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What if FF14 turns out to be to much like FFXIFollow

#1 Jun 22 2009 at 4:52 PM Rating: Decent
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Yes I know its a totally different game. But, what if they do to much to get people comfortable for a switch. All they keep saying is there adding similiar things. If your like me if something is to much like something you already know. You will get sick of it, so what if they lose all there 14 people to 11. They bringing in similiar characters, some of the style for certian things will be the same also.

From what I see, I seem to be the only person disappointmented that we will be playing similiar stuff. I dont want to see something like mithra,galka or taru. I want to see brand new races that look nothing like FFXI races. If your a old player, do you really want to play the similiar race. Thats like the same race you been playing 7 to 6 years.

There are no other MMO's that are good as FF. However, I wished they would have made things to have no similarity at all to the old game. So people can't be use to anything when they start playing the new game. I know alot of people might flame me for what I wrote. But i feel alot of people will be disapointed when the beta comes out in feb next year.
#2 Jun 22 2009 at 4:55 PM Rating: Good
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I personally don't think we will have to worry about this, SE has almost always changed battle mechanics from every FF so I think it is safe to say the play style will be drastically different then FFXI.
#3Skeptic, Posted: Jun 22 2009 at 4:57 PM, Rating: Sub-Default, (Expand Post) Long story short, they are using the same Development ideas in the production of FFXIV, but it will be..a NEW game. It will be a new game, new races, new jobs, new everything, just some old ideas from FFXI, like Jobs, for example. That's how I see it, anyway.
#4 Jun 22 2009 at 5:08 PM Rating: Decent
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Im happy I'm picking my same tarutaru that I have had for like 5-6 years. That being said, because some of the races look similar doesn't mean it will be a lot like ffxi. They already said a growth system with no exp, a new battle system, new world, new and improved jobs, and everything thing else is new. That to me means it looks similiar, but will be improved and a totally new game. I do agree no other MMO really compares to FF, which is a good thing. Its a smart move, totally new game to extract new players, but also similar looking (like they said think of it as star actors), to attract the old FFxi players. I mean I would play it if it was exactly like ffxi but improved (it wont be), and I would play it if it was nothing like ffxi (which it will be at least similar). So either way I would play it, but similar looking and totally new game is great.
#5 Jun 22 2009 at 5:12 PM Rating: Decent
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The thing is FFXIV is not really targeting FFXI players. While a lot of FFXI players will play the game because it's FF, SE in the end wants to make money and they will make a game that makes money. One thing is that a lot of the FFXI players have moved on. The forums are misleading in a way since only a niche group of players post on them. In reality there will be many more people who never played FFXI playing FFXIV.

Also, in an interview it was stated that the game will look pretty much the same, and the races will probably be similar, but as far as game play goes it will be completely different.

http://g4tv.com/videos/39167/Final-Fantasy-XIV-E3-2009-Producer-Interview/

#6 Jun 22 2009 at 5:29 PM Rating: Good
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I would be happy with FFXI with a fresh coat of pixels.

If they just make FFXI less punishing and more solo friendly it will be the best game ever.

Also.. I f***in love XI so don't take my word on this if you don't.
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#7 Jun 22 2009 at 5:33 PM Rating: Good
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personally i am just amped to get a chance to start with everyone else. I loved ffxi, and welcome the chance to play a similar MMO that hasn't already become top heavy.
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#8 Jun 22 2009 at 6:53 PM Rating: Decent
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Quote:
I think it is safe to say the play style will be drastically different then FFXI.


I don't think that's safe to say at all, and I don't even know where you got the idea that it would be.



As for myself,

I just want a new version of XI with redesigned job roles, areas, story. Any gameplay changes that they have I'm sure will be spiritual sucessors to the mechanics of XI. They're not just going to bust out with some action-RPG MMO.
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#9 Jun 22 2009 at 7:25 PM Rating: Decent
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I'd hit it.







It will be different, but I don't think (or expect) it to be a WoW quest-fest clone either. S-E has something that they've done with every FF they've made that I'm sure they will do in this game, which is create a Rational reason and back story for gameplay elements. For Ballista, it was for the three nations to engage in safe combat training. For FoV it was for field progression training. For the AI partner there was an entire questline to create a bond between you and your fellow.

I don't see S-E making a game like WoW, which says "Kill me 3 of these things because you should and there's no real reason" (although I always enjoyed linkable quests that ended up with you killing a rival NPC).

Bottom line, if its an upgraded FFXI with a bit more focus on casual levelling progression, I'd be happy. But I believe it will have much more than that.
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#10 Jun 22 2009 at 8:21 PM Rating: Decent
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I love the fact they are keeping some of the similarities. My character for XI was Hume. This time I'll be Elvaan.

I just hope that they keep all the jobs from XI, which I'm sure they will for a majority, if not all. Plus they will add new ones. Plus the ability to solo... and party still. I really am thinking the combat will be the most refreshing thing about it. I'm thinking something similar to how XIII will work.

It's gonna be AWESOME!!


edit: Actually, I don't know if it will work like XIII. It will probably be more action oriented because the producers have said that they would like you to fight multiple mobs at a time. It's on the XIV Wikibase I believe.

Edited, Jun 23rd 2009 12:22am by dragoonberries
#11 Jun 22 2009 at 9:52 PM Rating: Decent
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Quote:
From what I see, I seem to be the only person disappointmented that we will be playing similiar stuff. I dont want to see something like mithra,galka or taru. I want to see brand new races that look nothing like FFXI races. If your a old player, do you really want to play the similiar race. Thats like the same race you been playing 7 to 6 years.


Well, that's not kinda fair to say imo. Look at other MMO's; there's human, elf, dwarf, gnome/hobbit/etc... always the same ones, taken from normal fantasy lore.

But when it comes to SE they should develop new races for every game instead of doing what the other companies do? That wouldn't be too reasonable I think =/.

They're not going to reinvent the wheel.. it's going to be EQ with FFXI flavors and then something new (hopefully a lot of it), the things we're used to will be changed someway that we might not recognize them but they'll still be there.
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#12 Jun 22 2009 at 11:24 PM Rating: Good
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I imagine they will add some new races with some pre existing ones being reintroduced most likely. Maybe a Male Mithra for the guys, some kind of Galka Female or something of the like for girls (which seems to have a decent demand for), then some other new race like Gria?

One way or another, there is only one thing that scares me, even though they have implied otherwise, and that's end game. If FFXIV end game is like FFXI end game you can count me 100% out. I do not want to go through all that, all over again. FFXI End game is 95% stress, worrying, sorrow, and about 5% fun. FFXI end game is setup horribly, and there is too much drama behind it. FFXI went from being a fun game full of adventure to a online drama fest to see who could get the most stuff in the most unfair ways, and nothing but drama drama drama, God I hate that BS.

Other similarities I don't care, as others have said there will probably be some similarities to Vana Diel in some ways, mainly in the type of setting you are in from what I see (which looks more towards the FFXII side) but I'm sure there will be a lot of original things about it, and it won't remind us too much about vana diel.

Edited, Jun 23rd 2009 12:26am by EndlessJourney
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#13 Jun 22 2009 at 11:28 PM Rating: Default
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EndlessJourney wrote:
FFXI End game is 95% stress, worrying, sorrow, and about 5% fun. FFXI end game is setup horribly, and there is to much drama behind it.


I'm sure that Square Enix has realized this and won't make a repeat of it. But who knows, we probably won't find out until the beta next year.
#14 Jun 22 2009 at 11:33 PM Rating: Good
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The endgame has a good concept but since the implementation failed 5 years ago there's not much they can do to fix it.

If FFXIV reinvents it without the flaws it'll be great
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#15 Jun 22 2009 at 11:40 PM Rating: Good
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Yeah, I think they have realized big time many of their mistakes by now as well, it seems that way in all their interviews and in everything they say about the new game. Also, common since seems to agree on it as well.

FFXI did have a very creative concept behind it's end game, it could have actually been very amazing, but it is true, it was not implemented correctly. I think Square Enix had good intentions to start out with, and thought things would be more simple on people at times than we make them out to be. But lo and behold, human nature kicked in and turned everything into a ruckus. I still don't know why they don't fix a lot of things in FFXI end game, many they have, many they say they plan to, but it's sad, because it's the leading cause to people quitting FFXI. So many people are not able to have fun with their friends, end up having to suck up and join groups they don't want to, and end up having to make a job out of a game, just to accomplish some things. Others eventually get frustrated and just quit.

I think and hope Square Enix knows and see's the flaws by now. I think things should be rare and hard to get some times, but the unfairness and randomness in many things needs to go!
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#16 Jun 22 2009 at 11:48 PM Rating: Good
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FFXI did have a very creative concept behind it's end game, it could have actually been very amazing, but it is true, it was not implemented correctly. I think Square Enix had good intentions to start out with, and thought things would be more simple on people at times than we make them out to be. But lo and behold, human nature kicked in and turned everything into a ruckus. I still don't know why they don't fix a lot of things in FFXI end game, many they have, many they say they plan to, but it's sad, because it's the leading cause to people quitting FFXI. So many people are not able to have fun with their friends, end up having to suck up and join groups they don't want to, and end up having to make a job out of a game, just to accomplish some things. Others eventually get frustrated and just quit.


Well, for first, they were newbs when it came to MMO's when Rise of the zilart came out.. and that's where most of the problem are from nowadays.

The problems go very deep to the games core... gear progression is all over the place since they didn't really think about how good gear should be at what level in RoTZ era. Now if they went and changed the stats, what would the players reaction be? Not positive, I can tell ya that. So in theory SE could fix the gear structure if they wanted, but is it worth the nerdrage that comes with it? Prolly not.

The good thing is, that while the problems from 2003 still persist, one can clearly see improvement later when it comes to handling endgame. HNM's pop in multiple areas, and you need a specific item to claim them- to prevent botting. The respawn rates are more random too, so it's hard to camp the mobs.

Events have gotten shorter, and there's more variety in what you can do. You can do Assaults or campaign for easy to get endgame equip, or Nyzul for more challenge. Most events released after 2005 last max 2hours, usually 30mins.

But since the progression is horizontal, the bad events and HNM's from 2003 will never be completely replaced and will stay around as long as the game lives most likely..

So, what if the basic events were just as fun and balanced as the newer events today? I bet it'd be awesome, although low drop rates would still remain if nothing drastically changes (which I don't see happening). But if the events are fun to do, it shouldn't be much of an issue.
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#17 Jun 23 2009 at 1:37 AM Rating: Good
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Well FFXI did have it's down side but also It's Plus sides, Yes the end game was a pain But not because of the 24/1 week Spwan it was the darma coming from a high end linksheel before i departed from the *** that is FFXI the stress of stealing PLD going 2h and trying to pull hate >.<

But then it was all based on respect we would never steal a HNM unless they had a full party whipe so it just based on the linksell it's self.

For me their is many things i wish they will keep the same i left about 6 months before WOG so i don't know how much has changed since then.

The crafting was super so hard to level and a big pain if you failed.
Not every one had 100+3 nore could you just go afk at craft shop and get 375 in a day with an amount of gold and so on like WoW, Lotro and soon to be Aion you really had to work at your crafting to get any where and it sucked a lot of time up.

The job system was very nice

Yah it had it's flaws we all know that and some class became useless and got hit with naf bat That was a very sad day for my BST :( but it was nice not having to make a hole new alt to level another class. so a few changes but still the same core system would be nice.

The quest's

Eg to get sky,sea,limbus,DYM i enjoyed this a lot as again you had to work hard and a game being hard is a key it keeps people away that want every thing when they start for fee FFXI showed unless you work for it your getting nothing. Yah a lot of people did not like this.

The Group

Yep FFXIV will have some solo play as it has been said but i enjoy grouping it's a core defect of teaching players how to play their class with others and understand there job. If you are playibng solo 1-70 with min groups or just solo 1-70 by yourself, How can you act as a team. But god do they need to change the exp 200 a mob if your lucky with a few chain's 240 and waiting for groups can be apain depending on class unless u had a staic

Want them to Keep BCNMS to Maybe mobs can drop a bit more then Crystals and Good change the drop rate for some of the items was apain going 1/30 on k club 0/45 on speed belt kinda turn's it from fun in to a chore.

And please for the love of god keep the relic system for weapons :D something nice to work to.

sorry for the long post and I'm happy to see on this forum people have the same respect as they do in ffxi :D
#18 Jun 23 2009 at 4:24 AM Rating: Good
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Kirbster wrote:
Quote:
I think it is safe to say the play style will be drastically different then FFXI.


I don't think that's safe to say at all, and I don't even know where you got the idea that it would be.



As for myself,

I just want a new version of XI with redesigned job roles, areas, story. Any gameplay changes that they have I'm sure will be spiritual sucessors to the mechanics of XI. They're not just going to bust out with some action-RPG MMO.

And how do you know this, you are just hoping for FFXI with a new coat of paint. No one knows what is going to happen, but going off the trend of pretty much all FF games, combat has always been different. I too like the combat in FFXI a lot but I know that it is a dated system that could use major updates. Also since they said it will be many vs many and many vs one I assume that the gameplay will be different for that reason alone. FFXI gameplay doesn't allow for easy transition from one mob to the next, especially if you have a weapon with high delay.

Edited, Jun 23rd 2009 8:38am by Parade
#19 Jun 23 2009 at 4:27 AM Rating: Good
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It's been widely reported from interviews that, while the game won't be an action RPG, SE has done things to pick up the pace of combat as well as make it more involved in group settings. FFXIV will bear great resemblance to FFXI in terms of graphics style, but should be much improved in terms of quality. There'll be a few aesthetic similarities (such as the way some of the races will look), but other than that, it's supposed to be a fresh new game.

I'm pulling this information from the dev interviews at E3.
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#20 Jun 23 2009 at 4:36 AM Rating: Default
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Kharmageddon wrote:
It's been widely reported from interviews that, while the game won't be an action RPG, SE has done things to pick up the pace of combat as well as make it more involved in group settings. FFXIV will bear great resemblance to FFXI in terms of graphics style, but should be much improved in terms of quality. There'll be a few aesthetic similarities (such as the way some of the races will look), but other than that, it's supposed to be a fresh new game.

I'm pulling this information from the dev interviews at E3.


It’s really hard to tell at this point in time how the game is going to be, we need some in game demos to verify how close to or far from FFXI the game is. What the dev says can be changed during the alpha/beta stage, so I won’t take their word as a fact.
#21 Jun 23 2009 at 6:46 AM Rating: Good
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I don't think that's safe to say at all, and I don't even know where you got the idea that it would be.

Because they've already said it'll be more solo friendly, have faster combat, and feature more types of play than your group vs 1 mob?
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#22 Jun 23 2009 at 8:21 AM Rating: Decent
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You can make combat faster just by adding more abilities at a faster progression rate.

That's my one problem with FFXIs combat system. Level 1-5/1-10 in most jobs gives you 1 job ability and 1 weapon skill. Then you get an ability every 10 levels if your lucky with half of them being passive.

By level 75 you have plenty to do, but fights are boring and frustrating in early levels because you just have nothing you can do but engage and wait.

WoW did that right, fights will be more interesting sooner if you have lots of timers to wait on.
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#23 Jun 23 2009 at 8:26 AM Rating: Decent
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There's other ways to go at making combat more interesting than just giving more abilities with fast recast timers..

Skillchain/Magicburst for example. If SE implemented those and say 5 other similar systems to XIV I bet the combat would be a lot more interactive.

There could be more abilities with shorter recasts at the same time of course, just not as many as people are used to. A middleground between FFXI and WoW? ;)
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#24 Jun 23 2009 at 8:51 AM Rating: Good
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I'm pretty sure this time around SE will make sure the Battle System is up to par, I don't want them to make it more like WoW, RO, whatever other games are coming up. I want them to make it the best Final Fantasy battle system they can, just me?
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#25 Jun 23 2009 at 12:22 PM Rating: Decent
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Kirbster wrote:
Quote:
I think it is safe to say the play style will be drastically different then FFXI.


I don't think that's safe to say at all, and I don't even know where you got the idea that it would be.



As for myself,

I just want a new version of XI with redesigned job roles, areas, story. Any gameplay changes that they have I'm sure will be spiritual sucessors to the mechanics of XI. They're not just going to bust out with some action-RPG MMO.


He thinks it, because that's what has been revealed.

here's just one snippet from the devs: (with my own emphasis added)

Quote:
Press: After the announcement yesterday, I'd like to hear from Mr. Komoto and Mr. Tanaka, from their perspective, what they feel are the highlights that they really want us to understand. What's different from FFXI and what would they like to let us know.

SE: For Final Fantasy XIV, the key word that we've been using in development is the 'growth' of the character, the development of the character. We will have the same type of storytelling and the same type of high-quality graphics that XI had, but we'd also like to expand on the in-game system. Through these original new types of systems, the player will be able to grow and develop in a more natural way that doesn't put a lot of weight on to the player himself. Through this, we will also develop the job system and expand it into something quite different from what's in FFXI. Another very important concept that's in a different direction from FFXI is that, as you know, while Final Fantasy XI has gotten better, it's still party based. With FFXIV we would like to make it something that if you want to play in a party, you can play in a party, if you want to play solo, you can play solo, if you want to play 40 minutes a day, you can play 40 minutes a day and if you want to play all day, you can play all day. We'll have content for all of those different kinds of play styles and we'll have a game system that will be there for many different types of people.


The wiki on this site has all the major interviews listed. You should read them yourself.

If the idea of No levels and no experience points should immediately give you a sense of a rather shifted playstyle. A more casual focus and beefed up solo play should be another hint.

Final Fantasy titles have always shown major innovations and usually completely revamped playstyles from one title to the next. This one will be no different, and the devs have told us so themselves.
#26 Jun 23 2009 at 2:48 PM Rating: Decent
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Yeah, SE has been pretty heavy-handed in the implication that FFXIV is going to be very different from FFXI.

And if it's not, then myself and many other people won't be playing it for very long.
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#27 Jun 23 2009 at 3:10 PM Rating: Decent
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Kachi wrote:
Yeah, SE has been pretty heavy-handed in the implication that FFXIV is going to be very different from FFXI.

And if it's not, then myself and many other people won't be playing it for very long.


On the other hand many FFXI players if not all 500,000 will play it. :D
#28 Jun 23 2009 at 4:33 PM Rating: Default
There is no what if, it won't be too much like FFXI.
Now if it is too much like WoW that would be nasty, I would be bored to death in 2 months. Ok as its a new game and everyone will be running around as newbs it should be good for the 1st year even if it was like that but that is my only fear, lack of longevity, then I would have to play FFXI again, noooooooooooooooooo!!!!!
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#29 Jun 23 2009 at 5:45 PM Rating: Default
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Maldavian wrote:
Kachi wrote:
Yeah, SE has been pretty heavy-handed in the implication that FFXIV is going to be very different from FFXI.

And if it's not, then myself and many other people won't be playing it for very long.


On the other hand many FFXI players if not all 500,000 will play it. :D


2 million buddy. FFXI has over 2 million players.
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#30 Jun 23 2009 at 5:52 PM Rating: Good
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They've made it pretty clear they want the game to grow quite a bit from what FFXI was. A lot of major systems have been talked about like they're going to be pretty different.

And, yes, things change as games develop, but we're not talking little side notes here and technically difficult ideas, we're talking sweeping, broad statements about a game that has been in development for years.

It's incredibly unlikely things could change in the next year, two years to go from what they've said to just like FFXI.

In any case, my bare minimum list of things for things to be different enough to guarantee my purchase (modernized character customization? Not so grindy?) means that I'd still play it if they only changed it so much.

But it would be a disappointment if they didn't capitalize on the chance to streamline and try new things, and a lot of people would miss out on enjoying the game.

Maldavian wrote:

On the other hand many FFXI players if not all 500,000 will play it. :D


That's not a selfish way to think or anything, no. ;P

Edited, Jun 23rd 2009 9:05pm by PrinnyFlute
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#31 Jun 23 2009 at 5:54 PM Rating: Good
If FFXIV ended up exactly like FFXI but with a new story, I'd probably still play. Smiley: lol
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#32 Jun 23 2009 at 7:02 PM Rating: Decent
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Louiscool wrote:
Maldavian wrote:
Kachi wrote:
Yeah, SE has been pretty heavy-handed in the implication that FFXIV is going to be very different from FFXI.

And if it's not, then myself and many other people won't be playing it for very long.


On the other hand many FFXI players if not all 500,000 will play it. :D


2 million buddy. FFXI has over 2 million players.


2 million characters, 500k accounts. There aren't many people who share an account for multiple characters, so it's likely that most of the 500k accounts have a single player behind them no matter how many characters they have.
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#33 Jun 23 2009 at 8:05 PM Rating: Default
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Another issue that people seem to neglect is how SE has developed this game?
Will it mainly target the western audience mostly or its Japanese audience. This will really have a big impact as we know how the Japanese players want their game to be like. If they go with the "Japanese" mentality then we will have a game that’s a lot closer to the grind/group based concept that you have in FFXI then the more solo/casual friendliness of WoW.
#34 Jun 23 2009 at 8:57 PM Rating: Good
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Maldavian wrote:
Another issue that people seem to neglect is how SE has developed this game?
Will it mainly target the western audience mostly or its Japanese audience. This will really have a big impact as we know how the Japanese players want their game to be like. If they go with the "Japanese" mentality then we will have a game that’s a lot closer to the grind/group based concept that you have in FFXI then the more solo/casual friendliness of WoW.


Even so, they've already pointed out some changes that'll move away from that formula, so things are going to move away from FFXI at least a little bit. The funny thing is, they wouldn't even need to move away from FFXI that much at all to get a large, brand new crowd. Just some tweaks here and there.

Whether it's massively different or just a few adjustments in the systems they've listed thus far, they'll still be doing pretty good.
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#35 Jun 23 2009 at 9:35 PM Rating: Decent
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BeastmenLord wrote:
Louiscool wrote:
Maldavian wrote:
Kachi wrote:
Yeah, SE has been pretty heavy-handed in the implication that FFXIV is going to be very different from FFXI.

And if it's not, then myself and many other people won't be playing it for very long.


On the other hand many FFXI players if not all 500,000 will play it. :D


2 million buddy. FFXI has over 2 million players.


2 million characters, 500k accounts. There aren't many people who share an account for multiple characters, so it's likely that most of the 500k accounts have a single player behind them no matter how many characters they have.


1. They never released account numbers so I don't know where 500k comes from. I suspect someones ***.

2. It's "active characters," however you define that.

3. Even going off the "pulled out of my ***" numbers, that's 9.5 million dollars a month.

XI haters can bash it all day but XI fees are a money printing machine.
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#36 Jun 23 2009 at 10:13 PM Rating: Excellent
I'm expecting differences and similarities between FFXI and FFXIV, the same as I'd expect when playing any new Final Fantasy game.

If I'm concerned about anything, it's that I'll find myself using FFXI as the measuring stick by which I gauge FFXIV. Final Fantasy XI is a great game, and it will take time for Final Fantasy XIV to surpass it in depth and quality. I often require some time to settle into a new FF title, so I must be patient while allowing myself to get used to life in Eorzea.
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#37 Jun 23 2009 at 10:29 PM Rating: Good
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It wouldn't be so bad, would it? I mean FFXI is still going (pretty) strong, and they already said they'd be addressing the droll "wait 3 hours for a party so you can gain a little exp" deal, to make it approachable to all playstyles. I for one simply cannot wait for this to come out, in fact, I am getting a PS3 just for this one. The controls for FFXI were so tight on my 360, that it would be adream to play an mmo n a console again, lolz ^^
#38 Jun 24 2009 at 3:37 AM Rating: Decent
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1. They never released account numbers so I don't know where 500k comes from. I suspect someones ***.

2. It's "active characters," however you define that.

3. Even going off the "pulled out of my ***" numbers, that's 9.5 million dollars a month.

XI haters can bash it all day but XI fees are a money printing machine.


1. 500K is what square enix said at least. While all companies seem to exaggerate a bit, it seemed pretty accurate at the time. Note, that I think at one point gravity claimed that 30 Million people played RO at it's peak.

3. Actually, I'm not sure if this is true... but I think in Asia they have pay per minute or whatever it is. I know that's a very popular payment plan there for whatever reason. They also have to take cuts from the server costs, basic wages and everything else. They still make a lot of money, but it's not just as simple as multiplying X by Y.

Now anyways this is how I see it.

If people wanted to play FFXI again, SE would just overhaul FFXI. However, demand for FFXI is decreasing. SE knows that they are in sense "Competing with themselves" with the release of XIV so they really want to make it a different experience from XI. It's both a business move, and one that benefits gamers everywhere.

Now if it's like FFXI in terms of SE not doing anything until it's too late, then I can see that happening. The most important lesson SE has to learn is really the fact they have the worst customer service and update/patch system in the world.
#39 Jun 26 2009 at 3:40 AM Rating: Decent
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It doesn't matter how many people sign up for a game initially when the revenue is based primarily on subscriptions. If 100% of XI players go to XIV (they won't), and happen to find that it's a lot like XI, they likely will play it for a number of months. Eventually though, they'll probably get bored with playing the same game over and over, especially in light of the fact that they're ******* away all the work they did in XI. Especially in light of the fact that XI will continue to keep on trucking, they will probably either go back to XI or quit altogether.

A lot of what keeps people playing XI is the compulsion to perfect their characters. Much of the remaining community still plays because they consider the "hard work" of maxing their character "fun."

I think SE would rather steal a great deal of the market from Blizzard than appeal to the same demographic that they already have. They do this by appealing to the majority of people who don't delude themselves into thinking that they're having fun when they're really a hair shy of suffering from an obsessive compulsion.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#40 Jun 26 2009 at 4:06 AM Rating: Default
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Kachi wrote:

I think SE would rather steal a great deal of the market from Blizzard than appeal to the same demographic that they already have. They do this by appealing to the majority of people who don't delude themselves into thinking that they're having fun when they're really a hair shy of suffering from an obsessive compulsion.


Steal market share from Blizzard? I think you don’t really know what Blizzard is capable of once they see the FF14 beta and will counter any attempt SE has to draw even 1 single player from WoW, so keep on dreaming.

I mean just a small thing as releasing an expansion with massively new content and new game mechanism the same week FF14 will launch would devastate any attempts SE has to "steal" any players from WoW.

I can bring up a millions things that Blizzard can do to counter its players leaving over to FF14.

FF14 goal is not about stealing players from this or that MMO, it’s about making a game that is good and stands out.

Edited, Jun 26th 2009 8:23am by Maldavian
#41 Jun 26 2009 at 4:32 AM Rating: Good
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Steal market share from Blizzard? I think you don’t really know what Blizzard is capable of once they see the FF14 beta and will counter any attempt SE has to draw even 1 single player from WoW, so keep on dreaming.

I mean just a small thing as releasing an expansion with massively new content and new game mechanism the same week FF14 will launch would devastate any attempts SE has to "steal" any players from WoW.

I can bring up a millions things that Blizzard can do to counter its players leaving over to FF14.

FF14 goal is not about stealing players from this or that MMO, it’s about making a game that is good and stands out.


This is one of the truest statements that encompasses my view on WoW as a whole. There's no competing with it. The game is pretty enough to last forever -- the graphics are cartoony enough to be pretty timeless. Many people have 2-3+ years invested in the game and play with friends. The game caters to a very diverse market (from the casual gamer to the hardcore raider to the avid PvPer). FFXIV is not going to compete with WoW, nor is it meant to.

I think what will happen is FFXIV will knock 1) story 2) group-based PvE out of the park. These 2 elements will bring people from this or that game over, as well as draw in RPG fans. WoWs normal group PvE content is admittedly weak (the heroics in that game are pretty **** bland). I don't see FFXIV taking from WoW any casual gamers (since it would take them so long to make up what they lost) or PvPers (because they stated they won't be worrying about serious PvP). That's a large chunk of players WoW doesn't even have to worry about losing.
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#42 Jun 26 2009 at 4:34 AM Rating: Decent
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Lots of players also quit WOW every day. Word of mouth can be an incredibly powerful tool. It was a primary cause of WOWs success, and it can cripple it in the same breath.

But neverminding that, you're delusional if you don't think that a high end game like FFXIV will have the potential to steal customers from an aging game like WOW.

That aside, last I heard, Blizzard has no current intention to develop another MMO, and I've even heard that they're considering a partnership of sorts with SE. I really don't think Blizzard will be making great strides to compete with FFXIV.

And a "small thing" like releasing a new expansion with massive content? Har har.

Point being, FFXI-2 would not bring SE a lot of new customers. WOW-2, on the other hand... and not even saying that FFXIV should, could, or will be anything like WOW. Just that it will almost definitely be very different from FFXI, and appeal more to the kinds of players who enjoy WOW.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#43 Jun 27 2009 at 6:24 AM Rating: Decent
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As long as it isn't going to copy too many elements from FFXI or WoW maybe this will revive my interest in even touching another MMO. This is only because of playing and grinding the same stuff over and over again for years and my mind couldn't take it anymore. Maybe if its different then my brain will allow me to spend hours glued to the game because it will be something different, "A totally new Experience". I dont think it will though.

My only hope is this: When I played FFXI I was 19 years old in college with mad free time and no responsibilities other than make good grades, I played FFXI and WoW like it was my life, endgame and all. Now I am 26 with a full time job, House Hold Provider, Bills, loved ones, and responsibility to my clients. (for the record I love my Job) Its just that I can't play games like back in the day :( , so I only hope its a friendly game to casual players with little time. Can you believe that...

Now all I do is watch endgame events on youtube.
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#44 Jun 27 2009 at 6:30 AM Rating: Decent
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I know SE demonstrated a thus far unseen ability to disappoint its playerbase in FFXI, but I think a little optimism is warranted in the case of FFXIV.

You can expect something very different. SE is an innovative design company. They have never rehashed an old game and thrown a Final Fantasy # on it, and from what they've said thus far, I'm as sure as can reasonably be that the trend will continue.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
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