im surprized that no one considered the Last Remnant's job mechanics yet. (probably has to do with people too finicky about the loading problem) where one's job is determined by your use of skills and weapons. example i use alot of offensive skills and a battle ax: my job ends up being a barbarian. another example i use healing and destructive magic moderately but accel at Katanas: i end up a samurai. its been called "natural progression" sounds familiar doesnt it. fot those wondering this progression occurs on your stats as well.
I actually started a discussion about the influence that games like TLR would have on FFXIV, and this very thing came up.
I hope it's not quite like TLR, but I do like the general premise of this. As I said in that thread, I hope that achieving certain skill levels opens up title keywords so that you can create your own job name (within reason).
One of the things we really liked about ff11 was the job system and how it gave the players lots of different options and they could try a lot of different things and it kept them playing the game for a long time. We hope to expand on that job system and offer even more options, in a different way.
So in what way does this say to anyone, "There will be no jobs or class system"?
Well, notice how you bolded "expand on that job system" while overlooking "in a different way." There's a very heavy implication that jobs will not be plucked out of a menu like they are in FFXI. Every time someone mentions jobs, they go along with it, but they also equivocate their statements with suggestions that it won't be like the job system we're used to.
I'm just saying, people who are anxious for a job system much like in FFXI are very probably going to be disappointed, and frankly I don't even care for that system in an MMO. If you want to be a Dragoon, get some DRG armor, grab a lance, master your Jump skills and raise a wyvern pet. Voile, you have your classic Dragoon. Meanwhile, other people may be using lances, jump skills, and pet wyverns, who have absolutely no attachment to the Dragoon job. They may be jumping sword users, or Black Mages with pet wyverns. Not from a subjob, either.
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...
Never confuse your inference as the listener for an implication of the speaker.
Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.