So I was thinking about what form of Limit Breaks could be used for FF14 so here we go;
Since FFXIV is "weapon focused" what ever that really means, an interesting idea could be to use the "Quickening" system from FFXII, alone they can do some decent damage, but skilling together with team work can be amazing. now this could be based on a TP meter, FFXI as we all know goes up to 300%TP, which is almost the same as FFXII in the sense that you can have a max of 3 mp bars for Quickenings.
Something else that could be fun is the trance system in FF9, once the bar is filled you unlock your characters hidden powers, so instead of limit breaks being all attack based, why not make it skill based? that way mages and lower DD jobs will be more equal, example can be for mages to have higher cure potency, loss of hate, or maybee an ability that casts a super stong regan with players in range.
DD's would have skills that bring hate, do extra DD with DoT's or buffs,
Well you get the idea.
Trance mode if FFIX isn't player controlled in just activates when full so sometimes it can be wasted, so timing might need to be worked on abit, none the less it sounds like a fun idea....
Anyone else got any ideas?