Enjoy your hardcore grind. I guess I won't be seeing you in FFXIV.
I'm not getting in this for the most part, but statements like that, make me laugh. Nobody knows how ffxiv will be it is all speculation, "a bit more casual" doesn't mean there will be no hardcore grinds in the game. All it means is there will be some casual content, exactly how much or how little is up in the air, no one but SE knows that. It in no way means everything thought of "casual" will be in the game, nor does it mean that anything thought as "hardcore" will be out of the game. I mean making the level grind easier makes the game "a bit more casual", and that is just one thing that automatically makes it "aimed a bit more casual". So statements like "I guess I won't see you in FFXIV, or "You should just stay on FFXI", makes no sense at all with the very little bit of information we have. Let more information come out before you make huge assumptions, like you already know how the game is going to be, because you don't know, and none of us knows.
I think that's wishful thinking on your part. The devs haven't said "a bit more casual". They've said "more casual". They've said that they want people who have only a limited amount of time to play to be able to experience the game, and something tells me they're not talking about making it so that you can spend 5 years trying to do one hour at a time what it takes everyone else 3-6 months to do. I'm not suggesting that FFXIV will be without hardcore elements. I'm suggesting that this entire argument around making everything involve a grind is not going to happen. You can quote me on release day or, if I'm wrong, you can wave it in my face. The "hardcore centric" epic time sink nature of FFXI will not make it into FFXIV.
The other side of this coin is if you make the game casual you need to have a huge marketing strategy and also tune the game towards casual and new players joining the game. If by definition the game will be casual then the probability of players leaving the game after a short while is huge. This can only be countered with tuning the content so that new players can join with ease and catch up with players that have played the game from day 1. A prime example of how you operate a game like that is WoW. Huge turnover of players (source if you don’t believe me check PC Game sales, WoW is always top 5 is sales in EU and USA), easy and fast content, catch up mechanism (game resets after each expansion). Another aspect that people here forget is that a game can be tuned towards casual in the beginning of its launch to hook up players and get a massive healthy player base, and when the first expansion is released it will get more and more tuned towards grind and time sink (aka hardcore) in order to keep those players playing. This might work and might not since the casual players might quit, but this is a gamble you need to take ;D
I personally think its 0% chance that SE goes with the tactic that WoW is using, by relying on getting massive new players every month to replace people that are leaving the game. Unless they make the game similar to WoW in order to appeal to huge amount of players that start to play the game even after 5 years of operation.
Also remember that when FFXI was released it managed to get 800k player and dipped down to 500k and have stayed at that level even after all these year.
Now, almost 8 years after the release of FFXI the MMO market has exploded, both in term of casual players and hardcore players. I would not be surprised if SE is going to target semi hardcore and upwards players, people that plays minimum 2 hours/day. Sure they have said you can play 40 min and progress but that doesn’t really mean anything really. So now that the MMO market is 10x bigger then it was 10 years ago I wouldn’t be surprised if SE can get 3-5 million semi hardcore to max hardcore players for FF14. We just have to wait and see ^^
Edited, Jul 3rd 2009 9:39pm by Maldavian