I was so addicted to the game from the moment I got my little guy to level 4. I remember sitting in the room inside Sandoria by the airship and talking to a level 11 just chatting, having him tell me all about the airship. I remember getting my sub jobs in valkurm and having a level 30 be kind enough to take me to jeuno and get me started off right by showing me how to get my Chocobo and showing me quifm island. I remember fighting off the Shadow Lord the first time, unlocking my first hidden job, getting my Moldavites Earring, and Beating Maat. I remember hitting 75 BLM beating kirin, and hopping on my level 10 bard to strut around valkurm with the title Kirin Captivator, and I remember dinging Rank 10.
What I also remember is deleveling, competing against botting programs making claims impossible, losing all of my really expensive materials because my crystal broke, being outrolled again and again and again on specific items, never getting the claim, wasting seals upon seals upon seals doing bcnm and ksnm over and over and over to get drops and never getting them, deleveling almost everytime I fought in sky, being broke, spending hours upon hours upon hours lfg hoping for an invite so I could get back to lv75 and get a little bit of a buffer, and wearing the same staff I've been wearing since level 50, the same rings since level 30, and the same af pieces from level 60.
Now with the good and the bad. I wouldn't have quit had I not taken a break from the game. I took a break, tried out WoW and at first loved it. You could, get this, solo up to max level. They had fun and exciting things you could also do with groups(instances). They had unique, awesome looking gear with new gear for every few levels. The crafts were insanely easy to level. The PvP was phenomenal. You could fight anywhere in the world giving a war aspect to it. You could own a mount, you didn't have to pay a vendor to mount up. There were very different races. The world was huge immersive, diverse, and ultimately an adventure waiting to happen. BUT it took about a month for it to set in. I did NOT recieve the same kind of satisfaction, gratification, or sense of accomplishment for getting to level 70, to getting 375/375 enchanting 350/375 leathercrafting, for taking down some of the hardest bosses. I did not like the fact that you couldn't level more than one class on the same character. I did not like that you couldn't rank up other than being considered revered with the horde and nobody could really tell that.
What I would like to see in FFXIV. Ability of solo play, with emphasis on group play. Making crafts difficult without adding the fear of losing a 1.5mil V-claw(or whatever its going for now)by making the materials of highly sought after gear tough to get and require groups but not making these materials impossible to achieve. I would like to see MORE level 75 gear that actually has stats that reflect that you have in fact reached the maximum level in the game. For example, the lv30 Eremites +1 Rings gave +3 intellect, the lv74 Ice ring +1 Gives +5 intellect(i may have missed the level/name by a small amount but it has been awhile so cut me some slack i think thats what it was) But you get the point. 2 extra intellect in 45 levels doesn't show progress to me, it is sort've a slap in the face. It tells me okay you just spent 6 months leveling your character to 75 heres a cookie, um actually here let me have 3/4's of the cookie back. Also I would like to see NM's disappear, at least the one's that drop significant items, spawn in multiple spots, require hours of camping and ToD's to get any kind of advantage, and usually get claimed by botters anyway wasting your hours, time, effort, and patience. I would like to see more force spawn NM's and more story behind the NM's vs. this is Leaping Lizzy the lizard the roams around gustaburg and drops boots that lv75 thf's still wear. That to me isn't a satisfying background on the lizard, and there is a slew of other NM's that have no story leading up to why or what they are or do or have done. One more thing I would like to see emotes actually cause character motion, and I would like to see a "Duel" system where you can develop strategy against certain classes and also teach others one on one what to avoid.
Edited, Jun 15th 2009 10:31pm by SirGigahurtz
Edited, Jun 15th 2009 10:33pm by SirGigahurtz
Uzashun--BLM75 WHM38 WAR38 NIN37 SMN 37 BRD 37 MNK 36 (Retired)
Gigglehurtz Lv70 Rogue (Retired)
Anxiously Awaiting FFXIV Arrival!!