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Diablo style inventory?Follow

#1 Jun 20 2009 at 8:06 PM Rating: Good
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Hey all,

One of my biggest pet peeves in FFXI is the inventory system...

Why does Armour being worn count as inventory space?
...well one might say weight, right? WRONG... my next point,
Why can I carry some weapons, armour, and have room for 20 tiny items, maybee flowers or something... or 20 HUGE items.. like furniture, it doesn't make any sense.

I hope in FFXIV SE takes a different approch to these problems... Anyone else agree?
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#2 Jun 20 2009 at 8:15 PM Rating: Decent
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I prefer to have the inventory changed quite a bit. I think the inventory on you should be only for items/armor/weapons that you aren't currently wielding, plus customizable bags that you collect on your journey (such as the gobbie bags I suppose as an example) to expand storage. Increase the stacks to 20 or more depending on the item and allow most of the items in the game to be able to stack. Separate storage for ammo, either in quiver or ammo pouch, where you can store stacks of ammo which is separate from the main inventory and you can switch between the views to see what types of ammo is in the quiver and change the order depending on what you want to select for your weapon.
#3 Jun 20 2009 at 8:25 PM Rating: Good
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The inventory system in XI reminds me of a Final Fantasy game.

I've never had any issues with it aside from the good old 'PS2 limitations.'


(And not enough space considering the amount of situational gear you'll be carrying at any given time, although the Mog Satchel fixed that for me, at least.)

Edited, Jun 20th 2009 10:14pm by Kirbster
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#4 Jun 20 2009 at 8:27 PM Rating: Decent
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Never had an issue with the inventory system unless you were a crafter. I think as part of their character development they should implement something like the gobbie-bags, just without having to spend hundreds of thousands of gil. >.>
#5 Jun 20 2009 at 8:39 PM Rating: Good
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Never had an issue with the inventory system unless you were a crafter


or if you were a bard.

Don't know if this has changed, but back when i played BRDs carried enough elemental staves and instruments to open up their own store right there on the battlefield.
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#6 Jun 20 2009 at 8:43 PM Rating: Good
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Bardalicious wrote:
Quote:
Never had an issue with the inventory system unless you were a crafter


or if you were a bard.

Don't know if this has changed, but back when i played BRDs carried enough elemental staves and instruments to open up their own store right there on the battlefield.


****, any job that had to carry instruments and elemental staves, really.

Although I think this is less of a UI problem and more of just very limited space for so much situational gear.
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#7 Jun 20 2009 at 8:51 PM Rating: Default
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Oh man, it's been a while since I played XI, so I totally forgot about elemental staves... Yeah... SE needs to change it to Diablo or WoW style inventory, haha. Otherwise, change gearing so you don't have to carry so many different sets of gear for certain situations.
#8 Jun 20 2009 at 9:02 PM Rating: Good
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Which leads me to the question on how they intend on making item limitations when their isn't any levels in this game now? Almost all mmo's has a level limitation for a reason, and FFXI was big on this as well.

Hopefully the need of 40 different types of equipment isnt necessary to have on you at all times.
#9 Jun 20 2009 at 9:13 PM Rating: Default
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I've never had much patience for any sort of argument that uses "it doesn't make sense". This is a video game based in FANTASY. If you start complaining about your baggage not making sense how about we start talking about the use of magic, the fact that tiny little humans are poking giant monsters with tiny weapons and actually kill them, or the fact that with those same weapons it takes 100 stabs to kill a crab or a rabbit. Just say you don't like having to carry around the items you are wearing in your inventory...that's all you need to say...I don't like it either.
#10 Jun 20 2009 at 9:22 PM Rating: Decent
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I'd rather just get more inventory space, I preferred FFXI's inventory/equip system to WoW/Diablo/insert system used in every western style rpg. And I'm expecting it to make a comeback, since it's easier to navigate with a controller.
#11 Jun 20 2009 at 9:50 PM Rating: Good
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Inventory space was a problem.. but that was more PS2 limitations than anything else. I'm sure if FFXIV has an inventory capacity of what ffxi has now, preferably a little bit better, then there won't be any problem.

While I didn't have a bunch of different jobs leveled, my main job was one of the most geared, thf, and I was leveling crafts on him at the same time.
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#12 Jun 20 2009 at 10:20 PM Rating: Good
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I never really saw much of a difference in the inventory system between WoW and FFXI aside from the fact that you could play as one character throughout FFXI and thus accumulate multiple gear sets for multiple jobs. That and 'gear swapping' being needed for your macros.

I don't think SE ever intended on gear swapping to be a major part of the game when they first envisioned FFXI, it was just one of those things the players created and so SE just went along with it. Sort of like utsusemi and the whole 'blink tank' idea. It also wasn't intended, but since the players exploited it so much they just decided to let it happen.

Those were learning moments for SE in the development of their next MMO. ****, they have been watching FFXI's changes and how what they intended became something entirely different for the last 4-5 years WHILE developing FFXIV.

I really think the developers have learned from what worked and what didn't. At least they kept throwing out enough stuff and just watching what would happen to.

Man, I really hope I am not wrong on that.
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#13 Jun 20 2009 at 10:42 PM Rating: Good
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Shazaamemt wrote:
Man, I really hope I am not wrong on that.


That makes two of us.
#14 Jun 21 2009 at 2:17 AM Rating: Good
No, I'm pretty sure they had no idea about gear swapping either. I played during the time when no one used vent or really did a lot of gear swapping on the NA side, but it got to a point where if I was on a mage I'd have "resting gear" with + to resting and everything. My thief by herself had several sets of gear etc.

Now I never had too much trouble with the inventory as far as gear. I always had macros set up for teh occasions, but I admit that FFXIV will need a different system (because in the end I ran out of macro keys i could use).

Oh and about the furiture and stuff...it's like that in every game.. I don't know. It's a videogame. Why did my trees grow Gold Beast coins? I mean Gold growing on trees? Why do these random monsters have 21 gil on them?

But I do agree that a good start would be seperate places for things like ammo and crystals and other such items. Like a coin purse for coins or something. I don't know. I've always been a bigger fan of multiple bags in MMOs.
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#15 Jun 21 2009 at 3:16 AM Rating: Good
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On the issue of gear swapping, I really do hope SE learned from XI.

If they restricted swapping equipment during combat and made less completely situation gear, it'd be great. I mean, sure, having separate sets of gear was fine. Resting gear, MAB gear, Accuracy gear etc. But when the community begins to min-max to the point of switching gear in and out every few seconds in combat, it starts to get a little out of control.
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#16 Jun 21 2009 at 3:18 AM Rating: Good
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Mainly I just hope you have more inventory space, and autosorting would be great.

Especially when the game is new and you're getting tons of crap, but you don't know what any of it is for, it sucks to have to drop it.

It might be nice to have separate bags for equipment, items, and other drops, but I guess this is an area in which I don't feel that innovation is especially needed. I don't mind if a certain element of strategy is in limiting the amount of equipment and items one can bring into combat; I'll say that much. In fact one thing I really began to dislike about FFXI was how essential it became to macro gearswaps. That's one thing that I wouldn't miss in the least if it were taken out entirely. If you could only bring a few weapons and maybe a single change of armor at most (or just no way to macro gear swaps), that'd be nice.
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#17 Jun 21 2009 at 4:52 AM Rating: Good
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I wouldn't like to see it in "Diablo"-style... that is, items showing up as pictures in your inventory, etc.

I think what needs to be done is just give us a ton of inventory space with tabs for different kinds of items so that we can easily sort through it.
Should be easy enough?
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#18 Jun 21 2009 at 5:55 AM Rating: Good
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i hope this time quest items have their own inventory.. (like in lineage 2 for example)
that doesnt take away room for gear drops and all the rest
#19 Jun 21 2009 at 6:31 AM Rating: Good
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I just hope that the guild system in this game won't take up inventory space. I think linkpearls in FFXI should have had their own separate system from your inventory.
#20 Jun 21 2009 at 8:15 AM Rating: Good
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I'd like to see the classic weight system implemented.

I've always felt this was the MMO bag system that made the most sense, and was the least intrusive.

...

For people who don't know what the weight system is... essentially, every item has a weight, and you have a limit on how much weight you can carry. If you go over that limit, you are burdened, and your walking speed is slowed (increasingly so as you become more burdened), until eventually you cannot move unless you throw stuff away.

In other words, it removes the hard-cap on inventory of most other systems, and let's you be more flexible with what you carry.

In such systems, it's typically that Strength increases how much weight you can carry, to compensate for having to wear heavier metal armors as opposed to cloth robes that casters wear.

...

It also adds general flexibility, because you could carry only one armor set with you, and have tons of inventory space to go farming for crafting mats or something, and fill up your inventory with those. Or you could carry multiple armor sets on you, and only have limited leftover space, but be more prepared for a focused leveling party.

Edited, Jun 21st 2009 12:20pm by Karelyn
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#21 Jun 21 2009 at 4:34 PM Rating: Good
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I didn't think WoW's bag system was that bad, but I'd be up for anything that lets you hold enough items where you're not constantly struggling for space. I like the weight system more than Diablo's bag-grid system, though.
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#22 Jun 21 2009 at 4:52 PM Rating: Decent
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Quote:
Why can I carry some weapons, armour, and have room for 20 tiny items, maybee flowers or something... or 20 HUGE items.. like furniture, it doesn't make any sense.



Shh! Don't tell SE! I like it that way!

Edited, Jun 21st 2009 5:53pm by Izaacpaul

Edited, Jun 21st 2009 5:53pm by Izaacpaul
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#23 Jun 21 2009 at 5:20 PM Rating: Good
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But when the community begins to min-max to the point of switching gear in and out every few seconds in combat, it starts to get a little out of control.


I really liked being able to maximize the potential of every little thing I could do. :/
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#24 Jun 21 2009 at 5:24 PM Rating: Decent
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I'd be happy if SE made it so you can stack potions/ethers/drinks up to 24, or 36. I mean, realistically, I can carry two 36 packs of soda, beer, whatever, IRL...why not in a Fantasy game?
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#25 Jun 21 2009 at 7:33 PM Rating: Default
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I mean, realistically, I can carry two 36 packs of soda, beer, whatever, IRL...why not in a Fantasy game?

I see were your coming from but the next time you are carrying the 2 36 packs of soda or beer but a 30 pound battle axe on your back, wear armour, run two the nearest giant and ask to fight him lol.

They should really make potions a more common thing and a major part of the game so i agree with you.
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#26 Jun 22 2009 at 2:34 PM Rating: Decent
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Things I'd like to see changed about inventory/gear:

a) If you purchase multiple "Content ID" then you should be able to link them together to access a common "moogle safe". It seems ridiculous for crafters and multiple jobs, you have to mule in gear e.g. my ninja has a BCNM40 INT/nuking tool equipment pool that takes over 20 inventory alone...I don't bother doing that BCNM very often because of the 15-20 minutes it takes to gear up.

b) You should be able to share your "moogle safe" with another account without having to get married (although I understand in FFXI you only shared the common gil balance). While this might be open to abuse by people who subscribe for two active accounts at once, at least SE will get more revenue and players can cut down on inventory shrinkage due to item duplication.

c) Like what was done with the mog satchel, certain jobs should have specific "satchels" for job specific items so they don't waste common inventory on necessary consumables. For example, I could see Ninja having Ninja belts, or Rangers using bandoliers (ammo belts) and quivers.
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#27 Jun 22 2009 at 3:05 PM Rating: Good
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Kirbster wrote:
The inventory system in XI reminds me of a Final Fantasy game.

When Potions stack to 99, *then* it will remind me of a Final Fantasy game. Smiley: sly
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#28 Jun 22 2009 at 3:17 PM Rating: Good
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Nupinu wrote:
Kirbster wrote:
The inventory system in XI reminds me of a Final Fantasy game.

When Potions stack to 99, *then* it will remind me of a Final Fantasy game. Smiley: sly

When potions stagnate in your inventory because they are too weak to be of any use, but too inexpensive to care to sell them at a shop, and monsters drop them like crazy, and that's why you are sitting at 99 Potions.

THEN it will remind me of a Final Fantasy game.
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#29 Jun 22 2009 at 4:31 PM Rating: Decent
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Kachi wrote:
Mainly I just hope you have more inventory space, and autosorting would be great.

Especially when the game is new and you're getting tons of crap, but you don't know what any of it is for, it sucks to have to drop it.

It might be nice to have separate bags for equipment, items, and other drops, but I guess this is an area in which I don't feel that innovation is especially needed. I don't mind if a certain element of strategy is in limiting the amount of equipment and items one can bring into combat; I'll say that much. In fact one thing I really began to dislike about FFXI was how essential it became to macro gearswaps. That's one thing that I wouldn't miss in the least if it were taken out entirely. If you could only bring a few weapons and maybe a single change of armor at most (or just no way to macro gear swaps), that'd be nice.


No thanks, having played WoW, which enforces a no gear switch in battles [Only weapons can be swapped] it annoyed me to no end to miss out on using gear that would benefit different spells in different ways.

I think in FFXI, you enabled yourself to improve your characters strengths dramatically by allowing equipment swaps.

For example, a BLM could use an enfeebling set when casting Enfeebling spells, however, if a WoW like system were introduced, you'd essentially be forced into making a choice between a Nuking and Enfeebling set. It'd limit a job far too much.
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#30 Jun 22 2009 at 5:55 PM Rating: Good
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No thanks, having played WoW, which enforces a no gear switch in battles [Only weapons can be swapped] it annoyed me to no end to miss out on using gear that would benefit different spells in different ways.

I think in FFXI, you enabled yourself to improve your characters strengths dramatically by allowing equipment swaps.

For example, a BLM could use an enfeebling set when casting Enfeebling spells, however, if a WoW like system were introduced, you'd essentially be forced into making a choice between a Nuking and Enfeebling set. It'd limit a job far too much.


Gear switching in battle is silly merely from the stand point of the thought of a taru standing on the back row changing their trousers in front of a giant Dragon. In a new game who's to say they won't count bonuses in a different way? What about pendants and jewelry that augment certain spell types (which is kind of common in most pen and paper RPG's). I've always preferred a pendant or even crown that made you smarter over a cod piece that made you smarter. (Strength and Vitality are a different matter, of course a cod piece can make you ... nevermind).
#31 Jun 22 2009 at 6:00 PM Rating: Decent
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Actually, I think that gear swapping takes away from a lot of the strategy in gearing a character. For instance, in WoW an arena team would often change into shadow resist gear if they saw a Warlock/Spriest team. This became such a problem that they eventually made a change so you could no longer do this.

The gear swapping problem has a lot to do with the battle system and everything to. WoW does not have said skill ratings for spells and stuff. It would be like if in FFXI you had +fire power gear and +ice power gear. Should you really be able to swap gear every time you cast a different spell?
#32 Jun 22 2009 at 11:46 PM Rating: Good
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Litie wrote:
Should you really be able to swap gear every time you cast a different spell?


I just pictured a Black Mage switching from a turtleneck sweater after casting Blizzard to a tank-top with an umbrella hat for Fire.

And now I just laughed at myself.
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