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#1 Jun 22 2009 at 9:44 PM Rating: Excellent
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It'd be great if SE could make artifact sets for various jobs in FFXIV too. I like how different players would be able to wear something that represents their job - something symbolic and you can see from miles away which fellow players are the same job/class as you. It would also kinda enhance unity of the group as a class. It's better than seeing most melee jobs wearing the same pieces (e.g. haubergeon or scorpion harness, etc.).

of course, SE could make artifact armor sets more attractive in terms of stats. I'd love those AFs in FFXI but they all ended up in storage cos their stats were just......-.-;

A different approach could be to set the armor hierarchy for different classes diverging to their respective armor, that can only be used solely by that class, be good looking, and have incredible stats, rather than having end-game gear that can be shared by different jobs and every lv75 looks a like (i dun mind same classes looking alike if wearing something like AF)
#2 Jun 22 2009 at 9:50 PM Rating: Good
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I NEED to don Dragoon AF for XIV. It... just has to be... I loved having a gear set that marks the bench for your character progression in the game. Don't you remember seeing someone in AF run buy you as a low-level character and you said, (I know you did) "Whoa... look at this guy!"

It shows character development and SE is ALL about that. I would say it's safe to assume that AF, and even Relic armor, will make a return.




Edited, Jun 23rd 2009 1:53am by dragoonberries
#3 Jun 22 2009 at 10:01 PM Rating: Excellent
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Subligar needs to stay in the game as well.
#4 Jun 22 2009 at 10:08 PM Rating: Decent
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Subligar needs to stay in the game as well.

this.
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#5 Jun 22 2009 at 10:34 PM Rating: Excellent
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EbenezerSpooge wrote:
Subligar needs to stay in the game as well.


Galka-exclusive.
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#6 Jun 22 2009 at 11:25 PM Rating: Good
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Kirbster wrote:

Galka-exclusive.


LOL

#7 Jun 22 2009 at 11:28 PM Rating: Good
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I agree completely. Having AF sets is really nice, and gives FFXI a very unique characteristic to it. Job Specific Armor that only one type of Job can use. Even though we don't know if the job system will be exactly the same, I really do hope they can give specialized sets of armor like that, so when some one see's you they know exactly what you are from the get go, and you feel proud of being unique in what you do.
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#8 Jun 23 2009 at 2:13 AM Rating: Good
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+ 1 for AF set's in FFXIV just hope they can make them more usefull :D and make them look a little bit better :D Taru Drag lol
#9 Jun 23 2009 at 3:29 AM Rating: Good
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What I would love, give the AF quests EARLY, like level 30ish, but have the equipment have ranges like rajas where as you grow in level it grows in DEF and such. This way you could theoretically have parties of people in their AF, what a beautiful sight! To have this gear be useful end-game though, it needs to be augmentable so you have the OPTION of, say, if you didn't want to wear a Noble's Tunic, being able to Augment your Healer's Briat with "Cure Potency +10%" by either paying some price to an NPC or farming the ness. components, some possibly FROM endgame.
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#10 Jun 23 2009 at 5:28 AM Rating: Good
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Kirbster wrote:
EbenezerSpooge wrote:
Subligar needs to stay in the game as well.

Galka-exclusive.

Rate ups for BOTH of you. Best posts I've seen in months.

Edited, Jun 23rd 2009 9:28am by Karelyn
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#11 Jun 23 2009 at 5:29 AM Rating: Good
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In the first years of FFXI, artifact armors were the best pieces of gear for each job. It's only with the raise of the level cap and the introduction of new gears that they became obsolete. I don't know why EVERY mmo caps your level limit when they know they will just increase it later. I hope SE releases a FFXIV with at least as much content as FFXI day 1.
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#12 Jun 23 2009 at 5:34 AM Rating: Good
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I hope SE releases a FFXIV with at least as much content as FFXI day 1.


I can tell you it wasn't much, lol. I hope it won't be like FFXI start, since it was pretty **** bad. (Arrows stack to 12, ranged attacks give no TP!)
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#13 Jun 23 2009 at 5:37 AM Rating: Good
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Obiar wrote:
I don't know why EVERY mmo caps your level limit when they know they will just increase it later.

Carrot on a Stick.

The game must continue to produce new content in order to keep it's playerbase interested. It would be a poor business model to develop 4 years worth of content on the day of release. Instead, patches and expansions are used to add new content to the MMO as time goes on.

One of the simpliest ways to do this, is with a level cap increase, though not all MMOs do it.

Blizzard in particular uses the level cap increase as a equipment reset. Because new players enter the game constantly, and they would never catch up with the players who have been in the game from the beginning, Blizzard increases the level cap as a way to reset the playerbase's equipment, and allow new players to be on equal footing with people who have been around for years.

Is it the best solution? Probably not. But it does work good for what it does.
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#14 Jun 23 2009 at 9:03 AM Rating: Good
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Quote:

The game must continue to produce new content in order to keep it's playerbase interested. It would be a poor business model to develop 4 years worth of content on the day of release. Instead, patches and expansions are used to add new content to the MMO as time goes on.


Very well said.

One of my favorite parts of FFXI was Questing for AF, man, did I grind hard to hit the necessary levels to get my PLD AF. The quests themselves were fun to do with friends, but at times it got real crazy.

Do you guys think the AF quests should be a bit more solo-friendly or remain the same?

Edited, Jun 23rd 2009 1:05pm by Skeptic
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#15 Jun 23 2009 at 10:59 AM Rating: Excellent
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LOL! The whole subligar spin off is really entertaining me, and saving me from this dreary cubicle. Thanks guys and gals. Anyways, as for AF, I would love to see this return. I loved how different jobs could be recognized by a themed look. That being said...... NINJA GARB FTMFW!
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#16 Jun 23 2009 at 11:27 AM Rating: Decent
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Would be great if SE makes the AF sets "grow" (stats increase) along with your character. Ditto for weapons since it was already talked about in the interviews.
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#17 Jun 23 2009 at 11:32 AM Rating: Good
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Quote:
Do you guys think the AF quests should be a bit more solo-friendly or remain the same?


I think AF gear should be one of the better sets in the game and be group end-game content. When expansions and stuff comes out, new versions of the AF gear gets released -- either new color variations or patterns or small things that make it look special. AF gear shouldn't be the only viable choice, but that **** DRG AF gear needs to be good enough to have on at all times. At. All. Times. *swoon*

edit - or, like the poster above me said, let AF gear scale.

Edited, Jun 23rd 2009 3:33pm by Kharmageddon
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#18 Jun 23 2009 at 12:02 PM Rating: Default
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Quote:

I think AF gear should be one of the better sets in the game and be group end-game content.


So no AF till End-Game in this case?
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#19 Jun 23 2009 at 12:25 PM Rating: Decent
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I would also love it if AF was actually worthwhile to wear. BRD AF (especially those **** slippers) was absolutely useless, especially for all the work you had to go through to get them. Needing a whole party of 60+ people so that ONE person can get their AF is a little ridiculous.
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#20 Jun 23 2009 at 1:40 PM Rating: Decent
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Bardalicious wrote:
BRD AF (especially those **** slippers) was absolutely useless, especially for all the work you had to go through to get them.


The CHR+4, Singing Skill+5 on Choral cuffs would like a word with you.

On topic, I definitely like having the classic style gear on my new fancy 3D character. That's really what FFVII, VIII, IX (other than Vivi), X/X-2 and XII lacked was the classic gear for specific jobs.
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#21 Jun 23 2009 at 1:58 PM Rating: Good
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Gotta remember, when the game first came out in japan, nearly TWO years before it came out in the states, the level cap was 50. AF armor did not exist, the only AF piece you had at the time was an AF weapon.

They then raised the level cap to 55, and a while later to 60. It was during the level 60 cap raise they introduced AF gears. At the time people playing the game were less intelligent, less min/maxing, less demanding.

The AF sets were not made to maximize damage, and as time progressed, people got better, more knowledgeable, and learned how mechanics worked.

People realized which stats were 'useless' and which were important for weapon skills and dps. This is not unique to FFXI, wow had the EXACT same problem. The tier gear(afs) were poorly itemized. As people got smarter they realized off spec gear which is more specialized was actually better. Subsequent tiers were better itemized and specialized, and blizzard went back and changed tiier1/2. Again, FFXI did something similar and introduced AF+1. More intelligently itemized gear.

FFXI did the same thing. AF2 was introduced shortly after the final level cap of 75. If you notice, it is MUCH better itemized and set up. SE learned that people knew how mechanics worked and was required to allocate items to meet the demands of the player base.

Now, as more expansions came out, new forms of end game gear arrived. No longer is it AF tailored for one class, but tailored for groups of similar classes. This reduces rng and allows for less wasted loot. Similarly, wow developed the same thing around the same time. Tokens with 3-4 classes were added to the same token to reduce waste. However, wow continued the one tier per class set up.


For FFXIV, I think SE is better prepared this time around. They went away from the 1 AF rng drop from dynamis' and went towards the 'token' system. This time I am certain, AF pieces will be better itemized because in general MMo players are MUCH more knowledgeable and more min/maxing.

MMO playing has changed, and FFXI was slow to adapt to the changes. Recently, they realized this and have been adding these changes but things are still missing. Transparency and item budgeting will be required this time around. A level 7 item should not have a better item budget than a level 62 item. It makes no sense at all.

Since FFXI has moved away from the one endgame armor set per class in recent expansions, it is fairly safe to assume they will incorporate something similar in FFXIV. People responded well to token systems. I don't think they will appear late in the games life as in FFXI, but instead be there from day one.

I am certain AF gear will make a return. However, if there will only be one AF set or multiple we do not know. I will gaurentee you there will be multiple endgame sets though.
#22 Jun 23 2009 at 2:03 PM Rating: Good
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The AF weapons need to not suck so much, especially that for the BLM.
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#23 Jun 23 2009 at 2:24 PM Rating: Decent
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Kharmageddon wrote:
edit - or, like the poster above me said, let AF gear scale.

Not scale, but learn from your battle experiences, it's what i ment with growth. For example:

- Tank class
• If a mob crits you, the stats that prevents or reduces crits will rise.
• If a mob takes a large chunk of HP but doesn't crit you, the stats that raises your HP will rise.
• Hidden enhancements in your AF would be unlocked once you reach a certain point in the AFs growth.

- Casters
• Stats that increase the potency of your spells
• Cutting spell time
• Hidden enhancements in your AF would be unlocked once you reach a certain point in the AFs growth.

At some point you will have an option to upgrade your AF (next tier of AF) When you upgrade, the experiences you gained from the AF will be carried to the next upgrade. Also you will have the option to change the appearance of your AF. (i think the whm in ff3 had cat ears! soo~ cute >.< )


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#24 Jun 23 2009 at 2:26 PM Rating: Good
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I don't mind havin' ******** endgame equipment. Just be nice if I could look like my class all 75+ levels. Not necessarily "just like oldschool FF", just more recognizable and capable of class identity than random robes and armor.

And still hoping there'll be enough customization options so that not every max "level" character in a job looks the same. Let alone having low "level" players also having some options along those lines.
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#25 Jun 23 2009 at 2:38 PM Rating: Decent
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Not all AF pieces were useless (e.g. NIN Chainmail and boots, RDM hat, BLU body etc) but definitely the greater bulk of them are. If the progression system is based on your weapons and equipment, I would like to see AF designed so that you learn some great job-specific skills and abilities from your AF (which will actually give you a reason to quest them).

Also, I don't believe there is much "achievement" in killing random mobs for coffer keys, all just to open up a coffer for your treasure. That doesn't add any depth to the backgrounds to the job at all. Let's hope they bring a richer storyline to each job's specific quest lines!

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#26 Jun 23 2009 at 4:22 PM Rating: Decent
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I just want to mention that it is possible they could incorporate af sets to scale with your growth for the simple fact that there isnt any leveling involved, I forsee alot the same equipment just being improved in some way, enhancements, adding crystals or "materia) to gear and af sets would seem like they would be ever evolving and perhaps tailored to the type of archtype for your job, like a dd or tank warrior for example.
#27 Jun 23 2009 at 7:51 PM Rating: Default
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Quote:
I just want to mention that it is possible they could incorporate af sets to scale with your growth for the simple fact that there isnt any leveling involved, I forsee alot the same equipment just being improved in some way, enhancements, adding crystals or "materia) to gear and af sets would seem like they would be ever evolving and perhaps tailored to the type of archtype for your job, like a dd or tank warrior for example.


Nice theory, but is this leading more toward the lines that: The "skill ups" we do/did in FFXI would turn into more of "levels" as you use each weapon? Like a level cap for a Weapon (Great Sword: 30) would make you able to use a "Great Sword" up to level 30? And equipment would work the same (EX. Light armor, heavy armor, etc)?

Just trying to understand here, lol. I hope this "no level" thing works out, has me at the edge of my seat.
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#28 Jun 23 2009 at 9:23 PM Rating: Decent
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Skeptic wrote:
[quote]



Do you guys think the AF quests should be a bit more solo-friendly or remain the same?

Edited, Jun 23rd 2009 1:05pm by Skeptic


More solo friendly. Although, I solo'd everything in XI with my BST. The only thing I couldn't solo was my BRD boots, which I skipped because they weren't worth the effort. I had Rostrum pumps for my BRD anywho.
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