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Will FFXIV Have the Right Stuff?Follow

#1 Jul 10 2009 at 9:22 PM Rating: Excellent
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This week, Famitsu had an interesting article on what it takes to make a good game. Specifically, they polled a number of game developers and asked them what elements are necessary in the development process to produce a real quality product. We know who is working on Final Fantasy XIV, and we know a lot about how they operate from the seven years Final Fantasy XI has been occupying our free time.

Do you think Final Fantasy XIV will have the "right stuff" to succeed?

Check out the story here.

From your experiences in Final Fantasy XI, and what we know of Final Fantasy XIV so far, do you believe the elements are there to make a successful game? What other elements could contribute to help make this upcoming MMO an enjoyable one?

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#2 Jul 10 2009 at 9:47 PM Rating: Default
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It became apparent at the first Q&A session that this game has the right stuff.

Quote:
We are not planning to make a WoW clone.


This sealed the success.

If it becomes a huge success or not depends on how fast can SE adapt to the demands of the western playerbase. I doubt they'll ever get as 'good' as western MMO companies when it comes to customer service, but they'll just have to beat them by releasing a better game than anything western population has ever seen. Good customer service and player-dev interactions mean nothing if the game blows (as we've seen lately). I'm sure SE has the talent to get ahead.

Edited, Jul 11th 2009 5:49am by Hyanmen
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#3 Jul 10 2009 at 9:51 PM Rating: Good
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They asked game developers what they thought would make a good game? That's like asking a vegetarian for an unbiased answer on what makes a delicious meal.
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#4 Jul 10 2009 at 11:03 PM Rating: Decent
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Hey, any new information is good information.

Thanks Mr. JP button! (btw do we all get one of those if it is a world-wide release?)
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#5 Jul 11 2009 at 5:13 AM Rating: Excellent
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Hyanmen wrote:

It became apparent at the first Q&A session that this game has the right stuff.

Quote:

We are not planning to make a WoW clone.



This sealed the success.


How exactly does this "seal the success"? If the game sucks, nobody will play it, regardless of whether it's a WoW clone or not. Stop using every opportunity to drag WoW into the discussion. Seriously, you guys are more obsessed than the people who actually play the game.
#6 Jul 11 2009 at 5:16 AM Rating: Default
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I think at this point if the game is just different enough from what we have around now, some flaws can be overlooked.

Well, at least I found that to be one of the major flaws in almost every MMO released after 2004. That's why I smell success just from dev's comment.
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#7 Jul 11 2009 at 11:20 AM Rating: Good
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Technical success? Decent financial success? Yes. A resounding, top-of-the-hills yes. SE practically always makes highly polished, critically great games. There's no reason why FFXIV won't be equally polished and sitting upon a highly solid foundation of well put together gameplay.

FFXI was a great game with most of its faults being a result of a lack of experience with MMOs and PS2 limitations. And one of the biggest complaints about the game came about from the game's emphasis on atmosphere and slow gameplay instead of action and racing through the world super ADD style.

Now they have years of MMO experience, are basing it on a much more flexible system (though there probably will still be limitations), and they've already said things to the effect of gamers being able to jump in at their own pace and get things done.

So at the very least: They're great devs who know what they're doing and are already rectifying most of the things that held FFXI back.

Resounding, financial success?


Well, I'm not sure honestly. This depends on a lot of things we don't know yet. How marketable will the game be to non-MMO players (and players of other MMOs) just depends on what they do with the game.

I do think there's a good chance it'll do a lot better than FFXI did. They've got a good combination going for them: Though WoW has a huge part of the market cornered, it's brought MMORPGs into the mainstream view, whereas when FFXI came out even FF fans were like "MMORPG WUT?" So Square Enix is now bringing a new MMORPG with one of the largest brand names in the entire video game world out into a world where more people than ever have MMO-capable computers and are aware of and even used to MMORPGs. If their marketing department stays on the ball I see no reason whatsoever why they won't be really cleaning up with the game, even if it doesn't stand up much to WoW.

Summary:

FFXI = Final Fantasy (one of the biggest franchises in gaming) MMORPG from good but inexperienced team launched into pre-WoW, "MMORPG wut?" world, disliked by many players because of slow pacing. Did okay.

FFXIV = Final Fantasy (one of the biggest franchises in gaming) MMORPG from good AND experienced team launching into post-WoW "I play MMORPGs!" world, team has acknowledged aggressively that players will be able to also play at their own, flexible pace. ??? Profit.
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#8 Jul 11 2009 at 11:32 AM Rating: Good
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I think what SE has working in their advantage is the fact that they've been rock-bottom and very nearly went deeper. We all know how the FF series came about and why it got its name. When you look back, knowing what you know now, the guys working for that company way back when fearing for their jobs, must have just thought "What the ****, if we're going, lets go out with a bang!"

They sure as **** made a bang, but they most certainly didn't go down. They struck gold, they literally discovered the formula of what makes a good Fantasy RPG and as technology got better, the internet became more widely available, they put that know-how into a MMO and again, done themselves proud.

FFXIV will have the stuff that previous FF games have, whether you consider that 'right' is all down to personal tastes, but I think enough people will consider it to be another wonderful instalment of their long running series of games. If the CGI is anything to go by, the rest of the game is going to look beautiful..
#9righteousfury, Posted: Jul 11 2009 at 8:22 PM, Rating: Sub-Default, (Expand Post) Torrence said
#10 Jul 11 2009 at 9:39 PM Rating: Decent
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I'm very excited for this game. Does it have the right stuff? From what they've said so far it has the right stuff for me. A more casual experience then ffxi, a game thats true to the Final Fantasy name, one thats based around the story which is a must for any final fantasy title, and a game that seems to be breaking the mold for character progression. Combine that with the job system coming back in a new way and Im very excited. I always loved the job system in FF5, FF tactics and FFXI to see them do it with what a appears to be a more skill based approached as opposed to level based only makes me even more excited. I have no doubt the story will be engaging and the game will be beautiful its Square and these things are given.

Now if they combined the above features with great character customization, a great crafting system, strong economy, and a fun and engaging combat system I'd have everything I ever wanted in an mmo.

As for its commercial success. It's not a factor to me. It could have 300,000 subs or 300 million as long as it does well enough for square to keep the game supported as long as they've supported FFXI I could care less how many subs it gets.

Does it have the right stuff? For me at least its looking like a big big YES! For everyone else time will tell.

Edited, Jul 12th 2009 1:40am by mezlabor
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#11 Jul 12 2009 at 5:58 PM Rating: Good
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I think that at the very least, it will initially be quite successful. I think many MMO players will read about it and be interested in seeing how it breaks the traditional MMO mold. I believe SE is on the right track. Actually retaining players, as always, comes down to execution. SE is a reputable company and I think they can pull it off.
#12 Jul 16 2009 at 4:36 PM Rating: Good
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lolgaxe wrote:
They asked game developers what they thought would make a good game? That's like asking a vegetarian for an unbiased answer on what makes a delicious meat.


Fixed it.

I don't think a single game developer play the game without cheating. They made the game, so they don't want to go through the boring parts. Instant 75 jobs, instant item spawns, just so they can enjoy the game with their limited spare time between programming new content.

This makes the game developers oblivious to what is wrong with their games.
#13 Oct 21 2010 at 9:34 AM Rating: Decent
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PrinnyFlute wrote:
Technical success? Decent financial success? Yes. A resounding, top-of-the-hills yes. SE practically always makes highly polished, critically great games. There's no reason why FFXIV won't be equally polished and sitting upon a highly solid foundation of well put together gameplay.

FFXI was a great game with most of its faults being a result of a lack of experience with MMOs and PS2 limitations. And one of the biggest complaints about the game came about from the game's emphasis on atmosphere and slow gameplay instead of action and racing through the world super ADD style.

Now they have years of MMO experience, are basing it on a much more flexible system (though there probably will still be limitations), and they've already said things to the effect of gamers being able to jump in at their own pace and get things done.

So at the very least: They're great devs who know what they're doing and are already rectifying most of the things that held FFXI back.

Resounding, financial success?


Well, I'm not sure honestly. This depends on a lot of things we don't know yet. How marketable will the game be to non-MMO players (and players of other MMOs) just depends on what they do with the game.

I do think there's a good chance it'll do a lot better than FFXI did. They've got a good combination going for them: Though WoW has a huge part of the market cornered, it's brought MMORPGs into the mainstream view, whereas when FFXI came out even FF fans were like "MMORPG WUT?" So Square Enix is now bringing a new MMORPG with one of the largest brand names in the entire video game world out into a world where more people than ever have MMO-capable computers and are aware of and even used to MMORPGs. If their marketing department stays on the ball I see no reason whatsoever why they won't be really cleaning up with the game, even if it doesn't stand up much to WoW.

Summary:

FFXI = Final Fantasy (one of the biggest franchises in gaming) MMORPG from good but inexperienced team launched into pre-WoW, "MMORPG wut?" world, disliked by many players because of slow pacing. Did okay.

FFXIV = Final Fantasy (one of the biggest franchises in gaming) MMORPG from good AND experienced team launching into post-WoW "I play MMORPGs!" world, team has acknowledged aggressively that players will be able to also play at their own, flexible pace. ??? Profit.



Sadly its not looking like it.
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#14 Oct 21 2010 at 9:40 AM Rating: Good
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righteousfury wrote:
Torrence said
Quote:
How exactly does this "seal the success"? If the game sucks, nobody will play it, regardless of whether it's a WoW clone or not. Stop using every opportunity to drag WoW into the discussion. Seriously, you guys are more obsessed than the people who actually play the game.


I think what you're seeing is people who have an interest in this game because of the words 'final' and 'fantasy' in the title. If you think WoW is the end-all be-all of MMORPGs, maybe you should be leaning on Blizzard to do a sequel.

I for one am not really interested in online twitch skill games that get decided by who gets a little lag a critical moment. If XIV plays like XII (with some kind of job system) I'll be ecstatic. My recollection is that XII was meant to play like online rpgs, presumably such as XI. I've not played either FFXI nor WoW so I think I'm probably one of those new players SE is trying to bring in.


...

The amount of sheer stupid in your post in mind-boggling.

Not only did you not even read the context of what Torrence wrote, but you took the opportunity to slam WoW when that wasn't even his intent. You're the exact type of poster he mentioned. You didn't bother to read why he wrote what he did, but instead took a jab simply because you think it's cool.
#15 Oct 21 2010 at 9:47 AM Rating: Excellent
Hyanmen wrote:
It became apparent at the first Q&A session that this game has the right stuff.

Quote:
We are not planning to make a WoW clone.


This sealed the success.

If it becomes a huge success or not depends on how fast can SE adapt to the demands of the western playerbase. I doubt they'll ever get as 'good' as western MMO companies when it comes to customer service, but they'll just have to beat them by releasing a better game than anything western population has ever seen. Good customer service and player-dev interactions mean nothing if the game blows (as we've seen lately). I'm sure SE has the talent to get ahead.

Edited, Jul 11th 2009 5:49am by Hyanmen


My coffee cup is not a WoW clone, I'm not going to post a picture of it on the internet and expect people to pay me piles of money to see it though.

The whole point of 'don't be a WoW clone is that a game needs to come up with some great original ideas to differentiate. If you just copy the mainstream, its generally because you don't have any great new original ideas that people will enjoy. However, not having any great new ideas and just trying to not do the things WoW does, like be 'fun', 'easy to navigate the menu' or 'thriving economy' doesn't mean your game is going to be great.

Edited, Oct 21st 2010 8:54am by digitalcraft
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#16 Oct 21 2010 at 9:50 AM Rating: Good
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It's hard to say. It seems like they took everything they learned from FFXI and flushed it down the toilet. I don't know if this was due to a new dev team or what but simple things that worked in FFXI like mail, /search, linkshell, bazaar, and so on where oddly missing from XIV. It's hard to say if XIV will ever have the right stuff but I do know if they don't pull a 180 here and using the lessons learned from FFXI as well other MMO XIV is just going to be another face in the crowd. I mean we have Cataclysm coming in December followed by Star Wars Old Republic and Tera coming in Spring 2011.
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#17 Oct 21 2010 at 10:08 AM Rating: Default
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Quote:
It's hard to say. It seems like they took everything they learned from FFXI and flushed it down the toilet. I don't know if this was due to a new dev team or what but simple things that worked in FFXI like mail, /search, linkshell, bazaar, and so on where oddly missing from XIV.


You know, think it this way:

Every single game, every single sequel has no features when the development starts. Everything is built from the ground-up and different features are developed at different stages of the dev process. They can't just magically transform mail, /search and bazaar from XI to XIV and call it a day.

Development team can only affect the priorization of said features- what gets implemented first. Usually it doesn't matter, because games are generally released when they are finished. But if the game is released unfinished, it doesn't matter who is developing the game- some features will be missing, incomplete, or both. Only thing developers can affect is what features are ready at that point, and which are missing or incomplete.

In this dev team's case mail and /search are missing and linkshell + bazaar are incomplete, more or less. In other dev teams case everything might be included but very incomplete and the game would be filled with massive glitches all over the place.

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#18 Oct 21 2010 at 10:19 AM Rating: Excellent
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Oh my, who let the necromancer in.

If one wants some morbid entertainment of this sort, you don't have to resurrect old threads, all one has to do is look at the earliest FFXIV posts made on this site. Read as loyal, hardcore Final Fantasy aficionados lay out all their exciting ideas on what FFXIV should have, improvements to be made, features to enjoy! And then realize that Squeenix did none of them.
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#19 Oct 21 2010 at 10:19 AM Rating: Excellent
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digitalcraft, Goblin in Disguise wrote:
My coffee cup is not a WoW clone, I'm not going to post a picture of it on the internet and expect people to pay me piles of money to see it though.


Congratulations. I am now eyeing my coffe cup suspiciously.

If it turns out to be a WoW clone in disguise I'm going to have to do away with it.
#20 Oct 21 2010 at 10:35 AM Rating: Excellent
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RufuSwho wrote:
digitalcraft, Goblin in Disguise wrote:
My coffee cup is not a WoW clone, I'm not going to post a picture of it on the internet and expect people to pay me piles of money to see it though.


Congratulations. I am now eyeing my coffe cup suspiciously.

If it turns out to be a WoW clone in disguise I'm going to have to do away with it.


My coffee cup isn't a WoW clone either, but unlike XIV at least my coffee cup provides me with enjoyable content.
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#21 Oct 21 2010 at 11:01 AM Rating: Decent
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Quote:
My coffee cup isn't a WoW clone either, but unlike XIV at least my coffee cup provides me with enjoyable content.


Sounds like your coffee cup was released to the market in a finished condition.
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#22 Oct 21 2010 at 11:15 AM Rating: Good
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I love how some people call the lag 'Slow Pace', as if it was intended.
#23 Oct 21 2010 at 12:01 PM Rating: Decent
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Is it ironic that SE actually gave their European CE buyers a "cup for coffee" that 1. isn't a WoW clone and 2. doesn't work?
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#24 Oct 21 2010 at 12:22 PM Rating: Excellent
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PrinnyFlute wrote:
FFXIV = Final Fantasy (one of the biggest franchises in gaming) MMORPG from good AND experienced team launching into post-WoW "I play MMORPGs!" world
Which begs the question, if that's the case why is this release so bad?

SickleSageKiroh wrote:
My coffee cup isn't a WoW clone either, but unlike XIV at least my coffee cup provides me with enjoyable content.
I lol'd.

Edited, Oct 21st 2010 1:24pm by bsphil
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#25 Oct 21 2010 at 12:23 PM Rating: Good
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Looking at the release product today, we know the answer to that question now.
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#26 Oct 21 2010 at 12:35 PM Rating: Excellent
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SickleSageKiroh wrote:
My coffee cup isn't a WoW clone either, but unlike XIV at least my coffee cup provides me with enjoyable content.


I'm trying to quit coffee. There's just too much grinding involved to get to the endgame.
#27 Oct 21 2010 at 1:28 PM Rating: Decent
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Chubbyjesus wrote:
I love how some people call the lag 'Slow Pace', as if it was intended.


When I say "slow paced" I'm not talking about lag, its the slow basic immobile generic combat. Standing in one spot clicking 2 buttons till a mob dies isn's "fast paced".
#28 Oct 21 2010 at 2:24 PM Rating: Good
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Quote:
Which begs the question, if that's the case why is this release so bad?


Because they are so experienced.

Release the game 6 months too early, toss an extra free month in the mix + pointless fluff to make up for the game's current condition and make 5 months of extra profit while continuing the development as per normal.

Just like with XI in the past.
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#29 Oct 21 2010 at 3:26 PM Rating: Excellent
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Please do not necropost. UncleRuckus, you should know better.
#30 Oct 21 2010 at 3:30 PM Rating: Good
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Bah.



Edited, Oct 21st 2010 5:31pm by RufuSwho
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