Forum Settings
       
This Forum is Read Only

Wouldn't it be cool if...? Follow

#1 Jul 05 2009 at 2:21 AM Rating: Excellent
Scholar
43 posts
Since the character growth in this game is going to be largly based off of weapon use, I think it'd be cool if your character's skill with a weapon was displayed by the way they weilded it. This is purely aesthetic.

For example, if someone just began to use a great sword their movements would certainly show the weight of the weapon and just how hard it is to use; their character would appear clumsy and off-balance. The more they used the great sword, the more professional their fighting animation. By the time they'd maxed out their skill with the weapon, all of their motions would be with purpose and precision.
Of course, this would mainly be relevant to melee classes, but it could also be done with mage types (especially if magic users were given more opportunity for close combat).

In this way, we wouldn't have to watch our character repeat the same 3-4 combative motions (saying it's anything similar to FFXI's combat animation system) throughout the span of our career with whatever weapon we choose.

Also, it'd be cool to be able to tell what "level" other players are at with their weapon/class by simply looking at the way they carry themselves in battle.

This wouldn't neccesarily have to be just how the character holds his/her weapon, but it could also be seen in stances and footing. The less experienced character would face its foe with a stance that is full of defensive holes while the master appears to be perfect in both offense and defense.

I know it'd take a lot out of the animation team to build in say... 9 race/gender-specific types of 5 different level-specific sets of animation/battle stances for each weapon type, but if they put their research in and did it right, I think it could add a nice touch of flavor to the game.
#2 Jul 05 2009 at 2:28 AM Rating: Decent
***
3,416 posts
Would be cool, for sure. In reality it's just too time consuming for the animation team to pull off.. since the game will be weapon based I bet there'll be a lot of weapon types.. each weapon needs like 4 animations depending on your 'skill' with it.. and then do this for every race.. I don't see them going this far with animations unfortunately.

Edited, Jul 5th 2009 10:28am by Hyanmen
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#3 Jul 05 2009 at 2:43 AM Rating: Decent
*
89 posts
indeed. most unlikely
____________________________
There is nothing either good or bad.
But thinking makes it so.
William Shakespeare
#4 Jul 05 2009 at 6:02 AM Rating: Excellent
*
192 posts
It would be awesome! It'd also be badass if you could pick your stance, with different stances available to difference jobs.

Riedrick wrote:
I think it could add a nice touch of flavor to the game.


This statement, though, is the big kicker. We're talking about loads and loads of work (battle animations aren't exactly easy or quick to do,) and time for a touch of flavor; for a detail point essentially. The work-to-output ratio is pretty disheartening in this situation, so an idea like this would be put pretty far down the totem pole in terms of possibilities.

Unless, of course, they work smarter and not harder. You can do some cool stuff with procedural generation nowadays. But when it comes to exciting new ways of generating content, SE isn't one of the first companies that springs to mind.
____________________________
The Other Castle
#5 Jul 05 2009 at 7:51 AM Rating: Good
Muggle@#%^er
******
20,020 posts
Though, we never know. They could be doing it already.

If this was XI, or any game with a level system, I would never expect it. But, since XIV won't have levels, SE may actually care enough to go for it, as a way to make players feel like they are progressing. Because, a level 75 Warrior who so fluently uses his GAxe will look like a dancer compared to the newbie Drk.

I'd love to see it, but (like everyone else), I'm not holding my breath.

And, Hyanmen, while I'm sure you are correct (that the game will have many weapon types), it isn't necessarily true that each one will have a different animation.

I would imagine that things like Daggers and Knives could end up as separate weapons in XIV (daggers being more for Dnc and maybe Rdm and knives being for thieves and crs or something). But, I find it unlikely that they'll have different animations.

Same thing for staves and poles. And various katana. And throwing weapons. And guns vs. Crossbows.

It's still a lot of work, of course, but it may not be THAT much worse for an animation team than if they did it with FFXI weapons. The bigger issue isn't the addition of more weapons, it is the possible addition of new RACES, which will mean 3-4 more animations for every weapon.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#6 Jul 05 2009 at 8:06 AM Rating: Good
Scholar
46 posts
While reading this i pictured a little Taru covering his eyes with one hand while casting a spell, hoping that he didn't mess up ..

Indeed a very nice idea!
#7 Jul 05 2009 at 5:27 PM Rating: Good
Scholar
****
9,997 posts
I like it. Yes it's more work for the animators, but that's what they're there for. I'm sure it's nothing they can't put together in a week or two-- more a matter of specs probably.

I'd prefer if it were less to do with player "level" and more to do with player skill though.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#8 Jul 05 2009 at 6:59 PM Rating: Excellent
Avatar
***
2,000 posts
Why stop at attack animations?

As a Paladin I was always a little disappointed that my shield wasn't dented to ****.

Warriors could get some nice facial scars as well...
____________________________
#9 Jul 05 2009 at 8:19 PM Rating: Good
Muggle@#%^er
******
20,020 posts
Quote:
Why stop at attack animations?

As a Paladin I was always a little disappointed that my shield wasn't dented to ****.

Warriors could get some nice facial scars as well...


While from a realistic point of view, this is true...

It is against the common wish of the majority in MMOs. Most people want their character to look clean and shiny, not like their gear (some of which they worked REALLY hard for) is falling to pieces.

If they add durability to items... maybe. But, in general, I rather look like I bothered to clean myself up.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#10 Jul 05 2009 at 9:25 PM Rating: Good
**
879 posts
Very good idea.
I would also like to see status alignments (good or bad) have some affect on the way their weapon was wielded, like protect would make them boulder, and poison could make them sort of hunched over like their stomaches hurting.
____________________________
Spiderpalm, level 32 Undead Warlock of the server Lightbringer.
#11 Jul 06 2009 at 6:58 AM Rating: Excellent
Muggle@#%^er
******
20,020 posts
I'm hoping status effects will have visual animations and effects, like other FF games, to make lives easier for healers in large-scale situations.

Like, poison turns you green, darkness creates a cloud around your head, petrification has a count-down timer, etc.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#12 Jul 06 2009 at 7:28 AM Rating: Good
*
230 posts
I'd love to just be able to pick your battle style. I don't want to see it change over time. Some people like to play clumsy characters. Even master taru taru mages might cover their eyes just out of habit -- those fire spells can get pretty bright.

I hope they bring back status effect animations. I want to see myself be poisoned/paralyzed, not just see the little debuff icon.
____________________________
Future FFXIV Player
Anguish - 80 Death Knight (Retired)
Vor - 60 Warlock (pre-BC) (Retired)
#13 Jul 06 2009 at 7:31 AM Rating: Good
**
336 posts
Needs moar Toad/Mini/Imp/Zombie status
#14 Jul 06 2009 at 7:34 AM Rating: Good
***
3,416 posts
Quote:
Needs moar Toad status


They better bring poroggos to FFXIV, or it'll be insta-fail.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#15 Jul 06 2009 at 8:59 AM Rating: Good
Muggle@#%^er
******
20,020 posts
O.O

I just read about the Poroggos on FFXIclopedia...

SO SAD!
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#16 Jul 20 2009 at 11:44 AM Rating: Good
15 posts
I was reading this, then I went and watched the Weapon Skill Frenzy video on YouTube. The skill movements get more elaborate the higher up you get. I think that was supposed to be a reflection of your improvement with the weapon. If they could do this with the FFXIV equivalent of weapon skills I would be happy. Expand it onto other actions, like crafting maybe.

Crafting specific animations... I can't take cooking a soup by waving my hands in the air seriously.
#17 Jul 20 2009 at 1:12 PM Rating: Excellent
Sage
***
1,246 posts
I agree with this completely

In the game Infinite undiscovery it always made me laugh, as a guy who supposedly knew nothing about fighting, was able to perform some pretty **** impressive combos in his first ever fight.

I also wish they'd bring back one of the overlooked FF classics, the near death stance, it'd be cool if you could see them struggling to lift the sword when they're near death and what not
____________________________
Meowth!
#18 Jul 20 2009 at 9:23 PM Rating: Decent
**
424 posts
This whole discussion is innovative and full of good thoughts, but it is only about details.

It sounds like a discussion about MMOs that are at least 10 years away, and only focused on what minor effects could be placed in a Next-next-gen game.

When we can see things like specific stances, dented shields, and skill-based weapon handling in an OFFLINE game, then it would be appropriate to suggest it in a MMO.

All good ideas, but they need to be achievable in an offline game before we even dream of any of this happening in a MMO.

So most of this is pretty cool, but completely irrelevant to the discussion of FFXIV.
____________________________
Administrator Kaolian:
"Quote it correctly or don't quote it. That's called "how people get banned"..."

Actually it's called "Libel"... and only if it is fabricated, but hey, you are the admin.

AureliusSir the Irrelevant:
"They're on a tangent, but they aren't off topic."
This forum is read only
This Forum is Read Only!
Recent Visitors: 16 All times are in CST
Anonymous Guests (16)