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Helm(How I mine fish?)Follow

#1 Jul 15 2009 at 1:34 AM Rating: Good
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The act of harvesting, mining, logging and..fishing?

I think it should be more than just walking around, finding a spot, and hitting it with a pickaxe or whatever. I loved crafting in XI but hated Helm because it was just down right boring.

The fishing update added some element of a mini game to it but overall it was still boring.

I guess what I'm getting at is, in essence, wanting more out of it.

Why can't it have it's own growth?

Take mining for instance. Along with gaining levels in the art of mining why not have a sort of mini game with it, like controlling the quality of the area so as not to run it dry whilst still trying to gain high quality ores.

Think of it along the lines of "Oh, I want to get the highest grade of that ore but if I put too much focus on getting to it I'll have destroyed the area for awhile, preventing anything from being dug up."
#2 Jul 15 2009 at 3:36 AM Rating: Good
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My only real concern around gathering stuff (ie HELM), is the existance of more nodes, or nodes scattered across wider areas. I would have gotten more into mining, for example, in XI, but the competition for the higher end mining nodes was crazy. Same problem in WoW, really (though only for the more expensive stuff). Honestly, adding a minigame element is a way to fix this, I suppose, as the botters won't/can't farm areas that require more advanced interaction. So, I guess the idea of mini games isn't as bad as I first thought. And it seemed to work well for fishing...
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#3 Jul 15 2009 at 6:25 AM Rating: Decent
CupDeNoodles wrote:
How I mine fish?

Pickaxe or dynamite. Your choice. Smiley: schooled
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#4 Jul 15 2009 at 6:46 AM Rating: Decent
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I think it would be a cool idea to add a mini-game to HELM.

What I think of when you say mini-game is a system similar to Fable II. When mining for ore, for example, a bar appears on screen, with a "hot-spot" that becomes harder depending on what type of ore it is compared to your skill level (If they give HELM skill levels). It could take maybe ten swings to harvest the equivalent to copper ore, and with relative ease. But to mine Adaman Ore, the bar would be a lot harder to hit, and it would take more successful swings.

I can see how this could become monotonous, and my idea definitely needs fine-tuning, but what do you guys think?
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#5 Jul 15 2009 at 7:00 AM Rating: Decent
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Just give higher level areas access to the higher quality ore. Have skill associated with this, and make it so that in order to actually get ore outside of the low end ore you have to travel to more advanced places. Lower level jobs couldn't access, or sneak around in these areas, get pummeled :D Don't allow low end areas access to randomly spawn good ore.
#6 Jul 15 2009 at 7:45 AM Rating: Decent
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Quote:
My only real concern around gathering stuff (ie HELM), is the existance of more nodes, or nodes scattered across wider areas. I would have gotten more into mining, for example, in XI, but the competition for the higher end mining nodes was crazy. Same problem in WoW, really (though only for the more expensive stuff). Honestly, adding a minigame element is a way to fix this, I suppose, as the botters won't/can't farm areas that require more advanced interaction. So, I guess the idea of mini games isn't as bad as I first thought. And it seemed to work well for fishing...


Yes yes yes.

*Logs into Bastok mule*
*Goes to Zehrun mines to mine*

Oh look 4 other mules here.

Even if you weren't a mule character, sometimes doing HELM took SOOO long and was a huge time sink. I'd like to see HELM or w/e form it may take in the next game to be expanded. While Vanguard sucked as a whole, I think it did HELM/Crafting really well and wouldn't mind seeing a system similar. If our system is really similar to XI, just expand the nodes, don't make it so someone has to go crazy just trying to level a craft or make a little gil.
#7 Jul 15 2009 at 8:15 AM Rating: Decent
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I like adding the rare items (or good items) to the high level areas. I don't think it should be the same random, in an lvl 1 area, as and endgame level area. The low level areas should only be able to mine or harvest low level type items, and the high level areas should yield the rare and good items. More points added would also help. A level 1 character or mule, should not be able to mine the same quality of items as an maxed progress character. At least this way rmt would have to be max level and deal with real mobs to be able to make a profit, and not just bot on a lvl 1 mule. I'm not for minigames, I see them as getting boring real quick and just unnecessary (just my personal preference).

Edited, Jul 15th 2009 12:18pm by HocusP
#8 Jul 15 2009 at 4:17 PM Rating: Good
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Fable II minigames got annoying and boring fast >.>; The fishing minigame in FFXI did as well. Leveling fishing already takes long enough, all that did was make it longer.

Gathering type things are fine as they are, really.
I'm okay with having mining skill, or w/e. More supply would be nice. Let's hope that mining, or harvesting, or whatever will not be restricted to just 1 zone, even in high-lv areas. Give us plenty of opportunities so that nobody can monopolize a single area/zone.
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#9 Jul 15 2009 at 5:08 PM Rating: Excellent
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AquillaValefor wrote:
The fishing minigame in FFXI did as well. Leveling fishing already takes long enough, all that did was make it longer.


Not really. SE adjusted the skillup rate to compensate for the extra time spent reeling in your catches. After the update skillups came significantly faster (glacier speed --> rate of grass growth), even with fishing fatigue.

I agree that the fishing mini-game could be tedious, but only when catching fish way below your level. Catching Ryugu Titan on the ferry was actually fairly challenging and could be a lot of fun.

If there is no mini game then HELM bots will definitely return. If they do, I will just take matters into my own hands again.
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#10 Jul 15 2009 at 5:11 PM Rating: Good
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Quote:
If there is no mini game then HELM bots will definitely return. If they do, I will just take matters into my own hands again.


Thats why you put the good fish, ores, and items in the high level zones with monsters constantly around. This way a player just botting would die everytime, instead of having the same ores and fish in a lvl 1 weak zone.
#11 Jul 15 2009 at 5:19 PM Rating: Good
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HocusP wrote:
Thats why you put the good fish, ores, and items in the high level zones with monsters constantly around.


I completely agree.

I could never understand why SE allowed level 96 fish and items that could be sold directly to NPCs for 1656 gil to be caught in cities...
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#12 Jul 15 2009 at 5:46 PM Rating: Good
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Why not make it like eq2?

Mining/fishing/harvesting skill is tied directly to exp level.

Ie
At adventure level 10 your max harvesting skil would be say 50
This would only let you mine nodes in tier 1 zones. (Zones designed for players level 1-10)

At adventure level 20 your max harvesting skill woud be 100
This allows you to harvest in tier 2 zones(designed for level 11-20 players)


This ensures that to reach the odes for better ore players must also be of acceptable exp level.
The ore in these zones is also used to make armor of that level range as well so you can actually make and use your own gear. What a novel idea!
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