Kind of a pessimistic thread title, but I was also hoping that if they had some person dropping by this new forum, they would have a good place to look at what they might have missed over the years and should take a second glance at.
I am worried SE still haven't learned the following basics from XI:
1. People optimize their play time. If best progress is made by 6 party members of a certain job selection, that is what people will choose. It doesn't matter if you make content available for large scale parties, if it is worse than small scale. It doesn't matter if you make original jobs, if they can't match the performance of other jobs.
2. People want to play, not wait. Waiting 12 min on an airship or ship is not fun, and pretty much everyone see it as just a waste. Every moment you spend doing nothing is a wasted moment. A good MMO would have players either instantly move between places, or have something useful to do during this period of waiting. Same goes for ??? repops, 5 seconds is enough, 15 min is not needed. In the same topic people want instances so they do not have to wait to enter Dynamis, or wait on another LS to fail fighting a HNM. Windowed HNM systems are also bad since it keeps people stuck waiting and doing nothing.
3. Exp loss. A game doesn't need to go backwards because you ***** up. Just a slight time penalty upon death is enough to make you feel punished for dying. Slowed progress is much preferable over repeated progress of old content.
4. Cryptic information. Having a ??? spot say "I'm thirsty!" and expect people to magically figure out the recipe for a secret drink to feed it with is a bit too much. Same with AV. Same with most quests that just send you to a certain zone without any details. Other things that fall under this is stuff like pets which you get no stats at all about so it is completely unknown for you. Food is another, where you simply have to guess and parse to get any information at all.