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The Races of FFXIV (without sexism arguments)Follow

#52 Jun 11 2009 at 11:17 AM Rating: Good
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I dont know man the robot in tactics was more of a hidden character. Not half man half human. The Cardians? How would they fit in with the pattern they chose with the game. But hey if thats what you are hoping for then go for it. I am not making the game. If I had any choice of race though I personally wouldnt want a cyborg race. LOL just go play Full Metal or Terminator if you want that. The technology in the FF universe seems to be a mix of magic and technology ans is powered by crystals so if they gave a cyborg a rustic feel then maybe but still I would rather see a Ronso, or Moogle. Something people who have been following the series for years and years could be excited about seeing.
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#53 Jun 11 2009 at 7:34 PM Rating: Decent
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JingleHymer wrote:
Because if you can find me a person thats half machine in any FF game that is a hero let me know.


I was gonna say I can think of several but thought more about it.
Worker 8 was robot.
Kappa a robot Imp that was for sale on AH in FFVI seemed to me like it would be a playable character even tho I'd always get outbidded, he was used in a few black screens.
In Xi closest things I'd say are the Cardians and Nashmeira's Automatons.
In Vii, there was Cait Sith which was a robot being controlled so ya.

But also in Vii, closest thing to a person that is half machine would be Barret with his gun arm, but that's more like 1/5 machine.

But in either case there is quite a lot of robots that appear throughout the years. I wouldn't mind playing as a robot as long as it looks like a robot. Perhaps customization of robot could be different frames upon creation. You could be as small as a taru or as bulky as a galka.
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#54 Jun 12 2009 at 12:01 AM Rating: Decent
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I think I got sub-defaulted for saying weiners. You guys don't like weiners?
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#55 Jun 12 2009 at 3:27 PM Rating: Decent
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Quote:
This is the Elf concept I expected for FFXI and was let down by the Elvaan race. I'm hoping SE gets it right this time. Elves are supposed to be good at using magic and quick on their feet, not the opposite. The Galka/dwarf types should be strongest because of their bulk.


I like that about the Elvaan though.
They're not traditional elves
they're really playable orcs or hobgoblins, if you look at their stats and culture.
warlike, violent history full of backstabbing, martial pride and all.



I'd prefer if there wasn't female galka, I liked that they kept an ugly character choice out in FFXI.

A robot race would be interesting, it could work. I'd want them in the Shining Force/FEDA 16bit style.

or just beastman races made available. Being a yagudo or antican would be cool. Aht Urgan has the yagudo who hangs out in the city, and the Eastern Kingdom is allied with the Yagudo. FFXI's storyline showed that the human races all warred with each other before, or allied with beast races before.




Edited, Jun 12th 2009 7:31pm by ogrebattle
#56 Jun 12 2009 at 3:30 PM Rating: Good
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Quote:
Elves are supposed to be good at using magic and quick on their feet, not the opposite.


That's only one interpretation of Elves. Power to SE for using another, equally valid, interpretation that mixed things up a bit.

Just hoping they don't have giraffe necks this time around.

Quote:

I'd prefer if there wasn't female galka, I liked that they kept an ugly character choice out in FFXI.


For one, what in the heck!? Have we not covered extensively that there are a number of different ways female Galka could be rendered? They could even be done up like super-models for all the &%$#@ people that think this way.



Edited, Jun 12th 2009 7:33pm by PrinnyFlute

Edited, Jun 12th 2009 7:36pm by PrinnyFlute
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#57 Jun 12 2009 at 3:32 PM Rating: Decent
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They wouldn't be Elvaan without their long necks and arms though. Elvaan aren't just tall tan humes.
#58 Jun 12 2009 at 3:34 PM Rating: Good
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It was an awkward and unfinished design, unfortunately. You can do long necks well, but Elvaans were just uncomfortable to look at and took time to get used to.
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#59 Jun 12 2009 at 3:51 PM Rating: Decent
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It's not unfinished though.

The original design, their necks were even longer, and their arms hung near the knees.

The length of their necks compliments the length of their arms. Because of this, Elvaan armor tends to flare out at the shoulders compared to humes.
Elvaan:
http://graphipedia.jp/image/Armor/Chain/em_ChainMail_f.jpg

Hume:
http://graphipedia.jp/image/Armor/Chain/hm_ChainMail_f.jpg

It's not an oversight that they have long necks, it's a conscious design decision. Look at the Elvaan's arm length compared to his legs, then the hume. Without the long necks they'd be apish.

Elvaan are longer than humes , just as Galka are broader and Tarutaru have giant heads, they are all inhuman in body shape.





Edited, Jun 12th 2009 7:55pm by ogrebattle
#60 Jun 12 2009 at 4:05 PM Rating: Good
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Yes, but those were all believable proportions (in the artistic sense, not in the biological sense, and I know I'll probably have to explain the term soon) and by unfinished I meant that if they had devoted more time to the proper processes they probably would've given the Elvaans some slight tweaks.

Sure, they have longer necks and arms than Humes, I'm not saying they should change that fact. By my account they were just longer than they should have been. Having extended limbs certainly isn't an unusual choice of altered proportions, certainly not in Japan. They were, however, a bit on the "too much" side. How many people can honestly say they didn't think the Elvaan looked a bit weird or "off" the first time you saw them? Even if you got used to them and like them now.
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