If the intention of the designer was to halt progression it will encompus jumping as part of the flow of the game. No it will not save time. It merely adds another aspect to keep track of.
But it's often NOT the intention of the designer. This can be seen in how we get several unintended consequences from SE like nin tanks or the old penta spamming dragoons. This can be seen in how other games that allow jumping DO let players bypass obstacles. You're being deliberately obtuse here. If FFXI added jumping tomorrow I assure you the developers would not make every jumpable obstacle into a 20 foot high unjumpable wall. That is what you're saying they would do.
Jumping is in fact a trade off of game play vs realism. Something that is added for something other than realism or immersion. The things you list are more commonly known as DESIGN FLAW or collision bugs. Jumping does not fix these bugs it has nothing to do with them.
It isn't a trade off. People can jump in real life. Jumping in a game is far more realistic than characters being magically tethered to the ground. It's both an immersion benefit and a gameplay benefit. You're trying to create a false and rather obvious either-or situation.
Running into a 2 foot tall fence isn't a collision bug. It isn't a design flaw. It was entirely intended. You can run through what is supposed to be solid wood. You should be able to jump over short fences though.
If its not meant as part of the core design of the game and does nothing to help it can detract realism for little or no payoff.
We aren't talking about realism at this moment. We're talking about fun.
Was gears of war less fun because it lacked jumping?
Yes. It would have been fun to leap onto an enemy's face and then chainsaw him to death.
Applying a single blanket solution to vastly different situations and expecting the same positive results is the counter argument.
That's not what is occurring. You aren't even making sense.
Rather than thinking situational you are opting to go the "everyone else is doing it so that must mean its the way to enhance the game in spite of the fact that I have no idea how it will be designed or function."
I'm not arguing here that it is good because the majority of people are doing it. I'm arguing that the majority of people like it because the majority of people are doing it. I'm arguing that because no popular game with jumping in it has any sort of penalty, stamina system, or cast time for jumping that not enough people hate it for it to be considered a problem. This is fairly sound logic.
The same argument can be said about flying for god sakes. Talk about a fun time saver! I can @#%^ing fly ***** jumping!
And you know what? WoW has flying mounts and people really like those! ZOMG, consistency!
You are not a lair you just don't believe others have valid opinions. You believe what you said.
I do believe others have valid opinions. You're just accusing me of being too stubborn to accept your argument instead of seeing how your argument is flawed. "It's not that she's a reasonable person and I have failed to convince her; it must be that I'm right and she is never going to admit it!"
I believe what I have said because it seems to make pretty good sense, because others have also said that I have made sense, and because the people who say I don't make sense have failed to come up with an irrefutable counterargument. Edited, Jun 12th 2009 12:28pm by Allegory