Agree to disagree. To think that SE designed a zone and placed little obstacles with some sort of purpose is pretty counter-intuitive. You're telling me that they spent development time making already distant journeys harder by purposely adding obstacles and preventing players from accessing certain ledges? I think just the opposite; SE realized that their ledges needed to allow players to fall off of them and fixed certain ones when they had the chance, and left others because they were low priority.
To think that SE cares about how much time it takes to cross an area (other then being totally outrageous, like hours to cross), is kind of humorous. Think about how many times SE could have just connected 2 zones together, instead they blocked off a path making you go all way through another zone, just to reach your destination. Byakko platform comes to mind (whats the point of the block there, my thought is to make you have to take a long trip inside just to get there), but there are tons of examples just in ffxi. Not to mention other FF titles that used a lot of obstacles in zones to make it take more time to cross. So I dont see anything in this new game being any different, why do some people think developers do everything in there power to limit your play time. This is not true, if anything they try to increase your play time in many ways.
Edited, Jun 26th 2009 8:28pm by HocusP