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Fixing the Linkshell mechanicFollow

#1 Jun 25 2009 at 8:37 AM Rating: Excellent
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Many of us have multiple linkshells. I, for one, find myself sticking with one or another for extended periods of time and losing track of friends on the others. While the portability between linkshells is vastly superior (in my eyes) to the guild mechanic (you're stuck in one guild at a time), it still retains that "one at a time" mechanic that can be detrimental to keeping in touch with all of your friends.

What I would like to see is an interface that allows you to equip multiple shells at the same time. Imagine being able to have your HNM shell, your dynamis shell, your assault shell, and a couple social shells on all at the same time. An equivalent to your keybind for opening your chatlog or removing buffs could first scroll an interface showing your first 4-6 equipped shells letting you choose which one is your active shell for /l chat. This would prevent furious shell changing to stay informed and would further tie the community together. Further, it would allow people to remain in their social shells and still do event activities without forsaking their friends.

I personally participate in a pet shell, a social shell, and a dynamis shell. Having to shut out two groups of friends so I can be with this third has always grated on me. Further, anyone that has played as a member of a social shell knows how often people eventually gravitate out of the shell for bigger and better things and it eventually destroys these small communities.

Imagine having an interface next to your chat window with five pearl icons lined up vertically and a box around one of them (set as primary). /l chat would go to that, or you could quickchat to any using /l1-/l5. At the beginning of any /l chat line in the chatbox would be a pearl icon (or three letter LS name abbreviation) to identify which linkshell the person is in. An interface like this would dramatically increase the viability of the linkshell system and would be a massive boost to community building in the game.

Of all the newfangled things they're going to do in FFXIV, this is the one thing I hope gets done more than any other.

Thoughts?
#2 Jun 25 2009 at 8:47 AM Rating: Excellent
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I think a good idea would be, rather than have the actual LS item taking up space in the inventory (cos that annoyed me) to perhaps have it as a key item and able to equip it into a kind of 'social window'. Each shell you have equipped in the 'social window' would allow you to tap into that channel and have it appear on your sceen.

Each LS would be a different colour, determined by its position in the 'social window' and before each line of text, the name abreviation of the guild and player speaking. (in one game I played, you were able to choose the name of the guild and a three-word abreviation of choice. So if your LS was called OBSIDIAN you would have an abreviation OBS)

Each time you wanted to respond to any of the shells, as you said key binding would be a good idea or simply type /<abrevation> in this case /lsOBS <inserted text>
#3 Jun 25 2009 at 8:52 AM Rating: Decent
akelah wrote:
I think a good idea would be, rather than have the actual LS item taking up space in the inventory (cos that annoyed me) to perhaps have it as a key item and able to equip it into a kind of 'social window'. Each shell you have equipped in the 'social window' would allow you to tap into that channel and have it appear on your sceen.

Each LS would be a different colour, determined by its position in the 'social window' and before each line of text, the name abreviation of the guild and player speaking. (in one game I played, you were able to choose the name of the guild and a three-word abreviation of choice. So if your LS was called OBSIDIAN you would have an abreviation OBS)

Each time you wanted to respond to any of the shells, as you said key binding would be a good idea or simply type /<abrevation> in this case /lsOBS <inserted text>


This is a good idea.

Also let it have an MSN Messenger-style program to allow you to talk to people while not in-game, or to contact people while you're playing.
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#4 Jun 25 2009 at 8:58 AM Rating: Decent
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I kind of take it as a given that they won't have pearls taking up inventory space. That was yet another broken feature of the old system by punishing people for having friends. It would be trivial for them to make a separate holding system for these items (think keyrings in WoW, I guess).
#5 Jun 25 2009 at 9:01 AM Rating: Decent
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Yeh, the pearls shouldn't take up inventory space, imo. I found myself tossing away valuable pearls whenever my inventory became clogged with them. What a shame...
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#6 Jun 25 2009 at 9:18 AM Rating: Default
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If anything, SE should allow important messages from leaders/sack holders to show up either in your chat log or as a new LS icon (like the MSN new email message). This way we won't have to switch multiple times just to check in our endgame shells. In-game calender would be nice too.
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#7 Jun 25 2009 at 9:49 AM Rating: Decent
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Quote:
I think a good idea would be, rather than have the actual LS item taking up space in the inventory (cos that annoyed me) to perhaps have it as a key item and able to equip it into a kind of 'social window'. Each shell you have equipped in the 'social window' would allow you to tap into that channel and have it appear on your sceen.

Each LS would be a different colour, determined by its position in the 'social window' and before each line of text, the name abreviation of the guild and player speaking. (in one game I played, you were able to choose the name of the guild and a three-word abreviation of choice. So if your LS was called OBSIDIAN you would have an abreviation OBS)

Each time you wanted to respond to any of the shells, as you said key binding would be a good idea or simply type /<abrevation> in this case /lsOBS <inserted text>
This is a great idea. I really liked how you could have more then one linkshell in ffxi. I hope they keep that. I know some people would like to see them more like traditional guilds but I like the idea that you could have a leveling shell, and a social shell, and an endgame shell etc..
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#8 Jun 25 2009 at 10:09 AM Rating: Good
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Color coding your chat according to the linkshell is a great idea too. 5 link shells, all going at once, all different colors. If you're not interested in hearing from one that day, you just mute it. That'd be fantastic.
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#9 Jun 25 2009 at 10:17 AM Rating: Good
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Quote:
Color coding your chat according to the linkshell is a great idea too. 5 link shells, all going at once, all different colors. If you're not interested in hearing from one that day, you just mute it. That'd be fantastic.


When i read the OP, i thought of something similar to this. Each linkshell could have a chat color associated to it by the user's choice. The LS equip window could be as simple as follows:

Linkshell 1 _____________________________ Color: Blue
Linkshell 2 _____________________________ Color: Red
Linkshell 3 _____________________________ Color: Green
etc
etc
etc


Then in conversation you could simply use /ls1 /ls2 /ls3 to chat with the corresponding linkshell in that position. The only drawback is that mt will become more prevalent with more linkshells. Then again, mt is basically never going to go away, regardless.

I'm sure we have all been in a party situation before, grinding away when suddenly this occurs in party chat:
(partymember) What color panties you wearin?
(restofparty) O.O'
(partymember) mt

Edited, Jun 25th 2009 1:18pm by Bardalicious
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#10 Jun 25 2009 at 4:09 PM Rating: Decent
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I don't know how much more prevalent mistells would be if they allowed for one to be set as default. Realistically for the vast majority of us we're only going to be actively chatting in only one linkshell at a time. As long as there is an interface method of defining one as default /l chat with the rest still accessible from /l1-5 (or however it is implemented) I wouldn't imagine it would up the mistell rate too much as most of this typically comes from replying to the wrong person or crossing party/linkshell chat in my experiences.
#11 Jun 25 2009 at 11:55 PM Rating: Decent
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I like the idea. I particularly hated in FFXI that whenever I was interested in a new LS, I'd have to completely disappear from my old shell to even get my feet wet with the new one.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#12 Jun 26 2009 at 12:40 AM Rating: Good
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As long as they keep Linkshells or anything that isn't GUILD I'll be happy.
Originality isn't hard.
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#13 Jun 26 2009 at 2:23 AM Rating: Good
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Couldn't agree more Ditx
#14 Jun 26 2009 at 3:22 AM Rating: Decent
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I don't think they necessarily need to keep LSs as the de facto group mechanism, but a similar chat setup is pretty easy to implement regardless of whether or not they create more traditional guilds.

i.e., allowing people to create guilds, headquarters, and so forth, and maintain LSs as a relatively separate system would be easy.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#15 Jun 26 2009 at 3:52 AM Rating: Good
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One assumption I think SE might make (but hope to god they wont) is that they'll customize chat by making your linkshell text the same color as the pearl. That way, more than 1 can be equipped and text is easy to distinguish... as long as you don't have 2 of the same color pearls. :|
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#16 Jun 26 2009 at 8:03 AM Rating: Good
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Could just fix it so that you can adjust your font colors manually for each linkshell, similar to how FFXI lets you adjust font colors for /say, /shout, etc.
#17 Jun 26 2009 at 9:42 AM Rating: Good
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I think having multiple LS is a horrible idea, I mean there are already what... 8 different colors of text in FFXI now you want to add more? Why would need a dyna shell and a HNM shell running at the same time?
#18 Jun 26 2009 at 10:11 AM Rating: Decent
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No one is saying add this feature to FFXI - in case you hadn't noticed, this is a thread about suggestions for socialising in FFXIV...
#19 Jun 26 2009 at 10:18 AM Rating: Good
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I wouldn't mind any of the ideas that people are posting in this thread, even tho I probally will only use 1 linkshell at a time lol. I can barely keep up with the talks of one linkshell, most of the time (some days its not as active), so I am imagining a wave of just spam across my screen all day long. That being said yal said you could like "mute" a linkshell but then all the other linkshells would be muted on me, and only 1 at a time would be active so I wouldn't see a point for me. That being said, for the people that wants to talk in multiple linkshells at a time, I dont see why not.
#20 Jun 26 2009 at 10:22 AM Rating: Decent
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Even though I don't like theorizing within the framework of XI for XIV, one thing I hope they don't do is run the combat messages and chat messages in the same box like they do in XI. It would be far better to have your chat messages appear in a text box above a separate box for pertinent battle information.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#21 Jun 26 2009 at 10:33 AM Rating: Excellent
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akelah wrote:
No one is saying add this feature to FFXI - in case you hadn't noticed, this is a thread about suggestions for socialising in FFXIV...

I never said about adding it to FFXI, I am saying there are already tons of text flow in FFXI and if it is the same in FFXIV...
I am not the one who started the comparison to FFXI which was done in the original post, I am merely stating that adding more colors to a already color centric chat box is not the way to go.
#22 Jun 26 2009 at 10:42 AM Rating: Excellent
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To be honest, what says that we'll even need to make statics with 100 different linkshells?

I'd suspect when SE first invisioned FFXIs linkshell system, they had no idea they would turn into specialized event things. So instead this time, they will add a more revolutionary system, or even just make it so we wouldn't need 100 different groups.
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#23 Jun 26 2009 at 1:42 PM Rating: Decent
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Quote:
I think having multiple LS is a horrible idea, I mean there are already what... 8 different colors of text in FFXI now you want to add more? Why would need a dyna shell and a HNM shell running at the same time?


The beautiful part of the possibility of having multiple LS is that it is a POSSIBILITY. If it is implemented, people who only want to use one LS at a time can, but others who run with multiple circles of friends will be able to keep up with all of them at once, like some sort of social venn diagram.
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#24 Jun 26 2009 at 3:41 PM Rating: Decent
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That is the best descriptor for the idea I've seen yet: a social venn diagram. It's exactly the idea I had in mind.

Again, nobody would force you to use multiple shells, but for those of us that have a ton of them we use regularly this would find it a godsend.
#25 Jun 26 2009 at 3:49 PM Rating: Decent
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What kind of bothered me the most about the LS system was when the creator wanted to leave the LS and give it to someone else...but had to drop the whole LS period so it could be created by the person that wanted to run it. I was in 2 Linkshells that had this problem, and one winded up just giving up all together because they did not want to go through the trouble of finding all the members all over again.

Hopefully you'll have the option to switch main LS leader.
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#26 Jun 26 2009 at 4:18 PM Rating: Good
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Bardalicious wrote:
Quote:
I think having multiple LS is a horrible idea, I mean there are already what... 8 different colors of text in FFXI now you want to add more? Why would need a dyna shell and a HNM shell running at the same time?


The beautiful part of the possibility of having multiple LS is that it is a POSSIBILITY. If it is implemented, people who only want to use one LS at a time can, but others who run with multiple circles of friends will be able to keep up with all of them at once, like some sort of social venn diagram.

Or you know, scrap the original idea of the linkshell and try something new :P That is what I would like! Don't know why everything just has to be expanded version of FFXI. Some features were great in FFXI and should be transferred over, some could use a complete overhaul.
#27 Jun 26 2009 at 4:20 PM Rating: Default
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Quote:
Or you know, scrap the original idea of the linkshell and try something new :P That is what I would like! Don't know why everything just has to be expanded version of FFXI. Some features were great in FFXI and should be transferred over, some could use a complete overhaul.


An idea on a "complete overhaul", seems needed following this comment.
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#28 Jun 26 2009 at 4:26 PM Rating: Decent
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Quote:
Or you know, scrap the original idea of the linkshell and try something new :P That is what I would like! Don't know why everything just has to be expanded version of FFXI. Some features were great in FFXI and should be transferred over, some could use a complete overhaul.


linkshell, guild, teaparty, call it what you will. Whatever it is, it would be nice to have a system where the player is not limited to contact with one group at a time. I mean SE is all about connectivity and socializing, right?
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#29 Jun 26 2009 at 5:52 PM Rating: Excellent
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Bardalicious wrote:


linkshell, guild, teaparty, call it what you will. Whatever it is, it would be nice to have a system where the player is not limited to contact with one group at a time. I mean SE is all about connectivity and socializing, right?

I agree that it should not be limited to one group but there has to be a better way then just throwing in more spam into a already crowded chat system. Perhaps a better way would be to hotkey in different chat windows. Hit crtl+D and it pulls up your dyna LS chat window, crtl+E pulls up your endgame LS chat window, and crtl+s for social chat window. Chat windows stay active at all times so if you are in your endgame shell and you switch to social for a couple minutes then when you switch back to endgame you can scroll to see if there is anything you missed. Just an idea really...
#30 Jun 26 2009 at 6:31 PM Rating: Default
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Quote:
Perhaps a better way would be to hotkey in different chat windows.

That just sounds like more shortcuts for me to have to remember, which terrifies me. In any case, for some reason i am confident that this is something SE will get right.
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#31 Jun 27 2009 at 2:10 AM Rating: Decent
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One thing I'd definitely like to see is a Friends chat. Not unlike a facebook, twitter, or some other pop junk tech I don't use. Basically, you can say something to all the people on your friends list.

And son of a *****, they really need to have in-game message boards.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#32 Jun 27 2009 at 9:02 AM Rating: Decent
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98 posts
Hopefully they modify the linkshell system, call it something else and allow quick and easy switch between without taking up inventory space.

I mean seriously if you are going to have so much take up valuable space, give us more space? (lots more)
#33 Jun 27 2009 at 10:16 AM Rating: Decent
31 posts
I'd just like a better chain of command system. After leading an LS for 2 years, then quitting on the spot for personal reasons, it sucks that my LS pretty much dispersed into other shells when there were other people willing to take over while i was gone. Maybe a chain-of-command system that trickles down. The LS holder is the leader unless he's logged out and his second-in-command takes over til he logs back on. The LS leader should be able to rank as many people as he wants til it gets down to the basic sack holders and pearl holders where they pretty much have as much power in the shell as they did in FFXI.
#34 Jun 27 2009 at 10:35 AM Rating: Default
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Quote:
I'd just like a better chain of command system. After leading an LS for 2 years, then quitting on the spot for personal reasons, it sucks that my LS pretty much dispersed into other shells when there were other people willing to take over while i was gone. Maybe a chain-of-command system that trickles down. The LS holder is the leader unless he's logged out and his second-in-command takes over til he logs back on. The LS leader should be able to rank as many people as he wants til it gets down to the basic sack holders and pearl holders where they pretty much have as much power in the shell as they did in FFXI.



I'd love to see something similar to this idea. Like I stated above, there needs to be a better way to switch control of the LS..
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#35 Jun 29 2009 at 11:41 AM Rating: Decent
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I love the multiple linkshell thing. As for people saying it will make your chat too cluttered do what City of Heroes and Lotro did. Allow you to choose the channels you want to show. So you can have a channel for each linkshell your in, and a channel for regional, and a channel for your friends list (somethign city of heroes does and something someone mentioned here) plus all the other channels. If its too cluttered right clik on your chat box and turn some channels off.
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#36 Jun 29 2009 at 12:15 PM Rating: Decent
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Maybe it's just me, but I didn't like the multiple linkshell system in FFXI. It never felt that the people that populated them were dedicated to the shell when they were shell hopping; they never felt that closely knit. I prefer systems that value commitment and dedication to the other members of the guild/shell, not one that allows people to equip a shell just to ask for help with something like you can see in FFXI now.

Maybe we'll get clans with clan quests or goals like in the portable FF tactics games. That's something I would like to see to help get members to work together.

Edited, Jun 29th 2009 4:17pm by Calispel
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