You spend your first year or so farming and grinding your favorite job to the coveted maximum of Lv.75. Once there, many people ask themselves, "OK, what now?", to which the answer is generally meriting out the wazoo and endgame to further exemplify themselves as the greatest Monk or White Mage, etc. the world has ever seen. Yet, do exceptional armor, boosted stats and abilities really entitle someone as an exceptional player of a particular job? No, it simply means you had better friends with more spare time in which to help you acquire that shiny new Burtgang you're sporting.
I hear people say, "More solo play, please. I'm sick of standing for hours looking for a party." The fact of the matter is that people don't want solo play to make them a more self-sufficient player. They want it so that the trip from minimum to maximum will be as short and sweet as they'd like it to be. Really, how many Avesta's or Lemming's are there in the game? Not nearly as many as there are walking around with a Maat's Cap on their heads, I assure you. I don't know either of them personally, but, I'm willing to bet they are pro-active players who chose to do something with what they were given instead of wasting time complaining about it.
Back on point, the evolution of the job roster reminds me of arcade-style fighters, (Mortal Kombat/Street Fighter II), in which each new version boasts 10 new characters who perform much like the original 5. Did we really need Scholar?, Do we not have mage classes that can perform as healers and damage dealers equally already? (BLM SMN RDM) Did we really need PUP, COR or BLU? Didn't we already have BST, BRD and RDM? What I'm asking is simply quality over quantity, and to make endgame achievements a distinct target of solo play.
Lastly, going back to the 'Biggest, baddest SAM of all time', there should be titles granted to characters who have soloed various missions/quests/mobs with various tiers of difficulty to help them stand out.
Edited, Jul 24th 2009 6:44pm by mcboxx