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Advanced Moghouses?Follow

#1 Jul 08 2009 at 2:59 AM Rating: Good
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Hey all,

I was thinking about the moghouses in FFXI and they are kinda boring. Sure I understand limitations, but with FFXIV we will be able to do so much more. I am interested in an idea around construction on houses; adding more room for furniture and maybee things to do. Not only could this increase storage space but also have more features like an advanced crafting system. Depending on what craft you pick up you could have a room that would store all your craft items and tools, also if SE decides to keep the 1 main craft system (which I for one thought was a good idea) your room would be set up for that main one and give it a synth boost. gardening would of course be kept but upgraded some how.
Though all that could be a huge memory hog, but maybee not.
Another idea would be to have a Linkshell house this wouldn't have an ls bank in it because things can go so wrong with that and SE can't do anything so it would just cause problems. But it could be somewhat like a lounge for players to make plans, disscus future events maybe have a menu for LS member stores. The store idea is probably my favorite, if you are a high level crafter and want to supply your linkshell with items put them in the shop for an ls discount. Maybee you have some gear from an event drop that no one needed and was just gonna go to waste, this.
I know I said no bank, but instead of having a leader keep the money on a mule and just tell you what is in the bank, an option to see the bank amount could work....

Anyways these were just some random ideas I thought of, anyone else want to contribute?
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#2mortalabattoir, Posted: Jul 08 2009 at 5:57 AM, Rating: Sub-Default, (Expand Post) Linkshell bank and stores and towns? Moar like Age of the World of Final Fantasy Craft of Conan.
#3 Jul 08 2009 at 8:02 AM Rating: Decent
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I'd been thinking about this myself, after a few people seemed to like the idea of gear mannequins in the moghouse in my inventory thread I started to think what else could be done to improve the bland architecture of the moghouse. I reckon it's a good idea, personally I'd like to see the player's moghouse become larger, featuring multiple rooms and the ability to expand it.

The main question some people would ask is simply, Why? What is the significance of it? Well, my answer would be that it would create a far more impressive sense of belonging in the game world, your character is no longer a random roaming avatar with no real home, the more they put into the moghouse the more he becomes an adventurer with a base of operations. FFXI touched on this with the moghouse, which for the time was an excellent idea, I liked the addition of furniture and crafts/skills being linked to how you fung shui the place. But it could be so much more improved in FFXIV.

I especially like the idea of a group hall - it would be excellent to have your own customizeable area exclusive to your linkshell members. Here's my ideas anyway -

- Moghouse still exists as an instance when you enter residential area like in FFXI, however is much larger, initially featuring say, 3 rooms (living room, bedroom, kitchen - the essentials, er, assuming we don't need to go to the bathroom any time soon lol).

- Moghouse is expandable, through either quests, gil or some other combination of achievements - as you do different things so you qualify for extensions for the moghouse - eg levelling your cooking craft higher would expand the size of your kitchen area, gaining ranks or fame would increase the size of your living rooms. I like ToorimaHades' idea of craft-oriented rooms, or even just a workshop. maybe they could provide a boost to skill while working in them on that particular craft, much like craft support did in FFXI

- Layout control. Meaning you can adjust the layout of rooms, nothing too complex, just maybe a grid system over a couple of floors where you can say which rooms attach to others. That would make every moghouse truly individual.

- Themes/Wallpapers. In addition to furniture have the option to change the theme of a room's walls ceiling and floor from a selection of colour schemes.

- Keep the furniture idea of course, but make loads available and have a decent selection of low level stuff so newbies can make the place feel like home straight away.

- Of course, the ability to invite friends into your house so they can check out your pad, where they can have a nice drink and discuss the conversation piece that is your epeen lol. Well, admittedly that's the main reason but it'd certainly add a nice level of immersion into the game and roleplaying aspects.

- Moving onto the group house (I'm not saying guild because some muppet will scream wow-clone and the whole topic will degenerate into idiocy. Yes I mean you, don't even think about it :P), I'd say have a big banquet hall you can all get together in, but make it available only to linkshells who get together and pay for it, not only that, make it reasonably expensive so that only shells who are serious about it buy one. Have a similar system for available upgrades (larger hall, balcony, bar (you know you want one), that kind of thing. Any other furniture could be based on donations by characters and their placement could be managed by admins assigned by the linkshell leader. you could also have something like a trophy area where the guild's overall achievements could be viewed in a physical form.

So yeah er, lots of ideas there. Anyone like any of this or should I have suppressed my imagination and spent the last half hour actually doing the work I'm payed for?
#4 Jul 08 2009 at 8:48 AM Rating: Good
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Final Fantasy XIV: Interior Designer Edition?


In all seriousness anything to enrich the game I'm all for it. I personally would like to see larger cities with spaces for each individual moghouse as well as a large number of NPC housing. That is a bit too much to ask though
#5 Jul 08 2009 at 8:53 AM Rating: Good
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Quote:
In all seriousness anything to enrich the game I'm all for it. I personally would like to see larger cities with spaces for each individual moghouse as well as a large number of NPC housing. That is a bit too much to ask though


It'd be cool if you had a house in like, the city of your choice. I can't really see spaces for thousands of mog houses in every major city though -- and I'd hate to lose the ability to access my mog house from every major city.
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#6 Jul 08 2009 at 9:10 AM Rating: Decent
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Kharmageddon wrote:
It'd be cool if you had a house in like, the city of your choice. I can't really see spaces for thousands of mog houses in every major city though -- and I'd hate to lose the ability to access my mog house from every major city.


Well you aren't accessing your moghouse in every city but a rental house. The same thing can go in FFXIV. You are right though, I can't see thousands of mog houses in every major city...would be nice though. I've been wanting a MMO that had truly living cities where the NPCs don't repeat the same actions over and over right on schedule or simply stand in one place forever but rather can interact with you and have their own little lives...give you small little quests that don't really mean much. Most cities in MMOs are rather lifeless and it just doesn't seem right. The NPCs in the major cities should greatly outnumber the PCs, in my opinion. I probably wont see a MMO like that anytime soon but I hope to one day...assuming I'm still playing MMOs sometime in the distant future.
#7 Jul 08 2009 at 9:15 AM Rating: Decent
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Honestly, to me, I just want a safe place that heals me and allows me to change my job. Also a place to store worthless crap.

Sure, adding more to it would be nice, but not neccasary to me.
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#8 Jul 08 2009 at 10:02 AM Rating: Decent
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I'd like it if this time around, you can actually design your house a bit, and it actually gets placed in a town residential area. Every house actually physically exists in the game world, and you can visit it.

Aside from the more obvious technical fiasco this presents...

Basically, it'd work just like Mog Houses do now, except that when you exit your Mog House (or any Mog House), you could choose to exit to the neighborhood rather than to the other zone. At any point in the residential area, you can automatically go back to your Mog House or an exit zone. You call a rickshaw or something, I don't know.

Point being it gives you the option to look at people's houses without forcing you to navigate through them.

I'd be very surprised by an addition like this, though.
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#9 Jul 08 2009 at 10:12 AM Rating: Decent
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I think the middle ground would be 20 or so "models" of homes available. They would either be scattered throughout the city or clustered in a residential area. Each home could then be instanced for however many people select that house. Though it will be a bit bizarre to see other people walking into "your" house, this seems to be the most feasible middle ground. You wouldn't necessarily be able to customize your house to a large extent, but you can pick the model that you like the best instead. Maybe larger homes with a better location, like next to AH, have a cost, while the starter homes are the free ones.
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#10 Jul 08 2009 at 12:05 PM Rating: Good
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As much as having a home being physically in the world seems nice to me (Loved it in Vanguard) I just think its too big a hurdle to handle for SE and would take too much time to make work properly in the game and it would be better spent on something else.

What I would like on the other hand is something similar to Everquest II's housing system. That would be the proper middle ground id love to see in FFXIV. In Everquest II they had literal houses people bought with multiple rooms and you can design the inside however you wanted. It was instanced though but you could make it so certain friends had access to the house and you could design it so people could enter it as a private shop and just not have any ability to move furniture or items in and out of it etc. You also could upgrade the house to different models and sizes and just pay a certain amount of rent every game month and if you couldn't afford it... you got evicted and couldn't get your items out till you rented the house again.

The moghouse size in FFXI always made me wish for a larger place to live. Id love to see the everquest II system come into the new game but just simply having more than one room and maybe the option for a private shop is all I really want out of whatever the housing system may be in FFXIV. That is of course assuming there will be a housing system in FFXIV >_> a lot of the new MMOs don't even bother to give you that option anymore.
#11 Jul 08 2009 at 12:40 PM Rating: Good
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I'm all for more moghouse customization. I take pride of what I did with my mog house in XI. It even has cake that isn't a lie!

Also chairs. Yes chairs, and no Tarutaru stools don't freakin count.
#12 Jul 09 2009 at 2:00 AM Rating: Default
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@croythegreat

I'm sorry I hate to be mean about this but your post made no sense at all. It's too much for SE to make everyones personal house upgradeable and have a system that is more or less mog enchantments, just visable, i.e Kitchen/Workshops. Also having extra rooms for more storage.

Yet you want the same style everquest II has, a game that is now 5+ years old. You really think it would be too much for SE to handle, yet EQII as you say has almost the same exact features as what was proposed.
Design the house
Make the hose into a shop
Have it open to friends

Uhg, I have never played EQII, but as you said,
Quote:
literal houses people bought with multiple rooms

So you have to go around looking house to house? how many are there, that's much more complex then the moghouse system.
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#13 Jul 09 2009 at 2:17 AM Rating: Good
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Take a look at LOTROs player housing system, its brilliant!

You can choose which house you want by viewing them one by one. Larger houses cost more in upkeep but have multiple rooms. You can decorate them with furniture and some are even interactable! You can purchase storage upgrades (depending on the size of the house each upgrade gives more or less). Each house has a garden were trees can be planted (purely for looking nice).

Each cluster of houses are instanced off from the game world and have a couple of vendors nearby. Each house is numbered and is on a street that are also named. You can see your neighbours houses (if they set it so visitors are allowed) and you will actually see your nieghbours in that instance. Their like tiny communities in a larger gaming one! I find it very novel!

If the player housing in FFXIV can be anything like this I would die a very happy woman!
#14 Jul 09 2009 at 2:41 AM Rating: Decent
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I think SE should just pay EA to put a Sims FFXIV addon in place of a mog house. That would seem to make several players incredibly happy.
#15 Jul 09 2009 at 2:46 AM Rating: Decent
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Why not. EA seems to have been taking tips from Square since in Sims 3 you can go fishing, plant seeds and grow **** xD
#16 Jul 09 2009 at 2:52 AM Rating: Decent
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akelah wrote:
Why not. EA seems to have been taking tips from Square since in Sims 3 you can go fishing, plant seeds and grow sh*t xD

FFXV will no longer feature combat, but will be a joint effort with Maxis to create the first life simulator set in a fantasy universe. Grow epic vegetables, have mystic backyard parties, wake up at 6 for your legendary job!
#17 Jul 09 2009 at 3:04 AM Rating: Good
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FFXV will no longer feature combat, but will be a joint effort with Maxis to create the first life simulator set in a fantasy universe. Grow epic vegetables, have mystic backyard parties, wake up at 6 for your legendary job!


THATS IT!

Thats why FFXIV no longer has levels!

Instead, you get promoted!!!
#18 Jul 09 2009 at 8:23 AM Rating: Good
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Quote:

@croythegreat

I'm sorry I hate to be mean about this but your post made no sense at all. It's too much for SE to make everyones personal house upgradeable and have a system that is more or less mog enchantments, just visable, i.e Kitchen/Workshops. Also having extra rooms for more storage.

Yet you want the same style everquest II has, a game that is now 5+ years old. You really think it would be too much for SE to handle, yet EQII as you say has almost the same exact features as what was proposed.
Design the house
Make the hose into a shop
Have it open to friends

Uhg, I have never played EQII, but as you said,
Quote:
literal houses people bought with multiple rooms

So you have to go around looking house to house? how many are there, that's much more complex then the moghouse system.


The comment on being too much work for SE was about a house placed within the physical world and not instanced like Vanguard where people could literally see the house as they passed by it. Such a system would require SE to actually have a world system that advocated for 1k+ houses and structures at least and the only reason it works in Vanguard is because the world itself is too big for its own good lol (they also have housing isles).

All everquest II system is, is that you have 3 'style' house upgrades, starting house with one floor and maybe a couple of rooms, than it upgrades to a second floor, and third is more mansion sytle. They are really easy to maintain, its basically like the moghouse is now only with more rooms (thus why I said easier for SE to handle since although id love an advanced mog house, id rather they spend more time with something else). From there they already laid the ground work for everything else I want in a moghouse from FFXI already, including potential for private shops (except you can actually enter the moghouse instead of it just being a sign) and also inviting other friends, and have this more advanced by actually allowing friends to enter your house when your not there with a password system and rights system, this way they can enter it without messing with your stuff, but you also have the ability to make it private like always.

Basically I literally want just an "advanced" Moghouse where its not limited to just one room, and its easier to show it off. The current moghouse with its dinky room is too small to be a show off piece that bringing people into it is warranted :P
#19 Jul 09 2009 at 8:40 AM Rating: Decent
I think it should be like Animal Crossing.

As you progress in the story, you progress as an individual, and you will be able to afford house expansions such as new floors and more exotic tiles/wallpapers.

/halfserious
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#20 Jul 09 2009 at 8:41 AM Rating: Excellent
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I liked the system in LOTRO. Instanced "towns" with houses of varying sizes (3 sizes for individual players and jumbo fellowship (LS/guild) houses). You could wander around, find a house you liked and if it was for sale and you could afford it, you buy it. You pay a monthly upkeep fee and have a wide array of furnishings to choose from. You can adjust the wall/floor pattern/color/texture, gather trophies as you play the game and put them on display, and even change the ambient music that plays while you're in the house. There would obviously be a lot of room for improvement, refinement, and alternate implementations over that specific system, but I really enjoyed the concept.
#21 Jul 09 2009 at 9:17 AM Rating: Decent
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Bleh, I don't need more than the one room mog house. I will say that I love the mog house, and I hope it (or something very similar) stays around for FFXIV, but all this fancy stuff with extra rooms and whatnot, not really necessary. Concentrate on the world, I say. I'll keep my studio mog house.

I actually liked it back when you had to talk to the mog house NPC in order to get your stuff transferred to another nation. It was annoying, but it really did give you a sense like you had a home. I was from bastok. I really developed a loyalty to bastok, too. Whenever I made an alt, it was always from bastok. I tried to make an alt from windy, and I just hated it there. I'm sure someone originally from windy might feel the same about bastok, though. That's a tangent. I really liked how they did the mog house in FFXI, and I hope they go with something similar for FFXIV.
#22 Jul 09 2009 at 9:24 AM Rating: Good
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Quote:
liked the system in LOTRO. Instanced "towns" with houses of varying sizes (3 sizes for individual players and jumbo fellowship (LS/guild) houses). You could wander around, find a house you liked and if it was for sale and you could afford it, you buy it. You pay a monthly upkeep fee and have a wide array of furnishings to choose from. You can adjust the wall/floor pattern/color/texture, gather trophies as you play the game and put them on display, and even change the ambient music that plays while you're in the house. There would obviously be a lot of room for improvement, refinement, and alternate implementations over that specific system, but I really enjoyed the concept.


This is another system I liked as well, just didn't mention it. The ability to have a guild/linkshell house where everyone pitches in to making it grand would be really nice, or maybe like Lotr an instanced neighborhood capable of up to 3-4 houses all for ls purposes or something.

The reason I prefer the Everquest II method, however, is SE can allow for an outside instance as well for things like gardening and other things and there is a lot more potential and less possible limitations in the future. It would also allow for SE to have something people can look forward to in the new game as something constantly expanding. The miniscule on board RAM of the PS2 and the way they itemized the furniture made expansion of the moghouse in FFXI impossible, which is why I want them to leave a new moghouse open to constant and large expansion as the game matures. That is of course assuming there will even be a moghouse in this game. Like I said most new games these days are moving further and further away from this concept as a feature unfortunately ; ;

Edit:
Quote:
Bleh, I don't need more than the one room mog house. I will say that I love the mog house, and I hope it (or something very similar) stays around for FFXIV, but all this fancy stuff with extra rooms and whatnot, not really necessary. Concentrate on the world, I say. I'll keep my studio mog house.


The advanced system some of us are talking about will only start out as maybe one large room, thats how it always works and than the system 'allows' you to expand out if you choose to make it grander. The only real hard work this system would require is code work for how items are placed inside the house so that they can be seen by others, which already exists in small form in FFXI. It just needs to be expanded for a larger instance. And since an instance is stagnant (can't modify the geometry) it won't take much work after the initial model working to make it run properly.

Edited, Jul 9th 2009 1:29pm by croythegreat
#23 Jul 09 2009 at 10:42 AM Rating: Good
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Bleh, I don't need more than the one room mog house. I will say that I love the mog house, and I hope it (or something very similar) stays around for FFXIV, but all this fancy stuff with extra rooms and whatnot, not really necessary. Concentrate on the world, I say. I'll keep my studio mog house.


This is why the LOTRO housing would work very well, having the variety of models available to everyone. You could still have you one roomed house. The smallest house in LOTRO has two mind, both are pretty small. Its like an entrance way connected to s itting room with an open fire. Small, but I love my little home!
#24 Jul 09 2009 at 10:56 AM Rating: Decent
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akelah wrote:
Why not. EA seems to have been taking tips from Square since in Sims 3 you can go fishing, plant seeds and grow sh*t xD


Any word yet on whether they have an automated task force to ban Sims who fish or grow stuff?
#25 Jul 09 2009 at 11:59 AM Rating: Good
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Oooh, I would love an LS house that we all pitched in for and got to hang out in.
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#26 Jul 09 2009 at 1:02 PM Rating: Good
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Personally I've always wanted to see this "residential area". You can see rows of apartments in the back of Jeuno, and I just hate to see such a cool looking area just out of reach...

That said, obviously theres impracticalities because obviously you can't fit 1000s of houses in an area and it'd be plain **** trying to find the one that belongs to you.

But the idea of a sort of Residential Area with rows of houses would be fun imo, and possibly the prime place to hold stuff like seasonal events imo.
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#27 Jul 10 2009 at 4:12 AM Rating: Good
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Ugh no way. With my luck I'd get stuck with tacky neighbors that don't cut their grass and still have their Starlight Celebration lights up during the Sunbreeze Festival.
#28 Jul 10 2009 at 5:39 AM Rating: Excellent
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Ugh no way. With my luck I'd get stuck with tacky neighbors that don't cut their grass and still have their Starlight Celebration lights up during the Sunbreeze Festival.


Look, I've said I'll take them down when I'm ready :D
#29 Jul 10 2009 at 3:21 PM Rating: Good
I don't care if my Mog House is any bigger than the one I have in FFXI, since I probably won't be there 90% of the time anyway. I would just like to have furniture you can interact with. You know, sit in the chair, lay on the bed, maybe hang up your sword on the wall when you're done adventuring for the day.

Along those same lines, if it's supposed to be set in a futuristic world (and I say that based on the airships in the trailer), why can't we have a radio to listen to? If you can change the background music for Moblin Maze Mongers, having something like a radio wouldn't be too far out there.
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#30 Jul 10 2009 at 7:40 PM Rating: Decent
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I like the idea of having a moghouses having the ability to invite friends and people you are parting with come inside your moghouse with you. invite some random person, say "hey check out my pad, bro?" Follows you in, soon as you zone, turn around and be like "Hah, you activated my trap card" spin around with a ninja sword and being the fight. They have to retaliate, fleeing away causes a city-wide message in bold lettering "Another coward by the name of 'playername' shows his yellow-belly pusified nature, shun him for we care not for his kind." Then we all snicker and boo him every time we come across this character.


um, but yeah. I'd like to have my own moghouse have more to it aesthetic wise but, I'm more concerned on storage. But it would be cool to have interactions with your furniture. Just this time, let the moogle be absent this time. Lest I need a ninja sword for him as well.
#31 Jul 10 2009 at 7:43 PM Rating: Decent
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heh, what about when you go through the instance, you are met with a courtyard of different moghouses, owned by you and your friends whom you register to live in the same neighborhood with. Thats a better idea than a non-instanced 1000+ moghouse city. And lets be real, 1000? yeah add more zero's to it. 1000 + all their mules, grandmothers, and ex-cousins.
#32 Jul 10 2009 at 8:16 PM Rating: Good
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I don't care if my Mog House is any bigger than the one I have in FFXI, since I probably won't be there 90% of the time anyway. I would just like to have furniture you can interact with. You know, sit in the chair, lay on the bed, maybe hang up your sword on the wall when you're done adventuring for the day.

Along those same lines, if it's supposed to be set in a futuristic world (and I say that based on the airships in the trailer), why can't we have a radio to listen to? If you can change the background music for Moblin Maze Mongers, having something like a radio wouldn't be too far out there.


Radio would be nice. I really need to find some Everquest II housing videos as the possibility of expanded 'instanced' (yes there is a big advantage to this other than making it easier on the developers) housing system. In everquest II for the most part it was aesthetic but there was a lot of unique things that the developers added on to the house as it went along. One patch they brought out personal pets where they would run rampant in your house and would often greet you when you showed up back at the house. (One was a monkey if I remembered correctly), also opens up things like a radio like you said. The current form of FFXI moghouses are just what many have said... just used for storage and job change area, but other games have shown they can be so much more and actually make you more immersed into the game world than you were before, dramatically more in fact.

#33 Jul 10 2009 at 9:33 PM Rating: Decent
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I like the idea of having your own space in the game that you can customize, interact with kinda like Playstaion Home and be able to actually see it/have people visit in the online world. Also your own airship would be pimpsauce.
#34 Jul 11 2009 at 6:16 AM Rating: Decent
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I'd like an instanced Mog House, complete with a Chocobo stable, have a sort of mini Harvest Moon type of thing going on... Hehe, that'd be fun.
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#35 Jul 11 2009 at 6:37 AM Rating: Good
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I'd like an instanced Mog House, complete with a Chocobo stable


Would love this to be included too. Can you imagine raising your very own Chocobo in your own stable, rather than a lag-fest in the main citys stables? Yeesh! I remember just trying to get to that NPC when they brough out the personalised Chocos...
#36 Jul 11 2009 at 8:37 AM Rating: Decent
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As long as I can go in and change jobs and get or put in stuff then I'm fine. Anything else I don't care about, because its a place I'm not going to be at 95% of the time. For people that want stuff, I would be fine with any suggestions, as long as the suggestions wouldn't cause unnecessary lag.
#37 Jul 11 2009 at 9:46 AM Rating: Good
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As long as I can go in and change jobs and get or put in stuff then I'm fine. Anything else I don't care about, because its a place I'm not going to be at 95% of the time. For people that want stuff, I would be fine with any suggestions, as long as the suggestions wouldn't cause unnecessary lag.


I think the Chocobo suggestion is a good example of why it might help to ease lag in particular areas :) Everyone in their own little instance raising the flipping thing rather than crowded around the stables.
#38 Jul 11 2009 at 9:49 AM Rating: Decent
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I wonder how mog house concept was done in FFXI? I mean, it wasn't an instance was it? Weird @_@
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#39 Jul 11 2009 at 11:24 AM Rating: Good
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Well yeah it was. I could be totally wrong but my understanding of an 'instance' in an MMO is a place in the game where you are the only one to interact with the enviroment. Well you and a party.
#40 Jul 11 2009 at 11:51 AM Rating: Good
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Eff yeah more for the moghouse.

There's a lot they could expand on without actually doing much work at all: editable wallpapers/colors, adding simple rooms and varying room sizes, multi-story houses. As long as Mog Houses are still single instances that you only see from the inside, and all new ideas fit inside a grid based system, adding more customization wouldn't exactly be that much trouble at all.

Of course, changing the instancing system, messing with the grid based system, or making a bunch of new 3D content (being able to choose from a large list of features like door-types/windows/whatever) would be more work to varying degrees. But some of the ideas along these lines sound really awesome.

Monsieur Poubelle wrote:
I think it should be like Animal Crossing.

As you progress in the story, you progress as an individual, and you will be able to afford house expansions such as new floors and more exotic tiles/wallpapers.

/halfserious


This would be really interesting!

****, what if, as you become more powerful and popular, the local governor/regent offers to give you a better estate? For being all important you could get a four room mog house with a goblin masseuse and like nine chandeliers. Nine.
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The Other Castle
#41 Jul 11 2009 at 4:16 PM Rating: Default
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441 posts
this seems like a cool idea :) i would like to see a advanced moghouse.
I would like to also add that i would hope that they would be able to modified the furnishing a bit better and the placing of it. Also make the furnishing a bit more interactive. <_< and also place a 60 inch hd flat screen in my mog living room, with a 7.1 surround system and a bar in the corner and make sure the disco lights interaction work with the rotating round bed in the mogmaster bedroom, next to the chacuzzi mogroom accross the mogchanging room where i keep my moogle elemental limited edition speedo collection at. =O
#42 Jul 11 2009 at 4:31 PM Rating: Decent
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5,684 posts
I hear that moghouse designing is going to be some in depth that HGTV is going to make a show out of it.

On a serious note, I find that, while this would be an excellent addition to the game, it probably isn't a priority. I could see whatever system they initially release being expanded in updates, though. It is probably a safe bet that the 'moghouse' system of FFXIV (or whatever they call the resident section) will be a slightly more interactive version of the FFXI one, at least to start.
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#43 Jul 13 2009 at 1:30 PM Rating: Good
Sage
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372 posts
Quote:
On a serious note, I find that, while this would be an excellent addition to the game, it probably isn't a priority. I could see whatever system they initially release being expanded in updates, though. It is probably a safe bet that the 'moghouse' system of FFXIV (or whatever they call the resident section) will be a slightly more interactive version of the FFXI one, at least to start.


Well they do have a good template to improve upon. I think that's why I'm so excited. I mean most new MMOs that come out focus on getting game play up and out first, which is good since thats the main reason anyone plays an MMO. LOTRO for example. They didn't have PH on release, but it came later and I was impressed with it.

But FFXIV is taking up where FFXI leaves off with regards to graphics and game play, (the former improved and the latter casual play friendly) so I'm excited to see just what else they'll be improving on with regards to those tiny additions that make a game, for me anyway, easier to immerse ones-self!
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