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#1 Jun 25 2009 at 6:35 AM Rating: Decent
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I like that FFXIV isn't going to have levels. Besides gear restrictions, one thing comes to mind and that is certain fights such as bcnm's and areas that lower your level to 20 30 40 etc and causes your gear to be unusable making you have to reaquire items that you might have previously sold. This new system might allow the use of your equipment regardless of how many times it has been upgraded (or whatever they use as upgrades)
#2 Jun 25 2009 at 6:46 AM Rating: Decent
Where does it say that FFXIV will not have levels? I am not saying you are wrong but I have never seen the statement from SE "FFXIV will not have levels" I have seen people on forums say it however.
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#3 Jun 25 2009 at 6:49 AM Rating: Default
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triplealphareaction wrote:
Where does it say that FFXIV will not have levels?

Read any single interview done by Square since the announcement of FFXIV. There has not been a single interview to date, where they did not reiterate that point.

Your illiteracy does not qualify an emergency on our part.

Edited, Jun 25th 2009 10:51am by Karelyn
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#4 Jun 25 2009 at 6:51 AM Rating: Decent
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Level caps makes it impossible for high level friend come and do every mission and quest for that little nub lvl30 war. I'd say keep them.
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#5 Jun 25 2009 at 7:03 AM Rating: Default
Quote:

Read any single interview done by Square since the announcement of FFXIV. There has not been a single interview to date, where they did not reiterate that point.

Your illiteracy does not qualify an emergency on our part.


Thanks for the personal attack, I only asked a question, where does it say the words "there will be no levels in FFXIV"
can you tell me where those words are or not?
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#6 Jun 25 2009 at 7:08 AM Rating: Good
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Dengeki magazine interview with SE, translated by ZAM team:

http://ffxiv.zam.com/story.html?story=18415

Quote:
If there are no levels, how do characters advance?

Although Final Fantasy XIV will eschew the traditional leveling system in favor of something new, there will be parts of the Job System that make it over. Most importantly, they wish to retain the concept of being able to switch roles and work on one job one time and another job the next time. At this time, the developers are unable to give any specifics.





Edited, Jun 25th 2009 3:13pm by Hyanmen
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#7 Jun 25 2009 at 7:13 AM Rating: Decent
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Anyway, my topic is basically about the level cap not existing. Also, if it were to exist.. exactly how would you go about determining what level of strength someone was compared to you? The gear or skill they possess?
#8 Jun 25 2009 at 7:17 AM Rating: Decent
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Something is telling me that they're called "spheres" or "stages" instead of "levels" but work almost exactly the same way!

Oh, wait. The Last Remnant had Battle Ranks that roughly told how strong you were (although that system had it's downfalls). Maaaybe something like that?
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#9 Jun 25 2009 at 7:18 AM Rating: Good
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I'd imagine it would be by the skills they have and the armor they're wearing. The more I think about the 'no levels' thing, the more excited I get. If anyone can do it right, it's SE. And if it's innovative enough, it could make having a character be about more than just numbers and stats.

edit - maybe you won't be able to tell at all. Maybe if the player doesn't advertise it, no one will know how strong he is.

Edited, Jun 25th 2009 11:19am by Kharmageddon
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#10 Jun 25 2009 at 7:19 AM Rating: Good
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zeroskillkyrios wrote:
Anyway, my topic is basically about the level cap not existing. Also, if it were to exist.. exactly how would you go about determining what level of strength someone was compared to you? The gear or skill they possess?

One of the greatest ideas in recent MMO history was Achievements in WAR. WoW adopted them almost immediately, and there is a good possibility that most future MMOs will adopt the idea too.

It's quite possible FFXIV will use a similar system as a way of comparing relative skill/strength levels.
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#11 Jun 25 2009 at 7:20 AM Rating: Decent
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My point exactly, I wonder how this will play out in the purpose of leveling with others. Or forming a party.
#12 Jun 25 2009 at 7:24 AM Rating: Decent
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Perhaps achieving a rank depending on the city you're aligned with? Which is a mixture of mission and quest progression. Basically you can't access certain parts of your "sphere grid" until you complete mission 5.7? Which tells you a reason why this partition was unlocked.

Another idea, what if creating certain items in different crafts opened up parts of your "sphere grid" as well that was minor stat allocation but mostly increased skill in that craft. Lesser chance to break..
#13 Jun 25 2009 at 7:25 AM Rating: Decent
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Just because there won't be the traditional levels does not mean there will not be gear restrictions. WHM healing skill level 100 required to use <insert wand name here>.

SE is making a MMO. There will be a grind. There will be a limit to what you can use at the start. Progressing will let you use better stuff. With no expansions you will be able to get even better stuff. This is how MMOs work, this is how they keep you playing.

Edited, Jun 25th 2009 11:26am by mpmaley
#14 Jun 25 2009 at 7:29 AM Rating: Decent
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Yes i'm aware, in fact I made a post earlier on Item restrictions. I also never said anything in this post about items really. I meant level caps that restrict your level when you enter such and such bcnm, area, ballista etc.
#15 Jun 25 2009 at 7:37 AM Rating: Good
Thanks Hyanmen.
"eschew(ing) the traditional leveling system " is not however the same as no levels, does it actually say "there will be no levels in FFXIV" and not having a system where you go from 1-100 etc still does not mean there will be no levels. The game is not even in beta yet and people think they know facts about this game that simply do not yet exist, to quote that same interview "At this time the developers are unable to give any specifics".
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#16 Jun 25 2009 at 7:44 AM Rating: Default
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Quote:
Thanks Hyanmen.
"eschew(ing) the traditional leveling system " is not however the same as no levels, does it actually say "there will be no levels in FFXIV" and not having a system where you go from 1-100 etc still does not mean there will be no levels. The game is not even in beta yet and people think they know facts about this game that simply do not yet exist, to quote that same interview "At this time the developers are unable to give any specifics".


Please shut up.


Read some interviews, and you'll realize that it's already been said numerous times that they're tossing the old leveling something and bringing in a new type of "growth" system. Please go read more on this subject before you Troll a Forum that discusses it daily. Thanks.
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#17 Jun 25 2009 at 8:08 AM Rating: Decent
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Skeptic wrote:
Read some interviews, and you'll realize that it's already been said numerous times that they're tossing the old leveling something and bringing in a new type of "growth" system. Please go read more on this subject before you Troll a Forum that discusses it daily. Thanks.

You don't get it do you? The new "growth" system is levels, but implemented slightly differently. It would still be fully possible to have level caps.
#18 Jun 25 2009 at 8:20 AM Rating: Good
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Well, I for one am hoping it's more of an achievement-driven system. I think it'd be really cool to gauge someone's strength by what they've accomplished in the game. Encountering/killing certain monsters, seeing certain areas, all of these things could contribute to 'character growth' and would be a neat way to see your character get stronger. I know it's probably not going to happen but... just keeping the topic going.
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#19 Jun 25 2009 at 8:30 AM Rating: Default
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Quote:
You don't get it do you? The new "growth" system is levels, but implemented slightly differently. It would still be fully possible to have level cap


Facts to support YOUR theory? Oh yea, that's right, everything being said around here is mostly pure speculation, I forgot.

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#20 Jun 25 2009 at 8:52 AM Rating: Good
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People took the game having no exp, as the game has no levels. This is not exactly true, you can have levels without exp being involved, the growth system could be another way to say levels. Think about it when you level up you 'grow" or "become" stronger, so I dont see the point of saying the game has no levels.
#21 Jun 25 2009 at 11:03 AM Rating: Decent
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Alright but here is the thing i'm mentioning. There aren't going to be traditional levels with exp > and numbered levels. I rather enjoy games without gaining a traditional level because you can make a character evolve the way you want it to given that there isn't a linear path that everyone will follow. Which makes you unique. Now what i'm saying is, should there be level caps that revolve around ranking system. You gain rank and etc. which declares your so-called level, or at least how much superior you are to someone else etc. That is all a level stands for really. You get to allocate the stats how you want them and not what the game thinks you should be at depending on your level.

#22 Jun 25 2009 at 11:31 AM Rating: Decent
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Everybody won't be unique, you could just wait for the job guides all over the forums on how to min/max your job from start to finish. Not as in don't play until there is a guide and follow it, but I mean it as a lot of people will follow guides on how to make there character min/max. That being said, it has to be some kind of rank or level, so people could know who they can group up with. I don't think they will make it where you would have to spam every single ability you have, in order to build a successful group.
#23 Jun 25 2009 at 11:38 AM Rating: Good
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I know it won't happen, but I would love to see SE find a way to make it so no one is sure if they're really the min/max possible. If they put in a few high-end options, all of which give relatively the same increase in performance (and you can only choose one), it would make for a very interesting end-game experience...
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#24 Jun 25 2009 at 5:16 PM Rating: Decent
I like the way people who start a post with an insult have nothing new to say, almost a universal constant you might say.
Hocus P is saying it pretty well here.
So there are no levels, but there is for example rank or fame or weapon skill or crafting skill or marks out of 10 for effort etc, its all levels by another name. There will be levels of "achievement" that give access to new skills/ability/items, at some point you will do something that unlocks something new, thats leveling! Therefore blindly saying "there will be no levels in FFXIV" is quite frankly the wrong way to think about it.
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#25 Jun 26 2009 at 3:37 PM Rating: Decent
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I never said that, just no exp that equals traditional leveling. There will be ways of progressing, and i'm interested in seeing what they come out with thus the topic.
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