When I first heard of this game I was really wanting open PvP, but after reading several interviews it's become more apparent that it either
1.) Won't happen
2.) Won't happen immediately (available in an update)
3.) Will happen eventually, but won't be open PvP. Might be different than PvP has been done in the past.
What I would like:
Arena/area based PvP
Now, I quit FFXI before the PvP update came out, but I really wish I was able to participate in it. So I don't know much about how PvP worked in FFXI.
The biggest complaint I hear is balancing classes in PvP in FFXI, since it has so many.
The reason I really like the idea of team/guild PvP is that it requires teamwork and planning. That kind of thing can really bind members together...more than just partying for monsters can.
Anyway, while I am doubtful that open PvP will ever happen in FFXIV it is nice to imagine.
They say "monopolization of content". Correct me if I am wrong, but a lot of the posts I have been reading about "Changes we want to see from FFXI to FFXIV was competing over monters and whatnot.
I actually think that open PvP would help solve this problem.
Okay, so you have 3 strong people who are waiting for an NM to appear and they are willing to kill anyone who gets in their way? What are you going to do?
1.) Whine and do nothing?
2.) Try to fight them yourself?
3.) Get your friends together and do battle!?
Three sounds like the most logical and fun option to me.
Now, granted, I have not always played the PK game my entire life. I've played PvE MMORPGs before and when I first decided to join a server where PvP was available I was very nervous that everyone would just be killing everyone left and right and there would be constant flame wars.
And to my surprise it was nothing like that. MOST of the people who PvP'ed with me were nice people who didn't bash others or rub it in their face. We PKed for fun, not for gloating about 'being better'.
(Okay that got off topic fast but I wanted to make a point)
PKing shouldn't be about being the best or 'better' than your opponent. It should just be about having fun and enjoying yourself.
Anyway, I feel that PvP can do things for players that PvE cannot. PvP helps players coordinate better and become closer. There is a big difference between fighting an AI monster where you can look up their stats and skills online or know their patterns, and a human player or group of players.
This is why I especially would like to see some guild/linkshell PvP. I like the idea of guilds being more heavily integrated into the game mechanics, rather than just being social or getting together for groups.
(Unless what linkshell were in 2004 have changed greatly from then to 2009).
Open PvP also heightens your awareness when partying and removes the annoying camping for mobs for hours with 30 other people hoping you'll be the lucky one to get it. Now, fighting over mobs could be a group effort, making everyone in the game closer to each other. You know, bonds and attachments and that stuff.
Fighting in the wilderness no longer has to be boring an monotonous when you need to keep your eyes peeled and fight off PKers at the same time.
And when you get bored of fighting monsters, go on a lone PK spree or get a group of friends together and wage PK wars on other groups. :-D (Okay that's just a FFXIV dream of mine that will probably never happen)
Anyway, after a long post, probably my longest since joining the forum, I believe that PvP is a great option.
So I have a final suggestion to SE, which will probably not happen (not like they'd ever heard it) but I will throw it out there anyway.
At the start of the game, open 3 different TYPES of servers.
An open PvP server.
A PvP optional server (you can turn the PvP option on or off and can only fight others with it on.) This way players who want to PvP one day can, and relax and fight monsters another day without worrying about getting jumped.
A PvE only server (maybe with an arena style PvE.)
Updating servers later wouldn't work in this manner because people might not like the choice of that server and also wouldn't want to leave their friends to move to a server with/without PvP.
I do, however, understand that with so many classes it would be quite a chore to "balance" them all. (In quote because different people have different ideas of what "balanced" means.)
Anyway (this is the last thing, I promise), while I would like to see Open PvP or at least guild PvP in FFXIV, I won't be devastated if it never happens. You won't see me running around FFXIV shouting "This game is so lame! We need PvP! This sucks! It would be a million times better with PvP. Come on SE, you carebears! Give us PvP. What a stupid game!"
I'm fine with it either way. PvP is just a bonus for me...just added game content. If I was so unhappy about it, I just wouldn't play.
That is just my 2
Edit: Can someone point me to examples of how PvP is implemented in other games? Current MMO's.
I've never played WoW, but I'll give an example of one game with PvP:
In the closed beta it was mandatory open PvP. I was really nervous because it was my first PvP game outside of an arena. But I made a lot of friends in a great guild and we PvPed a lot.
I ended up falling in love with it and on the last day of the CB I racked up over 40 hours of PK penalty (red name). It was great...ANYWAY.
In open beta I joined a PvP optional server (just called PvE) where you could switch it on or off...and you had to wait at least 3 hours before turning it off once it was on (+ any PK penalty time).
When you attack or kill another player you get a 'penalty'. Your name goes from white to red, varying in shades as it gets worse. I think it maxes in darkness at 40 hours...which is a lot
The worse your penalty is, the higher chance you have of dropping valuable items if you are killed. This deters people from killing relentlessly.
Gaurds at towns also kill you if you have a penalty (you can't survive a hit from a gaurd...probably no matter how strong you are).
The penalty system and the gaurds generally deter people from PKing rampantly...because if you have a red name you become a target, because other players want to get your items.
I had a friend who lost a level 60 Holy Hall sword (I think the first one created on the server) by being PKed while he had a penalty.
Anyway, I ended up quiting PW, mainly because I made the mistake of joining a PvP optional server...where 90% of the players played in PvE mode. It got very boring very fast after level 60. Also extremely expensive (dumb microtransactions).
All of that aside, the thing that I really liked about the game was the TERRITORY WARS
Guilds can bid on a territory to fight for. If no one owns the land, the fight is against monsters. If people do own it, you fight the opposing guild. You need to destroy a crystal at their base. Each guild starts at different bases and one defends and one attacks (generally). Each guild can buy defense and attack systems like catapults and towers to aid them.
Not only does the battle itself require a lot of planning, but so does choosing which lands/guilds you want to attack. You need to form teams of people and give each team their task and instructions so you can function as a whole. It really binds the guild together.
Also, every week, the guild gets 10 million gold (unless I am forgetting) PER land that they own (Tier 3 territories at least. T2 are 20 mil and T1 are 30mil). The money is (at least in my guild) divided up amongst the players who participated in the TW that the money was earned from (using an equation based on their level at the time of the TW).
So if you own 5 T3 territories, that's 50mil every week that goes to your guild members!
So there is great incentive to TW and to join a guild. Anyway, that's how territory PvP works in Perfect World...and I would LOVE to see something like that in FFXIV. Edited, Jun 19th 2009 11:49am by Finaa