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Why did you leave FFXI?Follow

#52 Jun 15 2009 at 4:59 AM Rating: Decent
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The irony of this blog, "Why did you leave FFXI?", but all its making me do is miss this game, rather than justifying my departure. I loved that game =D


LMAO! So true. I found a copy of the game on Amazon for $14.40. I decided I'm going to make a brief return to FFXI, in an effort to track down some of my old friends and coordinate the migration to FFXIV. Once the free month trial ends, so goes my FFXI life. Hopefully, I can find at least one or two friends who still play, which would make my mission a success. Yay! I get to relive running to Jeuno as a level one Taru THF (for Flee, just in case).
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#53 Jun 15 2009 at 5:01 AM Rating: Good
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I haven't quit yet, but my usual reasons for consider quitting have been many.

1. Everything takes too long. FFXI is not the only game I want to play, but with the time required to get anything done it has been the only game I've played the last 5 years, putting me at about 4 new games untouched on my bookshelves, countless freeware games merely downloaded etc. And gaming isn't all to life either, so apart from not having time for gaming, I'm missing time to hone my programming skills, write fiction, and everything else I like.

2. The game is so horribly unbalanced and poorly designed. I went SMN because it looked fun. During these years the job has gotten Relic armor 2003, JSE 2005 and Augments 2009. The rest of the period it wasn't really any armors for the job added except the odd "every job" type. That is a pretty horrible gear advance for a MMO. 3 armors sets in 5 years.

As for the unbalanced parts it is mostly how pet jobs can't keep up with none-pet jobs. Pet magicians cast slower and weaker. Pet melees can't buff themselves. Basically the only reason to play a pet job is to solo, which isn't always better anyway.

I'm actually playing my secondary job 80% of the time, instead of the job I'd like to play. That is a pretty poor sign of a MMO balance system, when people are playing jobs they do not want to play because their main jobs are useless.




I think a good MMO design would be one that lets people play their job of their choice while letting them get items by just logging on 2 hours every third day. Casual MMO at its finest, where you have time left to live a life.
#54 Jun 15 2009 at 5:04 AM Rating: Decent
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I haven't quit yet, but my usual reasons for consider quitting have been many.


You're a prime example of how well SE really made the game. Too addicted, can't quit even if you wanted ;).
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#55 Jun 15 2009 at 6:15 AM Rating: Decent
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I left because i had over 200 days play time.

I left because I was the first NA to reach level 100 +3 blacksmithing

I left because I made the servers first Curse Hauberk -1.

I left because I only charged 1million gil to synth it.

I left because my real life friends got ****** off on why i gave it up.

I left because of the drama.

I left because of the difficulty

I'm coming back for it all.
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#56 Jun 15 2009 at 6:19 AM Rating: Decent
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I left because i had over 200 days play time.

I left because I was the first NA to reach level 100 +3 blacksmithing

I left because I made the servers first Curse Hauberk -1.

I left because I only charged 1million gil to synth it.

I left because my real life friends got ****** off on why i gave it up.

I left because of the drama.

I left because of the difficulty

I'm coming back for it all.


Better luck this time around, man. Salute!
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#57 Jun 15 2009 at 7:09 AM Rating: Decent
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I only left because of the skilling up I was dealing with while leveling my warrior. I wanted campaign to not be a bunch of attacking walls and boxes and to be able to find an actual battle more regularly..

Otherwise I liked it more than WoW but the skilling up was a really all that did it to me. It was pretty much 3 weekends in a row attacking crabs for nothing.. like camping argus just to be viable in parties..

Edited, Jun 15th 2009 11:09am by thorazinekizzez
#58 Jun 15 2009 at 7:12 AM Rating: Good
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I left because of the time factor. When I first started playing, I leveled WAR to 30 and then unlocked all of the advanced jobs and spent some time messing around with them. I eventually settled on RNG despite the warnings that RNG/NIN was the most expensive class in the game to play. I loved it and there always seemed to be something just around the corner to keep me leveling. It took me a long time to get to 75, mostly because ammunition prices tended to fluctuate horribly and I'd end up spending as much (if not more) time farming as I did leveling. Then everything went to **** :P

The RNG nerfs sucked. Hugely sucked. The worst part about it was that the nerfs weren't due to RNG performance in end-game...they were due to RNG performance in level capped CoP missions. Add to that the fact that we didn't stand out in those missions because we were vastly OP but because a 4 x RNG party spamming EES was the ez-mode solution to the "zerg everything" strategy held by most players at the time. It was awesome...the community as a whole seemed to need a lesson in l2play and the job I spent the time to level got nerfed instead.

The end-game waits were bad...terribad. For everything. I tried leveling other jobs (including BST) and eventually got fed up. Logging in seemed like a chore. The community had largely turned on itself due to the grind and the sparse rewards. All of the boredom and disappointing lack of entertainment came to a head when some BST asked me to synth a Hakutaku Eye Cluster for him and the synth failed, despite me being at 100 alchemy. (I knew there was a chance at failure but you never fully realize how broken certain game mechanics are until you experience them first-hand.)

That was enough for me.
#59 Jun 15 2009 at 7:17 AM Rating: Excellent
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I still have my content IDs active, but lately have been considering closing them down and just messing around in other games until XIV.

For me it was getting to a point where there wasn't anything worthwhile left to do. I've had my fill of end game to the point where it makes me sick to my stomach to even think about all the time I put into it and the very little I got out of it.

Overall, after I finished the main storylines there wasn't really much left to do. I know a few people in here say that they missed the *story* of XI, but let's be realistic. Once you go through the story once, that's pretty much it.

It's not the *story* that anyone is missing, it's the world. Final Fantasy games always had the same overall feel to them, and that's what people miss. I miss it too, but XI sometimes feels more like a punishment than fun and that outweighs the small pleasure I feel at being within the FF world. I'm looking forward to XIV so I can get that Final Fantasy feel back, and hopefully it will be more friendly to those who have time constraints and less harsh to the players.
#60 Jun 15 2009 at 12:58 PM Rating: Decent
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Torrence wrote:
Overall, after I finished the main storylines there wasn't really much left to do. I know a few people in here say that they missed the *story* of XI, but let's be realistic. Once you go through the story once, that's pretty much it.


I don't know.. for me the missions boiled down to the interesting game play challenges right.. One shot but cool sequences similar to single player final fantasy games..

Anyone else find most of the stories in the missions to be large gatherings of incoherent sentences where I needed to read the wiki just to know what they were talking about? And often even THAT was just speculation?

One of the reasons I liked the NPC buddy quests was that I knew what was going on. A girl got kidnapped and I am trying to save her basically!!

Edited, Jun 15th 2009 4:58pm by thorazinekizzez
#61 Jun 15 2009 at 3:51 PM Rating: Decent
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I forgot to add, my only regrets was for my SMN never getting his Carbie Mitts, Fenir, Diablo summons, and the +1 staffs. The LS I was part of was a casual friendly group and I could never find teams to help me with the big three on my list above. I was pretty disgusted after reading the SMN forum that one would probably need to "pay" for a pickup team to get the stuff you need. Sad.

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#62 Jun 15 2009 at 5:38 PM Rating: Good
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I forgot to add, my only regrets was for my SMN never getting his Carbie Mitts, Fenir, Diablo summons, and the +1 staffs. The LS I was part of was a casual friendly group and I could never find teams to help me with the big three on my list above. I was pretty disgusted after reading the SMN forum that one would probably need to "pay" for a pickup team to get the stuff you need. Sad.


Unfortunately, many players have quit for this same reason. I, for one, couldn't get people to do the CoP missions with me. I quit the game with over 300,000,000 gil, and I still refused to pay gil to get anything done. It was always considered bad form to do so. Since noone bothered helping me, I never bothered leaving an inheritance to anyone. I simply deleted my character without saying a goodbye. That's how I roll.
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#63 Jun 15 2009 at 5:54 PM Rating: Good
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Left because it sucked way too much time, also i already had enough fun playing FFXI, playing a game for so long isn't good
#64 Jun 15 2009 at 6:12 PM Rating: Excellent
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I left because of Mythics

I put up with a lot of **** over the years, but "oh hey, we're going to release job specific uber weapons that are reasonably obtainable, but not quite as good as relics" followed by a year of teasers and anticipation followed by "oh yeah, those weapons we told you about are harder to get than relics but they suck", was just too much douchebaggery for me to stand.
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#65 Jun 15 2009 at 6:23 PM Rating: Good
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I was so addicted to the game from the moment I got my little guy to level 4. I remember sitting in the room inside Sandoria by the airship and talking to a level 11 just chatting, having him tell me all about the airship. I remember getting my sub jobs in valkurm and having a level 30 be kind enough to take me to jeuno and get me started off right by showing me how to get my Chocobo and showing me quifm island. I remember fighting off the Shadow Lord the first time, unlocking my first hidden job, getting my Moldavites Earring, and Beating Maat. I remember hitting 75 BLM beating kirin, and hopping on my level 10 bard to strut around valkurm with the title Kirin Captivator, and I remember dinging Rank 10.

What I also remember is deleveling, competing against botting programs making claims impossible, losing all of my really expensive materials because my crystal broke, being outrolled again and again and again on specific items, never getting the claim, wasting seals upon seals upon seals doing bcnm and ksnm over and over and over to get drops and never getting them, deleveling almost everytime I fought in sky, being broke, spending hours upon hours upon hours lfg hoping for an invite so I could get back to lv75 and get a little bit of a buffer, and wearing the same staff I've been wearing since level 50, the same rings since level 30, and the same af pieces from level 60.

Now with the good and the bad. I wouldn't have quit had I not taken a break from the game. I took a break, tried out WoW and at first loved it. You could, get this, solo up to max level. They had fun and exciting things you could also do with groups(instances). They had unique, awesome looking gear with new gear for every few levels. The crafts were insanely easy to level. The PvP was phenomenal. You could fight anywhere in the world giving a war aspect to it. You could own a mount, you didn't have to pay a vendor to mount up. There were very different races. The world was huge immersive, diverse, and ultimately an adventure waiting to happen. BUT it took about a month for it to set in. I did NOT recieve the same kind of satisfaction, gratification, or sense of accomplishment for getting to level 70, to getting 375/375 enchanting 350/375 leathercrafting, for taking down some of the hardest bosses. I did not like the fact that you couldn't level more than one class on the same character. I did not like that you couldn't rank up other than being considered revered with the horde and nobody could really tell that.

What I would like to see in FFXIV. Ability of solo play, with emphasis on group play. Making crafts difficult without adding the fear of losing a 1.5mil V-claw(or whatever its going for now)by making the materials of highly sought after gear tough to get and require groups but not making these materials impossible to achieve. I would like to see MORE level 75 gear that actually has stats that reflect that you have in fact reached the maximum level in the game. For example, the lv30 Eremites +1 Rings gave +3 intellect, the lv74 Ice ring +1 Gives +5 intellect(i may have missed the level/name by a small amount but it has been awhile so cut me some slack i think thats what it was) But you get the point. 2 extra intellect in 45 levels doesn't show progress to me, it is sort've a slap in the face. It tells me okay you just spent 6 months leveling your character to 75 heres a cookie, um actually here let me have 3/4's of the cookie back. Also I would like to see NM's disappear, at least the one's that drop significant items, spawn in multiple spots, require hours of camping and ToD's to get any kind of advantage, and usually get claimed by botters anyway wasting your hours, time, effort, and patience. I would like to see more force spawn NM's and more story behind the NM's vs. this is Leaping Lizzy the lizard the roams around gustaburg and drops boots that lv75 thf's still wear. That to me isn't a satisfying background on the lizard, and there is a slew of other NM's that have no story leading up to why or what they are or do or have done. One more thing I would like to see emotes actually cause character motion, and I would like to see a "Duel" system where you can develop strategy against certain classes and also teach others one on one what to avoid.

Edited, Jun 15th 2009 10:31pm by SirGigahurtz

Edited, Jun 15th 2009 10:33pm by SirGigahurtz
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#66 Jun 15 2009 at 7:05 PM Rating: Decent
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YfandesofBismarck wrote:
TheJollyjokers wrote:
What do you mean by ping? I never heard this term before lol.


I don't know if this is correct... but supposedly when the game first came out people believed because Japanese players were closer to the servers they had a faster/Better connection (I've heard this called 'ping' or other things) to the servers and therefore saw NM pops and such seconds before EU/NA players could.

I've heard many things about this... that it wasn't true, that is was true, that SE found out about it and fixed it etc... From what I have heard this is no longer an issue (unless you have a bad connection causing lag etc.) and unless players are using botting equipment everyone sees it at the same time. I don't know if any if it's true of false, but I've heard it many times and many different points of view over the years I've played.



Unless the client is receiving instructions to NOT display certain information until a certain time, it's hard to imagine how you would be able to ensure NMs showing up at the exact same time on all clients.

Even then you have two big obstacles:

1) How do you ensure that every one is on the same time? You can't use the system clock, because chances are it doesn't match the server. You can try to guess at the time difference and tell each client a different time, but that's still just a guess, and it's a waste of processing power when every one still ends up slightly out of synch.

2) You have to get the data there early, and then tell the client to wait. Trusting the client with advanced warning is just handing an even bigger advantage to hackers/botters, because anything the client knows, the hacker knows, if he wants to.

The truth is, you always have an advantage when your latency (the time it takes information to travel to and from the client and the server) is lower, and those who were playing in Japan had an advantage of those in NA or Europe. Because of display lag in the client, hackers had an advantage over any one, because they're tagging mobs before the client can even render them.

The only solution is to just not allow important mobs to be "free for all" and/or to appear in a set place on a long timer. Any time that something *can* be camped, some one *will* camp it, which in turn means that every one else will be forced to camp it.

Camping sucks. It sucked in EQ and it sucks in FFXI. There's a reason S-E moved most loot onto instanced mobs.
#67 Jun 15 2009 at 10:14 PM Rating: Decent
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I had to quit (or, more accurately, thought that I had to quit) because I started graduate school classes in August 2008.

I played consistently while getting my bachelor's degree with no problem.

After going to graduate school for a year, I now realize that I didn't really need to quit - I could have still played while attending school. It wasn't near as difficult as I thought it would be.

ed: spelling

Edited, Jun 16th 2009 2:15am by Kotisu
#68 Jun 15 2009 at 11:24 PM Rating: Decent
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I had like 290 days of playtime!! It was time to quit already, and none of the good friends I made in the game were playing, the grinding was boring, and the content felt very repetitive... soooo I decided to quit.


Right now I'm not playing any MMORPG, I will wait for FFXIV!

Oh, I also lost a lot of weight, so quitting wasn't a bad thing at all!
Next time I will find more balance between gaming and sport :)
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#69 Jun 16 2009 at 12:54 AM Rating: Excellent
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The main reason I quit was because I was starting college and would have been pretty hard pressed for time. This alone underlines a common complaint amongst players who have been driven from the game - everything if far too time-consuming.
I would never complain about the difficulty level of the game - no way. I enjoy the challenges. But what I could not bear was that I spent most of my time in the game bashing the same monsters over and over again for hours on end in order to advance. And if FFXIV is going to be like this, I will definitely not be picking it up.
I also didn't like how people never seemed to specialize with one or two classes, but wanted to do them all. I can understand that there are situations where people need to have more than one class, but I still would have preferred having more definite roles within groups. Perhaps the classless system will remedy this?
#70 Jun 16 2009 at 6:43 PM Rating: Good
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I left just before the expansion after sky (sorry can't remember the name). My friends were all splitting up to join other LSs, I was a lonely 75 WHM in permanent hiding because the party requests interfered with my ability to play. In the end I just couldn't face the thought of waiting for 18 people to show up, running 45 to 60 minutes to get there. Finding out 3 people had forgotten whatever it was that we needed to do this, getting warped to home, teleporting back, riding and dieing trying to catch my party, then spending 3 hours running the gamut to get to the boss and having nothing drop. Even the new expansion couldn't make me face more of that.
All that being said, I'm still nostalgic for the friends I made and the fun I had, the accomplishments and adventures. I'll try the new one certainly and I hope I don't find the same frustrations. A group of my friends are already starting to talk about reforming our old LS. I'll be there. >^.^<
#71 Jun 17 2009 at 5:54 PM Rating: Good
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I left for several reasons. The main one was the game was just not really fun. I remember running a Promathia mission static with a bunch of people I found. We did all of them in about a week before a sort of falling out around 8:2. I was a 70ish thief at the time, and totally useless in everything. I'm not even sure how we did what we did. But that odreal took a lot out of me and I never really played as much after that.

I was also being nagged to play WoW from a lot of people. One of which I played FFXI with for a while. I eventually cracked and gave it a shot. TO be honest my progression on FFXI was at a stand still. No one wanted me in a party, not because I was bad player, but because of bein a thief. XD.

There weere also other things like Goldsellers, and terrible customer service and things.
#72 Jun 18 2009 at 8:41 AM Rating: Excellent
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I didn't play FFXI for very long, but I really liked the game and wished I could have played more of it. The problem I always had was trying to find groups. I'd joined 2 or 3 linkshells only to find them DoA where no one ever logged in. I could only get to about level 20 playing solo, so I'd switch jobs and get to level 20 again, repeat, and so on. When I couldn't find anyone to help me do the subjob quests is when I finally got frustrated, then sad, and then left. The difference is night and day with WoW where I have 2 max level toons and a third nearly max, so a much more solo friendly game. However, I'd go back to FFXIV in a minute if they made it a little friendlier for solo play and a little easier to socialize and find groups for the harder stuff. I found the slower pace of FFXI to be more relaxing and the player base to generally be more mature than the server's I've played WoW on ... Trade chat: *shudders* ... Goldshire: *runs away screaming* ...
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#73 Jun 18 2009 at 9:30 AM Rating: Excellent
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TheJollyjokers wrote:
1) Having to wait days/weeks/months/years to obtain one item is tedious. Some of the hardcore players might have issue with this, but I know many others would agree with me. Droprates for artifact gear could be improved upon.

4) Slow game progression. I would like a faster paced method of leveling up. I spent hours waiting for a party invite as a BLM once TP parties became the fad. Please don't nerf jobs in the upcoming FFXIV. All it does is leave people disgruntled. It's poor customer service, and one of the main reasons why I quit.



These two were my main reasons for leaving the game, especially number 4. I'll never forget the one time I spent 6 hours or so (with party search active) waiting for a party invite. Tried making my own party too in that span of time, which never got together, and even tried to solo a few mobs with minimal success. Sadly that is not the only time I had to wait long spans of times for a party, with not much to do in the meantime.

Add to that the economy which was horrible at the time I was playing (forget which sever I was on). It would cost millions of gil just for one item, which took days/weeks to accumulate depending on the item. Which I guess was really the result of the constant botting/gold selling that was running rampant at the time. Still though it made playing a lot less fun. Spending hours each day farming various items to sell in hopes of buying an item before the price went up, or it sold out is not cool.

Oh, and lest I forget the mob trains, which at times made me want to hurt someone. I can't even count the numerous times a party I was in fell victim to a train of mobs from another party, or some unfortunate soul who caught aggro. Which wouldn't be so bad if it weren't the fact that it happened far too frequently, causing me to delevel.

Edited, Jun 18th 2009 1:32pm by GraelCanidae
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#74 Jun 19 2009 at 5:35 AM Rating: Decent
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Oh, and lest I forget the mob trains, which at times made me want to hurt someone. I can't even count the numerous times a party I was in fell victim to a train of mobs from another party, or some unfortunate soul who caught aggro. Which wouldn't be so bad if it weren't the fact that it happened far too frequently, causing me to delevel.

Thank you for your post.

SE fixed this problem by having the mob train lose all hate once zoned, and by disappearing soon thereafter. Would you believe me if I told you that people complained about this change? Many of them were my BST friends, because the change really screwed over a lot of prime camping spots, but the happiness of many outweighed the convenience of a few. The only exception to this rule was NM's. **** Aquarius got me a few times when I was afk by the zone.

Edited, Jun 19th 2009 9:35am by TheJollyjokers
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#75 Jun 19 2009 at 8:24 AM Rating: Decent
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I really like this thread, so many people I can relate to.

FFXI did have its moments but there were so few compared to all the frustrations in the game like camping NMs for gear, attempting to get money, trying to do any missions etc. My main reason for quitting would be that I loved jobs like PUP and DNC, they had very very cool concepts but no one wanted to be with be them or do anything remotely with them, **** I went from 58-75 on both the jobs from campaign.

Most of the players on my server sucked or were very very rude (not gunna say which server for obvious reasons) or at least that how everyone I met was. This is also my fault though somewhat cause i'm not that outgoing when it comes to people in game (i'm a very awkward person).

With FFXIV coming out I do hope they make it more casual friendly rather than FFXI which should remain as the "harder" version of the two MMOs. I'm glad it will be a new chance for a fresh start cause this time i'll be sure to be more outgoing.
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#76 Jun 19 2009 at 3:06 PM Rating: Good
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Like most people, I quit FFXI because everything took too long. Over 5 years of casual play, I got two 75 jobs and a couple of 65+ jobs. Setting up a party to level up was a pain, sometimes it was quick when all of the right jobs were seeking, other times it was difficult. And then traveling to a camp spot that wasn't too crowded, that was, at times, time-consuming too, especially when certain party members were unable to follow close enough to avoid aggro.

Not only progressing your character was a time sink but that was the only way to do it to show that you were a good player. Knowledge goes a long way in FFXI but in the end, you can know everything about every monster in the game, but some players just won't be able to get anything done if they had absolutely crappy gear. In my eyes, there wasn't much skill required to perform a job at a high level. There were some jobs, like most jobs with magic abilities that required some skill and timing, but most others just sat there and hit attack then followed with a WS every few seconds. For a DD, you're only good if you had good equipment.

And the endgame gear was a ***** to get also. You're either an idiot or delusional if you thought getting some Salvage gear was a well-balanced process of time and effort. It was lopsided with just time and that goes for most endgame gear since drop rates are horrible for just about everything and everyone wants these items. So the competition for such equipment is insane and the drop rates just don't justify.

I played for about 5 years, but that was mostly with good friends and one of the reasons that contributed to my leaving FFXI was the fact that most of the friends I started out with had left. So without good friends there anymore, and I sort of don't want to log into something that feels like it's going to be work, I quit it.

Sure I know not everything is going to be handed to you quickly when you want it but FFXI is a game. As a player, you're supposed to play the game, it's not supposed to play you.
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#77 Jun 19 2009 at 5:07 PM Rating: Decent
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So, why did you leave FFXI?


Main Linkshell broke mostly due to the launch of WoW. Those who remained all went their separate ways by being invited into various endgame content LSs (Dynamis & Sky farming). Tried getting along into other LSs, but it was all about competing for endgame loot or they were full of drama queens. Left when my patience broke loose from the fact that at some point, anyone with xx/NIN was considered the best tanks of the game (yes, I was a silly PLD). Finally sold all my gear at a half price, bought a rare item with all my remaining cash and gave it to the last good friend I had on the server. Deleted the character and canceled my account...

...biggest mistake of my gaming career, to say the least.

Played from NA launch till a few months after WoW launch. (I'm bad with timelines.)

I liked everything else of the game. Skill chains system, graphics, partying (yes, even having to look for a party for hours; at least everyone knew what timing & teamwork meant... WoW anyone?), jobs system, plate armor which made me look like a purple monkey dishwasher, epic quests, mithras.... erm... and so on.
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#78 Jun 19 2009 at 5:13 PM Rating: Excellent
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Oh, and lest I forget the mob trains, which at times made me want to hurt someone. I can't even count the numerous times a party I was in fell victim to a train of mobs from another party, or some unfortunate soul who caught aggro. Which wouldn't be so bad if it weren't the fact that it happened far too frequently, causing me to delevel.


Let me quote a friend on this one:

[quote]...(c*_*)C ....(c*_*)C .....(c*_*)C ~~~\(`A`)/

WELCOME TO KUFTAL TUNNEL ***********************
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#79 Jun 19 2009 at 6:44 PM Rating: Decent
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Quote:
Sure I know not everything is going to be handed to you quickly when you want it but FFXI is a game. As a player, you're supposed to play the game, it's not supposed to play you.


Everything you had to say, I feel. For schitz and giggles, I decided to jump back onto the Ramuh server, to say hello to old friends and to coordinate a migration to FF XIV. Not even a mere four hours logged in, and all of the endgame memories came back to haunt me. I deleted my account not even 24 hours after reactivation. I discovered that %95 of my old friends had already moved on to other games/MMO's. The %5 remaining friends have no intention to jump ship to XIV, because they're hardcore into XI. Well, good for them. I wish them the best, I really do. Endgame changes people. It changed me. I used to love XI, but now I can't stand to be logged in for even five minutes before I go schizoid. I let FFXI play me, but as far as XIV is concerned, I'll keep it as a game I play, as casual as humanly possible. If endgame in XIV turns out to be anything like endgame in XI, I won't touch it with a 10-foot pole. I'll just level crafts; help newbies/lsmates; or play another game all together. Salute!
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#80 Jun 19 2009 at 9:58 PM Rating: Excellent
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1. Combat was boring. There was very little -personal- strategy involved. Few judgment calls to make once the battle began. Nearly all the strategy was centered around preparation (not entirely unlike why I didn't care much for FF8).

I prefer a battle that I actually have to react to. Even when people skillchained, combat was really dry.

2. Progression and leveling were SLOW. It wouldn't have been so bad that combat was boring if you could have easily switched to other jobs, but after taking one job to 75 through the grueling grind, I couldn't muster the motivation to take another to 75. Leveling should have been about three times quicker, especially after 60. Especially considering you usually only got stats and passive traits rather than abilities that changed the way you played your job.

3. "Gear" progression. Getting good gear became a nigh impossible task in many instances. Since gear became so important to the quality of your character, this was a real problem. It's fine to make gear very difficult to get. But make it difficult to get because it's actually a challenge. Not because it has a 1% drop rate. Push players to be more skillful, not more patient.

4. Not enough story/mission content. In a game that was relatively boring, the missions were quite fun, but there weren't enough of them. They were easy to complete within a week or two of release, then you wait for months for more content.

Then SE invests ridiculous amounts of development time in content that doesn't get used, when they could have cranked out more missions.

5. Too difficult to make a unique character and not suck. Non cookie cutter setups were possible, but often required such great effort to make competitively effective that they were implausible. The job system was so linear that eventually people find what is basically the best setup and expect everyone to conform to that.

Those were a few of the major contributing reasons why I quit.
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#81 Jun 19 2009 at 11:22 PM Rating: Good
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Simple: it was microsoft and the 360

I speak as a player who ONLY owns a 360 right now.

I would rather go buy a Ps3 than have FFXIV released on 360.

Nothing to do with graphics, let me tell you why:

I played FFXI from its NA release on the ps2, when it came out on the 360 I was overjoyed, improved graphics and I could still play it on my console (in HD!) should I so choose ^^!

But I tried to cancel my gold membership since my 360 broke, and about 6 months later bought a brand new 360 elite, loaded up FFXI online, and discovered... I CAN'T PLAY. Regardless of paying for Xbox live, and paying for my FFXI account, buying a BRAND NEW XBOX when my OLD ONE BROKE.

Apparently the geniuses at microsoft could no longer recover my original gamertag. And because they couldn't recover my gamertag I can't play FFXI on my 360. Because you can only use ONE gamertag with ONE FFXI account.

It is a ****** system, and I will never play a MMO on a 360 again, the 2 systems simply don't work together.

No matter how many times my old *** PS2 broke, I never had to simply quit the game or start a brand new account because the console company messed up.

So yeah, I played on PC for awhile afterwards, but being completely denied my HD console play caused me to ultimately quit.

I like my 360, but Xbox live ended up killing my FFXI career. A paid online subscription service like Live just doesn't go along with a MMO that also requires payment. Even if you only need a silver membership to play the MMO, you will lose your total account on the MMO if you decide to quit the paid online subscription.

The biggest mistake was that only one live account could own a FFXI id, with no limitation. 2 years later now, and I still can't log into my FFXI char on Xbox. What a load of ****.
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#82 Jun 20 2009 at 1:08 AM Rating: Good
I left because I couldn't dedicate the time to the game, and also I was pretty bored with it. It was a while before WotG was released, part way through Aht Urhgan. I had done some pretty good accomplishments, no I hadn't beat AV or some of those extremes, but I couldn't put in the time required to do those things and the things I could put in the time for were done.

I stayed gone because combat is too slow. I reactivated my account one time, came back for 2 days and just couldn't stand it. Personally, I didn't mind that leveling was very slow, and that getting gear was hard. It made it feel like a big achievement when you accomplished those things, no the problem for me was the moment to moment dryness of combat. I couldn't take that.

Edited, Jun 20th 2009 2:13am by digitalcraft
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#83 Jun 20 2009 at 1:13 AM Rating: Decent
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For me it was a combination of things. I had two jobs at level 75 RDM and RNG. I was also starting to level BLM. I was in HNM LS and we did Sky etc.... The main reason I quit was because I really couldn't kill the gods in sky to better my characters or myself or even help my LS. I was always working during the hours my LS farmed for sky gods and when they went to fight Kirin every Sat. I basically logged on and had nothing to do but maybe level a job or maybe if there happened to be an easy HNM the few of us that were on would go kill it. There was also the fact that many of the friends that I had started the game with had quite and I just saw more and more people go and come through our LS.

Then there was the gil sellers. They farmed all the good items and then go jack up the auction house prices on everything that was needed and made life difficult. RMT ruined this game for me. I was also trying to level woodworking to make my own arrows for my RNG but realized it would be too exspensive to get it any higher. Can't remember what level I stopped at. Another issue was I was spending all my free time on this game. If I wasn't sleeping, eating or at work I was playing FF XI and missing tons of other games. Ultimately all these issues led up to me quiting the game. If gil sellers were not such a big deal in this game I just might have played it longer. I hope they have a better way of dealing with gil sellers in the new FF or I hope it won't mess up the economy too much. RMT can really ruin the new game and I hope to god that that does not happen.
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#84 Jun 20 2009 at 8:14 AM Rating: Decent
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Quote:
Simple: it was microsoft and the 360

I speak as a player who ONLY owns a 360 right now.

I would rather go buy a Ps3 than have FFXIV released on 360.

Nothing to do with graphics, let me tell you why:

I played FFXI from its NA release on the ps2, when it came out on the 360 I was overjoyed, improved graphics and I could still play it on my console (in HD!) should I so choose ^^!

But I tried to cancel my gold membership since my 360 broke, and about 6 months later bought a brand new 360 elite, loaded up FFXI online, and discovered... I CAN'T PLAY. Regardless of paying for Xbox live, and paying for my FFXI account, buying a BRAND NEW XBOX when my OLD ONE BROKE.

Apparently the geniuses at microsoft could no longer recover my original gamertag. And because they couldn't recover my gamertag I can't play FFXI on my 360. Because you can only use ONE gamertag with ONE FFXI account.

It is a sh*tty system, and I will never play a MMO on a 360 again, the 2 systems simply don't work together.

No matter how many times my old *** PS2 broke, I never had to simply quit the game or start a brand new account because the console company messed up.

So yeah, I played on PC for awhile afterwards, but being completely denied my HD console play caused me to ultimately quit.

I like my 360, but Xbox live ended up killing my FFXI career. A paid online subscription service like Live just doesn't go along with a MMO that also requires payment. Even if you only need a silver membership to play the MMO, you will lose your total account on the MMO if you decide to quit the paid online subscription.

The biggest mistake was that only one live account could own a FFXI id, with no limitation. 2 years later now, and I still can't log into my FFXI char on Xbox. What a load of sh*t.


My condolences. I am so sorry to hear about your tragic XBOX experience. My initial "launch" XBOX 360 croaked with a RRoD about two months after having purchased it. The "refurbished" 360, which I gave away to some poor (not wealthy) kid, doesn't work right. It would hiccup with the FFXI disc inside, scratching the disc--looked like someone took a key and scratched it in random places. It'll also refuse to read many discs, without several attempts, saying: "To play this disc, please put it in a XBOX 360 console."
WTF...this is a XBOX 360 LMAO. And, the loading tray sometimes will require a fork or knife to open it. It still plays games, though.
Presently, I have an XBOX 360 Elite, with a 3 year warranty attached to it. It's so dissappointing that such an investment wouldn't last a few years. So far, I haven't had a single problem with my Elite, but I still don't trust it to live the whole 3 year warranty.
I wish you better luck with your PC, or PS3, should you decide to purchase one; it's a more reliable console than the 360.
Salute!
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#85 Jun 20 2009 at 4:36 PM Rating: Decent
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101 posts
I played the game off and on for 6 years. And it was off and on because of many reasons. But ill give a few

1.LFG to get a party and lvl the job I wanted to for hours and by the time I found one I just said F it I spent my whole day looking for a group so I can sit in one area spamming macros like haste/refresh etc for hours killing the same mob in one spot. Also hopping I didnt get a bunk group that sucked and wiped every few minutes.

2.Traveling. Do I really need to say more.

3.Friends. I tried getting some RL friends to static for no down time they all quite really early and it fell apart.

4.Games. I would rather play other games at the time that my other RL friends played.

I did love the game for many reasons and came back more then once because I wanted to camp NMs or just get that old feeling of running around and helping others. But I just needed a faster paced. More time friendly MMORPG. I have a wife and son now and am trying to get a book or two written so I can fulfill my life goal =). So FFXIV with its casual friendly and hopefully non repetitive gaming as WoW which I loved and hated just as much as FFXI wi
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#86 Jun 21 2009 at 2:28 AM Rating: Default
3 posts
I left FFXI for 2 reasons.

Not all but some of the community really got to me. It was almost like elitism taken to a whole new level is how I felt while playing. You see it on these boards too, the people in favor of of huge time sinks just to flex their e-peen.

Secondly the combat system - I hit 60 on a BLM and I just couldn't understand why I didn't have combat music >.< (seems silly but this really got to me lol). It was also extremely slow: slow casts, slow weapon swings, and long cool-downs.

I basically hit 60 got fed up - and switched to WoW, and thought it was the best thing sense sliced bread (I have quit though - waiting for the new wave of MMO's to come out :D). The only thin I missed from FFXI was the job system (one character having multiple max level jobs just blew my mind :P) Currently playing WAR atm :o, wont hold my attention long though =/.
#87 Jun 21 2009 at 4:06 PM Rating: Decent
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Overall, after I finished the main storylines there wasn't really much left to do. I know a few people in here say that they missed the *story* of XI, but let's be realistic. Once you go through the story once, that's pretty much it.


I've been toying a bit with the thought of quitting after WotG storyline and the 2 mini-expansions. Seems like a good point, even though I'm slightly thinking of finishing up PUP first also (but I'm so slow at it)
#88 Jun 21 2009 at 4:25 PM Rating: Decent
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The only reasons I have ever really left XI for are:

1. School and Work, time restraints. I was pleased to see that SE was going to focus a little more on solo play.

2. One special summer in 2006 when I spent 2 weeks LFG.

3. Was pressured into playing WoW for about half a year, then
realized that the instant gratification, shallow and casual style of the game ****** me off to no end. PvP was fun, though.

FFXI has changed significantly since then, and for the better, and I'm pretty confident that XIV will continue in the same vein as XI.

Edited, Jun 21st 2009 5:27pm by Kirbster
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#89 Jun 21 2009 at 9:19 PM Rating: Decent
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hmmmm well I did love the game, alot, but being an RPer at heart there just wasn't much suport, outside of a few cute outfits from events and in game lore, for RPers to work with. That said I still managed to find a couple of RP friendly LSes on Valfore not long after the american launch ;P

Sizematters was a great group even if they were a bunch of hairy galka, a few of them were ussualy happy to RP with a mithra if they weren't leveling hehe.. but they are part of the past... *sigh* good times, good times.

Most of the other RP and RP freindly LSes I was part of were pretty short lived. I was part of the all mithra LS for a while (mithrapride) *Sends a hug to liero (spelling may be off) even though she knows he got into lots of trouble and proably isn't watching* but the RPers there were tough to catch online.


So yeah, I managed to see past all the freaky taru guys who thought they were *** machines.. *shudder* , reported more than a few of them :P , and the overly long party wait & grind leveling to play the game but it was a lack of RP that eventualy killed it for me.

Edited, Jun 22nd 2009 3:08am by zurinadrg
#90 Jun 21 2009 at 10:48 PM Rating: Decent
9 posts
I initially quit FFXI because it was becoming way too much of a time sink, getting gear was almost impossible(RMT were rampant), and I was working a shift that didn't alow me to really get much endgame done except on the weekends. I dropped all of my gear and deleted my character.

I came back about 8 months later when a buddy of mine was quiting and he game me all of his gear and gil. Leveled MNK to mid 60's then I realized I would have to redo all those missions. I also started to remember the reason why I left to begin with. I quit again and I haven't come back.
#91 Jun 21 2009 at 10:59 PM Rating: Decent
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Sigh... its been so long since I left.

I left the game because of a combination of a few things...

Time: I loved FFXI for the simple fact that you had to put real time into the game to get better. The game was a timesink from day one. The Original leveling curve after you hit 60 was so steep that you felt like you accomplished something every time you dinged. In the end the feeling of accomplishment wanes. You just need to find 4-6 hours to play in a world where you only had a max of 2 hours a night to play. In the end I left because of my job allowing me 2 hours of time a night to play a game. Which led me to the casual playstyle of WoW, Lotro, Warhammer and AoC. This is not a bad playstyle, but give me difficult, time consuming content as well please. Give me content that has to be group based. Give me content that has decently long travel times (but give me a freaking class that can summon others to us.) Do not cater to the lowest common denominator.


Progression: To put it simply, there was no progression. Gear obtained outside of dynamis relics, did not significantly change your character. Yes gear does matter in FFXI. It simply didnt matter enough at the time I left. Since leaving however, I have come to a new understanding and love for this model. The consistant gear model where there may be better gear, yet it was an arduous task of multiple dungeons, boss fights, money collection, etc to get them. Did you suck because you didn't have that gear? No. Were those people better DD, healers or tanks than you? Probably. However, I could reactivate and walk into an Endgame linkshell with extremely good gear after leaving the game 2 years ago. Both a negative and a positive. The best gear requires an insane amount of work on the part of both the individual AND the group. However, there are many options that are just a step below. Not only that but those options tend to all be situational. So I may use this for my MND set, and this for my MAB set, etc.

Drama: FFXI is exceedingly the most social of MMO's that I have played. The game flat out requires you to maintain a decent standing in the community. This is the very best part of FFXI. The Social aspects of what went on in XI just can not be found in any other MMO out now. You flat out needed others to do 90% of the game. At this point that number may be more like 70% of the game, but you still need others to accomplish things that are worth wild. In games such as WoW, Warhammer, AoC, Eve, or Lineage, you just do not need the same social connections to be successful. Nor does the game encourage those connections at all. In the end though, Drama can cut very deeply in a game so intertwined with the community. The other aspects of the game made it not worth dealing with the drama that came along with community.
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#92 Jun 22 2009 at 4:43 PM Rating: Decent
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Even with all the faults with the FFXI game, I still do miss it's gaming style and the backdrop. Even though I played EQ1/EQ2 before FFXI, I still compare every game since then up to FFXI and none of them ever measure up to what I love and expect to find with a Fantasy based MMORPG.

Runes of Magic seemed to have borrowed heavily from FFXI but it seems like a cheap imitation.

I tried Aion beta this past weekend and it did kinda remind me of FFXI, but it missed the mark in several areas. But it was nice playing a Summoner type class again.

So now I'm sitting here with a pumped up PC which I put together for Warhammer. It was fun for a few months but then I just gave it up. I guess it'll be a slow summer after all.
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We are the BLU. Lower your shields and power down your weapons. You will be assimilated. We will add your biological and technological distinctiveness to our own. Resistance is futile
#93 Jun 22 2009 at 4:46 PM Rating: Decent
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Quote:
One special summer in 2006 when I spent 2 weeks LFG.


This always seemed to happen to me when I get a job to the 30's. It's an endless camp out at the city hoping and wishing for an invite to an XP driven team that will last several hours. What usually happened to me was just go back and start leveling a L.1 job. I kind of liked the pre-Dunes levels.
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We are the BLU. Lower your shields and power down your weapons. You will be assimilated. We will add your biological and technological distinctiveness to our own. Resistance is futile
#94 Jun 22 2009 at 5:04 PM Rating: Decent
I left FFXI 5 times now, and I may go back again so I can make it 6.
Really I left due to the fact I live in Europe, and I object to waiting till 4am to do dynamis or having to stay awake till noon the next day to complete a chapter of CoP or knowing that there was no point lfg till after midnight.
I wish it hadn't been that way but it sent me insane every 6-9months or so.
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#95 Jun 22 2009 at 9:29 PM Rating: Decent
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I quit XI twice. But I'm going back a third time to start a new plate before XIV comes out, just to relive some memories and play with some friends.

The first time I originally quit because it literally caused a break-up between me and my ex-girlfriend, which was probably a good thing now looking back on our relationship. My main was DRG and I loved the class because it was a little more fast paced than typical damage-dealers, even though we were considered "weak" by the masses, I could literally leave WARs and DRKs in the dust with the right setup. I think I just quit because I got tired of all the Dragoon-bashing and waiting around for my unreliable LS. Sky at 7... okay that translates to 9. Cool.

I came back a second time after being bored to **** with Phantasy Star Universe, lol. The second time I quit shortly after the release of ToAU. I unlocked BLU and was excited because the class looked very well done and fresh. But, ultimately, got discouraged about how random the spell learning became. Even if you did everything right, you might not learn the spell. I remember saying, "Why didn't they add Lancet or Learning!" It was really frustrating and made BLU less appealing, which ****** me off because I had high hopes for the class. Shortly there after I went to the AH and checked three things that I needed. Couldn't buy it, couldn't buy it and... yup, couldn't buy it. All because it was overpriced and ruled by RMT.

This third time I come back will be on a new server, will people I hang out with, and just to play DRG again and don that great purple AF armor. :D

Once XIV comes out, I will leave XI behind with the good and the bad.

#96 Jun 23 2009 at 2:19 AM Rating: Decent
17 posts

For me i left because i had Stared a new job and just need to devote my time to that as before i was a banker at abbey was fine but when i got promoted i needed to be on the ball.

I have never had as much fun and met so many nice people and respectfull people in any game other then ffxi and i tried most after i quit to feel the void and none to this day have after 5 years year later i wish i would have never quit it made me cry to leave that gear and them people. :'( but we all know that game did become your 2nd life but FFXIV i wont make that mistake again i just hope i get to met as many people as i did it was a joy and i still speak to say 10 from my endgame ls now.
#97 Jun 23 2009 at 9:06 PM Rating: Decent
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dragoonberries wrote:


The first time I originally quit because it literally caused a break-up between me and my ex-girlfriend, which was probably a good thing now looking back on our relationship.



My girlfriend has officially warned me about playing MMO, especially FFXIV. She's already broken up with an ex BF due to FFXI/WoW. It was kind of funny how she put it. "He asked me to watch his character ALL the time, just so he wouldn't die from another player."
Another time wasn't so funny. An ex BF of hers played with the emotions of another player, by pretending to be a *******/girl. To make a long story short, a guy committed suicide over the whole ordeal, never knowing he wasn't a *******, but a dude, instead. I've known people who pretended to be girls, when they were in fact, posers. That sort of thing can have unintended consequences. This sort of horror story is what keeps me away from online relationships. I just couldn't live with myself knowing I was responsible for ruining another person's life like that.
In addition, I try to stay away from LS's that come packed with drama, because they're prone to break up anywho. I prefer sticking with the family-oriented LS, especially since a lot of endgame LS's come packed full of drama.
Here's to hoping I won't have an angry girlfriend over my constant playing of FFXIV...I wonder what I'd choose. I mean, there are decent women out there who play video games...we'll have to see how good XIV is before I make that choice lol ^^
Salute!
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#98 Jun 23 2009 at 9:19 PM Rating: Decent
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VZX wrote:
Because all those time invested doesn't necessarily reflect the gear I have :<
Usu feet - 9 months, 5 weeks of which is a full every night Salvage and 70% of them is at least 5 days/week Salvage.
Homam Cosciales - 1 year waiting for the 1st one ever to drop in LS, and the next cosciales drop like 2 omega after...
Eastern Shadow - 64 hours.. no, no drop at all.

Not gonna spend anymore time than that. If I can generally summarize everything, it's so hard to get something worth it done solo. When I have a group, often I see some ppl don't invest the same amount of time like I did. Can't really blame them either, but that can really hurt the overall progress of the group.


VZX Quit!?! ****..

I still play it, but when I do quit it will be because:

I left to play FFXIV or Star Wars: The Old Republic
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#99 Dec 22 2009 at 10:47 AM Rating: Default
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I left ultimately because I was not free to explore every area without first completing the main story for a particular expansion. I don't know why but despite my best efforts I was unable to get COP complete and without it I could not gain access to areas that would allow me to do other events.

If you buy the content then all the content should be open to you to explore.
You should have the freedom to stray from the main story and the freedom to go to all the areas to do whatever else has your interest. If Square Enix blocks areas of content to create time sinks in FFXIV I'm afraid it won't be something I want to go through again.

Too many time sinks in FFXI.... Not getting sea access kept me from getting gear that I as a summoner needed desperately. Ofcourse if there is no summoner than it is likely that FFXIV will not hold my interest either.
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#100 Dec 22 2009 at 12:22 PM Rating: Excellent
FFXI was my first ever MMO. I honestly didn't know any better. I got sucked in, along with my husband, and we met fun people and even if the leveling was boring we had a great time with the friends we had made. We had fun visiting new places and doing things for the first time. As the game changed (within the last year) many of our friends moved on.

They moved on for many reasons but mostly because once you got to 75 you got shuffled from one endgame event to the next and it became more work then fun. You lost touch with friends that were not into the end game scene and without anyone to play with the game lost its fun.

I left because I ran out of fun things to do. Now, When I say "fun" it’s a relative term. I use to enjoy crafting for HOURS, or mining and I know there are plenty out there that do not think of this as fun.

When the game stopped being fun I started looking elsewhere for that feeling of adventure I remembered having when I first started and found it in another newer game.

I just canceled my content ID's last night because I wasn't logging in anymore. I just wasn't having any fun anymore.

I'm hoping that FF14 will bring back those feeling of fun and adventure.
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#101 Dec 22 2009 at 12:30 PM Rating: Decent
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Finished CoP, did not like ToAU much so I quitted.
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