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#1 Jun 29 2009 at 9:10 AM Rating: Decent
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pardon me if this has already been discussed.

however, i just wanna say how much i'd like to see the spell/ability "Float" return to FF in FFXIV. yeah, it's kinda a goofy spell, and practically useless in a lot of FF's, but i think it would alleviate the need for both a "Jump" and a "Sneak", plus we could float around everywhere, which i totally used to do in older FFs just because i could.

anyone agree?
#2Skeptic, Posted: Jun 29 2009 at 9:11 AM, Rating: Sub-Default, (Expand Post) Nope.
#3 Jun 29 2009 at 9:42 AM Rating: Decent
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Beanis wrote:
anyone agree?

I do.
It'd be nice to see it implanted although I don't think it'd be essential in the game. Maybe it could be use in order to access to new areas? For instance, a place that cannot be reached by feet/chocobo because it is isolated, and there is no bridge to link it to the main area.
#4Skeptic, Posted: Jun 29 2009 at 9:44 AM, Rating: Sub-Default, (Expand Post) So you want SE to make up a spell that you use just to access new areas? Makes no sense. You're not even suggesting that they create this spell to be used in/out Combat or as a support spell.
#5 Jun 29 2009 at 9:52 AM Rating: Decent
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Skeptic wrote:
You're not even suggesting that they create this spell to be used in Combat.

For my part, I've never used sneak and/or invisible in a middle of a fight :P
Besides, I was just tossing an idea...There may be other uses for that float spell.

EDIT: New idea: You want to use it in combat? You could use it to avoid/reduce earth based attack damages.

Edited, Jun 29th 2009 1:56pm by Lehila
#6Skeptic, Posted: Jun 29 2009 at 9:57 AM, Rating: Sub-Default, (Expand Post) Still, the poster is suggesting that SE create this spell to be used to find secret areas. Is that not a waste? I don't know, just confusing to me. Then SE has to create secret areas that can only be accessed with this Float spell, blah blah blah.
#7 Jun 29 2009 at 10:26 AM Rating: Decent
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I think float would be an interesting addition. I could see it being used in an Ifrit's Cauldron type area, where you have to go across a bed of lava or something. You could run across and take damage as you go, or float and take no damage. Maybe it could also be used to allow melees to attack wyrms in flight.

Not to mention, floating around wherever you go would be cool too.
#8 Jun 29 2009 at 10:33 AM Rating: Good
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Skeptic wrote:
Quote:
New idea: You want to use it in combat? You could use it to avoid/reduce earth based attack damages.


That's what "Shell" is for.
Except Float and Shell have already cohabited in previous FF games.
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#9 Jun 29 2009 at 10:34 AM Rating: Default
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I believe that if they do add float it should purely be Combat only. If using float out side of combat and being able to move around I see hundreds and hundreds of terrain issues happening with people getting into places where they shouldn't not that it wouldn't be funny to see a taru get stuck in a tree or on a fence etc,.
#10 Jun 29 2009 at 10:36 AM Rating: Good
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Yeah, if I remember right, float was traditionally a combat based spell (along the lines of shell, protect, etc.) that protected COMPLETELY against earth-based spells. I.E people affected by float receive 0 damage from quake, stone, etc.
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#11 Jun 29 2009 at 10:54 AM Rating: Decent
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Kharmageddon wrote:
Yeah, if I remember right, float was traditionally a combat based spell (along the lines of shell, protect, etc.) that protected COMPLETELY against earth-based spells. I.E people affected by float receive 0 damage from quake, stone, etc.


In older games it was also used on the field to prevent terrain damage like lava or poison tiles.

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#12 Jun 29 2009 at 10:56 AM Rating: Decent
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This reminds me of that float spell or w/e in EQ. I've never played EQ but my GF's parents do and it seems as if everyone's char. is constantly floating around everywhere they go. I find it rather annoying. Maybe as an event item this would be okay, but other than that it would make FFXIV seem unrealistic. I believe that realism is something SE seems to pride themselves on in FFXI.
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#13 Jun 29 2009 at 11:20 AM Rating: Good
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Not a big fan of Float here. Using it as Invincible against Earth mobs always felt cheesy, using it to avoid terrain was just annoying. I just don't see the point of it.
#14 Jun 29 2009 at 11:28 AM Rating: Decent
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I think a float akin to the one in FF8 would allow for both defense against earth attacks as well as avoiding hazardous terrain without the visual getting out of hand. If i remember correctly, the characters only hover slightly.
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#15 Jun 29 2009 at 11:31 AM Rating: Decent
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I don't see any reason why it couldn't be used to get to places, like like we use sneak and invis items in FFXI.

Personally I loved playing with levitate in EQ, but there you also had water and cliffs to float over.

Edited, Jun 29th 2009 3:31pm by Calispel
#16 Jun 30 2009 at 12:23 AM Rating: Good
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What if float increased your characters speed outside of combat? Kinda like Flee.
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#17 Jun 30 2009 at 12:30 AM Rating: Decent
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FFXI's version of Float is called Barstone.
We're still missing Bargravity though... perhaps that could be our new Float?
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#18 Jun 30 2009 at 12:32 AM Rating: Good
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I think, it would be good to have this spell, BUT ONLY usable in combat. I can't remember which game it was in that I used it, but basically you could cast it as a buff and you would be immune to Earth based attacks, like Quake and Stone. More so Quake.

I would like to see it as a Mage self-cast only, which not only protects them from the spell Quake and AoE Earth magic, but slightly boosts their evasion, since mages are generally rather squishy.

As for using it to get places, no. No. No. No.

Give me a Jump and give me the ability to Swim and that's enough for me. These are both things we've seen in not only previous FF games but other MMOs currently on the market.
#19 Jun 30 2009 at 6:20 AM Rating: Decent
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i'm definitely opposed to the idea of using float to get to areas not accessable by any other means. that's just kinda cheesey to me.

and if they were to put float in this game, they would not be "creating" a new spell, they'd be using a spell that has been in virtually every FF since like FFII or something. it's always been a spell that makes characters float just maybe like 2 feet off the ground.

it would let us get over poorly thought of ground like the stairs in Ordelle's caves or Crawlers' nest without giving people access to "Jump" (which i think would be totally annoying)

it could grant immunity to say ground based attacks such as a worms' tremors, but not magic such as stone, since stone attacks the individual wherever they maybe, not necessarily through the ground (i.e. you're able to cast stone on birds and wyrms in the air)

and improving movement speed is a neat idea, but not like flee, that's excessive. more like quickening, i could see that as acceptable.

oh, and the people who cry about "not realistic", you are playing a fantasy game, where cat people and elfs and whatever the fk galka are fight mythical beasts largely through magical means and whatnot, tell me where the "realism" is there. it's a fantasy game to be fantasy, not a fantasy game to be realistic. people being able to float or levitate would be no less realistic than summoning a great avatar to cast spells on your party and fight by your side.
#20 Jun 30 2009 at 12:34 PM Rating: Good
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I did say "More so Quake" but I am fairly certain I played a game where I was unable to cast any Earth based magic on flying or flaoting critters. Not sure if that was the FF series I've played to many games to distingish between them anymore.

I would still prefer a Jump. Just because this is a Fantasy Game, doesn't meant it should loose touch with the realistic side. If you beleive, like me, that if Magic truely exists then it should not be used for trivial things or taken advantage of. Its like... the LAW or something xD

Besides - can you imagine the hastle us Mages would get if we had that as a castable buff? I had a hard time with "Warp pls" or "Tele-mea pls" or "Raise @ I-9"
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