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So what "classes" you guys are thinking of taking up?Follow

#102 Jun 17 2009 at 10:07 PM Rating: Decent
Summoner, if it will even be in FFXIV. I don't want it to be a support healer like in FFXI, I'd actually like to use a summon all the time and have some other spells for damage.
#103 Jun 18 2009 at 6:00 AM Rating: Decent
941 posts
I know we all like to think this will have the same jobs as our beloved FFXI but I think we are looking at this is the wrong manner.

Yes, I do agree it will share a likeness to FFXI with the introduction of the same jobs and/or roles that those jobs played but in a unique fashion.

I think of several things:

Ultima Online's skill advancement. It had a hard cap increased through scrolls and you could customize to any extreme you wished. Very flexible.

FF9's skill through weapon learning.

Final Fantasy 1's advancement system.

FFT 'criteria' system (in my head: you must meet w x y requirements to achieve z).

Various 'job tree' systems.

It has already been said weapons will play a large part in shaping the character. Does this mean you will be able to learn skills of a certain 'genre' so to speak which will shape you into a Warrior class - and then as you advance your skills through the combat class you specialize more into a DD role or a Tanking role? Will there possibly be a 'cap' on the skills you can use similiar to Ultima but altered to the FF multiverse?

For instance: I start playing FFXIV and I start off my career with a staff. At X amount of (ap, exp, whatever) I can choose a skill learned from my staff. Do I choose a weapon type skill? Cure? Or an offensive DoT or spell?

I choose cure and move on - following this path until X amount of restorative skills/magic unlock a 'job path' of something like WHM to me..

I advance in my career as a healing class and choose more and more healing skills to meet a criteria for the 'Sage' job path.. etc etc.. or I would have started acquiring more buffing then direct healing skills and evolved into a '(Insert random buff job here)' type role?

Another thing to think about - if we have increasing skills across the board - will craft or tradeskills factor into our maximum skills? If they are putting an emphasis on growth through daily activies and I craft every day - will I have no choice but to devote learned skills to crafting (much like Ultima) with a few dabbles here and there?

In my personal opinion it will evolve someway similiar to that. You choose X skills from your weapons and learn abilites and once you meet criteria for a 'job' you unlock that path and more skills available to you. (aka: pick steal or backstab leveling as a Thief..growing more and more.. eventually you grow up and become a Ninja, etc)

As for what I would play.. depends on how it is implemented. If craft skills factor in (I doubt this honestly) I would be a full time crafter - if they are seperate - I would probably go for a job that seems like the underdog. I did enjoy BRD and DNC a lot so possibly a support role.

Really depends on how everything is unfolded.

#104 Jun 18 2009 at 8:08 AM Rating: Good
630 posts
I want to be a geomancer >:T or a summoner tee hee hee hee HAW HAW HAW
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               ─( ゚ ∀ ゚ )< I'M THE **** SUN!
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#105 Jun 18 2009 at 9:34 AM Rating: Decent
232 posts
Well Since my2 Favorite Jobs In FF are Blue mage and dragoon, id like to be a blue with the jump ability. Something like FFX Ronso guy Khimari.
My Power is my Pleasure and my Pain

85 drg 85 blu 85 nin 75 pld
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#106 Jun 18 2009 at 10:29 AM Rating: Good
46 posts
I think I'm going to roll with MNK for the beginning to stay in a comfort zone and then pick up one of the crazy jobs that SE will create.
It takes two to tango but six to party.
#107 Jun 18 2009 at 10:36 AM Rating: Good
1,082 posts
Thief. I love my stabby-stabby daggers in FFXI too much to want to give them up. Hopefully Thieves will also keep Flee in XIV.
Pikko wrote:
I'm curious as to what would lead someone to think they're playing FFXI with Elton John?
#108 Jun 18 2009 at 2:19 PM Rating: Good
I'll probably try everything out, but in the end I know I'd probably want a class that does insane damage. I've never been a guy to tank really. In all honesty I like the thief class, but it left me a bad taste from FFXI and I doubt I'd take it up again unless I saw proof that it was not a TH *****.

So I guess Black Mage, or whatever they are going to call it.
The Bestfly~

#109 Jun 18 2009 at 11:32 PM Rating: Decent
188 posts
I absolutly love being a support class that can still dishout a decent amount damage. I can't stand main healing or being a pure support job but I love kicking a monsters *** while still boosting my partymates' preformance or throwing in spot heals to cap someone off or keep a person alive while the healer's under pressure.

I definitely want to be a DD support job like Corsair again but I doubt Corsair will be available at launch. If Bards are more like Neverwinter Nights 1, Vanguard, or EQII Bards then there's no question in my mind that that's the job I'm going to work with the most. I enjoyed tanking as a Ninja, but I'd rather be melee DD enfeeblers as they were supposedly originally designed by Square to be. I think I'd like to try Redmage if they can semieffective as frontline meleers without crippling thier support capabilites. I wouldn't mind giving Puppetmasters another whirl if they aren't the jokes they were when they were first released. I left just before WotG came out but Dancer seemed like a job I might have fun with but I again doubt they'll be available at launch.
Nothing to see here people, let's keep the line moving. >.>
#110 Jun 19 2009 at 3:37 PM Rating: Decent
339 posts
Touuuken wrote:
I think I'm going to roll with MNK for the beginning to stay in a comfort zone and then pick up one of the crazy jobs that SE will create.

That's what I'm thinking of doing.

I did the same when I started FFXI, when I was all new, I didn't know much about MMO's and jobs responsibilities.

So I started as Monk as it's quite a basic job in the early levels. Then when I learnt more about the other jobs I switched to Paladin.

I just loved the "knight in shining armour" thing. ;)

So depending on how the jobs system works in FFXIV, I think I'll take a similar route.
#111 Jun 19 2009 at 7:52 PM Rating: Decent
706 posts
Closest thing to Black Mage, really.

Failing that, closest to Red Mage or Summoner.
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#112 Jun 19 2009 at 9:02 PM Rating: Decent
633 posts
Pet job for me. I love BST, I live it actually, but I doubt we will be seeing it return in a similar incarnation. This time around it will most likely be more Sci-Fi in a sense and mechanical. Something just tells me that is the way its going to be.

I am hoping for a cross between an Anarchy Online Engineer and PUP. The quest giver being Cid of course. AF being a pseudo fantasy-steampunk mechanics outfit, Welding goggles for the head piece. That would be hawt.

In all seriousness though I am hoping that a pet class this time around has a bit more thought behind it. More so that instead of just charming, that you actually build you pet up or "save" it.

The Japanese have this wonderful alternative reality concept that basically holds humanity in the pre world war II age of the steam and combustion engine, neglecting to introduce the age of the semiconductor. You can see it in a lot of Manga and Anime as well as some great light novels. Miyazaki often uses this theater of creativity in his films. The Mechanic job in FFT falls into this stylistically and I hope to see its return involving a pet class.

WHM of course will be fun and I will make sure to tackle that early on this time around. I have a feeling that a lot of spells will be area of effect based judging from that Mithra screen grab of her Magical "Field" spell she is using. Maybe WHM will be more of a frontline job this time around. Pop a healing field in the middle of combat so your allies can fight within its realm of influence back to back while fighting foes.

Really this game has a LOT that can happen and what we have seen so far looks to me as a complete overhaul of our current concept of combat dynamics.
"BSTito, ergo erat..." (I BST, therefore I was.) -Rennne Decarrtee, Mithran Philosopher
#113 Jun 19 2009 at 10:33 PM Rating: Good
9,997 posts
im surprized that no one considered the Last Remnant's job mechanics yet. (probably has to do with people too finicky about the loading problem) where one's job is determined by your use of skills and weapons. example i use alot of offensive skills and a battle ax: my job ends up being a barbarian. another example i use healing and destructive magic moderately but accel at Katanas: i end up a samurai. its been called "natural progression" sounds familiar doesnt it. fot those wondering this progression occurs on your stats as well.

I actually started a discussion about the influence that games like TLR would have on FFXIV, and this very thing came up.

I hope it's not quite like TLR, but I do like the general premise of this. As I said in that thread, I hope that achieving certain skill levels opens up title keywords so that you can create your own job name (within reason).

One of the things we really liked about ff11 was the job system and how it gave the players lots of different options and they could try a lot of different things and it kept them playing the game for a long time. We hope to expand on that job system and offer even more options, in a different way.

So in what way does this say to anyone, "There will be no jobs or class system"?

Well, notice how you bolded "expand on that job system" while overlooking "in a different way." There's a very heavy implication that jobs will not be plucked out of a menu like they are in FFXI. Every time someone mentions jobs, they go along with it, but they also equivocate their statements with suggestions that it won't be like the job system we're used to.

I'm just saying, people who are anxious for a job system much like in FFXI are very probably going to be disappointed, and frankly I don't even care for that system in an MMO. If you want to be a Dragoon, get some DRG armor, grab a lance, master your Jump skills and raise a wyvern pet. Voile, you have your classic Dragoon. Meanwhile, other people may be using lances, jump skills, and pet wyverns, who have absolutely no attachment to the Dragoon job. They may be jumping sword users, or Black Mages with pet wyverns. Not from a subjob, either.
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#114 Jun 19 2009 at 11:29 PM Rating: Decent
415 posts
If they have it in this game I will just stick with what I started with in FF XI. RDM
____________________________ - Mind Control Theories Used By Mass Media
#115 Jun 20 2009 at 12:19 AM Rating: Decent
62 posts
I've always been the caster type and never a "in-your-face" melee type or "meat shield". So once again il be taking up WHM, BLM, BRD and SMN. I enjoy staying in the back supporting my comrades. ^-^ Cheers!
Ex-FFXI Player. Future FFXIV player. ヽ(´▽`)ノ
#116 Jun 23 2009 at 7:53 AM Rating: Decent
17 posts

Same as ffxi Mnk-Sam-Thf-Nin-Pld-Brd-Cor

Depends on what the class are just hope we get some news soon :D

DD then to the tanking class then to support i dont enojoy mage class just support tanking and DD :D LOL I remember my bard was so easy to lev and cor but then after that i will pick what ever takes my fancy.
#117 Jun 23 2009 at 6:50 PM Rating: Decent
43 posts
Throughout my career in FFXI, there was one phrase I always repeated, "wish I would've started as a thf." That is exactly what I'm going to do in FFXIV. Farming always was my main source of income; I was just one of those people who actually enjoyed doing it.

Then, if they have it and it's anything like it was before (or better) it'll have to be BST.

Probably be starting as an Elvaan this time too... unlike last time where I took SAM to 60 as a hume and then decided I wasn't pleased with how I looked and had a race-change operation... waste of time? I think so.

Of course these decisions will be acted upon only when I know the basics of every race and job like the back of my hand before I even create my account.
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