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Dengeki FFXI Team Speaks with Tanaka and KomotoFollow

#1 Jun 12 2009 at 12:05 AM Rating: Excellent
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Friday's here, and like a flash of lighting, Dengeki magazine brings us an interview with Tanaka and Komoto, the dynamic duo behind Final Fantasy XIV! This interview was printed in the Final Fantasy XI section of the magazine by the Dengeki Lightning Brigade, a team of Final Fantasy XI players. From the looks of the interview, the Team shared the same time with the other Japanese media sites at E3, but being loyal fans of Final Fantasy XI, the Dengeki Team also made sure to sneak in some questions on how the new MMO will relate to and affect our beloved Vana'diel. A good read for any Final Fantasy XI fan.

After the Q&A, the Dengeki Team also takes a look at the beautiful concept illustration that I am sure is gracing many-a-desktop recently. Do their speculations match up with any of yours?

View the interview here!
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#2 Jun 12 2009 at 12:26 AM Rating: Decent
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"Tanaka envisioned a new door in one's Mog House that would act as a dimensional portal into Eorzea, allowing players in either game to quickly join their friends wherever they may be. Unfortunately, despite his best efforts, Tanaka was unable to bring this plan to fruition."

Confirmation of mog houses?
#3 Jun 12 2009 at 12:29 AM Rating: Good
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sillymuppet wrote:
"Tanaka envisioned a new door in one's Mog House that would act as a dimensional portal into Eorzea, allowing players in either game to quickly join their friends wherever they may be. Unfortunately, despite his best efforts, Tanaka was unable to bring this plan to fruition."

Confirmation of mog houses?


Hint maybe, confirmation no. He's referring to an idea for a portal in your FFXI mog house that would teleport you to Eorzea (Haiderin). They make no mention of arriving in a mog house on the other side.
#4 Jun 12 2009 at 12:32 AM Rating: Good
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Tanaka realizes that playing both XI and XIV could take up way too much time for the average player. Taking this into account, Final Fantasy XIV is designed to be much lighter on one's schedule and contain a wider variety of content so players can find the best way to enjoy the game for themselves. Final Fantasy XIV definitely will not be as rough on the player, and it is speculated that this will cause as eventual shift of users to the game.


Interesting...
#5 Jun 12 2009 at 12:33 AM Rating: Good
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AureliusSir wrote:

Hint maybe, confirmation no. He's referring to an idea for a portal in your FFXI mog house that would teleport you to Eorzea (Haiderin). They make no mention of arriving in a mog house on the other side.


You're right. The portal to Eorzea could be located anywhere.
#6 Jun 12 2009 at 12:47 AM Rating: Default
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HitomeOfBismarck wrote:
Quote:
Tanaka realizes that playing both XI and XIV could take up way too much time for the average player. Taking this into account, Final Fantasy XIV is designed to be much lighter on one's schedule and contain a wider variety of content so players can find the best way to enjoy the game for themselves. Final Fantasy XIV definitely will not be as rough on the player, and it is speculated that this will cause as eventual shift of users to the game.


Interesting...


The only way that shift will go is towards lighter I guess. The real question is how much? Rougher on players probably means more solo and no xp loss threw death.
#7 Jun 12 2009 at 1:26 AM Rating: Default
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How come no one has asked about character creation or new races in an interview yet?
#8 Jun 12 2009 at 1:44 AM Rating: Good
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Character creation has been asked alot. Mainly just asking a ton about jobs, and the responses have just been very....avoiding the issue, I suppose. As for races, I agree. However, realistically, the confirmation of new races is something you hold back for a big announcement, such as at TGS.
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#9 Jun 12 2009 at 2:16 AM Rating: Excellent
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Okay, that's it. We need to come up with trick questions to fool them into spilling the beans.

"Do you anticipate more character experimintation between jobs and race, for example a Gria Paladin?"

#10 Jun 12 2009 at 2:24 AM Rating: Decent
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The Characters: Sitting at the far-right table, there seems to be a half-elf character with a spear. Will XIV allow for more versatility in character creation?


They almost make it sound like we will be able to create our very own races.

Edited, Jun 12th 2009 6:28am by Mugamaga
#11 Jun 12 2009 at 2:40 AM Rating: Decent
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Mugamaga wrote:
[quote]They almost make it sound like we will be able to create our very own races.


Entirely possible, to a degree. Since race is a major source of customization early on, and one of the #1 complaints in FF11 was lack of customization, I expect there will be a large selection of what you can do at character creation, possibly even down to tinkering with racial traits to a degree.
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#12 Jun 12 2009 at 2:45 AM Rating: Decent
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Entirely possible, to a degree. Since race is a major source of customization early on, and one of the #1 complaints in FF11 was lack of customization, I expect there will be a large selection of what you can do at character creation, possibly even down to tinkering with racial traits to a degree.

just imagine a galka with elvaan ears and a mithra tail :D

Edited, Jun 12th 2009 6:45am by spikeymouse
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#13 Jun 12 2009 at 3:07 AM Rating: Decent
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Personally I find it ironic that the most ignored group of FFXI jobs are the pet jobs, and no interviewer has yet to ask anything about what SE has done to make them more popular in XIV.

It is like the ignorance just carry straight over. If BST sucked in XI, why wouldn't all pet jobs suck in XIV so why ask about them at all?
#14 Jun 12 2009 at 3:11 AM Rating: Decent
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Mellowy wrote:
Personally I find it ironic that the most ignored group of FFXI jobs are the pet jobs, and no interviewer has yet to ask anything about what SE has done to make them more popular in XIV.

It is like the ignorance just carry straight over. If BST sucked in XI, why wouldn't all pet jobs suck in XIV so why ask about them at all?


Even if it's a product of bad design, the fact is those classes are played far less then other jobs. Because of this, people want to hear about other class decisions before they hear about pet classes. If someone asked a question about pets, I can just about promise there'd be someone asking "why'd they ask about that? Why not ask about (for example) threat mechanics for tanks instead?!". As it is, those questions are probably too specific. Though I wouldn't mind someone asking if pet jobs will be in at all. I hope so....
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#15 Jun 12 2009 at 4:36 AM Rating: Default
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Hadn't seen the confirmation that we'd be able to switch jobs on the same character yet. Good to see.
#16 Jun 12 2009 at 5:00 AM Rating: Decent
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woo POL is dropped /joy
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#17 Jun 12 2009 at 5:21 AM Rating: Decent
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Take everything that makes FFXI great, tie it together with everything that makes WoW popular, and finish it up with a dash of nextGen console quality graphics.

The more interviews I read, the bigger impression I get that FFXIV might become a serious threat to WoW. More so then to FFXI. If SE can deliver, and pushes a media offensive to get the attention of players worldwide, it should be able to suck 25%-50% of EU/US/JP players out of WoW in the first year, and perhaps 15%-30% from FFXI. That's 1 to 2 million combined.
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#18 Jun 12 2009 at 5:25 AM Rating: Decent
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Hum great interview, We finally have a different point of view about the game than the one given during the E3 Square conference.

But, do you guys have the source of the interview by Denkegi ? I was not able to find that interview de Dengeki's website. Only this one but it does not fit the one published here.
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#19 Jun 12 2009 at 5:33 AM Rating: Default
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Seedling wrote:
Take everything that makes FFXI great, tie it together with everything that makes WoW popular, and finish it up with a dash of nextGen console quality graphics.

The more interviews I read, the bigger impression I get that FFXIV might become a serious threat to WoW. More so then to FFXI. If SE can deliver, and pushes a media offensive to get the attention of players worldwide, it should be able to suck 25%-50% of EU/US/JP players out of WoW in the first year, and perhaps 15%-30% from FFXI. That's 1 to 2 million combined.


I find that really hard to belive :D.
And how many JP WoW players are there btw ?
#20 Jun 12 2009 at 5:33 AM Rating: Excellent
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The interview came from the printed magazine they put out, so it isn't available on their website.
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#21 Jun 12 2009 at 5:49 AM Rating: Good
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Switching jobs confirmed! :D :D :D

Quote:
If there are no levels, how do characters advance?

Although Final Fantasy XIV will eschew the traditional leveling system in favor of something new, there will be parts of the Job System that make it over. Most importantly, they wish to retain the concept of being able to switch roles and work on one job one time and another job the next time. At this time, the developers are unable to give any specifics.
#22 Jun 12 2009 at 6:05 AM Rating: Excellent
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I'm a little confused about the part they seem to keep mentioning with *names transferring over*.

I'm not quite sure what exactly that means. Are we not going to be able to pick our names in the new game? What exactly is stopping me from just choosing Torrence at the character selection screen (I mean as long as no one else has it).

What if someone created their character before me on my chosen server, and I wanted to port my name from FFXI, would that person lose her name because she wasn't an FFXI player and I was? What if someone else from another server has the name Torrence (I think there are maybe 3 across all servers) and SHE comes to my server. Which former FFXI player takes precedence?

The whole thing just doesn't really make much sense at all. I think it would be better left to the community to keep themselves in their respective groups, because this could just be a mess.
#23 Jun 12 2009 at 6:14 AM Rating: Excellent
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It's hard to say so early on. Will they let FFXI players "reserve" their names somehow? I think the important thing is they are trying to make it easy to get in on the new game and retain your established group of friends. Hopefully they come up with some good ideas to accomplish this.
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#24 Jun 12 2009 at 6:47 AM Rating: Decent
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I think they will link FFXI servers to FFXIV servers concerning naming

for example: I'm on Ragnarok, my char is named Spikie in FFXI
SE says: server X is the equivalent of the Ragnarok server, so if you choose to go to server X you can keep Spikie as a name

and if the names of FFXI players are reserved in FFXIV for let's say 2 months, every FFXI players has enough time to re-register his char in FFXIV
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#25 Jun 12 2009 at 7:08 AM Rating: Good
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If SE can deliver, and pushes a media offensive to get the attention of players worldwide, it should be able to suck 25%-50% of EU/US/JP players out of WoW in the first year, and perhaps 15%-30% from FFXI. That's 1 to 2 million combined.


25% of WoW = 2.75 Million, 50% of WoW = 5.5 Million.
15% of FFXI = ~250,000, 30% of FFXI = ~500,000

Just throwing that out there.

Quote:
Take everything that makes FFXI great, tie it together with everything that makes WoW popular, and finish it up with a dash of nextGen console quality graphics.


I'd love to see more than just an MMO mash-up. FFXIV needs to bring something original to the table to become a champion.
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#26 Jun 12 2009 at 7:20 AM Rating: Decent
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The Characters: Sitting at the far-right table, there seems to be a half-elf character with a spear. Will XIV allow for more versatility in character creation?

Lillisette was hot! After seeing her I wished my Hume F had the same hairstyle/ears as did she. Be kool if this was a possibility now.

Still wish someone would ask the question on races. If there wasn't I'm sure they would flat out say no, but if there was then they'd say something like, "We're unable to answer that at this time." But ya, if there is anything I'm sure TGS will be when we find out.
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#27 Jun 12 2009 at 7:24 AM Rating: Excellent
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Well honestly the only thing that keeps SE behind right now, is the grind. XI is a really great game, barring the time sinks. The team play is done very well, the battle system is true to the classic FF games, and the diversity of jobs really means there is something for everyone.

The only thing that keeps that subscription base at the 500-750k mark is the grind. WoW isn't necessarily a better game, but in terms of picking it up for a few hours and making progress, it really shines. FFXI's only major failing is the fact that you can do something for hours upon hours and walk away with absolutely nothing.

In my eyes that is the only thing that they really need to fix to get the lion's share of that pie. The Final Fantasy brand is older, more successful, and superior in almost every way. It just isn't accessible to everyone in XI who may have wanted to play it because of the demand on time. It needs to be different in XIV if they really want to tear into that few million WoW subscribers.
#28 Jun 12 2009 at 7:48 AM Rating: Good
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Karmageddon wrote:
25% of WoW = 2.75 Million, 50% of WoW = 5.5 Million.
15% of FFXI = ~250,000, 30% of FFXI = ~500,000

Just throwing that out there.


Except most of those players are in China, there are much fewer accounts in other play regions as Seedling was suggesting. So *I think* his estimate was accurate, however how many switch and only play FFXIV is anyone's guess right now.

That said, there may be some Chinese players that buy another localization of FFXIV and play that version, perhaps quite a few from Taiwan, however, many people don't consider them Chinese as they are a separate nation.

Please tell me I can stop rambling now?
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#29 Jun 12 2009 at 7:49 AM Rating: Decent
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The Crystal: The appearance of the Crystal is something common between XI and XIV, although the shape is noticeably different. Will they play a key role in XIV as well, perhaps used as weapons?


Only explanation: Materia!

I know they'll have it :D
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#30 Jun 12 2009 at 8:35 AM Rating: Decent
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mpmaley wrote:
Switching jobs confirmed! :D :D :D

Quote:
If there are no levels, how do characters advance?

Although Final Fantasy XIV will eschew the traditional leveling system in favor of something new, there will be parts of the Job System that make it over. Most importantly, they wish to retain the concept of being able to switch roles and work on one job one time and another job the next time. At this time, the developers are unable to give any specifics.


That most definitely is NOT confirmation. All they said is that they want to...right after they even said they are "unable to give any specifics".

It seems like a trend for them to say they WANT to do something without ever saying they WILL do anything.
#31 Jun 12 2009 at 11:52 PM Rating: Decent
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..so can we jump?
#32 Jun 13 2009 at 1:02 AM Rating: Decent
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Quote:
mpmaley wrote:
Switching jobs confirmed! :D :D :D

Quote:
If there are no levels, how do characters advance?

Although Final Fantasy XIV will eschew the traditional leveling system in favor of something new, there will be parts of the Job System that make it over. Most importantly, they wish to retain the concept of being able to switch roles and work on one job one time and another job the next time. At this time, the developers are unable to give any specifics.


That most definitely is NOT confirmation. All they said is that they want to...right after they even said they are "unable to give any specifics".

It seems like a trend for them to say they WANT to do something without ever saying they WILL do anything.


lol yea "we wish.../we would..." is a dangerous combination
#33 Jun 14 2009 at 3:52 PM Rating: Good
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Maldavian wrote:
Seedling wrote:
Take everything that makes FFXI great, tie it together with everything that makes WoW popular, and finish it up with a dash of nextGen console quality graphics.

The more interviews I read, the bigger impression I get that FFXIV might become a serious threat to WoW. More so then to FFXI. If SE can deliver, and pushes a media offensive to get the attention of players worldwide, it should be able to suck 25%-50% of EU/US/JP players out of WoW in the first year, and perhaps 15%-30% from FFXI. That's 1 to 2 million combined.


I find that really hard to belive :D.
And how many JP WoW players are there btw ?


I can believe it. the FF series has a massive number of fans worldwide, and WoW has plenty of players (including many that played XI) that are hanging out there, waiting for a new world and new challenges to tempt them. And plenty of MMOs have tried, just none have been very successful. If XIV can deliver an experience that appeals to more gamers than XI does, and has the graphics to rival most any other MMOs out there, it has a shot a taking a chunk of Blizzard's pie.

With the some of the big MMOs coming along in 2010, it wouldn't surprise me at all to see WoW's numbers peak and start a slow decline. WoW isn't gonna die anytime soon, but as it's engine becomes more dated compared to other MMOs, a decline in subscriptions will become inevitable.
#34 Jun 14 2009 at 4:18 PM Rating: Good
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Maldavian wrote:
how many JP WoW players are there btw ?

There is not a version of WoW which supports the Japanese Language. They would have to play on American or European Servers and communicate in Romaji. They would also need to be capable of reading the English language (or one of the other supported languages) to follow quests and the story... If a JP player was playing WoW, they would most likely be on the American Oceanic servers.

I'd probably guess around... maybe 10,000 JP WoW players? I think that number is probably too generous though.

There are 12 Oceanic servers, and WarcraftRealms (a site which performs an unoffical census of server populations) shows a total of 178,772 active characters (played in the last 30 days) across those 12 servers. IIRC, the average player has 2-3 active characters. So the number of Oceanic accounts is probably around 100,000.

So, out of 100,000 Oceanic Players, how many of those are Japanese, playing a game where they cannot communicate or quest unless they speak and read another language besides Japanese? Probably not that many. I'd honestly be surprised if it was more than 1000.

Edited, Jun 14th 2009 8:21pm by Karelyn
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