Something I really disliked about FFXI was the /heal and only getting back hp/mp every 10 seconds. It was very slow and te act of seeing your character going into /heal mode and getting out of it took ~3 seconds which felt like an eternity.
If you're trying to move across a zone nothing sucks more than having to stay behind and wait a minute for your casters to regen hp using /heal. No one likes it in ANY mmo. FFXi has not remedied this at all.
They have implemented a mp regen through movement via FFXII. What are your thoughts on it being in FFXIV? Possibly abilities like clear mind would increase the amount gained per movement tick. Hoowever, this would not be sufficient as a form of quick mp recovery.
Other games like wow have food that you eat to quickly fill your mana and health within ~30 seconds from empty. This coupled with passive mana regen allows for healers and caster to clear a few areas and packs before having to stop and rest.
Also, wow does not allow eating and resurrecting while in combat. This enabled boss fights to be more difficult in that if a tank dies you cannot sleep the boss and revive them and continue. Will combat /heal and raise remain the same as in FFXI or do you think SE will change something? Will eating/drinking be implemented or will mp regen through movement suffice?
Are you hapy with the very linear regen provided through /heal and would you be happy seeing it make a return?
Edited, Jun 21st 2009 3:53am by gumpman