Archfiend BeastmenLord wrote:
I think I said this in the other thread, but there's several reasons I'm in the "I'd rather not" category.
1) In text, 10 people can talk at the same time, and you can see what they all said clearly without them having to repeat it. In voice chat, only one person can talk at any given time, and if you have 64 people in a heated battle, your ears will bleed.
The idea is that enabling voice chat is a voluntary option and one that you can exempt yourself from at any time (so if, for example, you just used VC to coordinate an astounding victory against some super nasty boss and you want silence so that you can enjoy the ensuing cutscene, you can mute the channel.)
As far as large groups go, you could have the party/alliance/raid/whatever leader given access to VC admin controls to mute people who refuse to STFU after being asked to. In my last raiding guild in WoW, speaking over Vent was restricted to raid leaders and tanks for exactly the reasons you mentioned...if everyone is permitted/encouraged to yammer freely, chaos ensues and the important details that would have been good for everyone to hear get drowned out. Everyone else in the raid group was required to be on vent, but during fights the expectation was that they keep the channel clear.
2) "Say that again?" In text, I can just read it until (I hope) it makes sense.
It depends on how much information you've got scrolling up your screen. In FFXI, you frequently have time to expand your chat log to go back and read something...not in faster paced MMOs.
3) "Can you hear me now?" "Barely." "How bout now?" "Barely... still." "Now?" "Nope."
It happens. It's something that can't happen on a regular basis with an integrated VC system or people won't use it, but even in vent people occasionally have microphone issues. Usually, you get them sorted out once and they're fine indefinitely after that.
4) Really really really loud guy who thinks everyone else is too quiet. Ow, my frikkin ears.
I would expect individual volume settings to be an option ;D That covers your point #5 through 9 as well ;D
10) Unless they record every moment of audio (unlikely) GMs will be unable to enforce harassment rules.
Mute them, kick them, do whatever you have to do. WoW is an example of an MMO that functions around Ventrilo. As a general rule, people don't have the balls to beak off in voice chat the way they would via text (go figure). In those exceptionally rare cases where they do, there are solutions. I think most of us are grown-ups and can deal with those situations as they arise without needing to have a GM get involved. Just get them out of the channel so they have no choice but to continue the harassment in text chat, then
report them ;D
There's also a flip side to that whole coin. I was in a party in LOTRO once where two of the others in the group were good friends of mine from in the game. One of the people in the group was a PUG member who did a really...really bad job. Terribad. So bad, in fact, that my two friends got fed up and left the party. Bad guy decides to go off in voice chat about how retarded my friends were. I listened for a while and when I had had enough, I cut him off and blasted him. Should have heard the change in his tone of voice...it went from "rah rah righteous indignation" to "uhh...uhhhh...formulating lame retort...uhhh." Unfortunate, yet highly gratifying ;D