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Offline Content?Follow

#1 Jul 06 2009 at 4:09 PM Rating: Default
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I have been thinking about about SE's press conference and how they want to make they game good for casual players as well as hardcore players. I think the only way to truly do that is to have offline content. Since it can connect online you will be able to update the adventures and keep the experience fresh. Also you can pause. You can't get anymore casual than that.
Since there won't be "xp grinding" you can gain skill, (or whatever you will be gaining) offline and then log in to transfer it online. That truly would be the best Final Fantasy game than.
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#2 Jul 06 2009 at 4:24 PM Rating: Good
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I am sorry. This is gonna sound really bad, but it has to be said.
GTFO!
Come on man, its an MMO. What were you thinkin?

Edited, Jul 6th 2009 8:24pm by AmsaimSutavarg
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#3 Jul 06 2009 at 4:25 PM Rating: Decent
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I really have no interest for offline content in an MMORPG, for the sole reason that I would not feel like I am achieving anything. And transferring any kind of progress you make offline to online sounds shady. I don't see this happening.
#4 Jul 06 2009 at 4:26 PM Rating: Decent
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Unless they call the game brand something else, MMORPG is just that.
#5 Jul 06 2009 at 6:05 PM Rating: Good
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You can't have offline content in an MMO. This would require stats being stored on the client which would make the game very easy to hack.

MMOs are all about community, teamwork, and exploration (and e-peen enlargement). If you don't want that then I apologize but you have chosen the wrong genre.
#6 Jul 06 2009 at 6:46 PM Rating: Decent
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I'm sure there will be private servers made at later times, so if you want offline content, sign into IP 127.0.0.1 and play all night offline...
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#7 Jul 06 2009 at 7:08 PM Rating: Excellent
Agreed with the above... I can't see any good way to integrate offline content into a game that's supposed to be about community.

I think SE is learning what to do: add solo and small group content, as well as events that can be done casually. For example, consider Moblin Maze Mongers. It may not be popular now, but I believe more people would have done it had it been part of FFXI from the beginning.
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#8 Jul 06 2009 at 8:56 PM Rating: Excellent
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I have a perfect idea for offline content. It can be a mini rpg starring my pet chocobo. Just download it to my pocketstation for on the go fun. And it'll earn me items I can use in game.
#9 Jul 06 2009 at 9:09 PM Rating: Decent
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Back in the day (and with an "MMO" I recently linked to) you could play offline and transfer your char. back and forth up until level 20. Unfortunately later on the GMs (who were volunteers) released their programs and people made hacks off of that, prior to that people figured out how to use hex editors to pump their stats.

I never used the cheat program and it was nice back then to be able to level up while I visited my Dads house on the weekends (he didn't have the subscription for the program). However these days almost every one has internet so I don't see the need.

Having said that some people mentioned mini-games and such for mobile phones or whatever. I wouldn't mind that as long as it didn't let you achieve things you couldn't in the game. I believe EVE online allows you to change skills via a mobile device? I could be wrong though.
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#10 Jul 07 2009 at 1:29 AM Rating: Decent
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I don't see why offline content shouldn't be possible. Especially if it was content that was specifically different from community based online stuff. Like crafting or fishing. these don't require a lot of interaction (although the can!), so there's no reason you couldn't do them off line. But why? Why do these things offline when they can easily be done online. I can't come up with a good reason, and there haven't been any posted here. But that doesn't mean that SE can't find interesting, compelling and fun reasons to make these and other activities available offline. Here's a few ideas:

-Player run shops. You can build, staff and run your own shop. This could be a sim type mini game where players shops ar available in the same way the auction house is now. Walk up to a door in the game, select the player run shop you want to enter and step inside. You can interact with npc shopkeepers, customers and other characters set by the shop owner player. Shop owner players can sell goods they've gathered, as well as goods won through purchasing contracts earned through playing the shop sim. Shop owner players don't have to be in-game to interact with the shop mini game. They can mostly play it, modify it and interact with it without logging into FFXIV. In this case the content isn't really offline, it's just that the mini game shop allows the player to interact without logging in with their character. Extend this idea to player run taverns, restaurants and houses!

-Training.
Another mini game that lets characters face off against individual monsters using special equipment of their choosing. This game could serve a few different functions,including letting players test out new items, spells and combat techniques without the risk of death in game. But that's no big deal, right? Maybe the training mini game could also offer victory points to earn special prizes that could be brought into the main game. Cosmetic stuff would be best, I think. This would be a totally offline feature that would still link directly to the online game.

-Library. A special room that can be accessed both in and out of teh game, allowing character to wander through a vast library accessing fictional info about the game world, official info from SE about the game and maybe even a player created and maintained Wiki with game tips and info. This is less of a mini game and more of a virtual library that's accessible both in the game as well as from the quick start menu.

-Earned solo adventures.
Rewards for missions/quests/whatever could take the form of fun offline solo missions designed for a single player. These would take place in small, contained areas and would focus on presenting the individual who had earned them with a challenging mini adventure. These could be repeated as often as you wanted, possibly allowing you to earn experience along the way. The benefit here is less about playing offline and more about having an awesome and fun little adventure just for you.

-Pet raising. Chocobo and pet raising would hopefully be part of the main game, but it would be fantastic to be able to monitor and influence my pets development without having to actually log in and run to a stable.

These are just ideas. There's a lot SE can do with out of game content.
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#11 Jul 07 2009 at 2:29 AM Rating: Decent
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I think what Obiar was trying to get at is that more content that doesn't necessarily involve fighting monsters and joining parties or directly interacting in the game world would help build a larger community (casual or otherwise). We've already seen this with a number of other games, and I think SE has a really great opportunity to incorporate these mini games and extracurricular activities right into the game itself. I know I don't always feel like logging in, but I'd love to be able to participate in activities that are still part of the game and game world. SE can build commitment to the game and encourage immersion by offering a variety of different activities both in and out of the game world that players can participate in.
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#12 Jul 07 2009 at 3:10 AM Rating: Decent
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Personally I always wanted to be able to play FFXI while I was on the move on a laptop or something and this is possible if you have a constant source of wifi, while thats not always possible and sometimes quite expensive, the only way around this would be to have an offline mode, but not for actual grinding. Maybe crafting like fishing and other such connected mini-games.

It's not a terrible idea but it would be tricky to impliment and manage since one: as people have already pointed out, it would be easy for those not so honest players to hack and cheat. And two: FFXI was always about consumables especially for crafting. It was the biggest money-sink ever for me. I could spead loads in a few minutes and then take days to get it back. Same was for fishing. Bait, Lures and unless you really enjoyed it or knew what you were doing, you would still loose money. The skill up system was slow and quite frankly unfair, especially when I kept loosing my Shrimp Lure.

Although I don't see it happening anytime soon, if it was just for mini-games like Fishing or even Gardening I would totally go for it.
#13 Jul 07 2009 at 3:30 AM Rating: Good
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Westyle wrote:
You can't have offline content in an MMO.
Phantasy Star Online disagrees. Not that the concept isn't stupid, but it is quite possible.
Westyle wrote:
MMOs are all about community, teamwork, and exploration (and e-peen enlargement). If you don't want that then I apologize but you have chosen the wrong genre.
Funny, since most people demand solo content to the point of excluding both community and teamwork for the majority of the game, and you don't need other people to explore a game's world.
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#14 Jul 07 2009 at 4:34 AM Rating: Good
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lolgaxe wrote:
Westyle wrote:
You can't have offline content in an MMO.
Phantasy Star Online disagrees. Not that the concept isn't stupid, but it is quite possible.


While Phantasy Star does have that feature, there is one reason why it wouldn't work in FFXIV. Phantasy Star's information is stored player side so anyone that bought a PC copy and a PS3 copy would have to create two different characters. I know you said the concept is stupid I was just getting an explanation incase someone looks at it and goes "SEE TOLD YOU SO!"
#15 Jul 07 2009 at 10:45 AM Rating: Good
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You cut off the rest of my message about it being easy to hack. Anyone with a GameShark was able to hack Phantasy Star Online. And sure you can explore an MMO world alone, but it gets boring.
#16 Jul 07 2009 at 2:34 PM Rating: Decent
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I would like some offline content just for updates and temporary connection problems. It could transfer to your online character as long as it was basically consequential. i.e., ridiculously small amounts of gil, extremely common items.

Or just some features that transfer online but wouldn't really impact the game. For example, the character customization process could occur offline (just to play around with different character designs). Gear designs could be created offline and saved to the hard drive to be uploaded to the server later. If there's a card game (fingers crossed) maybe make it so that you can rearrange your deck offline. Watch unlocked CSs.

Basically anything that deals with cosmetics and not statistics won't really upset anyone.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

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#17 Jul 07 2009 at 4:10 PM Rating: Decent
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A lot of shooters that are primarily online have offline content. There is no problem having a dungeon or two that you can explore offline. It doesn't have to advance your character online or have anything to do with online content. It can just be something to do without logging in and dealing with people you don't want to deal with or being bothered with online things. Not to mention that you will be able to pause. Don't you hate not being able to play during maintenance or when your internet connection is down?
I don't think Halo players are upset that they have something to do offline. I really don't see the problem with having, at least, a training mode offline.
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#18 Jul 07 2009 at 4:18 PM Rating: Decent
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Offline content would have to be, for reasons already mentioned, completely independent from the online content. I must say, though, that an offline version of any MMO would not only be nauseatingly boring, but also extremely eerie. Can you imagine walking into a large town (equivalent to Jeuno) and it being void of players? Not to mention that there wouldn't exactly be much to do. I guess it would be alright for obscure exploration, but that's about it.
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#19 Jul 07 2009 at 4:22 PM Rating: Decent
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Doesn't have to be independent if it only affects cosmetic things, as has already been explained. There are plenty of things that you could do offline that would influence your character online that really wouldn't upset gameplay in any way.

But I'm also for offline dungeons etc. Particularly if the game -is- more skill based than XI was and it can actually be a valuable source of practice. Then even if your character isn't progressing-- /gasp... you are.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#20 Jul 07 2009 at 4:27 PM Rating: Good
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Quote:
It can just be something to do without logging in and dealing with people you don't want to deal with or being bothered with online things. Not to mention that you will be able to pause. Don't you hate not being able to play during maintenance or when your internet connection is down?


That's when you play a different game or do something else.
#21 Jul 07 2009 at 4:47 PM Rating: Decent
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That would be a more realistic solution if SE was a little more transparent about when the servers would go up (in case of maintenance) or if you had ANY idea when your connection would return when there's a local problem.

But in both of those cases, many people will just hang around so that they can jump on as soon as they can.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#22 Jul 08 2009 at 1:10 AM Rating: Good
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You can play Tetra Master while waiting for the servers to come back up.

And I totally approve Tetra Master being offline content, with no relationship to the online game whatsoever.

Offline play is just a bad idea. It opens up too many holes to be exploited, when most of us would rather have the dev team focusing on the holes in online game that are being exploited.
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