I got to thinking about this today after a jaunt through memory lane and old posts in the FFXI boards.
What do you guys think about the implementation of consumables in FFXIV? By consumables, I'm referring more to things like ammunition and ninja tools than I am about things like potions.
When I first started leveling RNG, I was warned that it was the most expensive job in the game to level. /NIN was the standard, which meant ninja tools for leveling the subjob, plus maintaining supplies of tools for Utsusemi and the invis spell (name eludes me atm >.<). Then there was the ammunition for RNG itself. I can remember leveling professions simply to cut down on my ammunition costs...smithing and alchemy for boltheads, alchemy for bullets, and woodworking for crossbow bolts. It seemed mostly worthwhile for the most part...until the RNG nerfs came down. That had me seriously re-thinking the design ideas behind potentially high priced ammunition as a mainstay requirement for a job that was suddenly capable of only mediocre contribution to a group.
I'm not opposed to spending in-game currency on consumables. From my point of view, I'd rather see all consumables made available from a vendor for a near trivial cost. It's a decent currency sink and it means that the cost remains 100% stable...you aren't at the mercy of the economy and know that if you've got <x> amount of currency, it will always buy you <y> amount of a particular consumable.
I remember the auction price of Silver Bullets hitting over 20k/stack on Siren when I played FFXI. It didn't affect me all that much because I could make my own bullets with materials bought from vendors (firesand made from materials bought from regional vendors and silver ingots desynthed from jewelry bought from the vendor in Jeuno) For the players without advanced professions, the cost was prohibitive. Very prohibitive. It had a lot to do with RMT activity, but would have never been an issue of crucial consumables like that had been made available from vendors.
Going into FFXIV, do you want consumables to play a similar role? Do you want that role expanded or reduced? Do you think that the consumables necessary for a particular role to perform should be crafted or vendor supplied?