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#302 Jun 26 2009 at 4:27 PM Rating: Decent
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Agree to disagree. To think that SE designed a zone and placed little obstacles with some sort of purpose is pretty counter-intuitive. You're telling me that they spent development time making already distant journeys harder by purposely adding obstacles and preventing players from accessing certain ledges? I think just the opposite; SE realized that their ledges needed to allow players to fall off of them and fixed certain ones when they had the chance, and left others because they were low priority.


To think that SE cares about how much time it takes to cross an area (other then being totally outrageous, like hours to cross), is kind of humorous. Think about how many times SE could have just connected 2 zones together, instead they blocked off a path making you go all way through another zone, just to reach your destination. Byakko platform comes to mind (whats the point of the block there, my thought is to make you have to take a long trip inside just to get there), but there are tons of examples just in ffxi. Not to mention other FF titles that used a lot of obstacles in zones to make it take more time to cross. So I dont see anything in this new game being any different, why do some people think developers do everything in there power to limit your play time. This is not true, if anything they try to increase your play time in many ways.

Edited, Jun 26th 2009 8:28pm by HocusP
#303 Jun 26 2009 at 9:27 PM Rating: Decent
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HocusP wrote:
To think that SE cares about how much time it takes to cross an area (other then being totally outrageous, like hours to cross), is kind of humorous. Think about how many times SE could have just connected 2 zones together, instead they blocked off a path making you go all way through another zone, just to reach your destination. Byakko platform comes to mind (whats the point of the block there, my thought is to make you have to take a long trip inside just to get there), but there are tons of examples just in ffxi. Not to mention other FF titles that used a lot of obstacles in zones to make it take more time to cross. So I dont see anything in this new game being any different, why do some people think developers do everything in there power to limit your play time. This is not true, if anything they try to increase your play time in many ways.


Comparing XI to offline FF games isn't a good comparison, because obstacles in the offline games served to increase the number of random encounters. Since these weren't an issue in FFXI, saying it's acceptable to include them there because they were in previous games doesn't make sense.

As far as obstacles being a timesink, sure, but since the time of FFXI's release, game developers have found that actual content is a much better way of increasing play time versus making simple tasks a pain to complete. I expect S-E to learn from this in FFXIV.
#304 Jun 30 2009 at 11:09 AM Rating: Default
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Do people complain about an inability to Jump in FFXI? I haven't seen it. You know why? Because <i>you can Jump in FFXI</i>.

Frankly it's a non-issue because either you can jump and will need to do so to get to places, you can't jump and won't need to do so to get to places, or you can jump and don't need to do so to get to places, and the only case in which anyone should have an issue with it is the third one where it's pretty much pointless and more likely to lead to people being silly than it is to aid RPers in realistic actions.

The likelihood of jumping in the way it is implemented in, say, City of Heroes/Villians, being implemented as a useful combat function, is minimal, I suspect.
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#305 Jun 30 2009 at 2:05 PM Rating: Decent
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I would love to see Jump added. I have played just about every MMORPG out there. FF series is my favorite, the lore and the music is the best. I found that that the graphics, inability to jump or swim makes the game have less 3D feel. But I have to say what bothered me most about FFXI was how slow characters move. If you ever played another MMORPG and came back to FFXI the characters would feel like they were walking in slow motion. To me nothing is more off putting. Everything else about the game is my favorite, the combat system, classes, characters, etc..
#306 Jun 30 2009 at 2:19 PM Rating: Decent
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It probably takes less time for SE to implement jumping than it does for you crazies to debate it.
#307 Jun 30 2009 at 11:11 PM Rating: Default
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Sorry, I thought this was a thread about the House of Pain.

I wanted to jump up, jump up, and get down.

My bad.
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#308 Jun 30 2009 at 11:17 PM Rating: Decent
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Yogtheterrible wrote:
It probably takes less time for SE to implement jumping than it does for you crazies to debate it.

That's debatable.
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