People love to die just for laughter of dieing. I can remember people spamming poison pots in city just to die in front of the mog house and have people examine them. Most people find it funny to die, as already stated, so a penalty is in need. The penalty in ffxi did not stop anybody from exploring (at least anybody I knew), as soon as new zones and content came out there was always a rush to explore. I remember like being one of the first to get sea, and just go exploring, and many people explored. There was a safe way to explore and dieing wasn't harsh at all, you just lose some exp that you can always get back quickly. SE does mean that they have learned from ffxi, but they mean on the things they added to make ffxi better, which will probally be already in the game at the beginning this time. I would think they are talking about the improvements they have made to ffxi, not the stuff that obviously wasn't too much of a big deal, because it was never really altered. If I remember correctly, they decreased the amount of exp you lost once, and that was good enough. If it was a big problem they would have fixed it in the 7 years the game has been out.
By the way I dont even play ffxi anymore, I quit about a year ago. I quit because most of my friends quit (4 had children, some got married, and others just got bored with the game because we killed everything). I got tired of the game because I killed almost everything and I played for the community and fun times with my friends. So, when my friends and ls mates quit, there wasn't enough to keep me around. That being said because every game has weaknesses and ffxi fixed pretty much everything they thought was a weakness (thats actually fixable), I guess death penalty wasn't one of them.
That being said, death penaltys and the aura of the game is what made the community so unique and great. Many people funnest memories are ones of them or their friends dieing, or someone deleveling vs a hnm fight and losing abilities. Lol some of my funnest moments is killing my friends while they are charmed just for the laughs, it was great and we all had fun and laughed for nights. It became a point to try your hardest to not get charmed, because you knew what was going to happen. To say that it stoped people from exploring is an huge overstatement, look at everytime a new area comes out and how many people is there doing just that, exploring.
One more thing or topic I have to comment on, why do everybody think a game is suppose to be fun 100% of the time. To those same people, is it fun in god of war or resident evil when you get stuck on a puzzle for days and cant advance? Is it fun when you die on halo or other games and have to start back from the beginning of the level? I love football, (and it is a game), but is it fun when you have to condition and practice? No that is work you have to do to be able to play the game effectively. I love basketball, but is it fun running suicides in practice to get in condition? No but thats work you have to do to play the game effectively. Nothing in the world is fun 100% of the time, even games, there is still work you had to put into the game.
Its just do you think the work is worth it, then play the game and enjoy it, if you don't think the work is worth it then dont play the game. I use "work" as the word because many people say that "grinding" to max level was work. I'm just saying I have had time where i enjoyed the grind, and times where maybe my party was bad and I didnt enjoy it, but I thought it was worth it, some people dont think its worth it, thats ok then just don't play the game, or turn the game off at that time. I use sports as an example because I wouldn't think many people would find two-a-days (2 extreme practices in one day, and your body be really sore),and ice baths as fun, but it is necessary and well worth it.
Edited, Jun 22nd 2009 12:18pm by HocusP
Edited, Jun 22nd 2009 12:53pm by HocusP