As a tank in WoW in nearly head-to-toe best in slot raid gear for current content (at the time), I could earn enough to repair my gear form a full break in 20-30 minutes. Compared to how long to grind xp to recover the loss form 10 deaths in FFXI, to include finding the group and traveling to camp...there's no comparison. I think maybe you're overestimating the extent of cost for durability damage in existing games, and I think SE is aiming to keep whatever penalties that might be in place in FFXIV more in line with their statement about how FFXIV will "definitely not be as hard on the players." Properly tuned durability damage and repair costs fits with that goal. That's not to say that that's what they'll do, but it would be a viable alternative.
I am a tank in endgame Wow right now, its the only MMO I have played for the last 8 months, and while I agree that it is easy enough to get the gold to repair my equipment, I just don't want a system where I have to spend that time farming just for playing the game. If I have to pay for travel etc, then I guess I could understand it, as WoW gives me many options to travel, but I will usually just take the flight path to Scholozar Basin as opposed to using my Albino drake to fly around the long way if I just want to do the fishing daily or pick up a new mysterious egg. I am hoping travel in FFXI is superior to travel in FFXIV (and I am pretty sure it will be), so travel as a gold sink is ok in my eyes as long as it is a choice with many options available.
That said, there are no options available to equipment repair, aside from not playing. It isn't a player choice to repair equipment, it is just something that has to be done.
. Compared to how long to grind xp to recover the loss form 10 deaths in FFXI, to include finding the group and traveling to camp...there's no comparison. I think maybe you're overestimating the extent of cost for durability damage in existing games
You are absolutely right, there is no comparison to the loss of exp in FFXI and equipment durability as death penalties, FFXI's exp loss was a terrible time sink and I don't think any of us on this forum would like to see it make a return. In talking about equipment durability I have completely ignored the death penalty from FFXI and just focused on equipment durability. I don't think I have been overestimating the cost of equipment durability repair in existing game because I have purposely ignored the comparison with exp loss (in FFXI). Perhaps you think I am overestimating the costs from repair because you have the exp loss death penalty in mind.
I don't despise the whole equipment repair thing, but it certainly isn't something that I like. I think there are better game mechanics that can be implemented in its place.
That doesn't hold up. Rez sickness doesn't have the FF feel either. I'm not talking about being resurrected with low HP/MP...I'm talking about a timed penalty whereby your stats are lowered. No other FF game has that, but in MMOs you have to think outside the standalone box. XP loss for death was something new to FF genre in FFXI. SE's first attempt at penalizing failure in an MMO was everyone's favorite lost xp scenario. We all know how popular that was with the playerbase at large. It's time for something else.
At least the rez sickness has some sort of tie to the Final Fantasy ethos, whereas equipment repair (although it has been used in many standalone RPGs akin to FF) has never had a place in a Final Fantasy game.
As I have said many times on this thread, I agree, XP loss is a terrible mechanic.
It's time for something else.
I agree wholeheartedly, and seeing as I can't imagine anyone wanting the old penalties from FFXI to continue, I also would not like the penalties from every other MMO to continue (which for the most part is equipment durability). That is the whole reason I created this thread. Certainly it would not be a point of interest if I said 'XP loss, I don't like it' because nobody really likes it. I also don't like equipment durability.
As to the posters here who have said that a rez sickness is a time waster, well consider how much time would be wasted on that gold spent on your repairs, or even the total gold lost and the added Rez sickness from a 'spirit run' in WoW.
PS: I apologize for the excessive 'WoWness' of the first part of my post, it was just used to illustrate a point, and I appreciate the fact that this is a FFXIV thread, and the specifics of WoW (such as my mention of the scholozar flight path) are pretty unimportant here. The generalities are very relevant though.