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#1 Jun 18 2009 at 7:53 PM Rating: Decent
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So far this forum seems to be chalk full of Wild speculations...So I thought I would through mine in the mix.
I have wanted to see this for a long time but SE never implemented it in ffxi, and I kno its possible, what if in ffxiv you could do balista/brenner with people on different servers.

We all know our servers the best and we have cooler, stronger, smarter people. But we could never prove it.

Also maybe their could be tournaments between different servers so that we could rank 1st, 2cd, 3rd, etc...
Although I understand why FFXI have avoided this, to keep server populations somewhat even, I still Don't see why balista/brenner between servers has been avoided and can't be put in ffxiv.

Thoughts? Comments?

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#2 Jun 18 2009 at 7:58 PM Rating: Good
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along the lines of cross-server interaction, i've always wondered how a cross-server auction house would fair. It would equalize the economies across the board. That way no particular server would get the shaft as being "the worst economy server"
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#3 Jun 18 2009 at 8:16 PM Rating: Good
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Bardalicious wrote:
along the lines of cross-server interaction, i've always wondered how a cross-server auction house would fair. It would equalize the economies across the board. That way no particular server would get the shaft as being "the worst economy server"

I'm curious as to the actual technical limitations to this.

It doesn't seem like it would be too difficult to implicate. Just dedicate a separate server for storing auction data on, which all the servers access. It's not like they don't already do the same thing with the character and login server.
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#4 Jun 18 2009 at 8:42 PM Rating: Good
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Well, if you remember a while back in the Ballista Royale tournament, there was cross-server ballista for that time period. But I agree it would be better to do cross-server ballista at anytime considering how some servers don't ballista at all and it's fun to say you're the best sam or bst ballista player out of all the servers instead of just yours. ;)
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#5 Jun 18 2009 at 9:45 PM Rating: Decent
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I read in another post on this board that each realm on WoW was actually 6 separate servers, so it definitely technically possible.
I had given thought to the cross server AH aswell, but I think it would give RMT's to much of an advantage, Being able to Jack inflation up all from one server.
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#6 Jun 19 2009 at 3:44 AM Rating: Good
Final Fantasy XIV MUST have cross server pvp if they intend to compete. They'll need better pvp then in XI too, but pvp is a huge draw to a lot of players in an MMO. In WoW Battlegrounds (Sort of the equivelent to Ballista) became cross server at sometime or another. Realms were seperated into battlegroups. Each Battleground was set on it's own server and a certain battlegroup would be on that BGs server and so on.

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#7 Jun 19 2009 at 4:31 AM Rating: Good
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I think if there's a form of PvP in FFXIV, they should allow cross-server interaction. I think linking servers economically will be a big mistake though. The market will be super-saturated with items, and anyone has access to everything as long as at least one server has it readily available. Also, servers with weak economies (and yes, you'll still have those due to things like regular trading, how link shells work out money among themselves, etc.), will never be able to buy certain items because the prices are standardized according to values from other economies as well. It's a dangerous game.

- PvP yes
- Economy no
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#8 Jun 19 2009 at 4:53 AM Rating: Default
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"- No PVP system."

According to the developers of FF14.
#9 Jun 19 2009 at 4:58 AM Rating: Good
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Quote:
"- No PVP system."

According to the developers of FF14.


Actually, now that I think about it, I read that too. I think that's for the best. PvP makes balancing impossible. People are never happy unless their class is JUST AS GOOD at everything as EVERY OTHER CLASS. What's the point of being a certain class then? Keep content engaging, keep classes balanced for what they're MEANT to do. Forget about PvP.
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#10 Jun 19 2009 at 6:26 AM Rating: Decent
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Maldavian wrote:
"- No PVP system."

According to the developers of FF14.




The developers said they want to keep pvp how it was in the original game. That doesn't mean they are not going to have it, but it will just be like ballista and brenner. They have no plans of making it bigger like Wow. Trying to balance a game out for pvp is a hornet's nest waiting to happen.

Edited, Jun 19th 2009 10:27am by DrWhowhatwhenwhereandhow
#11 Jun 19 2009 at 6:42 AM Rating: Good
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Quote:
The interviewer also brought up PKing and PvP, to which the developers responded they were considering options for the latter. They explain that while the game will involve cooperation, this does not necessarily always mean party vs. monster. Still, they say PvP will more likely take a shape similar to Final Fantasy XI, and they seem to shy away from allowing players to simply fight and kill each other anywhere, worrying it could lead to monopolization of content.

Source: http://ffxi.allakhazam.com/story.html?story=18309
That does not mean no PvP... Just not the system that WoW has... So we will most likely see a PvP similar to Ballista in FF XIV. A cross-server ballista would be epic and allow for people to make friends with not only people on their own servers, but also others.
A cross-server economy would not work. Why? Well it's a matter of opinion, but I think that as one server has more gil coming in (hence it's economy will flourish) they will be able to buy more of the items. More gil can come in from a number of factors- also one server could provide a larger number of a certain item allowing for a monopoly of that item in the auction house. The main issue will be RMT... cross-server economy will allow them to just amp the prices for all servers at once.

Edit: making the **** link work...

Edited, Jun 19th 2009 10:43am by Dappunisher

Edited, Jun 19th 2009 10:43am by Dappunisher

Edited, Jun 19th 2009 10:44am by Dappunisher
#12 Jun 19 2009 at 6:59 AM Rating: Good
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Quote:
along the lines of cross-server interaction, i've always wondered how a cross-server auction house would fair. It would equalize the economies across the board. That way no particular server would get the shaft as being "the worst economy server"


this is a great idea
#13 Jun 19 2009 at 12:19 PM Rating: Decent
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[/quote]Actually, now that I think about it, I read that too. I think that's for the best. PvP makes balancing impossible. People are never happy unless their class is JUST AS GOOD at everything as EVERY OTHER CLASS. What's the point of being a certain class then? Keep content engaging, keep classes balanced for what they're MEANT to do. Forget about PvP.[/quote]

Ok well maybe ,on the other hand, they could make this PvP nothing like brenner or Balista but more like besieged...that way it would not matter if the classes were balanced because u would be fighting in a single force that balances eachother out. could you imagine the lag o.o

and also if ffxiv allows you to level more than one job on a character, highly likely, then you could always level a different job that could be more beneficial to u in PvP.

I don't think SE will eliminate PvP. Players kicked and scream for to long to get it. and if they do, theres gunna be some temper tantrums in Eorzea.
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#14 Jun 19 2009 at 2:25 PM Rating: Decent
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This is impossible.
The only way I can see cross-server interaction working is through maybe SE putting high-scores for each server on their website, and that's not very interactable...
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#15 Jun 19 2009 at 3:56 PM Rating: Good
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iMOB wrote:
I read in another post on this board that each realm on WoW was actually 6 separate servers, so it definitely technically possible.

That was my post *laughs* I might be mistake on the actual number. I know it is at least 6. However there may be multiple servers for the support of instances and raids, which could make it higher. They will add at least one new server per expansion, in order to support the new continent.

...

I've wondered more than once if the reason that FFXI has loading on individual maps, is because they've partitioned their servers to **** and back, making each zone a separate partition. Unfortunately, unlike Blizzard, Square is unlikely to tell us how their servers are set up.

...

But there is a difference between one "realm" or "world" using multiple servers, and sharing a server between multiple realms/worlds. Now, I also know Blizzard does that... "Battlegroups" are special servers that Blizzard has that support PvP battles that share participants from around 10 different realms/worlds. Likewise, the character server is shared between all realms/worlds.

But Blizzard also frequently mentions the extreme technical difficulties in sending mail from one realm/world to another.

I'm curious why there is technical difficulty in this, and if there would be a workaround that allows a shared auction house and mail system across all realms/worlds.
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#16 Jun 19 2009 at 3:59 PM Rating: Good
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Kharmageddon wrote:
PvP makes balancing impossible. People are never happy unless their class is JUST AS GOOD at everything as EVERY OTHER CLASS.

Naw. It's possible to balance PvP and PvE easily.

Just unmarry the ******* mechanics. Make damage calculation formulas different for when you attack a player or NPC.

It's not that freaking hard to do. **** you Blizzard for still having not done it. Many other MMOs have done it. Why are you still insisting on not doing so?

-_-;

Seriously.
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#17 Jun 19 2009 at 4:03 PM Rating: Decent
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I also support the cross server Auction House idea. Very much so :P

And as far as the arguments that a cross-server economy will somehow help RMT or cause inflation, please see the thread called "Auction House." A pan-server AH would actually help keep prices down and combat RMT's ability to set prices via monopolization.

It's a good thing! :P

Edited, Jun 19th 2009 8:05pm by Morsmorde
#18 Jun 19 2009 at 4:33 PM Rating: Good
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deleted

Edited, Jun 19th 2009 8:34pm by Karelyn
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