I think solo play should be an option but not the requirement. That means you should get more xp in a group than you would ever by yourself. Solo should be there for people who don't have a lot of time or just want to play alone.
No, I have to take issue with that. If I'm holding my own and chewing through mobs at a steady clip while solo, there's absolutely no justifiable reason why people in a party should develop faster than me by default. There has to be a balance that means a crappy party will achieve less than an efficient solo player. Anything else would be directly contrary to the "do what you want" philosophy SE mentioned.
(-.-) Fine, I'll play your game even though I know that it will turn into a very long and drawn out thread about how you just want to solo and not party........
Solo you kill one mob equal to you level that is worth 200xp. It takes you 1 minute to kill it with the game mechanics in place .
Scenario 1. My party kills a mob 5 levels above our for 600xp. It also takes us 1 minute.
Scenario 2. My party kills 3 mobs at our level for 200xp each. It takes us 20 to kill one or 1 minute to kill all 3.
Scenario 3. Your Balance issue. My party sucks and 3 mobs at our level kills the party. We have to wait for death penalty to fade, xp slows to a crawl, and solo would be faster just like it is in FFXI right now....
Now before you start to preach how you want to solo SE has already stated how FFXIV will be:
SE: Yes, all of that knowledge and experience that we got from FFXI we plan on using in the development of FFXIV. As you know, FFXI was originally designed for party battles, but for FFXIV we would like to, at launch, have content for solo players as well as extremely large battles (many, many players all fighting together). So, a wide variety rather than just focusing on same party mechanic.
Career loners will be happy to know solo play is getting a lot more attention this time around. However, the developers are still going to have a lot for parties to do. The core concept is growth through one's natural, everyday activities. Perhaps you solo a lot of quests, maybe you meet some people and band together against evil. it's all about enjoying the game in your own way, and developing as you see fit. Here, Tanaka chimes in to express his preference for balanced parties, as opposed to everyone meleeing at once. When designing the party system, he made sure it would facilitate more strategic setups, where everyone can play their respective role.
FFXIV Dyvid (Awaiting 2.0)
FFXI Dyvid ~ Pandemonium (Retired)
SWTOR Dy'vid Legacy - Canderous Ordo