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#202 Jun 15 2009 at 1:24 PM Rating: Decent
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/em casts Barfira.

Jumping would be... like WoW. I don't see the point, but I also don't see why not.

I think arguing how the game is becoming realistic doesn't hold merits. If it wants to be realistic, having the ability to "jump" should definitely be on the bottom of the priority list.

I'm sorry if other have said this already, because I did not have the time to read through 4 pages of posts.

If you're really trying to be real, why not worry about characters needing to eat. Or energy needs to be replenished before more activities, like... some sleep time needed for your character. Better yet, your character would need to go to the can once in a while... why do we never use the toilet? >_>

If they put "jump" in it, I'm hoping to see, eating, pooping, and so on. Be as realistic as you can right?
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#203 Jun 15 2009 at 1:26 PM Rating: Good
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AliensAreHere wrote:
Jumping would be... like almost every MMO to come out in the past 5 years or so.

Fix't.

Not everything is about WoW you know.

Quote:
I'm hoping to see, eating, pooping, and so on. Be as realistic as you can right?

Dude. Totally. Add Tomagatchi style gameplay. It would be awesome!

Edited, Jun 15th 2009 5:27pm by Karelyn
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#204 Jun 15 2009 at 2:37 PM Rating: Decent
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Anyone know where it was officially said that FFXIV wont have levels or xp?

The only thing that I can muster with that speculation in the air is the game being skill based.. at this point we might as well be asking for hopscotch... The game could be like Ultima Online for god sakes.... if they are then forget everything you liked or know about WoW.. Thats a ******* different game..

Edited, Jun 15th 2009 6:39pm by thorazinekizzez
#205 Jun 15 2009 at 3:09 PM Rating: Decent
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Jumping would be a very nice feature. I'm having ideas of ruins with broken staircases you'd have to jump to get to the top. Or piles of crates that acts as shortcuts to get to the second level of a warehouse. Jumping would make those much more interesting, in addition to eliminating loss of time. Climbing would also be delicious.

I can only think of all those spots you couldn't jump in FFXI such as the stairs of Ordelle's Caves, La Thiene Plateau, the holes in Garlaige Citadel. Jumping would definitely add more to FFXIV.
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#206 Jun 15 2009 at 3:11 PM Rating: Good
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thorazinekizzez wrote:
Anyone know where it was officially said that FFXIV wont have levels or xp?

Pick an interview, any interview. As far as I've seen, every single solitary interview thus done so far has said that.
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#207 Jun 15 2009 at 4:39 PM Rating: Good
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thorazinekizzez wrote:
Anyone know where it was officially said that FFXIV wont have levels or xp?


Too many people are asking that and I'm getting a bit tired of playing librarian. It's been linked, it's been quoted, and now it's up to you to find it.

Best of luck.
#208 Jun 15 2009 at 5:13 PM Rating: Decent
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Let me tell you why we should jumb...Because it is very very frustrating as a taru to see an elvaan lob over the 3 inch ledges in crawlers nest while we have to get stuck for 2 mins then turn around and spend another 3 mins trying to find the one little path we can walk up... meanwhile we have no map and our longlegged guide is far out of site.

And this is why little hacks like POS got so popular...amongst other reasons >.>....

So When u get right down to it more jumping = less cheating =D

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#209 Jun 15 2009 at 10:53 PM Rating: Decent
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Its a bit silly to get this bent out of shape over something like this. If seeing people jump somehow crumbles your immersion... geez I don't even know what to say to that...
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#210 Jun 15 2009 at 11:20 PM Rating: Default
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AliensAreHere wrote:
/em casts Barfira.

Jumping would be... like WoW. I don't see the point, but I also don't see why not.

I think arguing how the game is becoming realistic doesn't hold merits. If it wants to be realistic, having the ability to "jump" should definitely be on the bottom of the priority list.

I'm sorry if other have said this already, because I did not have the time to read through 4 pages of posts.

If you're really trying to be real, why not worry about characters needing to eat. Or energy needs to be replenished before more activities, like... some sleep time needed for your character. Better yet, your character would need to go to the can once in a while... why do we never use the toilet? >_>

If they put "jump" in it, I'm hoping to see, eating, pooping, and so on. Be as realistic as you can right?


I totally agree. Jumping may be a common video game feature, but it's far from realistic. I was out of the house all day and I don't think I jumped a single time XD

FFXIV isn't a platforming game, nor is it an adventure role playing type game like Zelda... And you won't even find a Jump button in that game (the action is automatic when walking off a ledge).

Jumping in FFXIV isn't going to happen unless the gameplay requires it.. and again, it's an RPG, so don't count on it.
#211 Jun 16 2009 at 7:10 AM Rating: Default
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I would not care if there isnt going to be a jump in XIV.. i sure didnt miss it in XI however i do think it would bring something to the game and give some sense of freedom HOWEVER for the love of god put some restrictions to it like a cooldown of a few secs combined with the fact that it should be slower then running.

I dont understand how people cannot hate bunny hopping... it looks ridiculous combined with the fact that the animations pretty much get stuck if u hold down space bar.
Sure it's a fantasy game with alot of things that wouldnt be possible in the real world however id like certain to retain some sense of realism.
Sure running around endlessly isnt possible either but u can run for a very long time given you have a good condition.. whilst jumping makes you tire yourself out even faster and simply isnt as fast as running in real life also it impossible to bunny hop in real life like the way you can in like WoW.
I have never ever seen someone travel by means of jumping... i dont think i have ever seen any1 jump when im in the city actually the only time ive ever seen some1 jump or have had jump myself is either in a gym or when needed to jump over a ledge or w/e.

So what im pretty much trying to say is, jumping sure put it in but with restrictions.

Yes bunny hopping is annoying and does mess up the gameplay and no im not trying hard to get annoyed it just looks retarted and thus annoys me.
Edit: also jumping shouldnt be the thing that gets you up mountains if you should be able to get up mountains it should be by means of climbing not jumping...


Edited, Jun 16th 2009 11:13am by BaasP
#212 Jun 16 2009 at 11:23 AM Rating: Decent
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You know I just don't have the patience to read this entire thread of people saying the same thing to see if this has been said, but if you could jump in FFXI all those little moments that you would need to be able to jump wouldn't even exist.

Also I think people forget one important thing here. Jumping means you get through the game faster. This means you get done with the game sooner than later. Do you think SE is going to permit you this luxury? They like forcing you to take detours.

I've lost count the amount of times I've thought, man, if only I could jump over there I would save a lot of time... well now I know why I can't jump. SE got right what many before failed at, on their first go at it to boot. They got time sinks working at full efficiency. Granted, it probably lost them their fair share of players over the years but whatever. As far as I'm concerned having never lost those players would just mean merit camps would be far more crowded these days.

I'm sure someone has asked them by now about jumping and I'm certain their reply was PS2 limitations or technically difficult. Kind of sad I don't even need to research to know that at this point.

Let's face it. If SE were to add jumping in this game, does anyone honestly think they wouldn't adapt and design content around it to permit max time sink? If you look at x situation in FFXI, that a simple jump could solve, they will probably take that situation in FFXIV and make the distance too far to jump and you still have to run around. It's just the logical conclusion. There will be content with jumping in mind, but everyone who wants it is wanting it for the wrong reasons. If SE wants to make you take detours, you WILL take detours. Simple as that. Jumping or no jumping.

Frankly, human beings look silly when they jump(just think about it.) I'm not going to be a fan of jumping no matter how right a developer might be able to get it. But I don't have any personal reason to be against having it in a game. I come from the NES era afterall.
#213 Jun 16 2009 at 2:48 PM Rating: Decent
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edit:
Quote:

I'm sure someone has asked them by now about jumping and I'm certain their reply was PS2 limitations or technically difficult. Kind of sad I don't even need to research to know that at this point.

Let's face it. If SE were to add jumping in this game, does anyone honestly think they wouldn't adapt and design content around it to permit max time sink? If you look at x situation in FFXI, that a simple jump could solve, they will probably take that situation in FFXIV and make the distance too far to jump and you still have to run around. It's just the logical conclusion. There will be content with jumping in mind, but everyone who wants it is wanting it for the wrong reasons. If SE wants to make you take detours, you WILL take detours. Simple as that. Jumping or no jumping.



it's neither a matter of opinion nor a matter of technological limitations (and them suggesting so would be utterly ridiculous), but clearly a matter of game design. Jumping is suitable for platforming games, which, if FFXI is any indication, XIV is not.

Thoroughly think that through and you'll understand why jumping in FFXIV would be just as useless as a Crouch button in this case(or any other action that doesn't pertain to XIV's gameplay at all). If you're still having trouble accepting that, think of some games that do, and do not feature a jump button. Reason with yourself why jumping is or is not in those games, and you should no longer have any qualm about it.


Edited, Jun 16th 2009 6:56pm by Momotaru
#214 Jun 16 2009 at 6:06 PM Rating: Decent
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it's neither a matter of opinion nor a matter of technological limitations (and them suggesting so would be utterly ridiculous), but clearly a matter of game design. Jumping is suitable for platforming games, which, if FFXI is any indication, XIV is not.

Thoroughly think that through and you'll understand why jumping in FFXIV would be just as useless as a Crouch button in this case(or any other action that doesn't pertain to XIV's gameplay at all). If you're still having trouble accepting that, think of some games that do, and do not feature a jump button. Reason with yourself why jumping is or is not in those games, and you should no longer have any qualm about it.



So the reason you can jump in most modern MMOs is what exactly? They're platformers in diguise?
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#215 Jun 16 2009 at 6:14 PM Rating: Default
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Momotaru wrote:

it's neither a matter of opinion nor a matter of technological limitations (and them suggesting so would be utterly ridiculous), but clearly a matter of game design. Jumping is suitable for platforming games, which, if FFXI is any indication, XIV is not.

Thoroughly think that through and you'll understand why jumping in FFXIV would be just as useless as a Crouch button in this case(or any other action that doesn't pertain to XIV's gameplay at all). If you're still having trouble accepting that, think of some games that do, and do not feature a jump button. Reason with yourself why jumping is or is not in those games, and you should no longer have any qualm about it.


You are attempting to use logic in a room filled with people who have zero concept of game design or the ability to think beyond even the simplest bounds on this topic. The majority of people posting in this topic only understand what they THINK they would like to see and not actually what they want. Incomplete and lacking in any reasoning or comprehension of how the entire process works or even a solid idea on WHY they believe what they believe.

There is little reason the topic should actually have good points or thought provoking reasoning beyond "JUMPING SHOULD BE IN EVERY GAME BECAUSE IT SAVES TIME LOLOLOLOLOLOLOL...."

Which was pretty much reinforced multiple times by the majority of people posting here. Locking the thread at this point would probably be more realistic accommodation to suggesting something like jumping in a game nobody even knows how it will even play yet. ( in and of itself is an amazing thing to see people actually put some force behind the concept and argue in favor while as blind as bats )

Seriously when suggesting that jumping should only be added if it was a part of the games actual core vision is met with force god should have locked the thread himself by striking the server with lightning lol..

Edited, Jun 16th 2009 10:16pm by thorazinekizzez

Edited, Jun 16th 2009 10:18pm by thorazinekizzez
#216 Jun 16 2009 at 6:22 PM Rating: Decent
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thorazinekizzez wrote:
The majority of people posting in this topic only understand what they THINK they would like to see and not actually what they want.

... Extraordinary logic.

I have seen the light.
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#217 Jun 16 2009 at 6:26 PM Rating: Default
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Karelyn wrote:
thorazinekizzez wrote:
The majority of people posting in this topic only understand what they THINK they would like to see and not actually what they want.

... Extraordinary logic.

I have seen the light.


Its fact lol...

Edited, Jun 16th 2009 10:26pm by thorazinekizzez
#218 Jun 16 2009 at 6:26 PM Rating: Excellent
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I want to be able to jump, run, sprint and climb. This is SE's Next-Gen MMO this game will hopefully last 7-10 years so I want as much built into it as possible that will allow the greatest range of adventure.
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#219 Jun 16 2009 at 6:31 PM Rating: Default
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kgav wrote:
I want to be able to jump, run, sprint and climb. This is SE's Next-Gen MMO this game will hopefully last 7-10 years so I want as much built into it as possible that will allow the greatest range of adventure.


Yes and this makes sense to say.
However to say that EVERY GAME regardless of its vision and design needs jumping. That is where it all falls apart. Nobody even knows how FFXIV will play so jumping could either be retarded or amazing. NOBODY @#%^ING KNOWS....

You are describing a games core design encompassing interesting navigation techniques. Various ones that would be part of the games vision. Jaming jumping into a game for no reason is..


Just lock the thread lol..

Edited, Jun 16th 2009 10:32pm by thorazinekizzez
#220 Jun 17 2009 at 2:34 AM Rating: Good
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I'm not even going to argue the case any more. It's simple and easy to understand, and there is really nothing more that needs to be said on the subject. Instead I'm just going to ponder how ridiculous some of the comments have been. If the admins feel like this thread needs closing, then be my guest, but until then I'm going to have a little fun.
Momotaru wrote:
it's neither a matter of opinion nor a matter of technological limitations (and them suggesting so would be utterly ridiculous), but clearly a matter of game design. Jumping is suitable for platforming games, which, if FFXI is any indication, XIV is not.

How can you think this? Jumping is in several genres beyond platforming. Most action/adventure games have jumping. Most FPS games have jumping. Most fighting games have jumping. Many sports games have jumping. There are puzzle games with jumping. There are racing games with jumping. All of these genres are "suitable" for jumping. Most ridiculous of all is that there are very clearly several MMORPGs with jumping in them, and they are perfectly "suitable" for it. I'm stunned, honestly I am. Wow.
thorazinekizzez wrote:
You are attempting to use logic in a room filled with people who have zero concept of game design or the ability to think beyond even the simplest bounds on this topic. The majority of people posting in this topic only understand what they THINK they would like to see and not actually what they want. Incomplete and lacking in any reasoning or comprehension of how the entire process works or even a solid idea on WHY they believe what they believe.

Never was was there a more vocal pot and a more amused kettle.
thorazinekizzez wrote:
"JUMPING SHOULD BE IN EVERY GAME BECAUSE IT SAVES TIME LOLOLOLOLOLOLOL...."

You're an adult right? That is a half serious question.
thorazinekizzez wrote:
Which was pretty much reinforced multiple times by the majority of people posting here. Locking the thread at this point would probably be more realistic accommodation to suggesting something like jumping in a game nobody even knows how it will even play yet. ( in and of itself is an amazing thing to see people actually put some force behind the concept and argue in favor while as blind as bats )

This isn't an untested concept. Jumping in a MMORPG already exists and works well for many games. I have no idea why you like to pretend this couldn't possibly work, because it very clearly has. The cognitive dissonance required here is remarkable.



There is no longer any debate in this thread; there is only comedy.
#221 Jun 17 2009 at 7:52 AM Rating: Decent
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Jumping should be there because:

1. It doesn't harm gameplay in any way, shape, or form.
2. It prevents being bored.
3. It's fun.
4. It's very easy to implement.
5. There's no reason not to.

Every single argument against adding it so far has basically boiled down to "I hate bunny hopping." Seriously, try and come up with an actual argument against it.
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#222 Jun 17 2009 at 9:28 AM Rating: Decent
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Quote:
Every single argument against adding it so far has basically boiled down to "I hate bunny hopping." Seriously, try and come up with an actual argument against it.


What if the game is completely different from what everyone thinks it will be? Everyone is under this assumption that its going to feel and play like XI or WoW.

Not every game needs jumping... Its an amazingly simple concept... Asking for or demanding a feature for a game you know absolutely nothing about is stupid. Assuming that no matter how the game will play space bar jumping is a good thing IS EVEN MORE STUPID! Assuming that there are no more interesting alternatives that are actually cooler or fit into the world and game vision more smoothly is a bout with mental retardation.

Like I said logic has no place here...

Edited, Jun 17th 2009 1:34pm by thorazinekizzez
#223 Jun 17 2009 at 10:31 AM Rating: Decent
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Allegory wrote:
I'm not even going to argue the case any more. It's simple and easy to understand, and there is really nothing more that needs to be said on the subject. Instead I'm just going to ponder how ridiculous some of the comments have been. If the admins feel like this thread needs closing, then be my guest, but until then I'm going to have a little fun.
Momotaru wrote:
it's neither a matter of opinion nor a matter of technological limitations (and them suggesting so would be utterly ridiculous), but clearly a matter of game design. Jumping is suitable for platforming games, which, if FFXI is any indication, XIV is not.

How can you think this? Jumping is in several genres beyond platforming. Most action/adventure games have jumping. Most FPS games have jumping. Most fighting games have jumping. Many sports games have jumping. There are puzzle games with jumping. There are racing games with jumping. All of these genres are "suitable" for jumping. Most ridiculous of all is that there are very clearly several MMORPGs with jumping in them, and they are perfectly "suitable" for it. I'm stunned, honestly I am. Wow.



... Did I have to list every single genre that jumping is in for you to get the message? Did you bother coming up with a list of games that do and do not have jumping? Did you think I was kidding? It's like you glanced at my words and ignored the logic. I seriously recommend you take a look at some of your favorite games and understand why you're given certain abilities.. It's not for the 'lulz' or anything other than it's a necessary function in the game.

'Jumping' is in games where you NEED to jump.. Yes, really any genre can have jumping if there is a purpose for it. You behave as if they allowed jumping, the level design would suddenly feature deep chasms, traps, and rough terrain to travel.

Let's look at some of the genres you listed.

Action/Adventure: This is kind of vague, but you'll find most games in this genre WILL feature a jump button. Ratchet and Clank Future Tools of Destruction is a good example. Why would there be jumping in this game?

1. There's stuff blowing up all the time, enemies leaping and attacking you, etc. If there's action, there's probably jumping (helps you evade).
2. You can't progress without jumping. Platforms rise and fall, come together and separate, spin around while you stand on them. The game can't be played without jumping, so they give you the jump button!

Resident Evil 5 is an action adventure, shooter, and in previous titles, more of a survival horror game. In any case, it's definitely an action game. So why is there NO JUMP button??

1. You'd think with all those muscles Chris would have a jump button, right? Nah. There are ladders in the game to get to highers areas.. If there's a little ledge you feel you could reach if you had a jump button, maybe you could get up there, but for what? The designers didn't want you to get up there. There'd be no reason for it, hence no jump button.

Another game similar to this, but with less survival horror elements, is Dark Sector. If memory serves me right, the game has no jumping. Again, it's simply not necessary in the game design. Giving the player abilities that can't be used for a purpose is a sin of game development.

I wouldn't think I'd have to list anymore, but for you (since your inverted view is going to look for what I don't say rather than what I do) I'm going to go on.

The new game Brutal Legend, which is even closer traditionally to the Action Adventure genre than the last two games I mentioned, does NOT have a jump button... This is a game made by Tim Shaffer, of Psychonauts fame (jumping was extremely important in that game), yet Brutal Legend has no jump button... I hate to bore you with repetition statements, but I imagine why there's no jump button in game such as this is because the entire game is designed for actions and abilities other than jumping.

Let me stop here and admit that I LIKE JUMPING. But it has a place, and unless I need to make my character temporarily airborne, Jumping is completely unnecessary. Even if it gave me more freedom, jumping in Final Fantasy VII or Silent Hill 3 would not only be pointless, it'd be goofy!


There's really no need to go on. You're right in that many games of various genres have jumping.. and you also seem to realize that many don't. My focus of attention is that there is only Jumping when game design justifies it.

Which of the other 13 Final Fantasy games (and dozens of spinoffs) allow the character to jump? Final Fantasy has a long history of no jump button, and I never imagined such a thing would be questioned.

If the battles in FFXIV are real time (the development team said no) then it wouldn't be a far cry to see more kinds of interaction in the game, in which case jumping may find it's way in there.. Before that though, I'd think the game would sooner employ something along the lines of Legend of Zelda, where the character automatically jumps when walking off a ledge.


It's irritating that you belittle the 'game design' point of view, which has the most relevance here.. My statement about platformers was only to show that in certain genres (such as platforming [though not limited to]) you'd expect to see jumping, where in others (such as role playing) you most likely wouldn't.. Take a look at games in the 80's and you'll see that jumping in videogames was rarely a gameplay feature until Donkey Kong, and Super Mario Bros showed up.. Platforming became very popular in that era and jumping was sort of shoveled into many games where it wasn't even necessary. I think most developers are past that, but if the 'jumping gives me freedom' statement means anything, it's that people are still hooked on cliches of the past.

Anyway, the game design angle has more relevance and validity behind it than 'I like jumping'.. Maybe you just want to see breast physics and the kind of jiggle only kinetically possible by exaggerated motions like jumping.
#224 Jun 17 2009 at 11:09 AM Rating: Decent
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Momotaru wrote:

Another game similar to this, but with less survival horror elements, is Dark Sector. If memory serves me right, the game has no jumping. Again, it's simply not necessary in the game design. Giving the player abilities that can't be used for a purpose is a sin of game development.


100% accurate in every way
I agree with everything you said. Adding things for no reason has always been a sin of game design. I want tight and cohesive package not a list of features....
And clearly you have a grasp of game design as a whole. Its a shame this is such an alien concept to most of the posters here.

I find that most people who play games vs people who work on them actually have no concept of what they actually want. This thread is yet another strong example of this phenomenon.
#225 Jun 17 2009 at 3:09 PM Rating: Decent
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I just want to jump in my video game. It's stunning how many of you are so desperate to deny a simple feature for whatever the reason. And, yes, it's a simple feature in terms of $100M MMO game development. Most of the games in this genre released in the last 5 years have jumping. Two games being released in the next couple of months (Aion and Champions Online) have flying! I'm not asking to go back and force jumping into FFXI since the game wasn't designed with jumping in mind, but I am asking to have jumping in FFXIV. I'm also asking for swimming, flying and any other movement ability that frees up your character to explore the world instead of running on rails. I grant you that the rails were very pretty and FFXI did a good job of hiding them, but they were there nonetheless.

Let my people Jump!
#226 Jun 17 2009 at 3:42 PM Rating: Decent
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Momotaru wrote:
It's like you glanced at my words and ignored the logic.

It's more like you glanced at my post and ignored the entire thread. I know it's a long thread, and annoying to read, but you're posting point points that have already been brought up by others and already refuted.
Momotaru wrote:
Jumping is in games where you NEED to jump.. Yes, really any genre can have jumping if there is a purpose for it.

Again, I'm not seriously trying to argue at all. I just think it's silly that you haven't read the rest of the thread. The last few pages have been all about why there is a need and purpose for jumping in most quality MMORPGs. They also already mention that you can build a game around that need, totally removing any function jumping could serve, but that the zones would be rather poorly designed as a result.
Momotaru wrote:
Which of the other 13 Final Fantasy games (and dozens of spinoffs) allow the character to jump?

I'm fairly certain at least 9 and 10 had jumping, though limited to action sequence events. I think most FFs probably had jumping in this form. This is such a silly point for so many reasons. It's so incredibly irrelevant.
Momotaru wrote:
If the battles in FFXIV are real time (the development team said no) then it wouldn't be a far cry to see more kinds of interaction in the game, in which case jumping may find it's way in there..

No. You're missing the point so entirely. Real time battles could very easily have no need of jumping at all. No one in here has been arguing for jumping to be an element of the combat system. No one in here thinks it needs to be an element of the combat system. And no one in here wants it to be an element of the combat system.

Combat isn't the reason jumping would be a beneficial inclusion in FFXIV.
Momotaru wrote:
Before that though, I'd think the game would sooner employ something along the lines of Legend of Zelda, where the character automatically jumps when walking off a ledge.

You are potentially the worst person at grasping patterns. Almost every MMORPG that has had functional jumping has done it the same way, CoH, WoW, LotrO, WAR, etc. No MMORPG that I know of has implemented a system similar to the one Zelda. Based on this knowledge you arrive at the conclusion that it is ore likely that SE would implement a Zelda-like system in FFXIV. Amazing.
thorazinekizzez wrote:
Momotaru wrote:
Giving the player abilities that can't be used for a purpose is a sin of game development.

This is so depressing. We've explicitly stated, listed, and reiterated what purposes jumping serves. Just because you haven't been paying attention doesn't mean something hasn't occurred.

Edited, Jun 17th 2009 6:45pm by Allegory
#227 Jun 17 2009 at 3:48 PM Rating: Good
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I hate to say it, but going on five pages of heated debate over whether or not jumping should be implemented in FFXIV...bloody ****.

I'm so tempted to start a blog chronicling the dumb things people say so that when the game goes live, I can feed quotes back to them that much easier.

Like, for example, if jumping was allowed in FFXIV...there would be a list of people who would be forbidden from jumping by their own doctrine. We're going to jump over this little pony wall but you, nonono...you can go around, Mr. Antijump. Oh, and if you fall more than a few paces behind us because the stick up your **** is slowing you down, you're done for...we'll replace you with someone who isn't quite so ****. kthxbai

Edited, Jun 17th 2009 5:03pm by AureliusSir
#228 Jun 17 2009 at 4:06 PM Rating: Default
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god **** it..
How can this still be going?

If the game needs jumping and jumping is part of the game then enjoy your jumping. If the game doesn't need jumping because its not part of the game it wont be in the game. In fact its better to not have it in the game if its not a needed or necessary part of the game because not all games need the feature.

there you go?

You know what will happen if the game doesn't ship with jumping? I wont care.
You know what will happen if the game does ship with jumping and its a big part of the game? I play it and jump around all day long.

What I do care about is a game that's badly designed with bloated useless features that were added to appease WoW retards.

Really its like end of the story.
Guys guys... Get over it.. You flapping your lips over some ubsurdly dumb point that was put to rest pages ago.

Quote:
Like, for example, if jumping was allowed in FFXIV...there would be a list of people who would be forbidden from jumping by their own doctrine. We're going to jump over this little pony wall but you, nonono...you can go around, Mr. Antijump. Oh, and if you fall more than a few paces behind us because the stick up your **** is slowing you down, you're done for...we'll replace you with someone who isn't quite so ****. kthxbai


Nobody has been arguing this... Your small demographic of people who complained because they think it looks silly stopped reading and posting in the thread ages ago. And I certainly never really gave a rats *** either way.

Edited, Jun 17th 2009 8:12pm by thorazinekizzez
#229 Jun 17 2009 at 4:11 PM Rating: Decent
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AureliusSir wrote:
I'm so tempted to start a blog chronicling the dumb things people say so that when the game goes live, I can feed quotes back to them that much easier.

It won't matter. If you're expecting the people to say "Oh darn, wasn't that silly of me to say that so long ago," then you're naive. I've seen this situation far too many times to not know how it will turn out.
#230 Jun 17 2009 at 4:12 PM Rating: Decent
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Laugh...out...loud. Can't believe I waited so many days to click on this thread. Hilarious!
#231 Jun 17 2009 at 4:15 PM Rating: Decent
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Allegory wrote:
AureliusSir wrote:
I'm so tempted to start a blog chronicling the dumb things people say so that when the game goes live, I can feed quotes back to them that much easier.

It won't matter. If you're expecting the people to say "Oh darn, wasn't that silly of me to say that so long ago," then you're naive. I've seen this situation far too many times to not know how it will turn out.


Who are you talking about?
Whos this fictitious person against jumping? The only IDIOT bothering make a point about this has been me.

I am against bad game design. THATS IT.
#232 Jun 17 2009 at 4:21 PM Rating: Decent
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Allegory wrote:
AureliusSir wrote:
I'm so tempted to start a blog chronicling the dumb things people say so that when the game goes live, I can feed quotes back to them that much easier.

It won't matter. If you're expecting the people to say "Oh darn, wasn't that silly of me to say that so long ago," then you're naive. I've seen this situation far too many times to not know how it will turn out.


Yes, but it would amuse me regardless of their response (or lack thereof) ;D
#233 Jun 17 2009 at 4:37 PM Rating: Default
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AureliusSir wrote:
Allegory wrote:
AureliusSir wrote:
I'm so tempted to start a blog chronicling the dumb things people say so that when the game goes live, I can feed quotes back to them that much easier.

It won't matter. If you're expecting the people to say "Oh darn, wasn't that silly of me to say that so long ago," then you're naive. I've seen this situation far too many times to not know how it will turn out.


Yes, but it would amuse me regardless of their response (or lack thereof) ;D


Set the stage:
The game shipped and its been out for about 6 months and its exactly like WoW.

What fine thread altering quotes would be gleaned from this brain tumor of a 2 page thread that's 5 pages long?

Would they be "Yo moma jokes?"
Seriously ID LOVE to see these AWESOME QUOTES!!! Please show your infinite wit! Oh no that might force you to ******* read something!! LOL!!

Edited, Jun 17th 2009 8:38pm by thorazinekizzez
#234 Jun 17 2009 at 4:45 PM Rating: Excellent
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thorazinekizzez wrote:
If the game doesn't need jumping because its not part of the game it wont be in the game. In fact its better to not have it in the game if its not a needed or necessary part of the game because not all games need the feature.

What I do care about is a game that's badly designed with bloated useless features that were added to appease WoW retards.


There are any number of "bloated useless features" incorporated into MMOs for the sole purpose of making experience as a whole more enjoyable for the player base.

Since you apparently have something against WoW, take LOTRO for example. There are equipment slots for both armor/weapons, as well as cosmetic clothing. Some people in FFXI have 'city-gear' and 'party gear', and they have to switch back and forth between the two when they change locations. Or you have to wear that piece of unfortunate-looking armor while in parties because the extra +1 to some stat was just too important to give up.

One of the "bloated useless features" of LOTRO allows you to keep the appearances of that cool-looking city gear, while maintaining the combat bonuses of your party gear. I believe EQ2 has a similar feature.

Necessary to the basic functioning of the game itself? Of course not. Bloated and useless? Maybe. Cool and fun? Absolutely.
#235 Jun 17 2009 at 4:54 PM Rating: Good
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SEforPrez wrote:
One of the "bloated useless features" of LOTRO allows you to keep the appearances of that cool-looking city gear, while maintaining the combat bonuses of your party gear.

Want.

Now my Galka can wear a Subligar 24/7
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#236 Jun 17 2009 at 5:02 PM Rating: Default
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SEforPrez wrote:
thorazinekizzez wrote:
If the game doesn't need jumping because its not part of the game it wont be in the game. In fact its better to not have it in the game if its not a needed or necessary part of the game because not all games need the feature.

What I do care about is a game that's badly designed with bloated useless features that were added to appease WoW retards.


There are any number of "bloated useless features" incorporated into MMOs for the sole purpose of making experience as a whole more enjoyable for the player base.

Since you apparently have something against WoW, take LOTRO for example. There are equipment slots for both armor/weapons, as well as cosmetic clothing. Some people in FFXI have 'city-gear' and 'party gear', and they have to switch back and forth between the two when they change locations. Or you have to wear that piece of unfortunate-looking armor while in parties because the extra +1 to some stat was just too important to give up.

One of the "bloated useless features" of LOTRO allows you to keep the appearances of that cool-looking city gear, while maintaining the combat bonuses of your party gear. I believe EQ2 has a similar feature.

Necessary to the basic functioning of the game itself? Of course not. Bloated and useless? Maybe. Cool and fun? Absolutely.


Your talking about features like ECO warrior. Antiquated feature left in the dust because its not needed anymore. Do you have another example. One that preferably is comparable to a feature that changes your navigation routines.

What would your response be if jumping was in the game but you couldn't jump over things you just get stuck on them anyway. That all it amounted to was some ancillary feature that doesn't effect game play. you literally play an emote.

"Oh there is a stick on the ground let me jump over it oh wait I cant because I get stuck on it anyway...."

hey if you guys want it badly enough there ya go... IMO Id be more ****** if THAT happened than I would if they didn't include the feature in the game at all.

Edited, Jun 17th 2009 9:03pm by thorazinekizzez
#237 Jun 17 2009 at 5:19 PM Rating: Good
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Smiley: motz I want to play this game like I play spyro. If I can't get there by holding down the charge and jump button at the same time I'm not going to get there!

Quote:
What would your response be if jumping was in the game but you couldn't jump over things you just get stuck on them anyway. That all it amounted to was some ancillary feature that doesn't effect game play. you literally play an emote.


Personally, that's what I want. I hope I'm not wrong in assuming that most of the other people here just want that as well. I just want to have a jump animation and to be able to jump while moving. I don't want it to make it easier to move around. It's fun to do and makes traveling less boring.

Hoping that ffxiv keeps the same keyboard structure as well.. it would be easy to place the jump button right on the 1 key.

Edited, Jun 17th 2009 9:23pm by Deadgye
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#238 Jun 17 2009 at 5:32 PM Rating: Good
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One of the "bloated useless features" of LOTRO allows you to keep the appearances of that cool-looking city gear, while maintaining the combat bonuses of your party gear. I believe EQ2 has a similar feature.

Oh! Oh! Me want! =P

"Oh there is a stick on the ground let me jump over it oh wait I cant because I get stuck on it anyway...."

And they would do that...why?
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#239 Jun 17 2009 at 5:47 PM Rating: Decent
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Raymund wrote:

"Oh there is a stick on the ground let me jump over it oh wait I cant because I get stuck on it anyway...."

And they would do that...why?


Because it wouldn't effect game play. It would be like the above poster describes. Things that are part of the game but do not effect the game. When they designed the game they made jumping an ancillary or auxiliary feature. An after thought or a feature that was added but is not needed or does not effect game play in any significant way.

Personally.. I couldn't stomach the idea of not being able to jump over a twig.. I would probably feel immediately let down and disappointed.

I am beside myself that anyone would disagree or actually ask for this.. o.o

edit: Actually.. I want to have this account banned. I want a moderator to ban and delete my account. I have had enough of this ... I need to be a lurker only in these places. This is by far and wide the sole reason most people who work on games don't actually post on forums. And it honestly just needs to be that way..

Farewell...

Edited, Jun 17th 2009 9:50pm by thorazinekizzez
#240 Jun 17 2009 at 6:53 PM Rating: Decent
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So, um, just stop reading and posting in this thread? Why would you need to have your acount banned? You make less sense with every post.
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#241 Jun 17 2009 at 7:59 PM Rating: Decent
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Add the jump function. Why make me run 5 minutes out of my way to reach a destination just beyond a small lake when I could just jump over the knee high fence around it, hop in the water, and simply swim there in a fraction of the time.
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#242 Jun 17 2009 at 10:23 PM Rating: Default
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I feel the same... I would start getting ****** and yelling at people..Lol... It's kinds like when people spam emotes in ffxi..although..I would b able to tell if I want them in my party or not bcause if their 10yrs old I gaurentee they'll spam the mf
#243 Jun 17 2009 at 10:26 PM Rating: Good
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Quote:
Because it wouldn't effect game play. It would be like the above poster describes. Things that are part of the game but do not effect the game. When they designed the game they made jumping an ancillary or auxiliary feature. An after thought or a feature that was added but is not needed or does not effect game play in any significant way.


I don't see why it's such a problem.. did you flip a **** when you saw they had dancing in WoW? Or when they added /dance1-4 in ffxi?
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#244 Jun 18 2009 at 6:39 AM Rating: Default
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Adding jump could not be a good idea.
Think about this: If they add jump, won't they have to generate every possibility that could happen when jumpig from every single spot?
And, they would have to take four times as long making every area because thay have to make sure that there are no glitches when scaling mountains and so forth.
What I'm saying, is that adding jump would make the game take even longer until it is released, and we don't want that, do we?
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#245 Jun 18 2009 at 6:45 AM Rating: Good
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Izaacpaul wrote:
If they add jump, won't they have to generate every possibility that could happen when jumping from every single spot?

No.

Do they have to generate every possibility of what could happen when you walk on every single spot?

(-_-;)
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#246 Jun 18 2009 at 7:24 AM Rating: Default
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jumping to jump over a fence etc {yes please}
jumping to climb mountains... {no thanks} add climb instead
#247 Jun 18 2009 at 8:14 AM Rating: Decent
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Stillioxiv wrote:
To me it's very simple: Jumping is a natural movement ability shared by nearly every land based animal or insect on the planet.

Elephants, sloths, armadillo, ants... just in order of size but theres plenty others.

They're all QQ'ing in the intelligent design suggestion form.
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#248 Jun 18 2009 at 9:32 AM Rating: Decent
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Raelix, theres a reason he didn't say 'all'.
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#249 Jun 18 2009 at 9:41 AM Rating: Good
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Quote:
Think about this: If they add jump, won't they have to generate every possibility that could happen when jumpig from every single spot?


...what
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#250 Jun 18 2009 at 9:43 AM Rating: Decent
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Jump button? No thanks.
Action button? Sure!
#251 Jun 18 2009 at 9:54 AM Rating: Decent
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Everything that could have been said about this topic has been said in the first page...why does this thread continue?
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