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Consumables (non-potion)Follow

#1 Jun 24 2009 at 9:39 AM Rating: Good
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I got to thinking about this today after a jaunt through memory lane and old posts in the FFXI boards.

What do you guys think about the implementation of consumables in FFXIV? By consumables, I'm referring more to things like ammunition and ninja tools than I am about things like potions.

When I first started leveling RNG, I was warned that it was the most expensive job in the game to level. /NIN was the standard, which meant ninja tools for leveling the subjob, plus maintaining supplies of tools for Utsusemi and the invis spell (name eludes me atm >.<). Then there was the ammunition for RNG itself. I can remember leveling professions simply to cut down on my ammunition costs...smithing and alchemy for boltheads, alchemy for bullets, and woodworking for crossbow bolts. It seemed mostly worthwhile for the most part...until the RNG nerfs came down. That had me seriously re-thinking the design ideas behind potentially high priced ammunition as a mainstay requirement for a job that was suddenly capable of only mediocre contribution to a group.

I'm not opposed to spending in-game currency on consumables. From my point of view, I'd rather see all consumables made available from a vendor for a near trivial cost. It's a decent currency sink and it means that the cost remains 100% stable...you aren't at the mercy of the economy and know that if you've got <x> amount of currency, it will always buy you <y> amount of a particular consumable.

I remember the auction price of Silver Bullets hitting over 20k/stack on Siren when I played FFXI. It didn't affect me all that much because I could make my own bullets with materials bought from vendors (firesand made from materials bought from regional vendors and silver ingots desynthed from jewelry bought from the vendor in Jeuno) For the players without advanced professions, the cost was prohibitive. Very prohibitive. It had a lot to do with RMT activity, but would have never been an issue of crucial consumables like that had been made available from vendors.

Going into FFXIV, do you want consumables to play a similar role? Do you want that role expanded or reduced? Do you think that the consumables necessary for a particular role to perform should be crafted or vendor supplied?
#2 Jun 24 2009 at 9:48 AM Rating: Decent
100% yes, vendor sold ammo and ninja tools type items, maybe a quest to unlock the vendor or something of that nature.
Really shouldn't all jobs cost roughly the same in gil and time?
Oh and as a lazy crafter how about some supermarkets that vendor all the availible items, and deliver right to your moghouse invent? ( or w/e the equivalent is in FFXIV )Ok maybe thats just too lazy :P

Edited, Jun 24th 2009 1:51pm by triplealphareaction
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#3 Jun 24 2009 at 9:54 AM Rating: Good
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triplealphareaction wrote:
100% yes, vendor sold ammo and ninja tools type items, maybe a quest to unlock the vendor or something of that nature.


Not even a quest to unlock. Just a standard vendor that sells the stuff. For a time, cost to level RNG was considered justifiable for three reasons: EES, Barrage, and Slug Shot/Sidewinder. What we learned is that you can invest enormous sums of game currency into leveling a job on the premise that the job will perform at a certain level, and then one nerf and its all for not. People leveling RNG for CoP missions was extremely common just before the RNG nerf. SE took the nerf way, way too far and RNG took a seat next to DRG on the "how many days before I get a group invite?" bench.

Quote:
Really shouldn't all jobs cost roughly the same in gil and time?


I don't mind a particular role costing more than others to level/play. Even though I'm tempted to suggest that if you have to spend more than other players to play a certain way, then doing so should offer certain advantages over those who pay little/nothing but really, that's not true. I just think the costs for even the most expensive playstyles should be controlled (ie. vendor access with or without crafted options) and not so high that you have to spend significant amounts of time farming just so you can afford ammunition etc. for your next stretch of leveling.
#4 Jun 24 2009 at 9:54 AM Rating: Default
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triplealphareaction wrote:
100% yes, vendor sold ammo and ninja tools type items, maybe a quest to unlock the vendor or something of that nature.
Really shouldn't all jobs cost roughly the same in gil and time?
Oh and as a lazy crafter how about some supermarkets that vendor all the availible items, and deliver right to your moghouse invent? ( or w/e the equivalent is in FFXIV )Ok maybe thats just too lazy :P

Edited, Jun 24th 2009 1:51pm by triplealphareaction


Normal quality ammo, vendor please. Good quality, high dmg ammo craftable. That way if you can afford it you can pay and if not you can go with the NPC version with a bit less dmg.
#5 Jun 24 2009 at 10:12 AM Rating: Decent
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Yes, I think ammo should be bought from a vendor to keep the prices low but I also think you should be able to craft your own for even less to give an incentive to craft.
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