im on board with
1)showing how much the seller put the item on sale for...if somebody put a super item on sale for 1 gil, then we should see that.
2)keep the price history, but make it bigger. i want to see more than the last 7 or so sales, i want to see ALL the sales to see if item X is really worth its advertised price, or if some jerk off is being...a jerk off >_>
3)more than 7 items can be sold at once, but not much more. maybe 15-20. there should still be some limit to give newer crafters a chance. if there was no limit then some high level crafter at a high level could just put 98035476568734398 of an item on sale and i'll probably buy his just by chance because he is seemingly the only one selling them, totally missing the poor new crafter at a low level who only had enough skill and materials to put 7 up for sale. in the end its a game, regardless of how it works in the real world, everyone should have a chance. in this game little "mom and pop" shops should be able to compete with the "walmarts" out there
in fact there are alot of things they could and should do to help the "little guy". there are so many times in online games where i try to help out my common man and sell things at a more than fair price if i have easy access to it...only to have someone buy all of it and sell it at a super inflated price. that kinda thing may work in the real world, but if i wanted the games i play to be that realistic...well i wouldnt be playing a game, ide become a business man. life isnt fair, but this isnt real life.
though we should fend for ourselves to an extent, they should put certain rules and regulations up to prevent this from happening <at a large scale> because oits just not cool. the nice guy might finish alst IRL, but from my experience they do pretty **** well in videogames, and thats what this is.
people are always in such a big money race that they just dont realise...if EVERYONE stopped thinking with their wallets for a second and stopped jacking up prices...everything would be cheaper. if everything is cheaper then guess what? you dont need as much money to get what you want. guess what that means? that 100 gil you have now may as well be 1000000. but no, its always about what "I" want and about helping "me". and because of that, most people suffer and the ones who thrive are the ones who screwed everybody else. again, yes, thats pretty much how it works in the real world, the big guy stepping on the little guy to get what he wants. but if we would let go of that and start thinking logically, we'd realise that everyone, including the money grubbers <lets face it, we ALL want money> becoem happy. and isnt everyone being happy better than a few being happy?
if that happend then when XIV comes out not only would we have less people on forums ******** about the economy and how hard it is to get this and that because its so expensive, but we would also be a lot happier and tightknit community where your neighbores would go out of their way to help you and viceversa, to where you sign on and dont think about how your going to get enough money for item X but rather sign on and hang out with friends, fight monsters, explore, quest, and through it all you know that you had a hand in making the "world" a better place
and we really would need just about everybody thinking this way. it only takes one person to plant a bad seed. a seed that grows into a bad tree that branches out infecting more and more...until its all gone. 1 person starts thinking "hmm, well so long as i still keep the price low I can raise it a little" then they get away with it...so somebody else does it as well...and more. and more. and more. until its the same situation that plagues a good deal of online games today, over inflated economy.
sorry i got a bit preechy there. and i know its just a bunch of idealism that probably wont happen. but i can dream cant I? i dont know how it is now but back when i used to play XI the econ was just out of control. to save room i would often throw away the really low level stuff <or sell/give it away if i felt like it> and then one day i was going to begin leveling up a new job i had aquired. i went to the auction house to get some lower level armor and weapons...only to discover that they were a price no newbie could possibly afford to purchase without help. it sickened me. seeing that kinda stuff with mid-high level plate armor, especially HQ ones, but this was bronze, leather, and scalemail, cheapo low level stuff thats craftable so soon i could probably go to their respective crafting headquarters, sign up, and be able to make it within a day or so tops. however i had enough money to just start a craft and plow through the first rank or so...a newbie wouldnt. you have to have money to make money afterall
again sorry. and now i fully expect to be told how wrong i am, but i dont care, is tick to my guns dang it. i can never be convinced that me doing something nice and putting an item up for 500 then it being bought and resold for 5000 is right
if Allakhazam falls in the middle of a forest, its because bruce lee pushed his *** down
former FFXI player and future FFXIV player