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addiction and time limits for playingFollow

#1 Jun 18 2009 at 6:37 AM Rating: Default
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I was listening to the radio and the topic of video game addiction came up and I started thinking what if they put a time limit to how long you can play in a day, something like 12 hours. So if you go over the time limit you get logged off and can't log back in for the rest of the day. Now I know some will say hey my money I should be able to play as long as I want and I agree but it is there game and we must obey there rules..
So what do you think should they have a time limit on game play and if so how long.
For the record I'm not for or against the idea just curious about people's opinion about the topic.

Edited, Jun 28th 2009 5:27pm by foxblade
#2 Jun 18 2009 at 6:42 AM Rating: Good
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If a person is dumb enough to play a videogame without a break for 10 hours straight, let Darwinism do it's work.

We don't need to babysit people.
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#3 Jun 18 2009 at 6:46 AM Rating: Decent
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Karelyn wrote:
If a person is dumb enough to play a videogame without a break for 10 hours straight, let Darwinism do it's work.

We don't need to babysit people.


This.

But like you said, if I'm paying money to play a game, I deserve to play it as long as I want.

Not everyone is always at the keyboard when they're playing for more than 12 hours. You have to take into consideration the amount of time people bazaar for. I would hate that I would have to log out and log back in, in order to start my bazaar because of some bs 12 hour limit. It's funny though because logging out and logging back in would just nullify what you said.
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#4 Jun 18 2009 at 6:52 AM Rating: Good
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EpedemicOptikz wrote:
Not everyone is always at the keyboard when they're playing for more than 12 hours.

This as well.

I treat my MMOs like a secondary instant messenger. So on a day where I'm not working, I could be logged into an MMO for 18 hours, just like I'd be logged into MSN Messenger for the same 18 hours. I could very well only play for 3-4 hours out of that time.
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#5 Jun 18 2009 at 6:55 AM Rating: Excellent
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I just thought it was funny that the OP picked such a high time limit. 12 hours a day? You might as well have just said "we're limiting you to 24 hours a day". Either you're "addicted" and you play more than 3-4 hours a day, or you're not and you play casually. By choosing 12 hours a day, I kind of feel like you're saying that people who normally play 10 hours a day are fine, because they're under that arbitrary limit the game sets for them.

People pay for a service. Let them use it.
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#6 Jun 18 2009 at 6:59 AM Rating: Excellent
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Karelyn wrote:
We don't need to babysit people.


Totally agree. Life's too short to tolerate having other people telling you how they think you should or shouldn't spend your limited amount of time on this planet.

It's your time, it's truly your's to decide what to do with it.

(So long as somebody else isn't paying for it ^^).
#7 Jun 18 2009 at 7:06 AM Rating: Good
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foxblade wrote:
I was listening to the radio and the topic of video game addiction came up and I started thinking what if we put a time limit to how long you can play in a day, something like 12 hours sounds reasonable after all who really needs to play 12 hours of a mmo in 1 day. So if you go over the time limit you get logged off and can't log back in for the rest of the day. Now I know some will say hey my money I should be able to play as long as I want but it is there game and we must obey there rules and lets face it some people do get addicted.
So what do you think should we have a time limit on game play and if so how long.


Some people can only play during the weekends, so they are being penalized for not being able to play every day?

No thanks.
#8 Jun 18 2009 at 7:21 AM Rating: Decent
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Sounds like communism/dictatorship rule to me. NOONE has the right to tell anyone what they should be able to do on their own free time. If I want to go on a 36 hour binge, if I felt so inclined, then noone would be able to stop me. Like Karelyn said, people leave their character logged in for afk bazaare. My PS2 was left on for 3.5 years straight to accomodate my crafting lifestyle. If there were limits, I would have never gotten anywhere close to achieving my goals.
I have heard of reports on CNN about Chinese kids dying in their seats as they went on 24 hour+ WoW binges. That's a commitment to a game that I would not achieve.
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Edited, Jun 18th 2009 12:01pm by TheJollyjokers
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#9 Jun 18 2009 at 7:21 AM Rating: Decent
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That may work in communist china but do it in the US and you'll have a problem.

I think some MMOs have parental controls that lets parents limit the amount of gameplay their children get though.
#10 Jun 18 2009 at 7:27 AM Rating: Good
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Yogtheterrible wrote:
I think some MMOs have parental controls that lets parents limit the amount of gameplay their children get though.

I'd be amazed if there was a parent who knew how to do this, who didn't also have a child who knows how to undo this.

Though seriously... Why do you need a chunk of computer code to limit the amount your child can play a game? You know, there is this mystical magical thing out there... in the vast far off forgotten lands of fantasy, this thing... is known as parenting.

Edited, Jun 18th 2009 11:28am by Karelyn
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#11 Jun 18 2009 at 7:36 AM Rating: Decent
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Karelyn wrote:
You know, there is this mystical magical thing out there... in the vast far off forgotten lands of fantasy, this thing... is known as parenting.


Ah, yes, but that land is forgotten and parenting lost.
#12 Jun 18 2009 at 7:50 AM Rating: Good
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Not everyone is always at the keyboard when they're playing for more than 12 hours.


Exactly. I watch my daughter all day and work from home. I usually log in around 8A.M. and don't log back out until around midnight, that's 16 hours a day. However, I might be lucky to get in 5 hours of actual playtime in that 16 hour session. Between taking care of my daughter all day and doing what I need to with work, the vast majority of my playtime during the day is sitting in a high resource area farming resource nodes or killing mobs one at a time whenever I get a free minute or two. The only real consistent playtime I get is after my daughter goes to bed at 8P.M. and even then I have crap I have to do before I can really sit down and play. On many occasions I'll just open my chat window as big as I can and BS with friends and guildies all day, catching up on whatever conversation is going on while I'm gone and throwing in my 2 cents whenever I get the time. About the only time I'm not logged in is if I'm sleeping or at the gym.
#13 Jun 18 2009 at 8:17 AM Rating: Good
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I too stay logged in from about 8AM to 10-12 at night; however my play time is roughly 4-5 hours if I am lucky a day. I usually have stuff in my bazaar that way I am doing something productive even when I am not at the computer. Just because some individuals cannot control their playtime and need to feel addicted doesn't mean I should be affected by their actions.
#14 Jun 18 2009 at 9:14 AM Rating: Decent
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I know a guy that knew a guy that used to play for 12h a day... then he got Maats cap.

Then he got banned for cheating.
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#15 Jun 18 2009 at 9:21 AM Rating: Decent
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Sounds like communist China, except there if you're under 18 you have 3 hours to play each day, and then you're told to stop playing and do 'suitable exercise'.

And if you don't you only earn 50% as much experience.

And after 5 hours you get another warning and if you ignore it you get 0% experience for the rest of the day.

I don't think we need that here in America...sounds awful.

If people under 18 are paying the same amount as someone over 18 they should get just as much play time. (I'm over 18 by the way, but I played MMOs when I wasn't and I would hate that).
Anyway, regardless of age and money, I think that an idea of restricting game time is awful.

One can argue that it is protect people from addiction, but until we start restricting the number of beers a person can drink or the number of cigarettes they can smoke (far more unhealthy addictions), then we definitely shouldn't be restricting video game use.
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#16 Jun 18 2009 at 10:22 AM Rating: Decent
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I expect this game to ruin my life bcause I will become addicted...lol can't wait..
#17 Jun 18 2009 at 10:39 AM Rating: Good
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I work 12-18 hour days 3 days a week, then have 4 days off straight. When FFXIV is released I will put money on me playing >12 hours a day for a few days because

1. I adore FF and it's stories
2. I know that I have 3-4 (1 day of rest) where I won't be even LOOKING at the game
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#18 Jun 18 2009 at 10:49 AM Rating: Good
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Don't forget that people sometimes share accounts as well, so while a character may be logged on the whole day, it could be two separate people playing during a given day.
#19 Jun 18 2009 at 10:51 AM Rating: Decent
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of 5 Chinese children on 5 hour shifts
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#20 Jun 18 2009 at 12:08 PM Rating: Excellent
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xTriggerxhappyx wrote:
I expect this game to ruin my life bcause I will become addicted...lol can't wait..


You and me both. I'm gonna lose my social life and rl friends again but w/e, it's worth it lol.
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#21 Jun 18 2009 at 12:15 PM Rating: Decent
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I easily got addicted to FFXI because I set goals for myself that werent ridiculous and after I achieved them I always kept looking for more to do. This game can ruin your life if you dont spend your time correctly. During updates I suggest you go outside and do something for about 2hrs and then continue playing for the next day or week.
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#22 Jun 18 2009 at 2:20 PM Rating: Decent
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Lol I love how hardcore everyone is, I use to think I was until my LS made fun of me for logging out after 10 hours of straight game play. That was the longest I've ever played a game in one sitting and with 5 hours being my average playing time a day. Yet I was about to learn what hardcore really was when people of my LS compared there longest playtime in one sitting and one person said over 30 hours.
Guess I fall in the casual player category, so much for being hardcore.
#23 Jun 18 2009 at 2:47 PM Rating: Decent
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I remember when I was a senior in high school, I'd come home on Fridays and get straight on the computer.

Play all night Friday, all day/night saturday, and then Sunday afternoon fall asleep and wake up early Monday morning for school.

(I remember a few times I fell asleep at my keyboard, standing in the middle of nowhere. I was always amazed when I'd wake up hours later to find myself still alive!)

Weekdays I'd play from the moment I got home until 2 or 3 AM.

God I was so addicted. I had to quit cold turkey so I could go to college. Thank god I did.
But now that I've graduated I don't think I have much else to worry about...since without a job I'd also be without a game! So I can't miss work...
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#24 Jun 18 2009 at 3:01 PM Rating: Decent
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I think an artificial time limit would be enough. In other words, make it possible to make a good progress in 2 hours, then perhaps cut it down.

In XI terms it could be like the first 2 hours after being logged off for 12 hours you get 500% exp return. That is a huge boost to people who want to play casually, while it won't effect people who want to play 12 hours a day.

Of course it is not as simple as that, but the general idea is that short plays give a good progress and long plays give more progress. That way everyone can make their parents/girlfriends/dogs happier by not seemingly be addicted and play hours upon hours.
#25 Jun 18 2009 at 3:09 PM Rating: Default
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There were some days in FFXI where I would leave my PC on idle. I'd play for maybe 4 hours in an exp party and then some friends came over so I'd hang out with them and leave FFXI on to idle. Then I'd come back later that night for Dynamis. Am I penalized because it might have been on for 12 hours?

I don't want this country to become a nanny-state anymore than it already is.
#26 Jun 18 2009 at 3:16 PM Rating: Decent
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I agree with the fact its ridiculous for someone to be playing a video game for that long, but there are other factors to be considered as well.

Assuming FFXIV will have some of the traits FFXI has:

What about someone trying to bazaar an item?
Mule for ToD's?
Shared accounts (Siblings using 2 different characters) ?

How would you expect them to work these problems out with a "time penalty"? After all, we are paying a monthly fee, not a "12 hours a day for a month fee."

Edited, Jun 18th 2009 6:20pm by Coconut
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#27 Jun 18 2009 at 3:57 PM Rating: Decent
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The OP's radio show is simply peddling outrage ****. Not is 'video game addition,' not a problem--more people injure/kill themselves trying to deep fry a turkey on Thanksgiving--but it's ridiculous to even call it an addiction. The American Psychiatric Association, publishers of the DSM, refuses to acknowledge it as such. Certainly you can spend too much time playing videogames, but you can spend too much time playing with model trains, collecting stamps, or too little time exercising. It can be a bad habit, but it isn't an addiction.

Regulation would be stupid. It would help no one. The people it would actually affect would be mostly normal players doing something like leaving their game on while they go to work.

A simple example of why regulation would fail so thoroughly. In TF2, an online FPS game, there was recently an update for the means to obtain unlockable weapons. Previously you completed achievements to unlock them, but when the update was first released it was merely time to play time (you would randomly receive a weapon while playing). So massive amounts of play create afk servers to idle on while they went to work or school and hope to get lucky enough to receive the new unlockables. People were "playing" 8-9 shifts. It was a bad decision by Valve certainly, but not one of these players had any sort of problem of addiction to TF2.
#28 Jun 18 2009 at 4:17 PM Rating: Default
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A limit is a nice idea... But what about Bazaar mules?
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#29 Jun 18 2009 at 5:20 PM Rating: Good
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I am gonna take a vacation from work when FFXIV comes out and play it at least 12 hours a day for the first week. You can keep your time limits.
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#30 Jun 18 2009 at 6:28 PM Rating: Decent
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I read somewhere, in Aion online that they have this penalty for staying online for more then 3 hours. After the three hours, your experience points earned goes down overtime. Every 10 minutes, you earn 10% less exp, and is capped at 60% less experience points earned. You logged out for a hour, and the time would reset. So you couldn't log out at 2 hours, 50 minutes, and relog to reset the timer, you would have to wait a hour to reset the 3 hour time limit.

On the other hand, if your logged out for more then three hours, for a hour, you gain an extra 50% experience points. I'm not sure if this is right or not, I just read it on the BG forum and forgot who said it. Anyone like this idea at all?
#31 Jun 18 2009 at 6:52 PM Rating: Decent
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Okay, think about this.
You spend about 6 hours sleeping every night.
Wouldn't spending that time playing MMORPGs actually be more productive?

I think it would.... But I'm 12 and have no life...
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#32 Jun 18 2009 at 7:01 PM Rating: Good
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Izaacpaul wrote:
Okay, think about this.
You spend about 6 hours sleeping every night.
Wouldn't spending that time playing MMORPGs actually be more productive?

I think it would.... But I'm 12 and have no life...


If by productive you really mean passing out due to lack of sleep, then sure.
#33 Jun 18 2009 at 7:53 PM Rating: Decent
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Quote:
I read somewhere, in Aion online that they have this penalty for staying online for more then 3 hours. After the three hours, your experience points earned goes down overtime. Every 10 minutes, you earn 10% less exp, and is capped at 60% less experience points earned. You logged out for a hour, and the time would reset. So you couldn't log out at 2 hours, 50 minutes, and relog to reset the timer, you would have to wait a hour to reset the 3 hour time limit.

On the other hand, if your logged out for more then three hours, for a hour, you gain an extra 50% experience points. I'm not sure if this is right or not, I just read it on the BG forum and forgot who said it. Anyone like this idea at all?


And there is a patch that can be easily downloaded and installed to circumvent this.

There was also a patch to change the Chinese UI to an English UI. Actually, most popular games have patches like this.

And with other software (if your country's IP is blocked) you can play the game in other countries, with an English interface, for as long as you want.

The reason I say this is just to make the point that even if any MMORPG had some sort of time limit restrictions, someone...somewhere...would quickly create a way to get around it.
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#34 Jun 18 2009 at 8:44 PM Rating: Decent
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If by productive you really mean passing out due to lack of sleep, then sure.


There is a very good upside to this: Everything is comfortable enough to fall asleep on. I can safely say the only times I've fallen asleep on my floor was when I passed out easily due to lack of sleep.
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#35 Jun 18 2009 at 11:53 PM Rating: Decent
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Not a fan of limiting play time, but I don't have a problem with limiting the amount of progress your character can make within a certain time period.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

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#36 Jun 19 2009 at 5:59 AM Rating: Good
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Horrible idea. Limits on play time or character growth are a fast track to mmo failure.

The ignorance of some posters in this thread is ridiculous. If someone wants to spend their free time playing video games it is no different than someone who spends their free time watching movies or playing golf. A movie buff can spend an entire day watching movies or someone can spend an entire day on 18 holes of golf.

Somehow though if you spend your day playing a video game you are "dumb"...

Not everyone has the same life.
#37 Jun 19 2009 at 10:08 PM Rating: Decent
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Actually, some games like Kingdom of Loathing impose player play/growth restrictions and are hugely successful.

Anyway, growth restrictions aren't as bothersome as people often think they would be. It's completely different from limiting play time. Basically it just gets rid of the race to get to the highest level. It also prevents people from reaching the end game content before the developers can release new content, while encouraging them to enjoy the content that's already there.

Basically if you limit people to, as an arbitrary example, five levels a week, you don't have people getting overleveled and bypassing all the other things the game has to offer. People are less prone to get bored with the game.

Of course there need to be other things you can do. Quests, farming, minigames. Limiting character progression makes for a better game in my opinion.

It really has nothing to do with preventing people from playing as much as they want. And hey, if it really bothers someone, they can always raise a second character, a third character, etc.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#38 Jun 19 2009 at 10:37 PM Rating: Decent
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This is a terrible idea. We're not paying for a totalitarian (not communist, try to get it right, people) approach in an MMO. Some things require regulation to keep things from getting out of control, this is not one of those things.

As an earlier poster said, let darwinism do its work.
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#39 Jun 19 2009 at 11:37 PM Rating: Decent
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People also forget that if someone is truly addicted to video games (i know someone who is) arbitrary reductions in play time/progress won't deter them. At best will make them switch to a different game.

People who have addictions don't stop just because a rule was invented to make it harder on them, they will find a way around it or another means of getting their fix.

As for making laws to limit play time, what right does the government have regulating MY playtime. It's like laws against sodomy or oral ***, you can put it on the books but it's totally unenforceable. What next, a 'monitor' in your house above the TV/PC to make sure you're not going above your playtime limit? Government interference in private lives never, EVER, leads to good things.

Go read the book 1984, author is George Orwell.
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#40 Jun 20 2009 at 1:05 AM Rating: Decent
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Go read the book 1984, author is George Orwell.


I'd rather read system console instruction manuals >:O
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#41 Jun 20 2009 at 2:29 AM Rating: Decent
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Wonderfully written book aside from the giant chunks of exposition when Winston is reading 'The Theory and Practice of Oligarchical Collectivism.' i.e. 'The Book.' (Which is still interesting to read, in a... textbook kind of way.)

An interesting thing to note is that people often foolishly use 1984 as an argument against socialism, without realizing that Orwell was himself a socialist and wrote the book as political commentary against Totalitarianism and perversions of valid government structure.


The more you know.


I'm bored.

Edited, Jun 20th 2009 3:30am by Kirbster
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#42 Jun 20 2009 at 2:32 AM Rating: Good
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Thing that ****** me off, is that people at ratings boards such as the ESRB, get PAID to come up with stupid ideas like this.
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#43 Jun 20 2009 at 2:58 AM Rating: Decent
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ditx wrote:
Thing that ****** me off, is that people at ratings boards such as the ESRB, get PAID to come up with stupid ideas like this.

No? That's not what the ESRB does at all.

The people coming with stupid ideas like this are the people who enjoy freaking out about things they know nothing about. Moms who think their kids are spending too much time playing games, who don't know anything about the game, and don't know how to provide activities to entertain their children outside of television and games. These are the people who ate up the Mass Effect *** scandal by Fox news.
#44 Jun 20 2009 at 1:49 PM Rating: Decent
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I just want to point out that limiting character progress has absolutely nothing to do with fighting game addictions or anything like that. It's just a basic game rule like any other (kill monsters for xp, lose xp if you die) that shapes the game. I only pointed it out because it seemed halfway relevant.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#45 Jun 24 2009 at 6:33 AM Rating: Default
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LOL the limit again well for most people that quit would play about 10-15 hours a day people i played with some a lot more >.< but for me i had to stop dead or i would have never gotten a better job and progressed demand for work was a lot higher, got sick of setting my alarm for 4 am to wake up for faf came and it poping on 3 window going to work half a sleep becuase did sky then dym right after long!!!. and being from EU kinda killed me not that i never had fun but the game is like a 2nd life you needed to put as much in to it as your RL to get any where the amount of times i woke up on my keybord dead at faf where i crashed out or wokeup because people where calling me on vent lol.. good times good times but i'm sure i will get back on it again make sure i take 2 weeks off at lunch.
#46 Jun 24 2009 at 7:32 AM Rating: Good
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Quote:
I was listening to the radio and the topic of video game addiction came up and I started thinking what if they put a time limit to how long you can play in a day, something like 12 hours. So if you go over the time limit you get logged off and can't log back in for the rest of the day. Now I know some will say hey my money I should be able to play as long as I want and I agree but it is there game and we must obey there rules..
So what do you think should they have a time limit on game play and if so how long.


So, what is the point of this again? Isn't the goal of the developers is to get people addicted to the game. The stronger your addiction to the game the better for them, because it makes it harder for you to quit.
#47 Jun 24 2009 at 7:39 AM Rating: Excellent
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HocusP wrote:
Quote:
I was listening to the radio and the topic of video game addiction came up and I started thinking what if they put a time limit to how long you can play in a day, something like 12 hours. So if you go over the time limit you get logged off and can't log back in for the rest of the day. Now I know some will say hey my money I should be able to play as long as I want and I agree but it is there game and we must obey there rules..
So what do you think should they have a time limit on game play and if so how long.


So, what is the point of this again? Isn't the goal of the developers is to get people addicted to the game. The stronger your addiction to the game the better for them, because it makes it harder for you to quit.


I'm hoping for FFXIV to be as addictive as smoking cigarettes and main-lining heroin. Non MMO's don't last long enough; rarely have much replay value. Yes, make this game so addictive that scientists need to concoct some sort of pill to cure my sickness. Yes, make FFXIV so addictive that I need to form a 12-step program to kick the habit.
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#48 Jun 24 2009 at 8:43 AM Rating: Good
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Addiction is a pretty misused term. Yeah, there are people out there who ignore their families and friends and work and responsibilities to play persistent online games, and those people are "addicts". However, I see the term being slung around on people who play 3-4 hours per week day and 6-8 hours on weekends. MMOs are designed to be hobbies; they're a monthly service you pay for. I'm on the internet probably 14 hours a day (I use it at work and for recreation), yet I'm not 'addicted' to the internet. MMOs are designed to have a lot to do. There have been times where the weather outside was bad (very snowy, very rainy, whatever) and no one around me wanted to do anything. Am I an addict for spending my *entire* day playing 1 video game?

No.

</rant>

edited for relentless obscenities.

Edited, Jun 24th 2009 12:45pm by Kharmageddon
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#49 Jun 24 2009 at 8:47 AM Rating: Good
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Kharmageddon wrote:
Addiction is a pretty misused term. Yeah, there are people out there who ignore their families and friends and work and responsibilities to play persistent online games, and those people are "addicts". However, I see the term being slung around on people who play 3-4 hours per week day and 6-8 hours on weekends. MMOs are designed to be hobbies; they're a monthly service you pay for. I'm on the internet probably 14 hours a day (I use it at work and for recreation), yet I'm not 'addicted' to the internet. MMOs are designed to have a lot to do. There have been times where the weather outside was bad (very snowy, very rainy, whatever) and no one around me wanted to do anything. Am I an addict for spending my *entire* day playing 1 video game?

Or heck. Take that same paragraph, replace every instance of "playing videogames" with "Watching Television" and you've just described mainstream America.
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#50 Jun 24 2009 at 11:23 AM Rating: Decent
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Quote:
xTriggerxhappyx wrote:

I expect this game to ruin my life bcause I will become addicted...lol can't wait..



You and me both. I'm gonna lose my social life and rl friends again but w/e, it's worth it lol.


Yar! /quitjob
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#51 Jun 28 2009 at 10:10 AM Rating: Decent
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gogo GameDr Video Game Timer! /laugh
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