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Something I want SE to think about..Follow

#1 Jun 11 2009 at 5:40 AM Rating: Decent
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I'm just gonna say it... That Rock in Qufim Island... Yeah you know the one.

I hope they watch the "invisible walls" sometimes it just doesn't make sense.
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#2 Jun 11 2009 at 5:48 AM Rating: Good
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Collision attributes are a lot more refined now than they were back when FFXI released, so I'm sure it will be much better. Although, considering simply the massive size of the world (ie. Vana'diel) and the amount of elements that require detailed collision attributes, it's not surprising to see a slip up or two. It's a lot or work. Smiley: laugh
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#3 Jun 11 2009 at 5:57 AM Rating: Decent
Yeah, stuff like that is really keeping me up at night....
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#4 Jun 11 2009 at 10:22 AM Rating: Good
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Ryneguy wrote:
Collision attributes are a lot more refined now than they were back when FFXI released, so I'm sure it will be much better. Although, considering simply the massive size of the world (ie. Vana'diel) and the amount of elements that require detailed collision attributes, it's not surprising to see a slip up or two. It's a lot or work. Smiley: laugh


Simple collision hulls have not changed at all in design from the years of FFXI and to this very day. Implementing a system that merely checks normal vectors or face angles to determine surfaces that can be walked on is still very common...

Collision at its best is left as simple as possible.. Play testing your @#%^ing levels even after the artist touched them up and watching for places the player gets stuck has remained the best way to defuse this crap.

But as far as I can tell they created these environments in FFXI then applied some kind of modifier to the final product to create height variations in spite of the fact that the design is entirely modular.. A FFD?? Height map? what?

/facepalm

There is good reason the problem persisted for so long.. Because it was allowed to exist in the first place and couldnt easily be fixed with out @#%^ing up the entire level.. by applying height variations to modular design after the final product was created only exasperated this.. Its a wonder that only so many locations in the game world have this problem. Since it was all modular fixing the problem in Qufim would potential mean modifying chunks of the entire game world. Qufim was just an example where it actually forced you to aggro a level 28 dancing weapon or be unable to run over a TINY CORNER.....

It really all comes down to their design pipeline. If they follow a system more reminiscent of EPICs UED functionality then they will have different pitfals to contend with with an overall much fewer collision issues. The white engine is probably going to mimic the building pipelines found in modern Final Fantasy games.

In other words expect the collision algorithms to closely mimic FFXIs.. Whether or not they intend to build the world the same way I have no idea. Collision issues are among the easiest to fix in most cases.....

edit: Personally I would have just jammed an invisible ramp on those two spots mark the **** as fixed like 4 years ago.

Edited, Jun 11th 2009 2:24pm by thorazinekizzez
#5 Jun 11 2009 at 10:36 AM Rating: Good
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Quote:
edit: Personally I would have just jammed an invisible ramp on those two spots mark the sh*t as fixed like 4 years ago.


Agreed. Seriously. 5 minute fix. There's no way SE didn't know about the few iffy areas in the game that constantly caused aggrivation. Just stick an invisible ramp there and be done with the **** thing.

/high five
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#6 Jun 11 2009 at 11:45 AM Rating: Good
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What has always worried the **** out of me is all the snow in the cave. Ok, wind could blow it in from the outside, but only so far. Not all the way back to Jeuno. Also caves are actually pretty comfortable temperature wise, so snow and ice should melt relatively quickly that far back.

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#7 Jun 11 2009 at 3:32 PM Rating: Decent
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Also caves are actually pretty comfortable temperature wise


You mean the caves that get zero sunlight?
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#8 Jun 11 2009 at 8:50 PM Rating: Good
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ToorimaHades wrote:
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Also caves are actually pretty comfortable temperature wise


You mean the caves that get zero sunlight?


there was a huge heated debate over whether or not it was snow ice or sand.. Not many people lived to tell about it... Sand people were the only remaining survivors of the debate. It waged on for 3 long years... One person facepalmed so hard his intestines imploded...

Somehow the Gigas were moving in sand from valkrum dunes.. to do something with it. Possibly to make more sand... I have no ******* clue where I am going with this...
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