The One and Only Deadgye wrote:
Ya know what? This arguing stuff that the devs have already said is getting old. There will be a lot more content tuned for solo play...you can count on that.
"Tuned for solo play" and having more "content for casual play" are completely different things. Tuned for solo play means that you aren't going to be expected to party up for most things in the game, and that you'll be able to solo almost everything. That is not what it's going to be like, and that is why I said stop thinking it's going to be like WoW, because the way your presenting this makes it look like you do.
And I'm telling you to not make that assumption. Flat out. It's a stupid assumption.
You'd have to be maybe not quite so bright to have read the press releases and subsequent interviews to not believe that group content won't be segregated from solo content in some way. There was no segregation in FFXI, thus the need for stealth consumables and/or a stressed out caster trying to keep their party moving without getting aggro and wasting a buttload of time.
Like I said.. you don't know much about ffxi's mechanics apparently. FFXI has done nothing to nerf mobs, and people don't have to avoid EM-T mobs because it'll be certain death. I can kill EM mobs with 0 effort, and T-VT mobs with a little bit of effort. I can even kill IT mobs if I want to. Many jobs can actually solo on EM-T all the way into the 30s without much trouble. They can probably go further but I can't really say for sure.
I know about FFXI's mechanics. I played from NA release until midway through ToAU. Don't be insulting. This didn't have to get personal. Very few classes are going to arrive in a zone and clear from one end to another on EM->VT mobs and arrive at their party in short order. Unless you're in a solo friendly job and/or have a solo friendly subjob, you're not going to be blasting through one EM mob after another. They're going to wear you down...quickly...and you're pooched. If that weren't the case, sneak/invis wouldn't be the standard for moving through hostile zones.
That's the whole point. Sneak/invis were tools players used to get form point A to point B without getting a swarm of aggro in the process.
And? It seems like a perfectly good thing. I don't want the game to be like WoW where I can just run through a bunch of EM-VT mobs and not have to worry because after I just go 50 yards they stop following me and run back. And ****, some parts of WoW are just the same, I sometimes had to use stealth to get from point A to point B without getting aggro in the process.
It's a waste of time to have your caster sneak/invis an entire group. It's a waste of time farming to pay for stealth consumables. It's just another part of a time sink that in this case only existed to accommodate travel through zones containing at-level mobs (or higher) that were tuned to be killed in groups.
I've backtracked nothing. There are plenty of reasons to use lower level spells. Farming for example you don't use your most powerful spells. If you're curing you don't want to always use the highest level cure. If you buffing others with lower level spells then it's nice. Overall, it's convenient. In ffxi and wow if you accidentally moved without realizing it because you didn't wait long enough between when you stopped pressing the movement keys and when you started casting you will get interrupted no matter what. Interrupted because you moved half a millimeter? Don't you think that's something that would be beneficial to get rid of? I'm not asking for the ability to cast high level spells while moving around like a chicken.
You're reaching. You're appending so many conditions to the option to move while casting that it would be...fundamentally useless.
Nothing changed with the mage kiting example, because you can't kite when your moving at half speed or if you move too far from the initial casting position. I already addressed this. I can't honestly see how you think being able to move from your starting position a little while casting say a lower tier frostbolt or fire III is functionally useless.
What's the point? What's the point of downranking so much for the sole benefit of the equivalent to a snared movement speed? There would be no point. "I could cast Fire IV but I think it would be fun to walk like a twit while casting so I'm just going to use Fire I lololololol" "My tank is going to die if they don't get at least a Cure III in short order but I have to move or I'm going to get gibbed myself...I know!! Instead of just running
to a safe spot and queuing up a heal that will make a difference, I'll slow my speed to a crawl and bust off with a Cure I!! HUZZAH!!!!!"
There are no shortage of things that could be included in an MMO that are "neat", but at some point the devs have to say, "Is it worth it?"
And you haven't given a functional example of why it would be. Wooo! Downranked spells to farm in lowbie zones because walking for 1.5 seconds is so much more **** fun than standing still for 1.5 seconds to accomplish the same thing
that I'm going to be insulting and fight tooth and nail to defend the idea! WOOOO!!
Careful...this forum has seen enough pointless idiocy on account of butthurt people defending questionable ideas and/or their inability to read and comprehend what the devs have said about the game. You don't need to add to it. Knock it off with the personal nonsense. Edited, Jun 24th 2009 10:35pm by AureliusSir