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Id love to see EpicsFollow

#1 Jun 19 2009 at 10:46 AM Rating: Good
1,112 posts
Not purple coloured item names!

For want of a better word (I think the word "epic" is so widely used today that it has become watered down and doesnt actually represent what the word implies anymore) I really would like to see epic battles take place in FFXIV.

I'm hoping through clever use of instancing, powerful music and engaging cutscenes that we will be able to fight battles not just because Dragon X drops Sword Y but because it has raized our beloved town of Townsville!

I'm hoping we see dynamic battlefields that arnt just some smelly generic cave with beasties inside of it. I'm looking forward to fighting the bandits that just made off with the gold ontop of the train, where not only do I have to pay attention to their unrelenting attacks but constantly have to move to safe locations to avoid environmental hazzards.

I'm hoping the game really puts emphasis on YOU being the hero through use of clever scenario play, while still remaining a massively online game. I'm hoping for real adreneline surged Airship deck battles, the race against time to battle through the castle invaders and save the lovely princess, to battle through the eldritch energies and take down that evil necromancer before he raises an army of dead.

I mean, imagine if in WotG on that mission where you fight for Jeuno, instead of it being in Everbloom Hollow (yawn) you were in an instanced version of Jeuno where the guards around you were heavily besieged and the place is ablaze. It adds to the motivation to get the job done-- you're not fighting for fightings sake but have a clear goal that you're psyched about doing! How dare they invade our beloved Jeuno!

This is what modern MMOs lack today. Final Fantasy, and indeed most single player RPGs use emotionally charged scenes as motivation and not because when you kill Sarevok he drops an awesome two hander but because he nigh on ruined your life! I really hope that FFXIV is the first of a new wave of MMOs that really looks to the story and the setting to be the motivational factor behind fights, and not the items the boss drops.

I'm free to imagine, anyway :)
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#2 Jun 19 2009 at 11:19 AM Rating: Decent
193 posts
Definitely this. FFXI went in a great direction for MMOs at the time, and one of my biggest hopes for XIV is that they'll push things even further. They've talked about how one of the main draws for the game will be the story, and also that thier design philosophy is that the game is to be "the best FF game" first and an MMO second. Given that, I have pretty high hopes for this game. I'm fully expecting a gorgeous world and really tense, dramatic boss battles.

I think some of the FFXI battles did this really well to some degree, especially in CoP. Diabolos stands out in my mind as one of the greatest boss battles the FFXI team created, but I guess this has more to do with the fact that it feels a lot more dynamic in the gameplay than pretty much any other bossfight in the game. I'd like to see them making a lot of fights unique like this and also using current-gen capabilities to push the atmosphere and feeling.

Oh, and thread title is misleading. :P
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#3 Jun 19 2009 at 12:33 PM Rating: Decent
349 posts
but because it has raized our beloved town of Townsville!
What are you talking about man the power puff girls would NEVER let Townsville get razed

All kidding aside I agree with the OP. Epic needs to actually mean epic and not really purple mundane. Id like to say wow and wipe my brow after an EPIC battle and know that what just occured was special and actually epic and not just our weekly run through whatever for whatever drops.

Edited, Jun 19th 2009 4:35pm by mezlabor
Lotro does this to a certain extent. They use instancing to put players in the dramatic events of the game and then tie those events into the larger lord of the rings saga. That sort of thing has potential if Square picks up where turbine leaves off and does it better!

Edited, Jun 19th 2009 4:37pm by mezlabor
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#4 Jun 19 2009 at 3:56 PM Rating: Decent
66 posts
Sounds awesome.

I think it would need to be random though. It would be far more exciting to be in Jueno doing my own thing when suddenly it's attacked and I have to defend it than if I somehow triggered the instance myself, knowing full well what was going to happen.

Maybe at random times in different cities different events can happen. The people in those cities would be prompted with the choice to either enter the instance or continue doing their own thing. This way people who have something better to do won't get screwed by the event, but everyone else will get an awesome fun surprise.
#5 Jun 19 2009 at 7:49 PM Rating: Decent
706 posts
Well, Chains of Promathia had a pretty epic finale.

There were quite a number of story intensive fights through-out FFXI, in fact.

I really hope FFXIV can refine what XI started, and bring even bigger, more worthy fights.
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#6 Jun 19 2009 at 9:18 PM Rating: Good
897 posts
I agree, the Powerpuff Girls have Townsville covered, man. It's gonna be fine. <3 the PPG.

That aside, I also agree with the OP. I love the story battles of FFXI, and I want to see it expanded, too, in XI. Maybe there's hope. I think SE moved more and more towards that, with CoP's great storyline and battles, then stuff like Besieged and Campaign. Going on how sequels have worked in the past, I'll bet some money that while XIV won't nearly have such a diversity of content, I think there's more hope for XIV to have more of that from the get-go and more overall in the long-run. If anything, they should realize how popular that kind of content was.

I would like to see a lot more strategy to fights. I mean, there is only so much you can do in the traditional MMORPG setup, but I think there's plenty of room for XIV to deviate from the norm (and from XI) in terms of the depth of combat. Along with epic fights that credible back story, make them challenging in unique ways. Make players really have to think on their feet (at least the first few times before complete guides of the battles get posted online for people to lazily follow to a T; man, I'm not looking forward to that time, and I bet it will be less XIV's fault than the playerbase...)
#7 Jun 19 2009 at 9:37 PM Rating: Good
2,139 posts
As I see it, most of the later expansions and adjustments that came to FFXI was just SE's method of practice to implement and test new ideas for FFXIV.

For instance, Besieged in Aht Urghan. Basically, a somewhat instanced city raid (that still lacks any real finesse) but what did SE learn from it? Lots of PCs vs lots of NPCs.

Or what about Campaign in WotG? Hordes of enemies come to sack your tower and you have to defend it with the help of the "guards". Then again, that idea was already there but in a smaller scale with Garrison.

Then there is the implementation of Augmented armor via ACP in which players can customize their armor more to their play style. Putting more emphasis on individual play style instead of just collecting more armor that is the best because it has the best stats.

And then also the implementation of Fields of Valor and Level Sync, more and more people started duo/trio-ing instead of playing in a 6-person party.

We know that FFXIV has been in the works for the past 3-4 years under the name Project Rapture... So just what have they been doing in those 3-4 years? My guess is testing out some of the mechanics they want to implement into FFXIV by first trying them out in FFXI. ^^
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#8 Jun 22 2009 at 4:01 PM Rating: Decent
10,359 posts
What are you talking about man the power puff girls would NEVER let Townsville get razed

They've destroyed it themselves at least once.
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