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Staying true to "Final Fantasy"Follow

#1 Jun 26 2009 at 7:32 PM Rating: Excellent
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In this week's interview with Dengeki Magazine, Tanaka said that Final Fantasy XIV will, above all, remain true to the Final Fantasy name at its core.

What does "Final Fantasy" mean to you? How can FFXIV retain what makes an RPG a "Final Fantasy" RPG?
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#2 Jun 26 2009 at 7:35 PM Rating: Decent
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It's that SE makes its own unique concepts or their own spin on classic concepts instead of stealing them outright from other games, no matter how popular they may be. SE has established a unique way to make an MMO feel like you're actually playing a Final Fantasy game, and that's something I hope they continue.

It's always a relief to hear that they want to stay true to the spirit of the series.

Edited, Jun 26th 2009 8:39pm by Kirbster
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#3 Jun 26 2009 at 7:36 PM Rating: Default
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Group of players defeat the great evil + some story to go with it.

^PvE.

New combat system try out.

Moogles

Chocobos
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#4lolgaxe, Posted: Jun 26 2009 at 7:40 PM, Rating: Sub-Default, (Expand Post) So it'll have chocobos and Cid and be about as different from the other Final Fantasy games as you can get. Frankly, the only thing them saying the game stays "true to the Final Fantasy name" means is that they made a game and put the words Final Fantasy on it.
#5 Jun 26 2009 at 7:47 PM Rating: Good
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Really, staying true to final fantasy really means like.. have some story about a rebellion or a revolution. Main characters dress gets more weird...and stuff like that.

Honestly, I'm not sure what else makes FF like connected at all....
#6 Jun 26 2009 at 8:30 PM Rating: Good
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* Epic story usually involving the end of the world.

* Classic FF jobs/spells/abilities

* Crystals

* Chocobos

* Airships

* Moogles

* Cid
#7 Jun 26 2009 at 8:48 PM Rating: Decent
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"normal" "everday" characters evolving into world heroes through a string of unfortunate and bizarre events while obscure relationships between main characters are unearthed proving that they are indeed not "random" nor "everyday"


Oh, Also Cid.
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#8 Jun 26 2009 at 8:50 PM Rating: Good
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I'm not sure if it's just me but it's relatively easy to tell if a game has been designed by square, regardless of the plot or content.

Edited, Jun 26th 2009 9:51pm by Kirbster
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#9 Jun 26 2009 at 9:10 PM Rating: Decent
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Final Fantasy to me means alot of common themes. Epic Story is the first. FF jobs such as dragoon, paladin, thief, white mage, black mage. Summons like Shiva, Ifrit, Odin, Bahamut, etc. New and inventive ways to the combat and level up system. Classic FF music themes. FF standard monsters and creatures.

Ah ****, here are some links on the history of Final Fantasy cause I can just go on forever.

http://www.gametrailers.com/game/the-final-fantasy-retrospective/4831

http://retro.ign.com/articles/998/998839p1.html

Edited, Jun 27th 2009 7:56am by dyvidd
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#10 Jun 26 2009 at 9:12 PM Rating: Decent
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Kirbster wrote:
I'm not sure if it's just me but it's relatively easy to tell if a game has been designed by square, regardless of the plot or content.


Aye, it is. I remember watching someone play a game I've never played or seen before. I thought it looked like an SE product...turns out it was. Forget what the game was though...

I don't know what it is...square games just have that grandiose vibe to them.
#11 Jun 27 2009 at 12:58 AM Rating: Decent
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Quote:
* Epic story usually involving the end of the world.

* Classic FF jobs/spells/abilities

* Crystals

* Chocobos

* Airships

* Moogles

* Cid


don't forget

* Use of ancient mythology to name Summons
* Similar naming processes
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#12 Jun 27 2009 at 1:19 AM Rating: Decent
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*Attention to detail
*Stunning visuals
*Bonding with the characters
*Mini Games
*Light hearted humour
*Cute creatures/characters/summons
*Unique Jobs/Ability to play all those jobs on one character
*10,000 Needles
*The 'Twist' in the story
*Unique Art
*Music
*Moogles
*Chocobos
*Airships
*Cid
*Ledgendary Beasts (HNMs)
*Status Affect Spells and having a Spell that can counter each one
*Summons
*The only game I know where you need to quest for hours before being able to buy a Ticket for an Airship.
#13 Jun 27 2009 at 2:00 AM Rating: Decent
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Not going to fire off a list as others have already done, but it does have a lot to do with style, I think. Naturally as new games come out, the definition changes.

I think FF9 is kind of the quintessential Final Fantasy for the moment. After many people were less than impressed with FF8, FF9 was an attempt to get back to the series' roots, and I thought it did so very well. I think many people felt that 8 wasn't true to FF, for example-- that it deviated a bit too far from their perception of Final Fantasy.

So I'd say that FF9 has been the truest title thus far, and as for the #'s, I think many people would agree that 12 has been the least. It's pretty clear from just what little we've seen that XIV is not going to be stylistically similar to 9. We know that there will be more technological elements, but I don't think it's going to be quite as dark as 7. I'm leaning towards it being a sort of reenvisioning of 6 with the graphic style of 12.
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#14 Jun 27 2009 at 2:48 AM Rating: Default
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* Waiting while LFG as a Dragoon for 3 days without a party invite
* Waiting while LFG as a White Mage for 3 seconds without a party invite
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#15 Jun 27 2009 at 3:13 AM Rating: Good
BIG SWORDS OF DEATH

And:

- An addictive, fulfilling mini game that everyone can enjoy (choco racing, triple triad, choco hot and cold, blitzball);
- Pretty graphics;
- An ice city (seriously, why didn't FFXI have one)
- Dungeon crawls that are more than "keep sneak and invis on until we get to the boss"
- Personal character development that actually affects the game in some way;

I could go on all day but I'll leave it at that, so other people can speak.
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#16 Jun 27 2009 at 5:17 AM Rating: Excellent
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I literally grew up with Final Fantasy, starting with their Hail Mary game back in the late 80's. Did you know that they used the title Final Fantasy because their company was failing and if this game didn't succeed they would have to go out of business? It would have been their "Final" Fantasy.

What Final Fantasy means to me is friendship more than anything. All of the games throughout the series had a common theme of friendship and romance. No matter which game it was, you would progress through your adventures meeting new faces, liking some and hating others, and the underlying romantic themes between the characters were some of the most subtle and fascinating stories ever told.

It's not all that different in the MMO, albeit with real people playing the characters instead of a preplanned NPC dialogue. SE has always done a very good job of bringing realism and romance to all of their games, so it has naturally spilled over into the MMO experience.

That's what Final Fantasy means to me, anyway.


Edited, Jun 27th 2009 9:20am by Torrence
#17 Jun 27 2009 at 8:13 AM Rating: Decent
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To me "Final Fantasy" means innovation, it means a really great story, it means CGI, it means Shiva and Ifrit, it means characters that pull me in and want to care about what happens to them at the end, it means a game I don't want to pull myself away from because I'm having too much fun.
#18 Jun 27 2009 at 9:02 AM Rating: Good
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The obvious one would be graphics, and I think the funny thing is, that we've come to expect such high standards from SE that we don't even notice it half the time!

In my eyes FF11 probably pushed the PS2 to its absolute limit, providing huge amounts of detail and using one of the most biggest texture palletes that I've ever seen in any PS2 game. Then look at how they cheat limitations, Crisis core was on par with a mid-end PS2 game most critics said (and I'd agree), the CGI effects would blast a Dreamworks movie out of the water. And ****, I know it's not a FF game, but Kingdom Hearts 358/2 Days, I'm still finding it genuinely hard to believe they managed to accomplish such incredible graphics on a DS, and if you've ever played a DS you'll understand why it's so incredible, as you may know it relies solely on its innovative gameplay then anything else.

Then there's the story; When I complete a Tomb Raider game I couldn't care less what Lara is off to do next, but with the completion of every FF game you're left feeling with a slight void, because you've become so accustomed to the story and the world it's set in but theres just no more.

Music comes up at the top too, in my head I can easily recall every battle theme from every FF game, they were designed to be so exhilerating even after the 100th time you've listened to it. And then there are the vocal tracks, this is one of the finest features in FFXI that I think gets overlooked, i'm pretty sure it's the ONLY mmo out there to feature a fully vocalized song that fits in context. One-winged Angel, Eyes on me, Melodies of life, Suteki da ne; all memerible and somewhat sentimental tunes.

I have no idea what it is precisely that makes a game an FF, because it's not just moogles and chocobo's, there's more too it.
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#19 Jun 27 2009 at 9:02 AM Rating: Good
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I'm not playing FFXIV unless they bring back the **** folding canoe!
#20 Jun 27 2009 at 9:52 AM Rating: Decent
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To me, FF means non-conformist fantasy. Ya know...actually using IMAGINATION to create a different world. It's been mentioned above, but taking a popular and accept concet then adding a twist to expand how/what you think of that concept.

Exampe: Elves-WoW, LoTR, DnD, etc. all basically have elves as magic oriented hippies. They love nature and magic. ELVAAN-Crazy disciplined and strength oriented. Very phsyical oriented. The exact opposite of normal elves, however they have the look and their place in fantasy in both versions.

Also, for whatever reason, FF series has soul. I'm playing WoW right now waiting for FFXIV. WoW is an empty shell of cliches. It's fun to play for now. But it lacks that emotional touch I get when I play any FF (including and especially FFXI).
#21 Jun 27 2009 at 8:04 PM Rating: Default
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I feel it's difficult to really capture the essence with just words, but I'll agree with Torrence - to me if you had to boil it down to one thing, it'd be friendship, which I think is the true magic to any fantasy. I know that sounds sappy and perhaps cliché, but the most honest thoughts often are. Of course, the series is synonymous with ingenuity and innovation, providing worlds and experiences that you can simply drift away and get lost in..

Hiromichi Tanaka has been quoted as saying that he believes FFXI is the "most representative of all the Final Fantasy installments," because of technical limitations in those previous.. One can only conceive that at least in part meant playing alongside others, and enjoying the experience with them.

Like any good book, Final Fantasy manages to get us to care about the characters and the outcome.. So whatever the relationship is; character to character, character to group or environment, or person to person online, I think that social aspect is what most makes a FF game come alive. The engrossing stories unfolding and environments to explore -along with those you converse with when the opportunity presents itself.. make for one potent combo, and to me something pretty special.
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#22 Jun 27 2009 at 9:30 PM Rating: Decent
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EPIC STORYLINE!
COMPLETE IMMERSION IN THE GAME WORLD!

and of course: cid,airships,chocbos, crystals, magic, swords, summons, blizzard, fire, cure, curaga, potions, bombs, imps, goblins, staves, wands, bows, arrows, FLARE, ethers, carbuncle, redmage, whitemage, elixers, warrior,monk,theif, ranger,BAHAMUT,moogles,gil,whitemagic,blackmagic,bluemagic,bluemage,darkknights,paladins,HOLY,boats,etcetcetcetc

AND EPIC STORYLINE!
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#23 Jun 27 2009 at 10:10 PM Rating: Default
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how is it that no one has mentioned two of the main names in FF?
I'm talking biggs and wedge. Still looking for a cameo of their names in FFXI.
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