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So what "classes" you guys are thinking of taking up?Follow

#52 Jun 11 2009 at 11:50 AM Rating: Good
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I would love to play through scholar and puppetmaster/machinist again. However, it would be nice for them to change sch to a true battlefield tactician rather than a just a whm + blm. Also... books as weapons that open/flip through during every casting animation. I would totally rock that.
#53 Jun 11 2009 at 3:15 PM Rating: Decent
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PALADIN. It was my first love in FFXI, and I've always been a very chivalrous player. Another influence comes from the new style of combat: tanks will seemingly be just as necessary in FFXIV, if not more so (more per group?). If this is true, we'd likely see an increase in PLD's ability to significantly hurt things, or at least be more diverse in one aspect or another.

Because of this, I think I'm planning on choosing the Galka or Elvaan race, depending on how attractive caster roles appear to me later on. Not that Elvaan are the best there, but as Galka I'd feel even more invalid. But wait - what's this in the FFXIV logo? A Galka in the center of the wheel? And he's...oh my...is he casting?

/joy
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#54 Jun 11 2009 at 3:35 PM Rating: Decent
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It really depends on what all can be done with things, and I'm hoping for quite a bit of potential customization. Can melee's effectively utilize magic in conjunction with their weapons, etc?

I tend to like katanas and shuriken as weapons primarily, barehands and bows are ok as well. I also like oversized swords and shields as weapons (on the edges, rather than like a targe). In that sense I'm likely to go with something Samurai or Ninja-ish. But if I like the style of something "darker" better, then I may go with that. I tend to like things that have a demonic air to them.

I also tend to like magical elements that deal with dark, light, lightning, and wind. If I could incorporate those into a melee character effectively, I'd likely do something with those.

As for more unique things, I've always wanted a playable Mime class that mimics other player actions. I just think it would be fun as ****, and I like the quirky, mysterious nature associated with Mimes in the FF world. I'd also like to see a Geist-type class that deals with the arcane, possessions, etc.

Given that there will be no "jobs" as we know them, the ability to customize a character that combines some of those aspects is what I'll be looking for.
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#55 Jun 11 2009 at 3:46 PM Rating: Good
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Given that there will be no "jobs" as we know them, the ability to customize a character that combines some of those aspects is what I'll be looking for.

I don't think that's quite what they meant when they said they'd be reforming the job system. To me it sounded like the classic jobs would be present, as well as some fringe jobs of course, but that the system as a whole would work differently.

My own pet theory, as far as customization goes, was born from the popular idea of a "compass" or "radar" of skills your character develops. Imagine each job having a circle with areas of its expertise radiating from the center. You would be able to work toward being really stealthy as a NIN, but focus less on shadows for tanking, or have a little less DPS. If you decided to work on DPS, another ability might start to suffer a little. Or for solo purposes, you could decide to keep about all of your directions fairly even and stable, granting the utility necessary for independence. This way, characters could get that aspect of customization allowing them to play a niche party role, or be a well-rounded loner.

(switching from solo/group play at the drop of a hat would be an issue I admittedly haven't thought of yet, but maybe implement something vaguely similar to WoW's spec-toggle idea?)
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#56 Jun 11 2009 at 4:54 PM Rating: Good
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Paladin!


Probably some sort of 2H DD as well. I believe they mentioned more "technology" oriented stuff this time around, so likely something to do with that might be too!
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#57 Jun 11 2009 at 5:17 PM Rating: Decent
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Samurai. It's always been my favourite job in XI, and I will definately be going in that direction!
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#58 Jun 11 2009 at 5:33 PM Rating: Decent
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Same jobs as last time. I'll probably stick with Tarutaru, mage type jobs, provided they continue to have the high stats for CHR and spellcasting. I'll go BST if they have it again. Only this time around, I'd like to be able to charm wild chocobos/animals to ride them. That would be totally sweet seeing my taru riding on top of a tiger or dhamel. Oh, and if SE is reading this, could you please make tarus jump as they swing their weapons, like Jedi Master Yoda? Battle animations could use some flair, imho.
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#59 Jun 11 2009 at 6:07 PM Rating: Decent
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I'm gonna be swinging a big *** axe around, probably galka this time too.
#60 Jun 11 2009 at 6:12 PM Rating: Decent
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I'll be going in the thief direction this time around. I wanna have lots of gil hopefully XD
#61 Jun 11 2009 at 6:53 PM Rating: Decent
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#62 Jun 11 2009 at 7:49 PM Rating: Decent
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I don't think that's quite what they meant when they said they'd be reforming the job system. To me it sounded like the classic jobs would be present, as well as some fringe jobs of course, but that the system as a whole would work differently.


I read it as the jobs won't be linearly defined. Yes, you can make something just like those jobs, but there won't be any hard and fast line where you pick "Job" from a menu and are confined to that. My guess is that if you want to be a Dark Knight, you'll pick up a scythe and learn and set those abilities to your character that make you like a Dark Knight. All the components of the job will be there, but whether or not you want to purely be a Dark Knight, or maybe something a little more fluid and undefined will be up to you.

It may be something more basic like a job tree, but I'm expecting SE to be a little more ambitious than to do something so... old. They generally try to be innovative and would rather overreach than go with tried and true.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#63 Jun 11 2009 at 9:36 PM Rating: Decent
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I liked well-defined jobs ._.;

I feel they helped grant us archetypal perspectives and gave us a more concrete concept of lore and history to the game than we would've had without them. The cohesion of FFXI was perhaps it's greatest asset, and I think we can attribute a significant portion of that to recognizable jobs that everyone shared common experiences with; having DRK jokes, drooling over that BRD who just might join your party, or knowing better than to let that COR come near your coin purse.

I still don't have misgivings with more than one way to play a job, and maybe that is closer to what we will see. But I still get paranoid that if they were to make it too freeform we'd see a DRK instead of a BLM because the character hit that one mob with a GS a couple extra times. Exaggerating yeah, but can you kind of see where I'm coming from?
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#64 Jun 11 2009 at 10:02 PM Rating: Decent
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I do see where you're coming from, but to me that's just the perspective of a skeptic-- afraid that things won't work out if you change them. It's fine to be cautious about those things because they certainly have the potential to present greater balance issues. Let's be frank though-- FFXI has had balance issues for essentially always, but huge balance issues tend to be addressed sooner or later. Balance is really not that hard to tweak just by changing a few numbers or adding a multiplier.

But one of the primary aspects of this type of game is the Role-Playing, even if you don't actually roleplay. The fun in building a character is in making it the way you want it, usually in making it different. The less of that you have, the less enriching the experience is. I know some people are very, well frankly, uncreative, and the prospect of them having to think outside of simple cookie cutter setups and still keep up with the Jones' worries them. It's a good learning experience for them, is I guess the best I can say.

It's not that I don't find the job system absolutely charming. I've loved it all the way since implementation to FFT. But restricting people to those jobs takes customization (not to mention realism) out of an MMO where it is desperately needed. And if you really just want to make a Taru BLM, then by all means you should be able to do so, but I have full confidence that SE knows this because it's the same rationale behind the reincarnations of the FFXI races. But if I want to make a Moogle who sings songs, steals things, and casts ice magic, then I should be able to do that too, and I should be able to make it relatively balanced (at least not gimp). This is entirely possible when you're not confining these major changes to the same old systems that you're familiar with.

*And I also want to throw out there that it's so easy to stereotype and evaluate jobs purely BECAUSE they are all so similar. Simply by classifying a group of players as a Dark Knight you're already limiting them heavily based on their gear, merits, and subjob, but when you don't know WHAT someone is you really have to stop and look at them on the merits of their own performance.

Edited, Jun 11th 2009 11:05pm by Kachi
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#65 Jun 11 2009 at 10:08 PM Rating: Decent
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I"m hoping SE brings PUP over to XIV.

I'm hoping that your character's actions on like DRG influence the wyvern, so if a dragoon sits there an builds up it's White Magic abilities, the Wyvern would evolve / augment itself into a Healing Wyvern.

Whereas a puppetmaster, would augment and change it's automaton's primary role through it's attachements instead of frames.
Like throw on R.A and R.Acc, it'll emphasize on ranged attacks.
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#66 Jun 11 2009 at 11:03 PM Rating: Good
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Double post D:

Edited, Jun 12th 2009 3:04am by Foreverdrg
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#67 Jun 11 2009 at 11:03 PM Rating: Good
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My favorite weapons are lances/spears and I loved playing Dragoon for almost 5 years in FFXI so I will most likely do it again.

If we dont get a pet wyvern idk though </3 and I may give Ranger a shot if they have a little more utility and self-reliance.



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#68 Jun 11 2009 at 11:24 PM Rating: Good
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Since Thf didn't make me rich and stealing was a pretty much a joke along with the not so great damage from daggers and the few partys that wanted a Thf I think I'll go with my FFXI second job choices.

That would be either a Pld type tank, Bst (I really noticed too late how much fun and how usefull this job was) or a supporter like Dnc or Brd.
It will also depend on my race choice (either Mithra or Galka) as I guess their stats will vary more than they do in FFXI.

But then again...I loved almost every Job FFXI had to offer except Smn and Sch.
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#69 Jun 12 2009 at 2:39 PM Rating: Good
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Quote:
I'm hoping SE brings PUP over to XIV... a puppetmaster, would augment and change it's automaton's primary role through it's attachements instead of frames.
Like throw on R.A and R.Acc, it'll emphasize on ranged attacks.


I agree with this, although I hope they change the look/feel of the job a little bit. I loved playing pup, but we had this goofy jester type look, poor quality npcs(an elvaan who is too busy clapping in bastok markets to help you and a taru who is whipped by his puppet), and an uninteresting af storyline (aka: Go teamwork!). I was hoping that puppetmaster's new incarnation would be something more akin to a machinist or someone whose style actually looks like they work with a war machine.
#70 Jun 12 2009 at 2:40 PM Rating: Decent
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Hmm, RDM, DRK, NIN, SMN are the first to come to mind but theres so many jobs I like from FF
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#71 Jun 12 2009 at 4:01 PM Rating: Decent
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Provided they keep same/similar classes in order: MNK, THF, NIN, SAM, WHM, SMN . If there is a similar job/subjob method. If it is 1 class/character such as wow I would be either MNK or THF type class: fast, hard hitting melee is my play style.
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#72 Jun 12 2009 at 8:08 PM Rating: Decent
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Ya I think ill definitely go through the 1st time as DD.
I just luv the fact of ripping through enemies either as a DRK, SAM,NIN,
or even a knight looking class as long as Its not like a PLD w/ bright white armor.
Maybe something metallic colored...just none of that knight in shining armor stuff...but
BLM and RNG type jobs would also be interesting.
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i'm definitly taking up a DD class again, if it's in the game I choose warrior or something similar to war in FFXI
#73 Jun 13 2009 at 7:13 AM Rating: Decent
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most surely a mage, possibly whatever resembles a red mage the most
#74 Jun 13 2009 at 8:01 AM Rating: Decent
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We'll see how they handle MP in this game, if its more like WoW, where you regen mp pretty fast, I'd go mage (especially mage/pet jobs like smn), but I'm sick of resting for mp....I will probably go Gunner (Love Cor, hate cost) if they have it where you buy ammo for cheap from vendors.

Too early to say, but I'd love to play a mage first, we'll just have to wait and see how they treat them in this game.
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#75 Jun 13 2009 at 8:14 AM Rating: Decent
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I like to play NIN again only if it's programmed to be a DD like in games past. Must be able to wear the Black belt like all other FF games, unlike in FFXI. Must be able to throw items/stars for heavy damage. If used in a type of melee shield tanking, SE doesn't allow shadows be abused for their sole defense.

PLD, SAM, RDM, BLU, COR, and BST would appeal to me as well.
#76 Jun 13 2009 at 8:23 AM Rating: Decent
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Warrior. Yeah... I'm boring.
#77 Jun 13 2009 at 10:10 AM Rating: Decent
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I want a magical archer who can shoot magical arrows, not arrows with magical heads. Imagine yourself shooting a sanctus' arrow to a skull *_*

Just amazing
#78 Jun 13 2009 at 10:35 AM Rating: Decent
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Tank. Paladin most likely, but if there's a Viking I'll take that up instead.

**** I loved tanking in XI, although Monk can only tank so much in that game Q_Q. This time I'll go pure tank from the start..
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#79 Jun 15 2009 at 8:50 PM Rating: Decent
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I loved thief. I would definitely do it again. I tend to gravitate toward those sneaky jobs.

Not starting with a mage this time!

Edited, Jun 16th 2009 12:50am by jennibear
#80 Jun 15 2009 at 9:04 PM Rating: Default
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If there's a job like Agrias from FFT I will totally be that job, Holy Knight (not a paladin) ftw!. Or if there is some improvements on Dark Knight that would be awesome.
#81 Jun 15 2009 at 11:37 PM Rating: Default
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Until i see the game and the Screen Create your character, i will know if i will be thief again >_< is a hard choice say i will be the same i was playing for years

But iam not thief i will be a Dragoon
#82 Jun 16 2009 at 5:32 AM Rating: Excellent
Planning on Dragoon, just hope SE don't royally ***** it up this time around.
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#83 Jun 16 2009 at 6:47 AM Rating: Good
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Dragoon for life!
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#84 Jun 16 2009 at 6:50 AM Rating: Decent
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Planning on Dragoon, just hope SE don't royally ***** it up this time around.


Better hope that it'll be the same kind of powerhouse it is now!
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#85 Jun 16 2009 at 7:10 AM Rating: Good
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The katana (read: GTK in FFXI), has always been my weapon of choice, so I'll be going after whatever uses it (really hoping NIN becomes a major DD in XIV, and that it can use katanas without any stupid "skill penalty"). Otherwise, Samurai.


Gonna make the rest of us go Samurai, too? I know you made at least one person change it to their main job now. Smiley: tongue

I think I'm going to go back to my roots and start as a Monk. Since I'll probably be soloing (possibly duoing) alot, I may have to add some healing magic in there.
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#86 Jun 16 2009 at 7:15 AM Rating: Decent
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I would have to put my vote in for puppetmaster too. I think they probably have the lowest chance of making it in the game, but I really enjoyed playing with my mini Gundam robot! I don't care how gimpy they said we were.. GUNDAMS!!!
#87 Jun 16 2009 at 12:32 PM Rating: Default
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I know the chances of a lot of jobs being in FFXIV at the get go is very unlikely, I bet advance jobs won't even be in the game till the first expansion. But I hope atleast one of these jobs make it to FFXIV or all of them.

Time Mage: Since pretoau I hoped that SE would have added the job in the game, then WOTG came out it gave me hope, But in the end it never made it way into the game since most of the jobs have it magic already. Since its a new game I hope SE doesn't spread Time magic to jobs like WHM,RDM,or BLM but make TMG.

Blue Mage: I sense that this one won't be in the game getgo but in a expansion. tho I would love to play it again never really finished it in FFXI.

Red Mage: I believe this one will be in the game getgo because its one of the "normal jobs" hopefully this time it is a true hybrid and none of its roles are weaker than others.

Necromancers: I think a good story can be developed about a hero who chooses to use the power of the dead for good.

Summoner: Been a job of great power, and this time around hopefully SE knows the flaws of SMN and pet jobs so they can work on them to make them decent maybe perfect.
#88 Jun 16 2009 at 2:41 PM Rating: Decent
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im surprized that no one considered the Last Remnant's job mechanics yet. (probably has to do with people too finicky about the loading problem) where one's job is determined by your use of skills and weapons. example i use alot of offensive skills and a battle ax: my job ends up being a barbarian. another example i use healing and destructive magic moderately but accel at Katanas: i end up a samurai. its been called "natural progression" sounds familiar doesnt it. fot those wondering this progression occurs on your stats as well.

well for the topic, deffinetly going dual katanas and not those wakizaki's they call katanas in ffxi full length katanas. if they bring classes back i hope they revamp ninjas back to the a way similiar to ffiv, no items to cast spells yes. as for race male mithra if available. certainly looking for a flash DD with substantial survivability along with a sharp image to boot. probable try out any other agility based dd as well.
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#89 Jun 16 2009 at 3:22 PM Rating: Good
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i also hope they revamp ninja in ff14

nin didn't quite click with me. nins are suposed to be stealty, and hurt... not tank....
#90 Jun 16 2009 at 5:41 PM Rating: Good
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I'm torn between SMN and THF equivalents. They're the 2 sweetest jobs in my opinion.
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#91 Jun 16 2009 at 7:41 PM Rating: Good
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I'll probably alternate between playing BLM and WHM styled characters.
#92 Jun 16 2009 at 8:30 PM Rating: Default
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I think this time around, having played traditional tanking, DD and mage rolls to death, I will most likely try the one job type I've never played in any game, Thief.

The reason I never played it previously was really because by the time I got interested in it(in FFXI) there were already a million of them running around, and let's be honest here, THF in that game wasn't really the most desired class for groups.

Playing a Thief right at the release of a new game however might make me go that direction. If it turns out to be anything similair to other games, it should be a fairly solo'able job, not just for exp, but farming and money purposes as well. Could come in fairly handy for missions and endgame at the start as well, as I tend to hit the level cap in most games in record time, and thus would most probably be one of only a few available at the start.

Really what interests me the most about Thief though is the fact I've never played one.
#93 Jun 17 2009 at 1:06 AM Rating: Decent
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I've always gravitated towards the Thief (or Pirate type) in FF games.. Usually reqires being more tactful than your standard DD, with some neat tricks to spare.

But who knows, hopefully they'll achieve a fresh sense of job classes, while retaining some of the series history.

Edited, Jun 17th 2009 5:08am by Carrilei
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#94 Jun 17 2009 at 2:11 AM Rating: Decent
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The one that doesn't suck, so I can tell ppl they are bandwagoning mwahahaha.
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#95 Jun 17 2009 at 2:33 AM Rating: Default
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DrChoas wrote:
I know the chances of a lot of jobs being in FFXIV at the get go is very unlikely, I bet advance jobs won't even be in the game till the first expansion. But I hope atleast one of these jobs make it to FFXIV or all of them.

Time Mage: Since pretoau I hoped that SE would have added the job in the game, then WOTG came out it gave me hope, But in the end it never made it way into the game since most of the jobs have it magic already. Since its a new game I hope SE doesn't spread Time magic to jobs like WHM,RDM,or BLM but make TMG.

Summoner: Been a job of great power, and this time around hopefully SE knows the flaws of SMN and pet jobs so they can work on them to make them decent maybe perfect.



This.
#96 Jun 17 2009 at 6:20 AM Rating: Decent
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I'll be going with some type of SMN class if it's available, since I love having some sort of partner/pet with me. Also that was my main class in FFXI, so of course that would be my first choice, since I loved playing it. If not then it will definitely be another mage class. Probably something akin to a RDM, SCH, or even a BLM, with a PUP being another possible choice.



Edited, Jun 17th 2009 10:25am by GraelCanidae
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#97 Jun 17 2009 at 6:34 AM Rating: Good
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Summoner class, Dragoon class, or Bard class

Not sure which I will start with but those were my favorite in FFXI so hope to carry them over in FFXIV
#98 Jun 17 2009 at 8:31 AM Rating: Decent
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Why do people think there won't be jobs? SE is just being purposely coy on the subject to get fans hyped. then it's gonna be Paldin with skill trees or something. It's not gonna be anything we guess but there WILL be jobs.

If there aren't jobs, it's not Final Fantasy.

That said, hopefully we get something that resembles un-nerfed ranger. I'll be there unless they have Blue Mages again.

Blue Mage was the most fun I've had in FFXI.



What about jobs?
Jobs will return in Final Fantasy XIV, but they will be much different than the job system present in FFXI.


And
http://www.ffxidats.com/forums.php?m=posts&q=11765

and I quote:

Quote:

One of the things we really liked about ff11 was the job system and how it gave the players lots of different options and they could try a lot of different things and it kept them playing the game for a long time. We hope to expand on that job system and offer even more options, in a different way.


So in what way does this say to anyone, "There will be no jobs or class system"?


Edited, Jun 17th 2009 12:50pm by Louiscool
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#99 Jun 17 2009 at 10:18 AM Rating: Default
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Can I ask and I don't mean to sound as if I hate the job. But why is everyone so obessed with time mage. To me the only reason I ever used it was to unlock to jobs that required having a certain level of Time Mage to unlock. If you ask me its kinda a useless job outside of FFT. Seeing as slow, stop, haste etc. are pretty much the only spells the Time Mage casts. I'll probably get yelled at for this but I for one really dont want to see Time Mage in FFXIV it just seems like a useless specialization mage that isnt really all that needed.
#100 Jun 17 2009 at 10:42 AM Rating: Decent
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Can I ask and I don't mean to sound as if I hate the job. But why is everyone so obessed with time mage. To me the only reason I ever used it was to unlock to jobs that required having a certain level of Time Mage to unlock. If you ask me its kinda a useless job outside of FFT. Seeing as slow, stop, haste etc. are pretty much the only spells the Time Mage casts. I'll probably get yelled at for this but I for one really dont want to see Time Mage in FFXIV it just seems like a useless specialization mage that isnt really all that needed.


In my opinion SCH and time mage could be merged into one job, but it's not IMPOSSIBLE to implement time mage like your arguement sounds.

Edited, Jun 17th 2009 1:43pm by Coconut
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Rexaru ~ 75BLM SMN COR SCH -Retired-

Busaman the Mighty wrote:

OMFG that sh*t drives me insane...my character is my @#%^ing character damnit, not a 'toon'. Everytime I hear wow lingo I think I'm on a *** **** set:
"OK in this fight basically the toons are gonna tank and spank. hey man stop playing with your twink! How much is a kraken club now? 30 million gold?"
#101 Jun 17 2009 at 7:33 PM Rating: Decent
19 posts
I really am hoping to be a ninja no matter the new role ...their just so cool lmao..2nd would b smn or some pet job..I can't wait ;(
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