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Why did you leave FFXI?Follow

#1 Jun 13 2009 at 12:35 PM Rating: Good
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Playing FFXI was quite the memorable experience for me, but due to the following reasons, I left the game permanently. As a loyal fan of the Final Fantasy series, I'll be returning to FFXIV Online, hoping that some of the reasons I, and some other players, have been addressed and remedied. One reason why I haven't returned to FFXI is that I'd have to start over from scratch, as my character is unretrievable. After having invested 3.5 years of hard labor into my character, there isn't much incentive for me to return, sadly:( Hopefully, Square Enix will address that issue, as well.

1) Having to wait days/weeks/months/years to obtain one item is tedious. Some of the hardcore players might have issue with this, but I know many others would agree with me. Droprates for artifact gear could be improved upon.

2) HNMs should have a chance to appear, allowing for all campers to lay claim to it i.e. Niddhog and King Bohemoth. This could be fixed by allowing a 60 second spawning period for NMs and HNMs where players cannot claim it. The NM/HNM in question would not aggro in this 60 second window, as well.

3) SE nerfed my crafting power. I spent years building up my skills, only to have them rendered somewhat useless. This is true at the point that I quit playing the game. I do not, however, know if this problem has been fixed since, with new recipes and such.

4) Slow game progression. I would like a faster paced method of leveling up. I spent hours waiting for a party invite as a BLM once TP parties became the fad. Please don't nerf jobs in the upcoming FFXIV. All it does is leave people disgruntled. It's poor customer service, and one of the main reasons why I quit.

So, why did you leave, or have considered leaving FFXI?
Was it Real Life related? How could FFXIV be different to better suit your lifestyle? Or did it have something to do in game?

Please keep the responses nice and respectful, and hopefully we'll meet in FFXIV. Woot!

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#2 Jun 13 2009 at 12:40 PM Rating: Decent
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I really left in 2004 because a friend of mine had jumped to WoW and said that it was better, so I gave it a shot. And sure, it was fun in the beginning but as time went by Blizzard tuned it more and more towards casual style which made me quit the game.
#3 Jun 13 2009 at 12:48 PM Rating: Good
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I left in early 2004 because I was going off to college and I didn't want video games to interfere with my education.

Quitting was extremely difficult for me because I loved the game, but in the end it was a good decision.

If I didn't quit and go to college I would probably be living at home right now.

If the game had come out after I had already graduated...or if I was a millionaire, I never would have quit.
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#4 Jun 13 2009 at 12:50 PM Rating: Excellent
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Don't have time to play two games, and I have a weird schedule, which made it difficult to play FFXI with my friends. And, as you know, playing FFXI without a steady/consistent group of people is... not recommended. So, I played WoW. I had more friends in WoW with the same weird schedule, and there's a lot more that I can accomplish in WoW, solo.
#5 Jun 13 2009 at 12:52 PM Rating: Good
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Well, I played a little when the game first came out in America, back when I was a college freshman. I quit because, well, classes and girls didn't give me much time with the game.

More recently I started playing with my girlfriend on the free trial. We liked it a lot, so we went ahead and paid for a month after that. Unfortunately, in that time, we decided that we'd need to find a LS to keep things interesting and to help us out, since we were the only two people we knew.

We joined a social linkshell where everyone seemed cool at first, but then just started getting massively annoying. (I knew something was wrong with the LS when I told a guy that I really just play to have fun more than anything and he said, "I think I like you. Well, not in the *** way.") It was apparently all high school kids (nothing wrong with that, but,) who acted like we were stupid or plain ignored us half the time, were obsessed with *** and didn't really act 'social' about the game at all, yelling at eachother about the "right way to play."

Disheartening social experiences aside, we also hit a wall where there wasn't much to do anymore but grind, so we just petered out of the experience.

So here's hoping FFXIV is approachable enough that some of our IRL circle follow us in-game, and that there won't be yet another grind wall to climb.
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#6 Jun 13 2009 at 12:53 PM Rating: Excellent
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I didn't have anything else to do unless I joined an endgame linkshell and worked with their tight schedule. I couldn't keep up. It took too long to get rewarded for all the work and I got bored of having to work my life around the game.
#7 Jun 13 2009 at 1:26 PM Rating: Default
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Quote:
2) HNMs should have a chance to appear, allowing for all campers to lay claim to it i.e. Niddhog and King Bohemoth. This could be fixed by allowing a 60 second spawning period for NMs and HNMs where players cannot claim it. The NM/HNM in question would not aggro in this 60 second window, as well.


In ffxi people who bot would just adjust the timer on them so that when its available to be claimed they will still get it.

SE needs to design this rather well so that people cant be making 3rd pty programs that give them the advantage.... but knowning SE this isnt gonna happen. I can forsee that same issue appearing in ffxiv as well.

New Game/Title..... same results.. i can for see it now
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#8 Jun 13 2009 at 1:32 PM Rating: Good
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I left mostly because the relentless grind of it all (cascading from leveling, to the horrific fights for NMs, with even more horrific drop rates) and it just got old. Newer games were coming out with better features, better graphics, better customizing of ones race, etc etc. It was just time to move one after playing for so many years.

It just got old and I became tired of the sweat Vs reward. In fact, the ridiculous amount of Gil I had in equipment was the real reason I stayed as long as I did. I couldn't seem to just toss away tens of millions worth of stuff I had spent years working/collecting in the game. It became my anchor more than anything else - after taking a break from the game, I finally realized none of it was worth it and moved on.

I really hope they learned the mistakes that made in FF11 and fix them for FF14. As derogatory as this post might becoming across - I loved FF11 and it was a fantastic game - it just had a few major faults.


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#9 Jun 13 2009 at 1:33 PM Rating: Default
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"In ffxi people who bot would just adjust the timer on them so that when its available to be claimed they will still get it.

SE needs to design this rather well so that people cant be making 3rd pty programs that give them the advantage.... but knowning SE this isnt gonna happen. I can forsee that same issue appearing in ffxiv as well.

New Game/Title..... same results.. i can for see it now"

True that, but do you think BOTS and Hacks can be done through PS3 hardware? I'm sure the geniuses at SE can think of something to fix this. I was just throwing an idea out there lol.

Edited, Jun 13th 2009 5:55pm by TheJollyjokers
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#10 Jun 13 2009 at 1:51 PM Rating: Good
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SE.

Customer service was horrendous, and I left @ the peak of RMT activity. I was sick of camping for a NM just to be out claimed because there were 8 RMT campers there as well and I can't cover as much area as they can obviously.

I went back for a brief stint where I leveled a new character to 75 but left due to school reasons. I'm satisfied with the way SE has changed and hope they keep it up in XIV.
#11 Jun 13 2009 at 2:17 PM Rating: Good
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TheJollyjokers wrote:

1) Having to wait days/weeks/months/years to obtain one item is tedious.

4) Slow game progression. I would like a faster paced method of leveling up. I spent hours waiting for a party invite as a BLM once TP parties became the fad.


I agree with both of the above... I haven't quit XI yet, but one thing that really annoys me is end game. It seems like SE made it hard/expensive to get gear, and a lot (not all) of endgame LS's seem to want you on a lot. Players have to do all these different endgame events to gain points to get stuff that is majorly expensive or takes a long time to get. As a college student and worker I don't have that much time to be at all these things. Then I get told that my job is gimp because I don't have 'such a such' gear, but I can't get it because I don't have the time/money. It's frustrating... and it's like a big circle that I'm stuck in.

The slow progression also annoys me for many reasons, and in many ways. The fact that some jobs get partys in seconds, and I've even gotten invites when I wasn't looking on popular jobs. Then other jobs, it's like you have the plague and wait hours for an invite... if you get one. Also missions, I've had the problem where some people (once again, not all... I have some great friends that helped/are helping me) don't want to go back and help a player progress though missions... but then ask that the player to remember them when the player DOES catch up so they can progress...

Mostly it's my friends that keep me playing, and even now I am not on as much as I used to be since I found out about XIV. One thing I am excited about is how they explain the progression, and are recognizing the hard core and casual players which makes me happy. I am hoping this new set up they have works, and the game is as good as I am wishing for.
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#12 Jun 13 2009 at 2:50 PM Rating: Decent
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Nghtwolf wrote:
Quote:
2) HNMs should have a chance to appear, allowing for all campers to lay claim to it i.e. Niddhog and King Bohemoth. This could be fixed by allowing a 60 second spawning period for NMs and HNMs where players cannot claim it. The NM/HNM in question would not aggro in this 60 second window, as well.


In ffxi people who bot would just adjust the timer on them so that when its available to be claimed they will still get it.

SE needs to design this rather well so that people cant be making 3rd pty programs that give them the advantage.... but knowning SE this isnt gonna happen. I can forsee that same issue appearing in ffxiv as well.

New Game/Title..... same results.. i can for see it now


The real problem is ping/latency. It doesn't matter how random you put a timer, as long as a JP players have a better ping then you he will win.
#13 Jun 13 2009 at 2:52 PM Rating: Decent
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What do you mean by ping? I never heard this term before lol.
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#14 Jun 13 2009 at 3:05 PM Rating: Decent
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TheJollyjokers wrote:
What do you mean by ping? I never heard this term before lol.


I don't know if this is correct... but supposedly when the game first came out people believed because Japanese players were closer to the servers they had a faster/Better connection (I've heard this called 'ping' or other things) to the servers and therefore saw NM pops and such seconds before EU/NA players could.

I've heard many things about this... that it wasn't true, that is was true, that SE found out about it and fixed it etc... From what I have heard this is no longer an issue (unless you have a bad connection causing lag etc.) and unless players are using botting equipment everyone sees it at the same time. I don't know if any if it's true of false, but I've heard it many times and many different points of view over the years I've played.

Edited, Jun 13th 2009 7:09pm by YfandesofBismarck
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#15 Jun 13 2009 at 3:08 PM Rating: Good
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Friend of mine left for WoW. I stayed in FFXI for awhile but then our LS died. And I just couldn't put in the time needed, so I switched to WoW to be with her. I do miss FFXI sometimes though, especially the story.
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#16 Jun 13 2009 at 3:12 PM Rating: Good
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YfandesofBismarck wrote:
TheJollyjokers wrote:
What do you mean by ping? I never heard this term before lol.


I don't know if this is correct... but supposedly when the game first came out people believed because Japanese players were closer to the servers they had a faster/Better connection (I've heard this called 'ping' or other things) to the servers and therefore saw NM pops and such seconds before EU/NA players could.

I've heard many things about this... that it wasn't true, that is was true, that SE found out about it and fixed it etc... From what I have heard this is no longer an issue (unless you have a bad connection causing lag etc.) and unless players are using botting equipment everyone sees it at the same time. I don't know if any if it's true of false, but I've heard it many times and many different points of view over the years I've played.

Edited, Jun 13th 2009 7:09pm by YfandesofBismarck


http://en.wikipedia.org/wiki/Ping

http://en.wikipedia.org/wiki/Latency_(engineering)

SE is trying to ignore it, but this remains a fact, and as long as SE won’t move the servers from Japan, EU and US players will always have inferior latency/ping compared to Japanese players.

Edited, Jun 13th 2009 7:13pm by Maldavian
#17 Jun 13 2009 at 3:17 PM Rating: Default
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"I don't know if this is correct... but supposedly when the game first came out people believed because Japanese players were closer to the servers they had a faster/Better connection (I've heard this called 'ping' or other things) to the servers and therefore saw NM pops and such seconds before EU/NA players could.

I've heard many things about this... that it wasn't true, that is was true, that SE found out about it and fixed it etc... From what I have heard this is no longer an issue (unless you have a bad connection causing lag etc.) and unless players are using botting equipment everyone sees it at the same time. I don't know if any if it's true of false, but I've heard it many times and many different points of view over the years I've played."

Thank you very much. I never heard of that term before. Hopefully, this won't be an issue again. I'll just have to keep my fingers crossed that the "Next Generation" of gaming will deliver all of us lag-free HNM/NM hunting on the PS3.
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#18 Jun 13 2009 at 3:19 PM Rating: Decent
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Thank you for the links. I'll give them a read through:)
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#19 Jun 13 2009 at 3:22 PM Rating: Excellent
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I loved XI but a gf of mine was playing WoW besides me, as I was in lfg waiting... waiting... waiting... she was soloing thru mobs and getting levels. So I tried WoW and prefered the pace at which I recieved levels and gear. Also alot of my ingame friends in XI were straying from the game as well . Heres to a whole new experience in XIV , hopefully this can be one that lasts for me.


btw: after a year WoW bored me, FFXI took 3 years of lfg to do so <3 u Squeenix.
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#20 Jun 13 2009 at 3:40 PM Rating: Decent
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TheJollyjokers wrote:
Thank you for the links. I'll give them a read through:)


A quick quote from Wiki

"In gaming
Main article: ping (video games)

In various network multiplayer games, the server notes the time it requires for a game packet to reach a client and a response to be received. This round-trip time is usually reported as the player's 'ping'. It is used as an effective measurement of the player's lag, with lower ping times being desirable.

In World of Warcraft, gamers have made popular ping lowering services such as Gamepath.net to lower their latency in-game further."

The problem is that your data needs to travel through various networks to reach the server in Japan and the server then send information back to you. The shorter distance the data needs to travel, the faster the communication.
Let me make an example.

You and a JP player are camping an NM. Since servers are in JP one usually have around 1000 ms whereas the JP player might have something like 100 ms.

This will benefit the JP player in 2 ways. First when the NM pops the server will need to send this information to both of the players and since the JP player have 100ms he will see the NM 0,9 sec before you. Then he presses his abilities to claim the NM and since he has 100 ms he only needs 0,1 second compare to you needing 1 second to reach the NM with your claim. So to sum it up, the JP will waste 0,1+0,1 second to claim the NM. You need 1,0+1,0= 2,0 second. That is 1,8 second that the JP player has to his advantage.

This was really bad for our LS back when we played so when there was any JP LS we always lost to them no matter what. In the end we just concentrated on Sky and pawned that place instead ;D


Edited, Jun 13th 2009 7:42pm by Maldavian
#21 Jun 13 2009 at 3:52 PM Rating: Excellent
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Ya, I always wondered how they (JP) got away with that while competing with my LS and when solo-camping NMs with my BST. PING/Latency makes scientific sense. Again, thanks for the information. Personally, I always preferred force-spawned NMs. Made everything good and fair. Everyone gets a chance to slay a fiend for the item they desire, and noone leaves hating one another. I'm all about love, peace, and all that good stuff lol.
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#22 Jun 13 2009 at 5:56 PM Rating: Good
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I achieved all my goals and did everything I wanted to do, save just a small thing here and there. Still keep in touch with the LS via forums and what not. Was never to big into the whole end game scene but was a quest/mission fiend. I guess that was a good thing about FFXI, a lot more option than to just speed to 75 and do end game content.

I tried playing with with a few LS mates but it just wasn't the same.
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#23 Jun 13 2009 at 6:05 PM Rating: Excellent
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Come to think of it, I left the game twice. The first time was 3-4 months after NA release. That was during the time where it was a long & hard camping times to get the stupid Lich papyrus drop. After several days of miserable camping and failing every roll, I got on a team that swore that nobody will leave until we all got the drop. It took about 1-1.5 hours of camping per drop. After several hours, there was just two of us left that needed the drop. It finally dropped and I rolled a 96. I thought I had it in the bag but then the other guy rolls a 99. After a few more minutes, people said it was time to leave and I was left out in the cold. What a bunch of tools. I got off the computer and basically wiped the game. I think I came back 2 years later and yes they did finally made the drop easier to obtain.

Other reasons...

* I really didn't like how they designed the Summoner. One of the main reasons why I came back to FFXI was because they added the Mini-Fork trials. So after starting from scratch, got a Carbie ruby and was really happy once I got all the primary summons. But of course, just about every team was ticked off that I didn't have Fenir. Raised myself in level, got all the rep to do the real trials and after all that, I could never find a team to help go after Fenir.

* Too many people botting from fishing to snagging NMs.

* Back in the day, it was difficult to juggle storage space to stash low level armor/weapons to help fellow LS in low level BCs.

* Runaway RMT economy.

* Endless hours waiting for the perfect team. Getting declined from a team invite because I was halfway through my current level..

* After getting a team and spending a lot of travel time to get to the team, the teams fold after 5-20 minutes.

Even with all that, I still miss the game.
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#24 Jun 13 2009 at 7:13 PM Rating: Good
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I had a few reasons..

1: Two friends of mine left to play WoW and since online was the only way for me to spend time with them that affected it.

2: Waiting hours (sometimes days) for party invites on less popular jobs (DRK.. BLM after TP burns.. DRK..) and having no alternative for leveling

3: Waiting days or weeks to get a group together to perform the simplest task (kill a quest mob, do a BCNM, do an AF3 fight, do an AF-anything fight before I hit 75MNK)

4: Slow progression on missions (I love the storylines but it was impossible to find groups to do older missions)

5: Making Money Is Hard (tm).. Seriously, I've been playing WoW for about a year now since I left FFXI and using exactly the same techniques I used to make a tiny amount of cash in FFXI, I've made thousands and thousands of gold in WoW (for reference, 1 gold may be thought of as roughly 6-8k gil). Every time I'd find a good way to make money in FFXI it would either get nerfed by SE or some RMT mouthbreather would see it and run it straight into the ground.

6: Addendum to 5: Crafting is worthless, not only was it a huge time and money sink, but it also rarely offered a return on investment unless you got some kind of OMGWTFBBQ HQ, even then you've probably lost money unless you do it several more times.

End of gripe list.

I have to say I'm apprehensive about FFXIV, I loved FFXI for almost four years, but I eventually left it and mostly because of design flaws and poor development decisions, and now the same team is doing XIV, and has been working on it all through most of those design flaws. In my heart of hearts I never gave up on FFXI, I still follow its news, this is STILL the bookmark I use for Allah, even when I'm going to the WoW site, and I really really really want to like XIV, I just hope they've figured out at least what not to do twice.
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#25 Jun 13 2009 at 7:16 PM Rating: Good
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Maldavian wrote:

This will benefit the JP player in 2 ways. First when the NM pops the server will need to send this information to both of the players and since the JP player have 100ms he will see the NM 0,9 sec before you. Then he presses his abilities to claim the NM and since he has 100 ms he only needs 0,1 second compare to you needing 1 second to reach the NM with your claim. So to sum it up, the JP will waste 0,1+0,1 second to claim the NM. You need 1,0+1,0= 2,0 second. That is 1,8 second that the JP player has to his advantage.

This was really bad for our LS back when we played so when there was any JP LS we always lost to them no matter what. In the end we just concentrated on Sky and pawned that place instead ;D


Bad players always blame lag. I typically ran 120-200ms when I played FFXI. It had nothing to do with server locations and everything to do with networks between servers.
#26 Jun 13 2009 at 7:47 PM Rating: Default
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Well, about a year ago I just happened to wake up in boot camp.

I'd go back, but it's hard to restart when you used to have a couple jobs basically maxed out bar relic.
#27 Jun 13 2009 at 8:06 PM Rating: Excellent
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AureliusSir wrote:
Bad players always blame lag. I typically ran 120-200ms when I played FFXI. It had nothing to do with server locations and everything to do with networks between servers.

Maldivian's number may not be correct, but the general principle is the same. It's not just raw distance either, but also how many different networks you cross and the quality of the transmission medium. I don't know where the FFXI servers are located, or any of the logistics involved in how the typical US and JP send and receive their packets. Maybe they were equitable and maybe they weren't.

What I do know is that ping matters. When I play TF2--an FPS game-- I have my server filter set to <50 ping. I typically play on <15 ping servers. The step up to 40 ms is quite noticeable. Fortunately the TF2 team utilizes methods to help compensate for lag, but it still makes a difference.

When playing competitively in a real time game, ping amtters greatly. It's why no PC game competitive tournament is ever held on anything but lan and why fighting games will never become popular online.
#28 Jun 13 2009 at 8:14 PM Rating: Default
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I'm surprised by all the WoW players... Most forums about XI or XIV are full of Anti-wow or "DON'T TALK ABOUT WOW" people. Anyway!

I left FFXI after about 6 months into the release of the game. What killed the game for me was the loss of exp and de-leveling when you died. I had 1 bad day w/ 1 bad party after another that I deleveled. Wouldn't have been so bad if I hadn't leveled up and got all new equipment and had to sell my old stuff to buy it.

Ontop of that I couldn't take the grind anymore! It was extremely slow, and I hated that I couldn't solo anything(at the time).

Lastly I loved to explore! There were so many beautiful zones with fantastic creatures all through the game... But nobody would ever be willing to join you and go kill in zones not populated w/ other players. It's like they made 20 zones for players to use, and they only utilize 5 total to progress in levels!! AH and the NM botting was BS!

Anyways I left, years later got extremely addicted to WoW, to which I've been sober for 1 full year now!! I was a Wowcoholic! lol anyways I don't want to get so addicted to an mmo again and risk loosing my wife!
#29 Jun 13 2009 at 8:30 PM Rating: Good
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My LS pretty much split up in late 2006, and the next couple of months just kind of got boring for me. I was playing less and less, and sometime in early 2007 I just canceled my IDs. Besides, there were some console games I wanted to play, and I had plenty of RL stuff to keep me busy as well. Theses don't write themselves, you know...

The next couple of years were just too busy to even think about coming back... new job, moving to a new place, random this and thats... just no time.

I did reactivate for a few months earlier this year and was leveling BST. I would say XI was more accommodating to my limited playtime than it used to be, and I was enjoying it very much. Then I got a house and moved again, so I stopped again. Now that I'm all set up, my PC has decided to go on a death spiral. ****, it may kick off on its own before I finish typing this. So gaming on this PC is not an option. It's too old to be worth investing more money in, so I'm waiting a couple of months to get a new one (hopefully, Windows 7 will be available by then, and we'll have more info about specs for XIV).

Now that XIV is on the horizon, I doubt I'll reactivate my XI guy at all... plenty of console games to keep me busy in the meantime.
#30 Jun 13 2009 at 8:41 PM Rating: Decent
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I left because THF was my fav job, but it was hard to get exp groups in a decent ammount of time. The rest of my time was spent as a treasure ***** or doing sky with my LS. I never "needed" the Sky or Dynamis items, I didn't even really want them... I just wanted to help my friends... However during the week it was very difficult to recoup my lost exp.

I truly enjoyed FFXI and I miss it and my friends. One of my LS mates took over Perrin and put him to good use... he was no longer a tool of enjoyment, but a tool for a result.

The best implimentation of THF I've seen so far is in D&D Online, THF has a purpose. If you're gonna make it expensive to solo and make those solo fights long... give parties a reason to pick me up other than loot drops and pulling. (Yeah yeah, hate control... but no one was using it in most areas any more)

Any way I needed a game where I could jump in and out an hour at a time and actually accomplish something. I wanted the option to spend hours on end with my LS doing things, I didn't want to wait forever for a party or quest group during the week for personal progression.

I'm very much looking forward to XIV, I hope it solves these issues. The story alone put XI heads above the rest of the MMO crop. The graphics still hold up, and the fighting never really got old as it's more than "press 1 3x press 2...." there was strategy in many areas.

I played WAR for a bit and it staved my MMO thirst, but the story is lacking. In the end it felt like a FPS, quick gratification... well I have games without monthly fees that give me that. The keep battles and PvP in that game are awesome, something like that in the long run would be fun to see in a FF online game. Maybe allow players to "dress up" as mobs or something I dunno. While I wait for XIV I'll be hoping Jumpgate Evolution comes out soon and then I'll be set to play two distinct MMOs (there is room for more than one when one doesn't require all your time to accomplish things ^.^)
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FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#31 Jun 13 2009 at 9:50 PM Rating: Good
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Quote:
Now that XIV is on the horizon, I doubt I'll reactivate my XI guy at all... plenty of console games to keep me busy in the meantime.


I'm right there with ya. I'm eagerly awaiting Dragonage: Origins by EA/Bioware. Originally, it was going to be a PC game onry. Then it was going to be XBOX 360 and PC onry. Now PS3 is signed on as well. I am super stoked about this title. Comes out in October. Can't wait for Dante's Inferno, too. Next year is going to be somewhat overwhelming with new releases, especially with the barrage of Final Fantasy titles hitting the market. Ladies and gentlemen, the next generation of gaming is truly here!
I've been reading through the stories you all wrote. Thank you for telling them. Hopefully, someone in SE will read them, too. We can hope right? And thank you for keeping it respectful^^
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#32 Jun 13 2009 at 10:04 PM Rating: Good
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I've left XI... came back... left... came back... left... came back again

I generally quit when it starts interfering with my real life or notice myself saying no to social things to go play an mmo

This last time i promised i'de never play another mmo again... main reasons why i quit were that i started getting bored waiting so long for anything to happen like the downtime between getting a party and actually getting exp, and other similar things... i became a more casual gamer over time and i couldn't really just pick up xi, play for a little, and log off.

unfortunately... the announcment of XIV has had me hankerin for MMo playin and i reactivated my character on xi... but i don't see it lasting more than a month or so. but i am definitely getting XIV on release day. for sho... and my xi character is most likely going in the attic for the remainder of forever
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Asurean Taru

75 WHM
75 BRD
51 SMN
43 DRK
38 SAM
37 BLM
29 WAR
#33 Jun 13 2009 at 11:22 PM Rating: Decent
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Left FFXI for WOW back in 2004. Played it for 8 months. Got bored with the horrible grinding and timesink late levels became.
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WTB Pet class, preferably a magic based one.
#34 Jun 13 2009 at 11:28 PM Rating: Good
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FFXI was life consuming, if you wanted anything out of it. Seeking parties was a chore that could last all day as well as NM hunting only to be beaten by a RMT. Making money was probably my main reason for "flee"ing to WoW which i'm still playing. The NPC trade in currency for items youve picked up was rediculous, and with the way the economy of the game flopped, i thought players shouldve gotten more gil from the npcs because the AH was so hit or miss.
#35 Jun 13 2009 at 11:35 PM Rating: Default
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118 posts
Quote:
1) Having to wait days/weeks/months/years to obtain one item is tedious. Some of the hardcore players might have issue with this, but I know many others would agree with me. Droprates for artifact gear could be improved upon.


In all "MMRPGS" for get the best items it take SEVERAL time, Even in other games mega arcade like PSU OR PSO, get good items can take years, even in ilneage2 or wow.
Quote:
3) SE nerfed my crafting power. I spent years building up my skills, only to have them rendered somewhat useless. This is true at the point that I quit playing the game. I do not, however, know if this problem has been fixed since, with new recipes and such.


The craft still be the best way of make money i dont know WHERE SE nerfed that, the economy down because SE start bann Gilsellers it dont mean now all crafts sux.....

Quote:
Slow game progression. I would like a faster paced method of leveling up. I spent hours waiting for a party invite as a BLM once TP parties became the fad. Please don't nerf jobs in the upcoming FFXIV. All it does is leave people disgruntled. It's poor customer service, and one of the main reasons why I quit.


What do you want 1 hit kill like wow or lineage2?, The game always was a Slow progresion but there jobs can still lving solo killing easy prey and decent challenge. a decent Speed. if you want in 1 day lv up 40 levels alone well is imposible. and even in other MMRPG Lv up can take 2 or 3 hours. So FFXI not is the only game take several time lv up.....[

Quote:
So, why did you leave, or have considered leaving FFXI?
Was it Real Life related? How could FFXIV be different to better suit your lifestyle? Or did it have something to do in game?


Some players who take FFXI like A "LIFE" have serious problems with the game and have ESCAPe from the vice, but players who work, study and have a life, they take FFXI like a good game. They dont have say good bye erase char, making epics good byes in forums.

Just dont take the game like a life, and i dont Think we have problems about time and sh*t like that. my play time atm is 2 hours per day. months ago was 4 hours per day and i did have all my jobs with nice gear. So i dont see the point take A GAME like a life...

When i did quit ffxi is because i was playing other GAMES, but i think every game is diferent, and if you spec a fast and arcade game in FF14 Guess what you will be so disapointed because a MMRPG is a long period times games. if you dont understand this i dont know for what you will go FF14.

Edited, Jun 14th 2009 3:39am by Shakca
#36 Jun 13 2009 at 11:59 PM Rating: Good
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Because all those time invested doesn't necessarily reflect the gear I have :<
Usu feet - 9 months, 5 weeks of which is a full every night Salvage and 70% of them is at least 5 days/week Salvage.
Homam Cosciales - 1 year waiting for the 1st one ever to drop in LS, and the next cosciales drop like 2 omega after...
Eastern Shadow - 64 hours.. no, no drop at all.

Not gonna spend anymore time than that. If I can generally summarize everything, it's so hard to get something worth it done solo. When I have a group, often I see some ppl don't invest the same amount of time like I did. Can't really blame them either, but that can really hurt the overall progress of the group.
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int stands for int.

#37 Jun 14 2009 at 1:31 AM Rating: Excellent
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Started playing in 2004 with an IRL friend. Two months later, we quarrelled and he left the game, leaving me alone. Then I met the person who'll become kind of my mentor and he introduced me to his LS. I joined them, and even though I could not play that much (only on weekends, and at horrible hours because I'm in Europe and they're for most of them in America) I can still remember the moments I spent talking with them on the LS chat, getting help for my AF's pieces and missions, and partying with them. Those are memories that are really dear to me.

2006, I succeeded in getting my main, BLM, at lvl 60, and there is a huge departure of LS members. Our LS eventually broke 6 months later, and there were only my mentor and me left playing. I was already thinking of leaving the game as well because even though my LS mates were "only" MMO partners, they were still dear to me, and it was quite a hard blow to see them all leaving. I eventually stayed, and that was mainly because my mentor was still there. It may sound stupid for some to say "you're playing for others" but I do think it is sort of the case when you're in a MMO, with a good community.

2009, here we are. My BLM is lvl 75, I have unlocked sky, finished ToAU, and started exploring the zones in the past. Then, my main computer with FFXI on it crashed, and could not be fixed. At the same time, my mentor was thinking of leaving the game. Well there was nothing more on the game to retain me. And that is how I left.
Sure I will miss Vana'Diel's wonderful landscapes and music, but having spent 3 years with no LS and a nearly empty FL, I knew I would not be able to go on anymore being definitely alone. Then I've heard about FFXIV, and made up my mind. For sure, FFXIV will give me a new world, a new atmosphere, new musics and people to discover, and I cannot wait for this experience to come. Besides, I'm still hoping to find my old LS mates on it.
#38 Jun 14 2009 at 5:42 AM Rating: Excellent
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Quote:
What do you want 1 hit kill like wow or lineage2?, The game always was a Slow progresion but there jobs can still lving solo killing easy prey and decent challenge. a decent Speed. if you want in 1 day lv up 40 levels alone well is imposible. and even in other MMRPG Lv up can take 2 or 3 hours. So FFXI not is the only game take several time lv up.....[


I know a few players who left the game because they couldn't get a party after "looking for group" for hours upon hours, days, weeks, even months i.e. RNG and DRG (post nerfs.) DRK always were lfg and know what I am talking about. It's not that people expect 40 levels in a day, but they'd like to progress at least 1 level a day, as a sense of accomplishment. When you have to carry 2-3 sets of armor around, you have no room left over to do any serious crafting, so you're forced to just stand there twiddling your thumbs together.

I, for one, never had much issue with this. Sure, I gave up leveling my RNG when I couldn't get a party together to save my life. Since RNG was such a money sink, I had no issue retiring it at 51. I just saved my gear for CoP missions and moved onto BST, which was a blast. I progressed 1-2 levels a day, all dependent on me, which I enjoyed very much. However, I liked partying in a fast paced environment, so I picked up the flute and harp and began singing songs as a BRD, which had no problems getting into a group.
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#39 Jun 14 2009 at 6:41 AM Rating: Good
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I left because my account got Hacked twice last year, First time it got hacked it took 3 weeks to get it back and when I did get it back they forgot to rollback my account to the previous state so that was an extra 5 days... 2 weeks after I quit. In last December when I was going to come back I get an email from a friend saying they saw me online when I didn't reactivate it yet and discovered my account got hacked again and transferred my character to the fairy server (I was on fenrir) so I just quit, overall it was time consuming and to top it off service was terrible. I played the game for almost 4 years, everything just ended of badly and went down the drain..
#40 Jun 14 2009 at 6:42 AM Rating: Default
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I have yet to quit FFXI but I think when Aion comes out I will. I'm quitting because the time/reward just won't be worth it anymore with FFXIV around the corner.
As far as anyone complaining about leveling, I hope they keep the same grind of xp. I enjoyed getting my jobs to 75. I also enjoyed camping NMs for hours with my friends. I love the group party aspect of the game. I think all the the "bad points" of the game for most people is what kept me around so long, without them the game would not have been a challenge and would be just another empty MMO like WoW.
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Solace <<<Hades>>> RIP
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#41 Jun 14 2009 at 7:21 AM Rating: Decent
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TIME!

Like many have already said, the time "sinkness" of XI was way too much.
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#42 Jun 14 2009 at 7:52 AM Rating: Good
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school, and work are the main reasons

another strong reason was that it was nearly impossible to make MASSIVE amounts of gil in the lower lvls. when i quit crystals where less then 1k a stack, and all the low lvl farming areas where always camped due to RMT's. crafting also took forever since u needed gil to level it up. all the good farming spots where at 60+ and also camped by rmt's.

claiming NM's like the desert emperor where next to impossible.
just the little things. mostly due to RMT's running around tho.


#43 Jun 14 2009 at 8:58 AM Rating: Decent
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I quit after almost 5 years of playing because endgame is too repetitive. It became so boring to the point where I just couldn't stand it anymore. Another thing that always bothered me is how unresponsive macros are via the keyboard hotkeys. I was never able to find a way around it and as a WHM I've watched so many party members die because of it. Enough is enough.

Overall though I got much enjoyment out of the game.
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#44 Jun 14 2009 at 9:01 AM Rating: Decent
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I left for a few reasons really.
At first I just took a break for a couple of months for my exams, then I came back. When I came back though the economy had suddenly gotten like 100000 times worse. Level 10 gear on the AH cost a ridiculous amount, my brother had just started playing so I wanted to buy him some gear.
Then soon after that, I just got fed up with how long it took to find parties, I remember being sat waiting for a group for like an hour n I thought...whats the point...just takes too long. I prolly should have looked into finding things to do while looking for a party. I really miss FFXI now, am playing WoW now, but its nothing like FFXI was...
#45 Jun 14 2009 at 11:00 PM Rating: Decent
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Well, with my character Teraud, my grades in school were suffering pretty bad, and I ended up taking a lot more breaks from the game than I spent actually playing the game, so for a long time I was paying monthly for it but still wasn't even playing it at all. Finally I threw the towel in and didn't play for a while...

I still have the soundtrack, and the San d'Orian theme always gets to me. Eventually I began to miss more and more that "home" feeling that FFXI gives you, and I started up again in the same server as Atli. I found out my old LS fell apart and was remade with a lot of the old members, so I joined that and caught up with all of my old friends from the game. I still talk to a lot of them on Facebook. FFXI really gives you a chance to bond with people. So I tried a bunch of jobs, and learned about the Blue Mage and got really interested in that, so I unlocked it. I had a blast with Blue Mage. Learning spells from monsters was such a unique experience for me and I had a great time. I still remember how overpowered I felt with Bludgeon, it was amazing. I got BLU way up there, finished a good amount of CoP quests, got to rank 7, finished a bunch of ToAU missions, got all my AF, and had a great time in Besieged. I remember getting 50-60 in one party. I loved TP burns. ToAU really changed the game, and I thought it was definitely for the better as I was able to replay it again and have a lot more fun and ended up getting way more done than I did with Teraud. Ultimately, though, FFXI still suffered from the same problems. The higher I got, the less people wanted BLUs, and I had to find a million other things to do so I wouldn't go crazy waiting for a party. I still never got a significant amount of money from anything, so I couldn't pay for most of the things I wanted... I couldn't even afford the crappy things I needed as the bare minimum without spending days on end farming, because there was no better alternative. I tried BCNMs. I camped a bunch of NMs. I tried taking up crafting. Nothing worked and it made the game a lot less enjoyable. Goblin bountyhunters didn't help either, as they ruined a lot of my favorite places to camp, and then my linkshell fell apart due to certain people causing too much drama. Gradually everyone started quitting, and I quit, too.

I stayed subscribed to the FFXI newsletter and always checked to see what the new updates were like in the game... I read about Level Sync and thought it was a good idea, and checked the forums and found out a lot of people were coming back just because of Level Sync... But I played the game, this time in a new server, and even with level sync it was still pretty bad. I enjoyed exploring the past versions of zones with WotG, but those zones were still limited and I felt there could've been a lot more done with them. Didn't take very long before I lost interest in the game again, and with Level Sync proving to be more of a bad thing than a good thing with players staying in the dunes til level 60 or skipping Kazham all-together, I couldn't take it anymore. FFXI to me had reached its peak, and I was done with the game, knowing that there was nothing more that could be done to save the game from becoming more and more of a piece of poo of an MMO.

FFXIV gives me hope again, as I've been hopping from MMO to MMO trying to find something that was similar to the great feeling FFXI gave me, and sometimes I think that Square Enix might change things for the worse and its going to feel like another generic MMO, but at the same time I know that Square Enix wouldn't do that to us. I think it's going to be great. So long as they make it so I spend more time enjoying the game than I do stressing out about the game, it's golden.
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R.I.P Teraud, Dragoon main on Seraph (2004-2007)
R.I.P. Atli, Blue Mage main on Seraph (2007-2008)
R.I.P. Silje, Beastmaster main on Odin (2008-2008)
R.I.P. My Final Fantasy XI Account forevahz

Back on ZAM for FFXIV!
#46 Jun 14 2009 at 11:39 PM Rating: Good
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The irony of this blog, "Why did you leave FFXI?", but all its making me do is miss this game, rather than justifying my departure. I loved that game =D
#47 Jun 15 2009 at 12:08 AM Rating: Decent
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I see player after player talking about a "Time Investment" on this thread and others...

It seems like people need to think of this as a game and not a job...

you don't "invest" time into a game because you are really not going to get anything out of it except enjoyment and complaining about "time investments" doesnt sound fun... you play it and have fun

Don't get me wrong, i understand where a lot of you are coming from... you just need a new frame of mind
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Asurean Taru

75 WHM
75 BRD
51 SMN
43 DRK
38 SAM
37 BLM
29 WAR
#48 Jun 15 2009 at 12:09 AM Rating: Decent
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Quote:
The irony of this blog, "Why did you leave FFXI?", but all its making me do is miss this game, rather than justifying my departure. I loved that game =D


I miss the game, too, but you have to keep in mind its just not the same game anymore. It's a shell of what it used to be. If you go back, you'll enjoy it for a little bit, checking out all your old favorite places which bring back great memories, but you'll realize those zones are dead, you already know the game in and out, everything's still set-in-stone, and its just not worth it. Play again and I'll bet the maximum you'll play is 2 months before you quit in frustration and curse SE.
____________________________
R.I.P Teraud, Dragoon main on Seraph (2004-2007)
R.I.P. Atli, Blue Mage main on Seraph (2007-2008)
R.I.P. Silje, Beastmaster main on Odin (2008-2008)
R.I.P. My Final Fantasy XI Account forevahz

Back on ZAM for FFXIV!
#49 Jun 15 2009 at 12:23 AM Rating: Good
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I left XI originally because my wife and I were nearing the birth of our daughter, and I wasn't willing to even think about balancing XI with her at the time. I returned a couple months later, once I realized I was stuck on baby watch most nights with nothing but time on my hands. I was rejuvenated by the idea that I had always wanted to play BST, and it would give me a chance to enjoy the part of XI (basically everything before ToAU) that I enjoyed, and at my own pace. Of course once my BST got to 75 as well, I was out of options for meaningful progress on a schedule that I could agree to as a dad, so I passed my character on to a RL friend and coworker who has maintained him as a second character for his LS. It gave him experience in jobs he hadn't yet explored on his main, and gives me the occasional opportunity to drop in and see Vana'diel from time to time.
#50 Jun 15 2009 at 12:24 AM Rating: Good
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For me it was mainly a time problem and also that a few good friends quit too.
FFXI just needs alot of time for anything you do. There is nothing much you can do if you come online for 1 hour besides some farming or crafting maybe.
I still love the game too and it's always nice to remember the good old days.
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Jobs: THF75 PLD70 BST70

#51 Jun 15 2009 at 12:32 AM Rating: Default
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AureliusSir wrote:
Maldavian wrote:

This will benefit the JP player in 2 ways. First when the NM pops the server will need to send this information to both of the players and since the JP player have 100ms he will see the NM 0,9 sec before you. Then he presses his abilities to claim the NM and since he has 100 ms he only needs 0,1 second compare to you needing 1 second to reach the NM with your claim. So to sum it up, the JP will waste 0,1+0,1 second to claim the NM. You need 1,0+1,0= 2,0 second. That is 1,8 second that the JP player has to his advantage.

This was really bad for our LS back when we played so when there was any JP LS we always lost to them no matter what. In the end we just concentrated on Sky and pawned that place instead ;D


Bad players always blame lag. I typically ran 120-200ms when I played FFXI. It had nothing to do with server locations and everything to do with networks between servers.


Location doesn't mater true, but distance does, as a reference I had 30 ms when I played WoW. And “bad players always blame lag”, wtf has that anything to do with what we are discussing?

Edited, Jun 15th 2009 4:38am by Maldavian
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