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#1 Jul 14 2009 at 9:16 AM Rating: Good
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I hope the cities in FFXIV will be more balanced than FFXI where most people are in WG or Jeuno. As for the few of us who stay in the starter cities, most stay in one area, e.g. bastok markets. I don't mind big cities, but I'd prefer them to have more worthwhile content per area, instead of AH on one side, guild on the other side, and a mile stretch of crappy one-time quest NPCs in between.
#2 Jul 14 2009 at 10:36 AM Rating: Decent
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I am not really a fan of the whole starter cities or the Jeuno/WG type cities. I am not sure what system would be a good replacement, but I just found as cookiesmonster has said that large parts of all these cities were relatively unused.

Maybe just have one massive city as a home base/starter city/endgame hangout spot and a few small (selbina) like villages dotted around the countryside.... then again maybe thats a dumb idea.
#3 Jul 14 2009 at 11:30 AM Rating: Decent
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This isn't remedied with anything a FFXIV dev team can fix.

People naturally gravitate to where the action is, where the people are, where easy access is. In FFXI it was jeuno for a long time.

In WOW, it was org/IF (starter cities that had the AHs).


If every city had access to all the same things, AH travel to all locations easy, etc. The one which the general population chooses as the best or most accepted will be the hub city.
#4 Jul 14 2009 at 1:33 PM Rating: Decent
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One thing that could prevent everyone from crowding in just 1 city would be to link all Auction Houses(if FFXIV uses a somewhat similar AH system) regardless of location and allow shouts to be heard from any city(again regardless of location) with a city filter option(eg: ON/OFF Windurst shouts.)
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#5 Jul 14 2009 at 1:45 PM Rating: Decent
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NuckingFuts wrote:
Maybe just have one massive city as a home base/starter city/endgame hangout spot and a few small (selbina) like villages dotted around the countryside.... then again maybe thats a dumb idea.

It's generally a bad idea to have a single city and intend that city to support the entire playerbase.

That is simply asking for massive lag...

*stares at Dalaran and Shattrah* Seriously, learn from Blizzard's mistakes. Blizzard Devs are seriously dumbasses on this subject -_-;

Demonadrastos wrote:
and allow shouts to be heard from any city(again regardless of location)

Again, a bad idea. Learn from Blizzard on this subject.

The worst thing Blizzard ever did in WoW was linking the trade channels in various cities, so they could be heard globally.

Doing so can and will devolve the channel into a cesspool of trolling and general spamming, as you give all the biggest jerks on the server a place where they can congregate, in an attempt to annoy the rest of the population. One of the saving virtues of FFXI, was that there were no global channels, which helped minimize this occurrence.

Edited, Jul 14th 2009 5:48pm by Karelyn
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#6 Jul 14 2009 at 1:53 PM Rating: Decent
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Karelyn wrote:
Demonadrastos wrote:
and allow shouts to be heard from any city(again regardless of location)


Again, a bad idea. Learn from Blizzard on this subject.


Demonadrastos wrote:
and allow shouts to be heard from any city(again regardless of location) with a city filter option(eg: ON/OFF Windurst shouts.)


Edit:

Unlike WoW, FFXI Field and City zones are separate, whereas WoW Cities were linked to the fields and shouts would stretch from one end of the map to the other. What I'm throwing out there is City Only with Optional Filters. Filters which rather than blocking the entire Shout channel, it would block out only selected shout City Channels. Field channels would remain as is with a limited radius like we have in FFXI(180")

Say one city has obnoxious/random shouts regularly. You would be able to filter said city and void the spam.

Edited, Jul 14th 2009 6:12pm by Demonadrastos
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#7 Jul 14 2009 at 2:07 PM Rating: Decent
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Demonadrastos wrote:
Karelyn wrote:
Demonadrastos wrote:
and allow shouts to be heard from any city(again regardless of location)


Again, a bad idea. Learn from Blizzard on this subject.


Demonadrastos wrote:
and allow shouts to be heard from any city(again regardless of location) with a city filter option(eg: ON/OFF Windurst shouts.)

Null point.

The entire channel will still become worthless due to trolling and spamming, to the point that nobody will actually be able to use it for business anyway. The only thing you CAN do is block it.
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#8 Jul 14 2009 at 5:45 PM Rating: Good
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The trick is to provide worthwhile content in each location, right? If you want people to stick around a city, you have to make sure there's stuff for them to do there. If you want people to spend time in all parts of a city, you have to make sure there's stuff for them to do in all parts of the city. If you don't want people to just hang out in one city, you have to make sure that different cities offer different attractions. Otherwise the population will hang it just in the city with the most convenient auction house.

Player created and driven content can help here. Giving a player a home/shop/stable/whatever in a certain district of a city ties them to that district. Allowing them to improve their property in ways that effect the entire district could draw more people to that district. Ideas:

-Players already congregate around auction houses. They might congregate around awesome player run shops as well.

-Taverns/inns/bars/restaurants that offer the best music, food, drinks, dancers (and bonuses based on how long you spend in the establishment enjoying these things) could attract players.

-Outdoor cafes with waitstaff npcs would be an excellent place to sit and chat while waiting for a party. Even better if spending time at these places gave a small bonus.

-Practice yards where new weapons/spells/whatever could be tried out.

-location based mini games always attract players.

-Group housing, especially housing that offered benefits of some kind that encouraged the group to spend time there or come back regularly.

-District reputation. Each part of a city could have a reputation. The higher the rep, the more cool stuff that is available and the more benefits the residents of that district get.

-Block parties. Raise the reputation of your district by having a huge party. Party npcs, vendors and events spawn depending on how many players participate.



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#9 Jul 14 2009 at 6:56 PM Rating: Good
Karelyn wrote:
NuckingFuts wrote:
Maybe just have one massive city as a home base/starter city/endgame hangout spot and a few small (selbina) like villages dotted around the countryside.... then again maybe thats a dumb idea.

It's generally a bad idea to have a single city and intend that city to support the entire playerbase.

That is simply asking for massive lag...

*stares at Dalaran and Shattrah* Seriously, learn from Blizzard's mistakes. Blizzard Devs are seriously dumbasses on this subject -_-;


Agree on the lag.

I still do not under stand why either of these towns are not small zones themselves. For anyone who doesn't know. Dalaran and Shattrah are "neutral" towns. There for on PvP and PvE realms, no one PvPs. Also the City Guards will attack you aswell.
Imo, the 2 towns should be a be an instance like zone, when a Horde/Alliance zones in, all they see is their side. Not 8k people of both side players. No need for a Human to see an Orc Player...

Now for the OP's topic..

Having 1 larger town for people to gather in has it ups.
If Jeuno or WG were not used like they are. Then you would have mass people in th Starting towns, more spam (now you need to fill up the chat channel in all 3 towns instead of one, where like minded people might already be), and more lag.

I've played many MMOs. If I walk into a starting town and lag my *** off, it usually isn't a good sign. I usually quit.

Having played both FFXi and Wo. . .
There were times when I wished some of the Horde towns had more then 1 AH/Bank.
But while in FFXI, I sometimes hated having to need to zone back and forth between zones in a town /shouting for help/looking for people.

Large towns are only good if it can keep everyone spread out evenly. Or everyone is just going to hang out in that one zone, at the one "spot" all the time.


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#10 Jul 14 2009 at 8:01 PM Rating: Decent
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Quote:
If Jeuno or WG were not used like they are. Then you would have mass people in th Starting towns, more spam (now you need to fill up the chat channel in all 3 towns instead of one, where like minded people might already be), and more lag.


I've played FFXI since it launched on the PS2 in the US and those starter towns were never laggy (this was 2004(?) on a dial-up connection at the time) when most of the people were still in Sandy, Bastok, and Windurst. The town lag didn't hit until all the people spread out from those three towns started moving to lower jeuno and eventually whitegate. The lag wasn't as bad when the thousands of players were spread out by thirds in each of the starter cities. Now look at them, these places are pretty **** barren (pun? maybe :P)
#11 Jul 15 2009 at 6:03 AM Rating: Decent
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The remedy for zone population control would be to not have a central Auction House for peeps to gravitate to that way players are more spread around. Also the ease of travel from one nation to another will also spread players out more as well.
#12 Jul 15 2009 at 7:11 AM Rating: Decent
Maybe AH and delivery access via your Moogle. My Moogle brings all my gear and items town to town, he should be able to go auction my loot down the street.

Global shouts are dumb, why not a bulletin board where ppl sign up for missions or quests etc. You could make the sign up process unlist you after say 3 hours from actively seeking, to passive seeking. This way ppl can either do a pick up asap with anyone interested, or recruit people (from the passive list) they have previously been acquainted with or just simply on the list.

Warp.... ok so you have a homepoint. Can I have 2? Your permanent homepoint being your starting town. Your temp homepoint could be near your xp camp, near your farming grounds, near the mission boss's lair etc or the lagtastic hub city (since there is always going to be one). Please don't make me have to be inventory -1 with imp silver pieces.

Also at the imp coin mention. Why does the moogle not accept my silver coins when my locker expires........... zone to lag-gate again go to npc, repeatedly spam for 5 coins at a time, zone back to moogle, and finally access my f-ing locker. With silver coins on me the whole time.
#13 Jul 15 2009 at 7:22 AM Rating: Decent
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Each of the home towns having huge areas with small blocks/districts would be great. Also, in order to go to the auction house, you have to enter a building (maybe sit down in a seat for the menu to pop up) when the room is filled to capacity you couldn't enter that particular ah, but the town is huge, if that one is full, wait for a spot to open up or go to another noted one in town. (There could be as many as 50?)


I liked all of the ideas keelut had. Especially when it comes to having open taverns where people can gather, sit at tables. Have meetings, enjoy drinks and perhaps dancers. Of course make the establishments across town hold hundreds of people and design it so you have to actually walk around like you're in a real tavern.

Instanced neighborhoods. When you go into the residential district. You and all of your friends that live in the same hometown can sign up to have the same neighborhood. You can walk to your moghouse, and theirs if they allow you access , ie. have a spare key? lol

Having more things to do in a single town would be ideal in my opinion. Also it doesn't make sense to have one town have only one shop, only one place to hang out, only one yada yada. You know what I mean. Having something in every district/block would make it interesting. You could have preference in where you stayed at.



#14 Jul 15 2009 at 7:39 AM Rating: Good
zeroskillkyrios wrote:
Each of the home towns having huge areas with small blocks/districts would be great. Also, in order to go to the auction house, you have to enter a building (maybe sit down in a seat for the menu to pop up) when the room is filled to capacity you couldn't enter that particular ah, but the town is huge, if that one is full, wait for a spot to open up or go to another noted one in town. (There could be as many as 50?)


This could only work if you had a time limit, say, per hour to sit there.
In FFXI you can turn off the auto-log when you are AFK for a certain amount of time (In WoW it logs you off, so you are not wasting a "spot" on the server).
If only so many could be at the AH at one time, then ***-hats would start to go AFK at night and the AH would be full (saying you could turn off auto-log) and then there would be even more problems.

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#15 Jul 15 2009 at 9:23 PM Rating: Good
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Personally, I thought the starter city / main city balance was handled pretty well in FFXI. They had things like the crafting guilds and outpost warp NPCs (made more important recently with Fields of Valor) to encourage people to stay there at any level. Even today, the starter city auction houses are still viable.
#16 Jul 15 2009 at 10:39 PM Rating: Good
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Zones as we know them in FFXI probably shouldn't exist. This would eliminate things like Port Bastok/Bastok Markets/Bastok Mines and instead leave distinction to maps/markers or player terms that spring up. They do exist in XI, however, largely because of server strain. Once you start getting over 100 people in a zone, you can probably notice lag starting to creep up on you. Things like Beseiged with 400+ should really emphasis, and the zone cap itself is a little over 700.

Hopefully we get seamless transitions between areas, exceptions maybe being instances. This can cut down on the DoT/Zone BS a lot of fights have become in low-man situations and eliminates the all too frequent "Now Loading..." line that's been a downer to CD titles ever since they came to pass.

Otherwise, there always will be hubs to some degree.
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#17 Jul 16 2009 at 5:06 AM Rating: Good
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I would like to see starter cities go away and have a major hub city in it's place with multiple districts. For instance instead of starting off in Windurst you'd start off in Mhura or Selbina and eventually make your way to somewhere like Jeuno except it would be 3 times bigger and have everything you need including crafting and auction house. That way there is a central location for all players but it's large enough and spread out enough that there wouldn't be a lot of lag. For instance there could be a crafting district and an entire district dedicated to the auction house/sales or as I like to call it the lag district.
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#18 Jul 16 2009 at 12:12 PM Rating: Good
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Add the ability to invite party members from all over the world and a form fast travel and people will more likely to be elsewhere.
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#19 Jul 16 2009 at 12:37 PM Rating: Good
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Concerning hub cities, I think it would be better to have say, 2 main cities (perhaps if they have opposing factions or something?) With different districts for each of the races or something, as well as obviously areas for crafting and stuff, and social areas mixed in too.

As well as this, I really hope that they make the hubs something special. I felt that FFXI's cities didnt really feel like towns, they were just too spread out with huge empty spaces (perhaps ps2 limitations etc etc).
This time I'd really like to see more final fantasy-esque cities, with lots of stuff going on everywhere, perhaps having lots of airships flying overhead and maybe (if theyre going with a slightly more high-tech thing) they could have huge steam-punkish towers with machinery and all kinds of crazy things going on.
I pretty much want a fully explorable version of lindblum (FFIX) in an mmo format.

Whilst I liked FFXI's style, I think it and other MMOs dont tend to keep up the fantasy styling of the common RPG very well. I'd love for FFXI to delve further into that which made the other final fantasies so amazing, in order to make it feel like it belongs as one of the series (whereas people often believed FFXI shouldnt have been named as such)
#20 Jul 16 2009 at 2:37 PM Rating: Decent
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I have an idea!
Okay, so, to travel away to a different race's starting city, you should have to have a pretty good "level" (or whatever they end up using in XIV) as a requirement to leave. Or, if two races are in a war, you can not travel to the other race's city.

Edited, Jul 16th 2009 3:37pm by Izaacpaul
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#21 Jul 18 2009 at 12:04 PM Rating: Decent
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I posible option that I have been thinking about is bulletin boards, where people can advertise things, so you can use them instead of shouting constantly in a major city. Have categories that you can post ideas under such as 'Exp parties, missions, quest, ls recruitment, etc.' There has to be some kinds of regulating for it of course.. Because we all know it will be spammed with special 'BR74 SECRET CODES.' Maybe have each comment last a certain period of time, and maybe even cost a small amount of gil to post. Reporting adds can get them deleted and whatnot. Of course its a very rough idea, but I think it has potential.

This added to the idea of inviting people from all over the world would be pretty efficient (at least in my head).
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