Not wanting to accumulate multiple gear sets is far from laziness. You're talking t a former RNG/NIN from FFXI and someone who has played all hybrid classes in WoW to the current level cap. I'm willing to invest the effort to develop a character, but doing that in large part through gear swapping is just a lame mechanic. SE has a chance to create a new system that offers more depth and more opportunities for skill to shine through in FFXIV without gear swapping as a part of the process. I'm hoping they exclude gear swapping as an option, if for no other reason than the FFXI neophytes can see how it works, play FFXIV and look back and say, 'Ya know, not having to swap my gear to achieve peak performance is actually kind of a relief."
Rng/nin had very little gear swaps at all. Is calling it a "lame machanic" really the best reason to exclude it? I'm not asking for every single little action to need
a full set of different gear, but I'd like to be able to switch my gear. When I played rogue there was an armor set that enhanced one of our abilities.. can't remember what it was. I wanted to get it so that I could macro it in for that move, but I found out that I couldn't. I also later found out that the gear was worthless because it had been completely replaced and nobody attempted to get it anymore.
It's only worthless if you only play for the gear (and/or the e-peen extension that goes with it). If you play the game for the content, it doesn't matter whether or not it uses a primarily vertical progression system or a vertical system that changes into a horizontal system at some point in the future.
If you're playing for the content, you're going to be very sad if a game users a vertical progression system. Just like I was when I was playing rogue. I wanted to do those oh so awesome raids that everybody talked about, and what did I get when I got to them? "Yeah no, that place is worthless now, there's no reason to do it." Horizontal progression is more beneficial from a content point of view no matter how I look at it. What's the point of adding in new content if it means all the old content becomes unusable. "The old stuff was getting borring"? That's no reason to make it so that there's zero reason to ever do it again.
Gear swapping means people are inevitably going to be returning to content they may or may not be interested in doing...again...for the sake of feeding a broken mechanic. Take a look at games where old content remains playable indefinitely and see how many people volunteer to revisit it on a regular basis. You'll find that players speak with their choices and when their choices tend to revolve around focusing their time on current content it makes sense that developers would take note of that and focus their development efforts on new stuff, which lends itself more to vertical progression than horizontal progression based on how the players choose to play the game.
As opposed to people not being able to do old content at all because nobody else is interested? I'll take the first, thank you very much. I also "volunteer" all the time. I haven't wanted anything from dynamis in over a year, well more than that if we go by a zone basis. But why do I still do it? Because it's not boring. (Your experiences may differ, I get to pull in my ls so I always spice everything up ;p)
Again, you're getting very close to that line as a minority opinion hoping the game developer will create something that suits you at the expense of the majority. New content is never bad. If people want to revisit the old content, they will. Choice is a huge part of what ultimately creates a successful MMO. Removing or restricting that choice through the way the game is set up is just not smart business.
Take your own words and apply them to what I'm saying. I was
restricted against my choice to go through content. The "problem" that you talk about is better solved by changing how much gear affects your play relative to skill, not by getting rid of usable mechanics. Gear swapping can still exist in a place where gear isn't as important as it is in ffxi.
Games that favor vertical progression don't have multiple year grinds for...anything.
Using relic weapons as your argument... really? REALLY? Relics are for those who choose to grind for a year or more. You don't have to "grind" away to get af2 from dynamis, you don't have to "grind" away to get a hecatomb subligar from odin. But you'll be **** ******* glad that the time you spent getting that hecatomb subligar has a very, very slim chance of getting replaced.
How would you feel about a game with absolutely no vertical progression at all? Your naked character would be the exact same 5 years after you had been playing the game as it was on the day you created it. All you ever did was grind for gear and then grind for more gear and more gear after that. How entertaining would that be in an RPG setting? Sounds to me more like an FPS where you just kill stuff and kill more stuff and eventually something drops a bigger gun than what you've got so you just go kill more stuff faster and easier for the next bigger gun. Tthat's what happens in games that set a hard cap for direct character progression and then flip to a horizontal system. You end up with characters that haven't directly progressed for months/years and all they've done is farm gear. They tweak here and there, they min-max through mid-combat gear swaps, and they say, "Hey, this is awesome! I'd rather do this than to continue with direct progression to include abundant new content!" I guess because the horizontal progression requires more repetition than simply picking up a BFG-9000 it suddenly fits with the RPG theme. Maybe. To some people. Whatever.
You seem to be of the mindset that horizinal progression means repeating only old content over and over and over and over again. This has never been the case. Dynamis, Limbus, Sky, Sea, Einherjar, Assault, Nyzul, ZNM, etc. All new content that was fun, stayed fun, and never made a whole bunch of previous content completely useless. Some things have been made useless; like the 3 beastmen kings; nobody kills them anybody, why? Because their gear is worthless now.
One system (vertical progression) favors choice.
I can't see where your coming from with that statement. Vertical progression does not favor choice. If you want to do old content, nobody else does. You're forced
to go with the mainstream. Let's say you didn't want to do the new content, say you liked what you were doing, let's use camping kings in ffxi as an example. Einherjar comes along, you can still do kings if you want and you don't have to do einherjar. Whereas in WoW when BC came along nobody would go do the level 60 raids with me anymore because they were worthless, nobody would farm rep with me in old areas because "it was worthless".