The activity ratio of WoW to FFXI ranges from a minimum of 5:1 to perhaps a high end up 20:1.
I'd put the minimum at 1:1 actually. I don't have to wait an average of 20 seconds inbetween abilities at minimum and when you include other battle variables it gets lower. All my abilities, switching targets, recasting shadows, performing ranged attacks, etc. If I do something as simple as eating a slice of pizza while in a merit party I will, for the moment that I'm actually eatting it, have a noticeable drop in performance. But at least I have the ability to eat that slice of pizza while still continuing to function. If I wanted to eat a slice of pizza on rogue I had to take bites inbetween fights. Not really enjoyable.
If FFXI were released today in the same form it was released in back when it first became available in North America, it would be an epic flop.
Outdated. I'm not commenting that FFXI is a bad game, but if SE tried to release FFXI today as a new game it would flop.
Not sure what's going on for you that you've taken such an adversarial tone all of a sudden, but whatever it is I hope you work it out.
Did you not understand where he was coming from? ANY GAME will do the same. Halo. Final fantasy 7. Chrono Trigger. FFXI, MGS1. If any of those games were somehow held back from being released for 7 years and didn't get updates done they wouldn't even sell.
FFXi was slow. If you wanted to get anywhere you had better clear your calender for the next few month because it needed that devotion to truely reap the rewards it offered. But this kind of game-play is a thing of the past. Many people who enjoy MMOs have jobs, school and real life commitments and when your in that situation you can't enjoy a game like FFXI because, you literally get no-where.
I must be an exception then, right? Those many, many months off that I took not all at the same time must have seriously hurt my ability to get items.. like skadi's cuirie and hecatomb subligar. >.>; I agree with the rest of your post though, lol
What if zones were actually packed with content, and not just enemies and land-scapes (except where appropriate)? Why not have tons of things to do, places to go, people to meet, things to observe, natural occurences, etc.? WoW made an attempt at fixing this by providing more 'scenic stops along the way' -- wolves chasing rabbits, NPCs working, packs of deer, a few hidden quest-givers here and there, treasure chests, etc. Adding these things and making the distance generally smaller (in terms of FFXIs distances, not WoWs) would go a long way.
One thing I loved about ffxi was all the nice easter eggs. The discovery of the hidden rooms in multiple zones along with the strange apparatuses before they were activates. The story behind the giant 'dragon spine' and the other white thingies and the crags. The stuff behind all the enemies like weapons and tonberries. etc.
Wait.. what does anything I've replied to have to do wit- I think we've strayed a weee bit off topic guys.