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Elements from Older Final Fantasy's u wanna see in FFXIVFollow

#1 Jun 12 2009 at 4:36 PM Rating: Excellent
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Simple enough. Weather it be places, creatures, spells, events, traveling devices.

I'ma start off by saying I want an Opera House like FFVI!
#2 Jun 12 2009 at 4:50 PM Rating: Excellent
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The pilotable mechas from FFVI

8D
#3 Jun 12 2009 at 4:56 PM Rating: Decent
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Westyle wrote:
The pilotable mechas from FFVI

8D


That's actually not a bad idea.
#4 Jun 12 2009 at 5:34 PM Rating: Excellent
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i would like the story aspect of the game to be handled more like it was in past FF's

it would be hard to make it work for an MMO, but just things like

a little more linear: allow us to play through the story as it unravels, don't make us go back to our home nations after every mission.

let the story be done in smaller groups, 3-4 i figure.

less BS, more substance: give the group an actual incentive to fight through the mobs to get to the boss, dont make us rely on sneak/invisible, it takes the fun right out of the game in most cases. also, take the stupid puzzles out of all the dungeons, almost every dungeon has some sort of stupid puzzle-type thing in order to progress further. like the lanters in the den of rancor, the paintbrush in temple of uggahaleppi, the banishing gates, the gates in eldieme, and about a million others. these things don't add any real challenge, people just look them up on the web. all it does is cause enormous amounts of frustration. let the challenge of progressing through a dungeon be more based upon the difficulty of the fights, as per traditional final fantasies.

im not saying take the puzzle-type things out completely, but almost every single mission in FFXI had some sort of tedius task that had to be done and it just got annoying.

also, theres a certain feeling of desperation tied into most of the FF's stories, you could argue that it was in XI, but when you only progressed through the story through small chunks, it was really hard to get emotionally involved. i'd really like to see this remedied in XIV, i want to feel a connection to the characters and the story itself.

lots of these things would be difficult to implement just based on the nature of MMORPGs, i don't really have any solutions, so i won't be surprised if none of this is remedied in XIV. save for smaller groups
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#5 Jun 12 2009 at 5:45 PM Rating: Good
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It'd be cool if they have one big ongoing storyline on top of all the missions and such. Something that affects the world.

In FFXI you beat the Shadow Lord but defeating the evil ruler doesn't affect anything, his castle still stands and his minions still roam.

The ongoing storyline could affect zone appearance and spawns but needs to be something that you can come into at any time.

This would basically have the world build up to a climax and will not advance until the server completes that obstacle. This will lead to the next climax and so on. The "obstacle" may be a large mob or a puzzle we have to work together to solve.

#6 Jun 12 2009 at 5:51 PM Rating: Good
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I think that Cid should have a big mouth, there should be airships, and there should be an intense storyline.

AND PLAYABLE VIERAS!!@!1@!312412#!@#$!$!%132523124t
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#7 Jun 12 2009 at 5:58 PM Rating: Excellent
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Nu Mous. And they better be cute like Tarus.

Ronsos. And they better be cool like Kimahri.

Burmecians. And they better be **** like Freya... Wait... What? o.0;

Summons that are actually useful in combat.
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#8 Jun 12 2009 at 6:09 PM Rating: Default
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There a lot of elements I would love lol but the biggest one is this one.

Instead of a 2Hour system how FFXI has, how about a Overdrive(Trance) mode that is different for each job. the Overdrive mode does not really need to replace TP, actually what I was thinking is making TP more like a MP bar that it gets weaker the more you use it, but recovers pretty decently in battle. Maybe make a Mage MP recover slow while in Active mode, but when resting make it very fast like TP recoving. And overload bar is filled up the way that TP is filled with Melee attacks, but could also work on magic fill.
#9 Jun 12 2009 at 6:18 PM Rating: Default
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Quote:
There a lot of elements I would love lol but the biggest one is this one.

Instead of a 2Hour system how FFXI has, how about a Overdrive(Trance) mode that is different for each job. the Overdrive mode does not really need to replace TP, actually what I was thinking is making TP more like a MP bar that it gets weaker the more you use it, but recovers pretty decently in battle. Maybe make a Mage MP recover slow while in Active mode, but when resting make it very fast like TP recoving. And overload bar is filled up the way that TP is filled with Melee attacks, but could also work on magic fill.


That would be practically game breaking!
The thing is, Weapon Skills weren't tremendously good, while 2 hours were. Replacing Weapon Skills with Overdrive attacks would be horrible; it would ruin the game.
Suppose user A casts haste on user B. User B equips their haste gear, and... WHAM!
at 50% haste, they would be getting trance so fast! Also, trance is pretty much 1-hit-kill in other FF games, and so it would also be in FFXIV if it was implemented as well.

With weaponskills, they aren't one-hit-kills like overdrive, so using haste gear didn't break the game.
2-hours are great because they can only be used in moderation, but the wait is worth it. Why not just keep at least those abilities the same?

Edited, Jun 12th 2009 7:21pm by Izaacpaul
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#10 Jun 12 2009 at 6:19 PM Rating: Decent
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I'm really a fan of almost all of the FF lore, so pretty much anything that's a reference to another FF (especially the older ones) pleases me.

Of course I've been very vocal that I would like a playable race along the lines of Vivi/Fomor/Waltzes. I'd like playable Moogles as well, but I imagine they would be the FFTA design, which I'm not partial to.

I hope classic Tonberries and Cactaurs make an appearance. I hope they do more with Airships. Cid's a given.

I'd like to see Ultros and Chupon (just for kicks), as well as more summons in general.

There are few elements of the older FFs that I wouldn't like to see incorporated in some way.
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#11 Jun 12 2009 at 6:22 PM Rating: Decent
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Engineer/Sniper

#12 Jun 12 2009 at 6:26 PM Rating: Decent
An in-game card game(multiple), would be great if we could make profit from it while playing others.

Weapon upgrades, as in gathering items or completing multiple quests...then...method giving to npc or make a craft able to upgrade weapons at a higher lvl crafting skill. Not just a +1 upgrade but up to a max depending on weapon all done via quests, trading in items(difficulty depends on wep) or crafting, able to add special abils to weapons.




#13 Jun 12 2009 at 6:28 PM Rating: Decent
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Quote:
An in-game card game(multiple), would be great if we could make profit from it while playing others.

Weapon upgrades, as in gathering items or completing multiple quests...then...method giving to npc or make a craft able to upgrade weapons at a higher lvl crafting skill. Not just a +1 upgrade but up to a max depending on weapon all done via quests, trading in items(difficulty depends on wep) or crafting, able to add special abils to weapons.


That sounds good
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#14 Jun 12 2009 at 6:34 PM Rating: Excellent
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I want to go to the moon like in FFIV. Do we really need to be able to go to the moon? No. But damnit that was cool in in FFIV. I think one of the reasons why I liked the FF series is that many of the games blur the lines between fantasy and sci-fi genres. Of course this isn't news to anyone, but it really clicked for me when they went to the moon.
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#15 Jun 12 2009 at 6:41 PM Rating: Good
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I want to see more characters that're freaky. Shadow in FFVI, the first time you see him and his background is explained, I was like "jesus. wow". I want more of that. I want an NPC that accompanies you in a few quests thats pure bad ***. When you play the flash back in FFVII and Sephiroth is part of your party... moments like that make a game. Also, Pheonix Downs and Tents. I think bringing back the 'Tent' and being able to speed up resting for the entire party would be awesome.
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#16 Jun 12 2009 at 7:10 PM Rating: Good
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Black chocobos that fly. Chocobo breeding. Anything from ff6. Limitbreaks(trance, overdrive, desperation attack, etc)
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#17 Jun 12 2009 at 8:09 PM Rating: Good
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Earth spells and float would be cool...

Ultima and Meteor...

I'm kind of hoping that the "weapon determines your skills" thing kind of works like Espers in VI or Materia in VII. That kind of skill acquisition agreed with my sensibilities. I'd prefer it to scrolls.

Edited, Jun 12th 2009 11:27pm by EbenezerSpooge
#18 Jun 12 2009 at 8:22 PM Rating: Excellent
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MrNumptyk wrote:
i would like the story aspect of the game to be handled more like it was in past FF's ...

Wow, I agree with everything you said.

I guess the only thing I'd like to see that I can add to this thread is a battle system based around fighting multiple monsters. That's always been the way FF worked, except in XI. Luckily, it sounds like this is coming true.

Oh, and a skill development system that's more interesting than "level up, get a skill." Almost any of the ones from the previous games are okay.

Edit:

Quote:
Black chocobos that fly.

Oh yeah, this. Well, I don't know if flying is realistic or not, but colored chocobos with special travel abilities.

Edited, Jun 12th 2009 11:23pm by Borkachev
#19 Jun 12 2009 at 8:26 PM Rating: Decent
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Flying is in plenty of other games including the game that wont be named. I'm sure they can do flying chocos.
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#20 Jun 12 2009 at 8:48 PM Rating: Good
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Dolls that attack, like Lulu's.
#21 Jun 12 2009 at 9:10 PM Rating: Decent
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Kotisu wrote:
Dolls that attack, like Lulu's.


This
#22 Jun 12 2009 at 9:13 PM Rating: Good
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I agree with the more intricate storyline. I want to be led through the story but with friends by my side. Kind of like a RPG that you play offline but MMORPG status. I fully believe it can be done. I want a storyline rivaling the most epic of the FF series (FFVI and FFVII) Mind you I am not saying that the others are bad I have played them all and I enjoy them all for their different reasons. Its just those two are more noticed than anything. (Please be mature and not flame this post I can already see the hate posts FFVII sux blah blah get over it, it doesnt suck you just dont like it for your own personal reasons). Point being that is the type of storyline I want.

As for battle system goes I think that it will be more Real Time almost maybe Star Ocean ish if it is I would like to see some sort of Limit Break/Trance whatever you want to call it system and I think the two best magic systems in any FF were from VI and VII. At any rate new races from my favorite FF games. MOGS, RONSO, Freya's, ViVis. Are just a few.

Summons I want these to be like either FFVII or FFX. I think XI had it right just dont make them suck up so much MP. Dont have the constant drain as they are out and fighting.

Make NM's recognizable to the FF series. Garland would be cool. as an example.

Cid better be piloting the HIGHWIND.

I would also like to see maybe Nanakis (RED XIII) race maybe make an appearance.

I would like to see more new jobs implamented granted we dont even know how the job system is gonna work it would be nice. I think taking more jobs from the Tactics series would be the best idea.

Sky Pirates and gunblades yes please. Add more recognizable weapons from all the FF games. Then we would I think have a winner.
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#23 Jun 12 2009 at 9:43 PM Rating: Decent
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I loved the elemental correspondence table the game worked with. Everything in the world had an element that meant something to some extent.
Even eating meat was considered a fiery action. Poison was water, raise was light. It all tied in in some way were a breath of thought was placed into a system that gave meaning through correspondences. Connections not normally made fit into the games world from the stars in the sky to the days of the week.

Job system
Support jobs could improved I suppose but id like to see old systems revised in small ways at the very least.

I want to see Mithra playing a cinematic armatures climbing detailed castle walls while sneaking into an area during a mission for some reason or another. Ninja mithra ar hawt hehe

Missions were very cool.

Campaign as a standard leveling model would be fun IMO.
#24 Jun 12 2009 at 10:10 PM Rating: Excellent
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Make it darker.

One of the biggest problem I had with XI was the lack of emotion I felt with the NPCs. Upon reflection, I can now see it had nothing to do with the scripting. Every one had their own personality and traits, and was wonderfully written. There was simply no concern for them. The world was beautiful, clean, and safe for all...well, for all but us.

There was no disease, famine, or poverty. The little corruption that did thrive was nothing that couldn't be taken care of by a group of taru children with stink bombs. Everyone was happy, and the few that weren't were comic relief. Yes, there were monsters at the gate, but at least they had the decency to be cute monsters and not bother anyone inside the city.

I want to see Yuna dance. And I want to cry while she does.
#25 Jun 12 2009 at 11:37 PM Rating: Decent
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I want it to come out on my b-day like Aht Urghan and Advent Children, April 25 =D, 20 bucks says they release FFXIII late april 2011..

Edited, Jun 15th 2009 11:42pm by ffxivhaste
#26 Jun 13 2009 at 12:09 AM Rating: Decent
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Learn spells/abilities from equipment/armor.
#27 Jun 13 2009 at 12:21 AM Rating: Default
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How about some old baddies.

Endgame

Garland
Kefka
Ruby Weapon
Emerald Weapon

Goodies

Cloud
Vincent
Cait Sith (Now that its psuedo Futuristic)
Turks
Shadow
Chocobo Bill
Kain
Biggs
Wedge
Red XIII (Nanaki)
Cid Highwind

Joke
Magus
Crono
Frog (aka Glenn)
OZZY yes all from chrono trigger >>>>> So freakin epic.
FLEA
SLASH
Lavos
Ayla
ROBO (r-66y)
Diaz from Starocean
and
a
pokemon.
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#28 Jun 13 2009 at 1:03 AM Rating: Excellent
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The draw system for magick!!







.............just kidding;(
#29 Jun 13 2009 at 2:25 AM Rating: Good
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Your own chocobo in your own stable. Not just one for rent or with item charges.

Don't know why nobody mentioned this yet but what about materia from FFVII?
Equip your weapons with them to give some kind of effect or abilities.

That gun from FFVIII that shoots you into space ^^
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#30 Jun 13 2009 at 4:22 AM Rating: Good
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The Four Fiends. With matching battle music.

Hey, Gilgamesh got to do it in FFXII, along with his legendary battle music... that battle was extremely epic when everyone in your party's levels are divisible by all of his Lv# spells. O_O
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#31 Jun 13 2009 at 6:05 AM Rating: Good
Moogles as a playable race.

More than one job with native Dual Wield, even if it requires a Genji Glove.

At least one race/job with Monkey Grip. I want my Galka to have a greataxe and shield.

I've been playing alot of FFTA2 lately...
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#32 Jun 13 2009 at 7:46 AM Rating: Good
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Quote:
That would be practically game breaking!
The thing is, Weapon Skills weren't tremendously good, while 2 hours were. Replacing Weapon Skills with Overdrive attacks would be horrible; it would ruin the game.
Suppose user A casts haste on user B. User B equips their haste gear, and... WHAM!
at 50% haste, they would be getting trance so fast! Also, trance is pretty much 1-hit-kill in other FF games, and so it would also be in FFXIV if it was implemented as well.

With weaponskills, they aren't one-hit-kills like overdrive, so using haste gear didn't break the game.
2-hours are great because they can only be used in moderation, but the wait is worth it. Why not just keep at least those abilities the same?


You are under the impression that the gameplay of XIV will be exactly the same as XI. Nothing at this point is game breaking because we have almost no knowledge of how the combat will play out.

In XIV, a Paladin might max hp @ 9,999 with mages maxing @ the 5,000 range.

Damage can be delivered in different quantities and speeds. Don't think that this will play exactly like XI.
#33 Jun 13 2009 at 8:24 AM Rating: Decent
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1) There should be an underworld full of dwarves as found in FFIV (FF2 SNES).

2) Discovering the problems of the world have actually been rooted in the evil found on the moon, as found in FFIV (FF2 SNES).

3) The music from FFIV (FF2 SNES....I know, it's my favorite chapter of the FF series lol)

4) I second all the posts regarding ancient magic, such as, Gravity/Meteo/Ultima/Float be brought back.

5) Ninjas should get devasting bombs.

6) Monks should get brutal combos, that require button pushing (like in fighting games)

7)Battle/Spell/Summoning animations should dazzle the eye, not dull the senses.

8)Black chocobos (Flying chocobos)

9)Bring back the Elemental fiends

10) All jobs should make a return from FFXI to FFXIV, on day of release.

11) Battles with special challenges i.e. no magic casting, as found in the tower in FFVI (FF3 SNES) and areas that prohibit the use of metal, as seen in the struggle against the evil troll, found in the Crystal Cave in FFIV (FF2 SNES)

12) Make gil plentiful. Give the party leader the command of "Flee" but once used, every player in party loses a set amount of gil out of their coffer, as found in FFIV (FF2 SNES)

13) Make gil plentiful. Give the THF and/or Ninja the ability to throw tons of gil at a given target.

14) The "Mimic" ability

15) Voice acting NPC's and Cutscenes. I don't mind reading, but I do expect at least sooooome talking.

16) Chocobo jousting and epic battles.

17) Rune and Crystal gear. Whips, too. I don't recall seeing this anywhere in FFXI.

18) Vampires

19) Old school summoner avatars i.e. Pheonix/Asura/Bahamut

20) 2 hour abilities. I'd like a 24 hour ability, too.

21) Bard songs should sound different when you play them. In FFXI, they all sounded the same. IMO, would make the job more interesting.

22) A way to customize your character after the intial setup. At least include a barber/hairstylist NPC that will cut your hair, for a small fee.

23) 9,999 HP for melee. 999 MP for mages.

24) Capes. I love capes. Nothing makes you feel more like a hero, or more sinister than that.
Cecil wore one.

If I think of more, I'll edit the post :P

p.s.

What I don't want to see a return to FFXIV

1) Waiting hours/days/weeks/months/years to get one sword/item/Notorious Monster. I like challenges, but I also like to get on with my life. Yes please and thank you.



Edited, Jun 14th 2009 11:39am by TheJollyjokers
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#34 Jun 13 2009 at 8:34 AM Rating: Default
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Gil being plentiful just makes inflation happen and will make the economy be thrown off what SE sets up with NPCs.
#35 Jun 13 2009 at 8:47 AM Rating: Good
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Gatero wrote:
The Four Fiends.

Yes.

I loved when FFIX did the throwback to FFI by having the four fiends and Garland be in the game, even if they were only insignificant cameos.

I liked to pretend that Terra was the world from FFI.

Honestly, with all the nostalgia put in FFIX, I'm surprised the game wasn't more popular than it was.
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#36 Jun 13 2009 at 10:30 AM Rating: Decent
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I'd like it if one of the starter cities was just like Narshe in FFVI complete with caves full of starter mobs, the moogle barn and a snowy cliff at the top. I love Narshe.
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#37 Jun 15 2009 at 6:58 PM Rating: Decent
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One more thing, I'd like to see a return of the NPC Adventuring Fellow from FFXI.
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#38 Jun 15 2009 at 7:36 PM Rating: Good
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Two words:

Dress spheres.
#39 Jun 15 2009 at 7:57 PM Rating: Decent
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wow been a day since I logged on, my post was dead then, I'm glad it's been popular.

I want to see the skill "Sketch" come up!!!
#40 Jun 15 2009 at 9:00 PM Rating: Decent
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The ability to fight while riding your chocobo.
#41 Jun 15 2009 at 9:34 PM Rating: Default
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I hope they add Enemies from other Final Fantasy Games.

Enemies from Final Fantasy 7, 8, 9, 10, 11 and 12. But i wish they make new enemies for this game too.

And i wish they add weapons like Masamune or lionheart etc.

Hmm and i wish they add a epic Areas for Lv up like other FF.

Other very important aspect i wish they add more Littles villages.

Hmm Maybe in a forest where the enemies start lv 15. if you keep going in then you will find new enemies with level 20. in this point maybe you can find a new village For rest. with potions.

In this little village you can find armors. shields, ammo. weapons for all classes. and that weapons be Usefull at your lv.

I wish too they let use ride chocobos in more areas. and other ships like RAGNAROK of FF8.

Other important thing i wish they keep a end game so wonderfull like FF11 but this time they add more enemies. with Old abilites. like tomberrys using death. or Omega weapon using megido flame.

Maybe they add the Isle like FF8 where you find bahamuth and ultima weapon. this can be awesome if we can explore secret isles like this.

Hmm i hope they add a Nice story line this time.

#42 Jun 17 2009 at 6:42 AM Rating: Decent
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Quote:
The ability to fight while riding your chocobo.


I've been hoping for this for literally years. That would be soooo cool.

Quote:
also, theres a certain feeling of desperation tied into most of the FF's stories, you could argue that it was in XI, but when you only progressed through the story through small chunks, it was really hard to get emotionally involved. i'd really like to see this remedied in XIV, i want to feel a connection to the characters and the story itself.


Agreed. I found the story in FFXI so boring.

Quote:
That would be practically game breaking!
The thing is, Weapon Skills weren't tremendously good, while 2 hours were. Replacing Weapon Skills with Overdrive attacks would be horrible; it would ruin the game.


No offense, but how do you know anything would be "game breaking?" Perhaps, you were referring to game breaking as how it might affect FFXI game mechanics? FFXIV will be a new experience all together. Let's just wait and see, shall we?

Quote:
Engineer/Sniper


Good idea. Cid used to be playable, and if taken care of, he was pretty badass, dealing out some damage.

Quote:
Weapon upgrades, as in gathering items or completing multiple quests...then...method giving to npc or make a craft able to upgrade weapons at a higher lvl crafting skill. Not just a +1 upgrade but up to a max depending on weapon all done via quests, trading in items(difficulty depends on wep) or crafting, able to add special abils to weapons.


Ya, rather than throwing old gear out, I'd rather upgrade it, myself. Infusing the gear with special enhancements and abilities would make gear more sentimental, and would make some quests seem more rewarding.

Quote:
Summons that are actually useful in combat.


Agreed. I want better and unique avatar animations that dazzle my eye. Blow me away with special effects.

Quote:
I want to go to the moon like in FFIV. Do we really need to be able to go to the moon? No. But damnit that was cool in in FFIV. I think one of the reasons why I liked the FF series is that many of the games blur the lines between fantasy and sci-fi genres. Of course this isn't news to anyone, but it really clicked for me when they went to the moon.


Yes! Where's FuSoYa? When FFXIV has expansions, I want them to expand the world, literally, by taking us underground and shooting us to the moon from there.

Quote:
Learn spells/abilities from equipment/armor.


Agreed.




Edited, Jun 17th 2009 10:43am by TheJollyjokers
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#43 Jun 17 2009 at 9:10 AM Rating: Decent
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A larger variety of summons for the summoner would be nice...Bahamut should be in their ******* at least...Maybe not as a persistent summon but just shows up, does damage and leaves.
#44 Jun 17 2009 at 9:14 AM Rating: Decent
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I'd like to see Garland make another appearance. :3
#45 Jun 17 2009 at 9:54 AM Rating: Good
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golden saucer.
racing quests/events (a la the race in chrono trigger)
a more in-depth version of the skillchain system
more party bonuses (like XP chains)
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#46 Jun 17 2009 at 9:54 AM Rating: Decent
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The Victory Theme (Level Up theme in XI) and the Prologue.
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#47 Jun 17 2009 at 10:06 AM Rating: Default
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Quote:
golden saucer

This is completely awesome. I would love a place where I could blow off steam playing mini games and such. But I also think that Chocobo races should be a little more interactive. And the breeding system for them to be a little more interesting.

Most of all

More summons, Need to see people summoning Alexander, or even Eden.
A Card battling system @-@ I dunno how many hours I spent in FFIX playing tetramaster.
More interesting story-lines. The story in FFXI was kinda dry and most of all really a pain to start.
#48 Jun 17 2009 at 10:13 AM Rating: Decent
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doomtrain.
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#49 Jun 17 2009 at 11:02 PM Rating: Decent
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special fights with bosses from earlier games ala the GBA and PSP remakes of final fantasy I.

>.> <.<
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#50 Jun 17 2009 at 11:08 PM Rating: Decent
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22,699 posts
I want a scan ability.. that's levelable. Like.. the more you scan a certain mob family the more information you get. Say start out with just hp/mp, after 50 scans on crabs you see their elemental weaknesses, after 200 you see their weapon weaknesses, etc.

All the information would be posted online eventually, but it would be pretty neat.
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Dear people I don't like: 凸(●´―`●)凸
#51 Jun 18 2009 at 2:29 AM Rating: Decent
6 posts
EbenezerSpooge wrote:
Two words:

Dress spheres.


I was hoping somebody would say this. :P
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