Spells can only be so big and flashy before they become annoying and a detriment to the rest of the party.
This. Spell effects in single player games and spell effects in MMOs are scaled accordingly. There are no spell or ability cutscenes in MMOs, because there are more than one person playing and they are simply not practical for multiplayer enviroments. In addition, the spells were not especially flashy due to lack of processing power in the PS2 and a dated engine.
This is not an especially hard concept to grasp.
Spell effects in XI were more or less exactly the right size you want for MMOs, in terms of distractablity.
I'm confused, OP, you want Ultima to fill the ******* screen of everyone in your general vicinity? Why can't it be a visually impressive giant magical explosion or something? Do you want to have spell 'cutscenes' or do you just want flashier spells, which is already obviously going to happen as the entire game is running on a much more powerful engine?
FFXI magic spell animations were meh, imo. It's sad that FFIV had better animations, and that game was released for a 16-bit Super Nintendo. SE must be well aware of this, but are they willing to do anything about it?
God, what a headache I'm having. Edited, Jun 19th 2009 10:02pm by Kirbster