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importance of a good story lineFollow

#1 Jun 25 2009 at 10:25 AM Rating: Decent
151 posts
For some a story line means very little but for me it's very important and FF is pretty good at telling a story. A good story in a mmo is really hard since you don't want to take to much freedom from the players and not to many cut scenes. Hopefully FF14 finds a balance and tells a good story and allows the player freedom.
I would like to see missions where npc's accompany you and help fight along side you, you get to here dialog along the way and get to know more about the story and about the characters. Make us feel connected to the characters and make us crave for the story so we ask the question 'what happens next'.
So how important is a story to you and what would you like to see.

Edited, Jun 25th 2009 2:35pm by foxblade
#2 Jun 25 2009 at 10:36 AM Rating: Good
230 posts
Well, I guess I can put Fable 2 down now... since you just ruined it for me...

Story is important to most people on these forums -- and FF fans in general. One of the new themes of the upcoming MMOs is a story-driven architecture. I'm hoping for a deep, involving story filled with different kinds of battles, new and interesting characters (that play large roles in your development) for each race or path, and a healthy plot that really brings players together. It doesn't have to be filled with flashy cut scenes, but it *does* have to be engaging, interesting and at times, very exciting.

Also, a few romantic points wouldn't hurt (although they're hard to pull off). Maybe a lush scene where someone is playing the piano in the background of a very fancy inn and you have to help that someone woo his target by playing your flute as a bard. Things like that.

Edited, Jun 25th 2009 2:39pm by Kharmageddon

Edited, Jun 25th 2009 2:40pm by Kharmageddon
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#3 Jun 25 2009 at 10:44 AM Rating: Decent
3,416 posts
FFXIV got this, no need to worry.
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#4 Jun 25 2009 at 10:44 AM Rating: Decent
456 posts
Well since they said that this will be a story-driven MMO, I would think that storyline will be the most important thing in FFXIV. That being said, it makes me happy because I love a good storyline, and thats why I play every FF game that comes out.
#5 Jun 25 2009 at 11:01 AM Rating: Default
555 posts
FFXIV got this, no need to worry.

Jinx! I was going to say that, lol.

SE has this under control, I'm sure. I loved most of the storyline in FFXI, and FFXIV can't be anything less than better when it comes to this.
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#6 Jun 25 2009 at 11:08 AM Rating: Decent
98 posts
Yeah, i'm pretty excited to see how this storyline plays out. Hopefully the most important thing on everyones agenda is to see how the story progresses.
#7 Jun 25 2009 at 11:19 AM Rating: Good
209 posts
I am also hoping that FFXIV comes out with a great story.

I never got too far in the FFXI storyline, but when I first started to notice that there was a story I was very interested and surprised because I didn't expect a good story for an MMORPG. Regrettably, I never got to finish it or get very far.

Some MMORPGs really do lack in storyline. For example, the F2P game Perfect World has a storyline, but to be honest, it sucks. There is nothing to draw you in, no cutscenes, and no requirement for the player to read or pay attention to anything the NPCs say.

They'll give you a long giant speech on plot elements, and then at the end just tell you "go to x location and deliver y or kill # of z monster"

There is no reason to know the story and nothing to draw you in. I am really looking forward to story-driven game play and character development in FFXIV.
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#8 Jun 25 2009 at 11:43 AM Rating: Decent
401 posts
I am also not to concerned that SE will have a good story. They usually do in all their games and FFXI was no exception.

The thing that I like most about SE's story progressive events and the game itself is everything is very theatrical, the cut scenes are awesome and the music is amazing to match with. This is something SE is almost ALWAYS strong in and I expect that XIV won't disappoint.
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#9 Jun 25 2009 at 12:21 PM Rating: Decent
370 posts
When I play other Final Fantasy games I savor the story. The emotions and drama of it stay with me for a long time. However, when I play FFXI, I often find myself not even reading through text and skipping cutscenes just to get to the end of the quest/mission. It took me close to 6 months to complete Chains of Promethia missions. I usually didn't remember what unfolded in the previous segment and if you were to ask me now what it was all about ,I couldn't tell you. I wonder how important the story really is
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#10 Jun 25 2009 at 12:34 PM Rating: Decent
370 posts
** Double post sorry**

Edited, Jun 25th 2009 5:10pm by Obiar
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#11 Jun 25 2009 at 1:12 PM Rating: Decent
98 posts
I'm hoping that the story progresses in a better way to begin with, hopefully we wont have to keep going to the same area over and over to start and finish a mission. Just wastes time, instead the npc's are around when you complete or at outposts nearby. Some event perhaps, or even meeting up in the depths of the dungeon to help free you from imprisionment. (kind of like a fight that you auto-lose, no option to raise instead after the fight you are dragged to your cell, after a few select scenes you are rescued in some way or perhaps you figure out a way to escape.)
#12 Jun 25 2009 at 1:22 PM Rating: Decent
121 posts
The whole world really needs to be more immersive. I mean you know how you did a quest in FFXI, and like it really didn't have much to do with anything? The story was really hard to come by in FFXI outside of missions. There was little reference to anything even going on in the world with the quests.

Honestly games like WoW and the upcomming Knights of the Old Republic have huge benefits in this area because they already have a huge backdrop for the story.
#13 Jun 25 2009 at 5:14 PM Rating: Decent
279 posts
WoW has lots of backstory and lore sure, but the game doesn't make very good use of it. Half the bosses are guys gone crazy. Some die, some get knocked out of it. While some quest chains were good, many were really not very interesting or connected to anything. They're getting better at it though. But I still never really feel like there's much fo an epic story like I hear FFXI has. I was only ever able to do missions 1-5 and the Promys before I left FFXI, but I liked the story there and I hear it only got better. Definately want something like and as good as FFXI again. People can skip it if they want like they do in WoW, but I want it there for the rest of us. It's the number 1 thing I miss most from FFXI.
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#14 Jun 25 2009 at 8:24 PM Rating: Good
11,576 posts
I don't particularly care if 99% (hyperbole) of the playerbase doesn't like cutscenes in an MMO. Implemented at an appropriate time and with the high standards SE is more than capable, they can add an enormous sense of depth and richness to the experience. Part of the draw of the FF series has always been the story. The game mechanics themselves have been entertaining for their time and the bosses interesting, but without the story behind them they would have been a whole lot of meh.

One of the most exciting things about a story driven MMO is the fact that it will be dynamic. You'll never really reach the "end"...just milestones in the story that close one chapter and lead in to another (so to speak). Like the showdown with the Shadowlord at the end of mission 6 and then the cutscene when you first enter Norg afterwards. Stuff like that can give the push to progress that gets you through the grind. It's not just grinding to face off against the next boss, it's pushing for that next morsel of the story. It wouldn't surprise me if SE didn't already have at least the first 2-3 years worth of story content already planned out.
#15 Jun 25 2009 at 11:15 PM Rating: Decent
424 posts
FFXI had the best storyline of any MMO I have ever seen.

Completeing CoP and getting rank 10 were simply awesome.

To the point where I went on youtube and watched them as many times as possible.

I just wish you could have to option to watch all the CS in tandem for a fee in the game, Ie: entire CoP cut scene storyline watchable for 10 Beast seals or w/e.

And I wish that it wasn't so difficult for alot of players to progress far enough to see the great storyline and CS that were in FFXI. Alot of my friends never made it past the promyvions or CoP 4-2, and thus never got to experience the awesomeness that was the real heart of FFXI.

I used to think getting to hear the song at the end of CoP was a special reward that only a few could share... now I feel like it was a shared experience that too few got.

I am all for making storyline even more prevalent in the next iteration, and even for keeping certain moments (like the end of CoP) a special occasion for achieving a special goal, but I hope there are moments like that accessible to even the most casual of players.

WoW has the deeper backstory, and more lore to it, but never did the game itself utilize story the way FFXI did. Even with the wrathgate scene.. it felt like too little too late. I used to be a quest junkie (I was in FFXI for sure) but in WoW I found quests to be lackluster aside from perhaps a reward or achievement. I would rather PvP or raid.. not much point to questing. In FFXI I would complete every new quest they released for the story, that was all the reward I needed. (looking at you Aht Urhgan quests involving the generals backstories)

Personally I don't care if they run me all the way around the world and back, if the story is worth it I am happy to put in the travel time.
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