Tell that to black mages in FFXI. But the free option is fine as long as you have to grind to mid-levels before you can use it, amirite? How many people in FFXI leveled BLM as a sub specifically for warp? But there was no demand for a free warp option...nope...never
You never seem to make sense lol, I guess we all should have a free teleport item for each crystal too right? Because whms can teleport free. People leveled whms just for the teleports and to make money off teleporting, so there is a demand there also give me a break.
In most MMOs, there's a distinct difference between the options to get to
your destination, and your options to get back from it. If you want to discuss options for travel to
various destinations, start another thread.
There are demands to make a ton of stuff easier, doesn't mean that demand always have to be met (Yes it can make exploring easier because you can just go well this way is a dead end, ill warp out). Then continue that process until you find where you want to go, that to me is mindlessly exploring. I have no problem with this method of exploring, but I believe there should be some sort of small price along with it (like the small price of warp).
Not easier. Less time consuming.
I'll give you the same scenario I gave Deadgye earlier in the thread:
FFXIV ships and you've got 2 options: a free option granted by a perpetual item on a 1 hour cooldown, or an item you have to pay for that you can only use once/hour. And they share a cooldown. Are you going to use the free option or the pay option? Because if your answer is anything other than, "Yes, I would absolutely use the pay option 100% of the time," you're full of sh*t and all of your, "there should
be" crap is a bunch of lip service paid to a dated time sink concept.
You say nobody has given a reasonable arguement on why there should be a price to warp. If you don't think the many things said on here is reasonable, then thats your fault.
Or, it could just mean that no reasonable argument has been presented. You
asserting your notion of what 'should' be when your notion of what 'should' be can potentially make the game inaccessible to the casual player is a load of garbage. The people advocating baseline elements of the game at no cost aren't suggesting anything that is going to hurt the hardcore neophyte. At all. Not in the least.
You havern't given an 100% reasonable answer why warp should be free either if its that way.
I absolutely have.
Lets see as you level (or growth), you unlock better ways to warp home and travel (warp cudgel at 36). You see a free warp item with small cooldown as only being used in your way, but you have to look at other ways it could be used. As I stated "I went this way and it was a dead end so I warped out, so lets go this way now, well it was a dead end also warping out again".
So if other players are doing that, how does it hurt you
? It doesn't. If you don't think that's the "right" way to explore, don't do it that way. Do it the way you think is right. You have absolutely no right to dictate to other people the "right" way or the "wrong" way to explore. If you think everything in a game should come at a cost, that's absolutely fine, but when you cross the line and start dictating to other people that they should have to welcome the same restrictions as you, you're just being a dork. Play the game how you want to play it and don't QQ about aspects of a game catered to make casual play on a limited timeframe accessible.
If you don't think that is easier then remembering and backtracking to explore, or paying a very minor fee to warp out everytime, then you are not thinking. All I'm hearing is it should be free because casual players don't have time to walk home.
Oh, they'd have time...time they'd be more entertained investing elsewhere. That's the whole point. If you bog down casual players in time sinks, they aren't going to stick around. You
may not care, but when SE is putting their reputation as a game developer on the line by announcing the game will be tailored to suit the full spectrum of MMO gamers to very much include casual players
, they have no choice but to care. That means they have to keep accessibility firmly in mind, and a huge step towards enabling that is expedited travel to a safe spot with the fewest obstacles possible.
You say you don't mind walking the 5 minutes, well thats all I am asking for. A little bit of effort in any form, effort is not only in gil, it could be in traveling, gil, exp, quest, etc. That is much better then a free warp button (or item), available for use everytime you want it.
opinion, and unfortunately your opinion seems to be based on an extremely limited scope of reference. SE doesn't have the benefit of breaching a market that is largely untouched...WoW took that benefit away. There will be far fewer players listing FFXIV as their first MMO than there were listing FFXI as theirs. That means people have other games to reference when they're evaluating the features of FFXIV, and when you're talking about a standard feature like a perpetual warp item, the omission of that item will stand out.
No MMO developer since WoW has made such an effort in their initial press offerings to reassure players that the upcoming product will be casual friendly as SE has done with FFXIV. Almost everything SE had to say about the actual style of play in FFXIV came with a reference to making the game more accessible. Needless time sinks are the antithesis of casual friendly, and paying for that trip home every single time is a needless time sink. Edited, Jul 5th 2009 11:16am by AureliusSir