per real month. At least then we can have Christmas in a winter season and Summer Festival in a summer one...

Also, I think I side with seasons not heavily affecting our decision-making. SE appears to want us to get up and go, rather than devise a 12 point plan for early retirement at age 18. If this is the case and seasons are primarily aesthetic, longer duration wouldn't be a problem at all.

Or am I just afraid of change? =/

I'm with you buddy. I would prefer to have seasons change (as in it snows where it would snow in winter in winter, etc.) as it does in real world time. Day and Night lasting 24 hours etc. Only prob is, seasons and day/night are diff in japan so we'd be playin the in the opposite of what we're living irl. yeah?
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#35 Jun 12 2009 at 12:40 AM Rating: Good
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GuardianFaith wrote:

I'm with you buddy. I would prefer to have seasons change (as in it snows where it would snow in winter in winter, etc.) as it does in real world time. Day and Night lasting 24 hours etc. Only prob is, seasons and day/night are diff in japan so we'd be playin the in the opposite of what we're living irl. yeah?


My problem with a time/season scedual that reflects the real world is if I had a set game scedual. For example, let's say I only had time to play every Saturday night from 6pm to 12 pm. I would always see the same thing every week.
#36 Jun 12 2009 at 1:22 AM Rating: Decent
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I wouldn't want the game to be real time. Most people only get to play at night anyway. Plus you'd rarely ever get to see a sunrise.

At most I think a game day should last 2 hours. I'd be fine with FFXI's clock though.
#37 Jun 12 2009 at 5:51 AM Rating: Good
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I agree -- the game clock should definitely not reflect real life time. I want to be able to experience all of the seasons and all of the daytime elements. I'm fine with FFXI's clock.
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