Maybe just have one massive city as a home base/starter city/endgame hangout spot and a few small (selbina) like villages dotted around the countryside.... then again maybe thats a dumb idea.
It's generally a bad idea to have a single city and intend that city to support the entire playerbase.
That is simply asking for massive lag...
*stares at Dalaran and Shattrah* Seriously, learn from Blizzard's mistakes. Blizzard Devs are seriously dumbasses on this subject -_-;
Agree on the lag.
I still do not under stand why either of these towns are not small zones themselves. For anyone who doesn't know. Dalaran and Shattrah are "neutral" towns. There for on PvP and PvE realms, no one PvPs. Also the City Guards will attack you aswell.
Imo, the 2 towns should be a be an instance like zone, when a Horde/Alliance zones in, all they see is their side. Not 8k people of both side players. No need for a Human to see an Orc Player...
Now for the OP's topic..
Having 1 larger town for people to gather in has it ups.
If Jeuno or WG were not used like they are. Then you would have mass people in th Starting towns, more spam (now you need to fill up the chat channel in all 3 towns instead of one, where like minded people might already be), and more lag.
I've played many MMOs. If I walk into a starting town and lag my *** off, it usually isn't a good sign. I usually quit.
Having played both FFXi and Wo. . .
There were times when I wished some of the Horde towns had more then 1 AH/Bank.
But while in FFXI, I sometimes hated having to need to zone back and forth between zones in a town /shouting for help/looking for people.
Large towns are only good if it can keep everyone spread out evenly. Or everyone is just going to hang out in that one zone, at the one "spot" all the time.