I don't have to prove anything. SE lying is a default accepted truth, not a claim which must be backed up.
0.o What universe are you from and how do I get there. I wish to claim that I live on a mountain of chocolate and make it so.
Proof is the basis of all reasonable conversation and debate. True debates
are two or more sided discussions in which all parties have a defensible argument. As far as I can tell, your argument is "it's bad because everyone
knows it is, so I don't have to defend myself."
I truly dislike confrentation, but you've managed to say so many things that are ignorant, misleading, or just plain false that I had to say something before you actually convinced some people.
More to the point, the Crystal Tools game engine, like all engines, is a shortcut for companies to cut out most of the low-level work and focus primarily on game construction. The game designer says "I want a character here, that looks like this," and the engine then handles the back-end logic such as how the character interacts with the environment (physics) and the player (AI). The primary selling point of crystal tools, is that it is an engine designed based on
distributive processing. This was to take advantage of the 6 available cores in the PS3, but anyone with access to Wikipedia could tell you that. Developing a game engine takes years of work and millions of dollars. Put simply, SE would never
have put the resources into developing their own game engine when they could buy the rights to another one cheaper, unless there was a very good reason.
I am not familiar with the Crystal Tools engine personally, but seeing as the "marketing hype" is all about how it works well cross-platform, I would guess it would be there.
Ok, this is just plain a fallacy. There have been good and bad arguments for and against the PS3 limiting the progress of multiplatform MMOs, and really it's just silly. Say what you will about it's price or lateness appearing on the market, but the PS3 is a marvel of a piece of technological hardware. I'm saying this as a computer scientist, I don't even own
a PS3 (although I will next time the prices drop). Consoles are becoming more and more like computers while computers are functioning more and more like consoles.
The PS3 has artfully sidestepped the majority of the console limitations by utilizing large, swappable HDDs. In previous generations, consoles suffered from having tiny cashes and microscopic ram (if it had any at all). The PS3 and XBOX/XBOX360 both utilize HDD paging to emulate large GB sized RAM. PS3 pulls ahead here a little though because you can use any old 2.5" hard drive including (if you really felt like it) a terabyte hard drive. (this can be done with an xbox as well, but it requires serious tampering with the hardware).
What really defines a console, though, is the blazing speeds it can process information, this is afforded it simply because it doesn't have to worry about silly things like large OS, anti-virus, web brousers, 3 copies of Norton... whatever. This serves to help on two levels, it frees up processing cycles and ram for the game, and it allows the hardware production to be built specifically
for game design. The graphics card and ram in a console can pass information directly to the processor at processor speeds (this is usually orders of magnitude slower).
I apologize for the wall of text, the reason I mention all of this (not only to help debunk the thought that this generation of consoles could in any way hamper this generation of computers) was to lead up to the following point. The PS3's price tag comes almost entirely from one selling point, the cell processor, which, to those who don't know, is a multi-core processor with 8 cores, 6 of which are available to developers. Because all of the hardware in consoles is tied so closely with the processor, almost everything runs at processor clock speed.
It's been well known for quite a while that FFXIII will run on all 6 cells of the cell processor. Seeing as both it and FFXIV will be built on the Crystal Tools engine, it's pretty much a given that FFXIV will also use all 6 cores.
By the way, for those interested hint hint, this game will play much better on multi core computers
Alright, *purging breath* one last thing.
Try some screenshots that aren't minimum settings like the one above. That's also at a consistent 60+ fps. Have fun with your 29 fps (with no one else on the screen) console port.
PAL standards in Europe and several areas of Asia define cable signal to 24.9 frames per second, NTSC uses 29.97 interlaced (bumped up to 60 for the interlaced frames) and non-interlaced video for HD1080i and p. Standard animation on a computer or television monitor is 24.9 (25) frames per second, which in that medium, the eye cannot distinguish from 60+. Higher frame rates in any RPG are for epeen numbers, nothing more. Edited, Aug 17th 2009 7:09pm by Hulan Edited, Aug 17th 2009 7:11pm by Hulan Edited, Aug 18th 2009 12:15pm by Hulan