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#1 Jul 12 2009 at 5:36 AM Rating: Decent
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As far as I'm concerned, separate player servers are an outdated and bad mechanic.

Several MMOs have adopted a "Channels" which allow a player to select a channel from the list, and then switch to a different channel and play with the people on that channel. The largest MMO I know of that is currently using this is Guild Wars (Around 500,000 players).

While the switching of channels does require a some suspension of disbelief, as it takes you out of the game world, I think the benefits of the system are vastly superior to the traditional server system, and hope FFXIV adopts this.

What do you think?

Benefits:
Unified economy
Unified playerbase
Linkshells can easily recruit from the entire playerbase
No server imbalances
Trying to find a healer/tank for a party is easier amount 500,000 players than 20,000 players.
No worries about making a friend who you can't play with because they are on a different server.
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#2 Jul 12 2009 at 6:12 AM Rating: Good
Not sure if I agree with you.

I've also played games that use "channels" (usually as well as servers) and I've found that it actually makes the community less unified.

We might be divided by servers now, but I think it might weaken ties between players if you can choose a different channel to play in every time you log in.
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#3 Jul 12 2009 at 6:52 AM Rating: Decent
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And if there are HNM type mobs in the game that would allow certain LS's to monopolize multiple channels.
#4 Jul 12 2009 at 7:07 AM Rating: Decent
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Call me a traditionalist but I'm not a fan of the idea. I don't RP but having to choose a location every time I want to play just kills the mood...it's also a bit too reminiscent of Diablo II (which I liked and am actually playing right now while waiting for the Global Agenda beta to start...but I don't want to be reminded of D2 while playing a FF).

Edited, Jul 12th 2009 9:45am by Yogtheterrible
#5 Jul 12 2009 at 7:33 AM Rating: Decent
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Channels have their pros and cons, but just because you have a lot of channels doesn't necessarily negate the need for multiple separate servers. That said, I don't want to see channels at all and I especially don't want to see one server for everyone.
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#6 Jul 12 2009 at 8:23 AM Rating: Excellent
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I dunno. On the one hand, you make some good points. You could make friends in real life or on the forums, and be able to play with them. I've met some people irl who play, and they say "so what server are you on?" I tell them quetz, and they say carbuncle or something, and that's generally the end of the conversation. It might be cool to add them to my friends list or something.

About being able to recruit on all channels: I think that would actually be more annoying than helpful. If you were on a high population channel, that's where everyone would recruit. Bleh

I tend to disagree about channels destroying immersion. I mean, you go through a ton of menus to get to the game. One more wouldn't hurt. I don't think the real immersion comes until you're actually in the game.

On the other hand, using a channel system would break a few good aspects of the game. Naming, for one, would be horribly mutilated. With 2 million players, with who knows how many characters, the name you want is going to be taken. Your second choice name is going to be taken. Etc etc. I mean, I of course will be buying this game on launch day and snatching all my names at 3am, but for any other people who want my names, that'll be annoying.

Another aspect that is kind of destroyed by choosing a channel every time you play is community. With a giant playerbase, you don't really have a sense of belonging on your server. There are a lot of people you see around, but don't add to your friend list. It's still nice seeing them, though.

Things like besieged couldn't really happen if you could choose your channel at each logon. If one channel was winning over and over, you could just go there.

I think the feeling of community on a server is more important to me than being able to hang out with people I meet irl. I don't even meet cool people irl very often anyways.

Edited, Jul 12th 2009 12:24pm by AntiMe
#7 Jul 12 2009 at 8:55 AM Rating: Good
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You make some good points I hadn't thought about, Antime. And they are crucial. I HATE it when my name is taken. It really ticks me off since I've been using this name (Yog) for ages. It's sort of become my pseudo identity.

Community is a big thing too. I love it how in most games you generally know everyone of importance. You run into them often whether it's out doing your thing or just running around in town. It's kind of a little Mayberry inside a box.


As for all of the menus you have to go through to start the game...your talking FFXI. Hopefully that wont be the case with FFXIV.
#8 Jul 12 2009 at 9:51 AM Rating: Decent
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Yeah hopefully we can just select the game, select the character, and be in. Playonline was a lot of unnecessary hassle.

Maybe they could have the "don't forget your friends and family" warning also.
#9 Jul 12 2009 at 10:22 AM Rating: Decent
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I'd rather have the traditional servers. Changing channels always seems very weird and artificial to me.
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#10 Jul 12 2009 at 10:51 AM Rating: Default
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I found the way they did it in FFXI to be fine. Once you were established in a server, you were there, you saw the same faces, you knew who was who, which LSes were the **** and which were just plain ****. Each server was/is like it's own little town where everyone knows each other or at least knows of each other. I loved that and haven't felt that community vibe in any other online game really.
#11 Jul 12 2009 at 10:53 AM Rating: Excellent
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No please not like FFXI. Random server assignments make it a pain to play with your friends. Just a normal select your server when you make your character.
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#12 Jul 12 2009 at 11:03 AM Rating: Good
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mezlabor wrote:
No please not like FFXI. Random server assignments make it a pain to play with your friends. Just a normal select your server when you make your character.

It will be server by selection. SE has already stated that they want to enable people to transfer their friends list from FFXI to FFXIV. This would be completely useless if you were unable to select the same server as them.
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#13 Jul 12 2009 at 2:04 PM Rating: Decent
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I'll be happy with just being able to select a server and since they are already making it possible to transfer an account/friendlist from FFXI I can imagine there being a choice of servers. What I hope they DO NOT do, is make seperate European/US/Japanese Servers.

WAR (in my personal opinion) suffered tremendously by making this segragation of players. On the European server at the very least, most people played from 5pm-11pm making the rest of the day boring and some-what tedious since most would be working during the rest of the day.

Having different people on at different times of anyones day is important mainly for the player. It adds diversity and provides an opportunity to play at any time of the day with little worry that most people are working/school while you're on your lone-some LFG.

Edited, Jul 12th 2009 6:05pm by akelah
#14 Jul 12 2009 at 2:37 PM Rating: Good
Would be nice if the could do what EVE did, and have just 1 server. I just can't see that happening for another 10 years lol. Aion uses channels, and it is really handy at times. I can see it being abused in FFXIV though.
#15 Jul 12 2009 at 3:25 PM Rating: Decent
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Its easier for eve to have one giant server tho. The universe is massive. and its not really one server its a cluster server, I believe each constellaiton or sector has its own server and its grouped into a large cluster of servers. It works well for eve but I'm not sure it would work for a game that isnt set in space. PLus eve has around 100k players and 30k active at a time theres noway they could handle something like that in the numbers that aion or wow has.
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#16 Jul 13 2009 at 3:15 PM Rating: Good
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I think channels is a bad thing... makes the server (world) feel less united and it can be abused.. in Aion (i played chinese version) u can switch channels aswell and this way u can go to places with valuable minerals u can gather and keep switching between channels so u can keep gathering them.... and for some stupid reason the same works with NMs......... which makes it feel very stupid... killing the same boss 7 times in a row is plain stupid.
This was the first thing i thought of doing when i played aion and found out that it had channels.
And to my surprise it was actually possible..

Edited, Jul 13th 2009 7:16pm by BaasP
#17 Jul 14 2009 at 12:35 AM Rating: Default
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The games that use channels aren't really true MMOs.

Guild Wars, Maple Story, Monster Hunter, and I bet Diabolo 3 uses channels. (or a similar system)

That system probably won't exist in FFXIV unless it really follows a more single player aspect and completely diverges from the traditional MMO market. Which is a possibility, but it would lead FFXIV to be more of a stand alone game than a MMO like WoW, FFXI, WAR, LotRonline, etc.

If it IS a channel system, then I would NOT pay a monthly fee to play the game, and I doubt many other gamers would.
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#18 Jul 14 2009 at 2:11 AM Rating: Good
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Shazaamemt wrote:
The games that use channels aren't really true MMOs... Guild Wars

...Did you just say Guild Wars wasn't a true MMO?

Have you gone daft boy? (O.-)
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#19 Jul 14 2009 at 3:06 AM Rating: Good
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I want them exactly like FFXI except with being able to choose where you land from the start.

Expect cool server names to be taken first.

I liked world servers. I liked the multi-cultured playerbase it gives the game character and adds into the immersion I think.
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#20 Jul 14 2009 at 3:39 AM Rating: Decent
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Personally I'm for the world server choice as I enjoy the aspect of community much more in MMOs. It's hard to say what would be best for FFXIV because we know next to nothing about the game. I've been doing exactly what others have said you can do in Aion during their beta weekends, switching channels for NMs and mat gathering. If a single player such as myself can do it with relative success then that mean gold farmers can too. I could see SE making HNM mobs pop have a percentage per channel and when they pop timers would reset for all channels, it just seems like something evil they would do to use.
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#21 Jul 14 2009 at 6:28 AM Rating: Decent
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I played a lame F2P mmo, I think it was called Ether Saga, and in it they had a channels, it was alright, seems pointless...but they had one thing I did like. It was a server for saless. It could be something to think about a server or maybee an AH that let's you sell items across servers. I know it sounds strange at first, but just think... Your server (A) does not have any (XXX event LS) and you want an item from said event. well server (B) has a big group focused on (XXX event) and always get's that item, so tossing it up on the AH let's person from server (A) get it. ^^ sounds good eh? lol
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