I'm not even going to argue the case any more. It's simple and easy to understand, and there is really nothing more that needs to be said on the subject. Instead I'm just going to ponder how ridiculous some of the comments have been. If the admins feel like this thread needs closing, then be my guest, but until then I'm going to have a little fun.
it's neither a matter of opinion nor a matter of technological limitations (and them suggesting so would be utterly ridiculous), but clearly a matter of game design. Jumping is suitable for platforming games, which, if FFXI is any indication, XIV is not.
How can you think this? Jumping is in several genres beyond platforming. Most action/adventure games have jumping. Most FPS games have jumping. Most fighting games have jumping. Many sports games have jumping. There are puzzle games with jumping. There are racing games with jumping. All of these genres are "suitable" for jumping. Most ridiculous of all is that there are very clearly several MMORPGs with jumping in them, and they are perfectly "suitable" for it. I'm stunned, honestly I am. Wow.
... Did I have to list every single genre that jumping is in for you to get the message? Did you bother coming up with a list of games that do and do not have jumping? Did you think I was kidding? It's like you glanced at my words and ignored the logic. I seriously recommend you take a look at some of your favorite games and understand why you're given certain abilities.. It's not for the 'lulz' or anything other than it's a necessary function in the game.
'Jumping' is in games where you NEED to jump.. Yes, really any genre can have jumping if there is a purpose for it. You behave as if they allowed jumping, the level design would suddenly feature deep chasms, traps, and rough terrain to travel.
Let's look at some of the genres you listed.
Action/Adventure: This is kind of vague, but you'll find most games in this genre WILL feature a jump button. Ratchet and Clank Future Tools of Destruction is a good example. Why would there be jumping in this game?
1. There's stuff blowing up all the time, enemies leaping and attacking you, etc. If there's action, there's probably jumping (helps you evade).
2. You can't progress without jumping. Platforms rise and fall, come together and separate, spin around while you stand on them. The game can't be played without jumping, so they give you the jump button!
Resident Evil 5 is an action adventure, shooter, and in previous titles, more of a survival horror game. In any case, it's definitely an action game. So why is there NO JUMP button??
1. You'd think with all those muscles Chris would have a jump button, right? Nah. There are ladders in the game to get to highers areas.. If there's a little ledge you feel you could reach if you had a jump button, maybe you could get up there, but for what? The designers didn't want you to get up there. There'd be no reason for it, hence no jump button.
Another game similar to this, but with less survival horror elements, is Dark Sector. If memory serves me right, the game has no jumping. Again, it's simply not necessary in the game design. Giving the player abilities that can't be used for a purpose is a sin of game development.
I wouldn't think I'd have to list anymore, but for you (since your inverted view is going to look for what I don't say rather than what I do) I'm going to go on.
The new game Brutal Legend, which is even closer traditionally to the Action Adventure genre than the last two games I mentioned, does NOT have a jump button... This is a game made by Tim Shaffer, of Psychonauts fame (jumping was extremely important in that game), yet Brutal Legend has no jump button... I hate to bore you with repetition statements, but I imagine why there's no jump button in game such as this is because the entire game is designed for actions and abilities other than jumping.
Let me stop here and admit that I LIKE JUMPING. But it has a place, and unless I need to make my character temporarily airborne, Jumping is completely unnecessary. Even if it gave me more freedom, jumping in Final Fantasy VII or Silent Hill 3 would not only be pointless, it'd be goofy!
There's really no need to go on. You're right in that many games of various genres have jumping.. and you also seem to realize that many don't. My focus of attention is that there is only Jumping when game design justifies it.
Which of the other 13 Final Fantasy games (and dozens of spinoffs) allow the character to jump? Final Fantasy has a long history of no jump button, and I never imagined such a thing would be questioned.
If the battles in FFXIV are real time (the development team said no) then it wouldn't be a far cry to see more kinds of interaction in the game, in which case jumping may find it's way in there.. Before that though, I'd think the game would sooner employ something along the lines of Legend of Zelda, where the character automatically jumps when walking off a ledge.
It's irritating that you belittle the 'game design' point of view, which has the most relevance here.. My statement about platformers was only to show that in certain genres (such as platforming [though not limited to]) you'd expect to see jumping, where in others (such as role playing) you most likely wouldn't.. Take a look at games in the 80's and you'll see that jumping in videogames was rarely a gameplay feature until Donkey Kong, and Super Mario Bros showed up.. Platforming became very popular in that era and jumping was sort of shoveled into many games where it wasn't even necessary. I think most developers are past that, but if the 'jumping gives me freedom' statement means anything, it's that people are still hooked on cliches of the past.
Anyway, the game design angle has more relevance and validity behind it than 'I like jumping'.. Maybe you just want to see breast physics and the kind of jiggle only kinetically possible by exaggerated motions like jumping.