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What things from XI do you think SE hasn't learned yet?Follow

#1 Jun 10 2009 at 3:10 PM Rating: Decent
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Kind of a pessimistic thread title, but I was also hoping that if they had some person dropping by this new forum, they would have a good place to look at what they might have missed over the years and should take a second glance at.


I am worried SE still haven't learned the following basics from XI:


1. People optimize their play time. If best progress is made by 6 party members of a certain job selection, that is what people will choose. It doesn't matter if you make content available for large scale parties, if it is worse than small scale. It doesn't matter if you make original jobs, if they can't match the performance of other jobs.


2. People want to play, not wait. Waiting 12 min on an airship or ship is not fun, and pretty much everyone see it as just a waste. Every moment you spend doing nothing is a wasted moment. A good MMO would have players either instantly move between places, or have something useful to do during this period of waiting. Same goes for ??? repops, 5 seconds is enough, 15 min is not needed. In the same topic people want instances so they do not have to wait to enter Dynamis, or wait on another LS to fail fighting a HNM. Windowed HNM systems are also bad since it keeps people stuck waiting and doing nothing.


3. Exp loss. A game doesn't need to go backwards because you ***** up. Just a slight time penalty upon death is enough to make you feel punished for dying. Slowed progress is much preferable over repeated progress of old content.


4. Cryptic information. Having a ??? spot say "I'm thirsty!" and expect people to magically figure out the recipe for a secret drink to feed it with is a bit too much. Same with AV. Same with most quests that just send you to a certain zone without any details. Other things that fall under this is stuff like pets which you get no stats at all about so it is completely unknown for you. Food is another, where you simply have to guess and parse to get any information at all.
#2 Jun 10 2009 at 3:19 PM Rating: Good
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Punishment for exploring. They put so much emphasis on having a huge world and have long travel times so you can take in the sights and sounds, yet no matter where you go there are mobs just waiting to destroy you. If you so much as walk near one, it's game over, because one is all it takes to cut you down and there is no hope of outrunning it unless you make it all the way to a zone.

This monster seems incredibly tough! Well that's great, but every monster from 3 levels above me to 60 levels above me is IT. The only way for me or my party to know if we can take down a monster is by precedent.

And seconding the whole cryptic information thing. Especially these days, the instant anyone finds out any tidbit of knowledge about previously-unknown content, everyone can access it on multiple websites, defeating the purpose of having it tough to figure out in the first place. While it would be great to have a system that doesn't rely on solving extremely esoteric puzzles just to do basic quests, I have a feeling we're going to get more of the same in that regard.
#3 Jun 10 2009 at 3:30 PM Rating: Good
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Quote:
4. Cryptic information. Having a ??? spot say "I'm thirsty!" and expect people to magically figure out the recipe for a secret drink to feed it with is a bit too much. Same with AV. Same with most quests that just send you to a certain zone without any details. Other things that fall under this is stuff like pets which you get no stats at all about so it is completely unknown for you. Food is another, where you simply have to guess and parse to get any information at all.
I can second about half of this. Stats for things like food items and pets should absolutely be shown. Also, all personal stats should be shown. There's no reason for you to show my STR and DEX but not my Accuracy.

However, the mystery stuff like ???'s and boss strategies should remain. AV is over the top, but the mystery aspect adds some flavor and difficulty to the game. ****, we all know it'll all eventually be documented and laid out online anyway.
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