I honestly feel the need to stop posting here some times. I respect that there are opinions which differ from my own, or from the majority vote. However, some people can not seem to understand some concepts. For example FFXIV is not FFXI
, and will most likely not use all the same rules. People saying things like "End game will be less efficient without gear swaps"? Um, Excuse me? I'm glad you know how FFXIV end game will work, being as it's not even out yet, but I'm sure they can make it plenty efficient and better designed without the need to change gear every few seconds. It's troublesome, it's not lazy, for the last time. People are putting hundreds of hours into a MMO, and people will end up progressing, earning skill, pushing themselves to new limits. I think just because they want the game to be -designed- to where you do not have to change every piece of your gear to a completely different set every few seconds constitutes them as lazy.
You don't "have" to use gear swaps, but why take them away from those of us who want them?
My idea of "fun" is NOT wasting 4-5 hours of my day gaining maybe 1 level. If it means I have to add a few extra lines to each of my macros to make that task go by a little faster, you better believe I'll do it. At the same time, because this is a multi-player game, if I'm in a party with someone who abides by the "gear swaps are too difficult" lifestyle, I'll remove them or myself *depending on who the leader of the PT is* simply because I feel that their laziness is effecting my efficiency. If you want to argue that "some EXP is better than none", I'll argue that I don't sit doing nothing while I'm seeking for a PT. If I'm not doing something productive on the game during those times, I'm doing something IRL that's productive *or entertaining* while I wait to hear the little chime that I've received a /tell. When it comes to end-game situations, there's much to lose via "creativity" that is less likely to be lost via "efficiency". If I spend 4 hours camping a HNM, the last thing I expect to happen is we wipe and lose claim because someone wanted to be creative.
Thank you for pointing out so many flaws with FFXI. Flaws the developers have admitted to themselves, flaws that people have been sick of for years, and have lead to many many people quitting, and flaws that are the reason square enix says things like "We want FFXIV to be more casual, and more about character growth, instead of just grinding".
Creativity rarely walks alongside efficiency. In a game where the longest, most arduous task is grinding levels from 1-75, I will take efficiency before creativity any day.
And thank you for pointing out one of the biggest fundamental flaws of FFXI. Also, thank you for the assumption that FFXIV = FFXI. I think people have wanted for a long, long time, to be able to be more "Creative" in things, and less about just "THE MOST EFFICIENT WAY TO KILL X MOB IN Z TIME".
Some people don't seem to get it. They defy logic, they do not listen to the interviews, they do not understand the progression and way things are going. I don't know, but I try hard to view others opinions respectfully, so I'll say this.
FFXIV according to the developers, popular demand, common sense, interviews, and popular opinion, is going to be a game that is more "Casual" than FFXI. This means it will require less time and work, and will be more about having fun without so many time constraints. Square Enix has admitted to this by saying they want it to not take up so much time, that people can play both FFXI and FFXIV, as stated in the Dengaki interview. Taking less time means more than simply fast EXP, or shorter end game events. Making a game more casual, includes many new systems that will need to be implemented and differ from FFXI's systems.
Square Enix will continue supporting FFXI, and personally I will most likely continue playing it. However FFXIV is something that they want to do a lot differently than FFXI, so if anyone is wanting FFXI-2 they are probably going to be very disappointed. I'm sure it will have that same wonderful final fantasy feel, but it will be a very different game in many ways. Square Enix isn't going to spend this kind of money and effort, recreating a game that they already see is flawed in many ways. They are going to expand on the good things, and create new systems to overcome all the flaws of FFXI.
And to address the macro swapping, I'm sorry that not everyone wants to spend hours creating scripts and macro's that change different pieces of gear out for every action. Once again, that is not laziness, it's simply not wanting to put every single piece of the most maximum gear possible in the right slot for the right action. It over complicates things. Things do not need to be overly complicated to be fun, and can still have much customization and complexity to them otherwise. Being able to be creative about what armor you wear is indeed what Square Enix intended for FFXI, you can see it on the armor stats themselves. They wanted people to be roundly versed, but people ended up going overboard with putting a different maximized piece in for every action.
Once again, there are many different types of gear you could have, for many different situations. There is much much room for progression. And I think even swapping gear between battles or on the field is just fine. Just not while during the fight.
I won't even go into the realism argument, many others have already argued that for me, and if you cannot see the point by now I feel sorry for you. Personally, watching 18 characters turn invisible every few seconds and reappear in a new set of armor, or if they perfected on it, and suddenly in a flash, people went from wearing a complete set of [this] armor to a set of [that] armor, and back again, over and over, it looks absolutely silly, and takes away from the very feel of the game itself. Edited, Jun 26th 2009 5:41pm by EndlessJourney