Without trying to sound ungrateful; I was really let down by the most recent FFXI update which started me thinking about the Final Fantasy series in general.
There were somethings I liked and somethings that I didn't like about the update, but the thing that I just could not understand was the union rewards.
It's not the amount of currency or the number of people lotting that bothers me, it's the way they presented it to us.
"Square Enix" wrote:
Campaign Gets Reinforcements! (06/15/2009)
Great riches await triumphant Unions, including but not limited to the ancient currencies obtainable in Dynamis, a wide assortment of synthesis materials, and the spoils of vanquished Beastman Confederate captains. Such rewards will be distributed via Union treasure caskets after the conclusion of each battle.
It just seems almost insulting that they would even mention the currency with the way that it was implemented. A little is always better than nothing, but I wish they would have just not made a big deal out of it and left it as a surprise. I think it would have been received much better that way by the community.
Maybe I am just disillusioned because I have been waiting a long time for certain things in this game to be added or changed and I am left wondering:
Will the the biggest problems with this game ever be fixed?
How can we expect FFXIV or future nonmmo-titles will be any better than this game?
I don't know if it was because of the merge with Enix or what but every game since FFX has left me very disappointed in some way. Whether it's more and more Time Sinks being used, characters becoming increasingly harder to identify with, or the tasks that just seem to become harder and harder.
I think everyone can agree that the Time Sinks in FFXI at least have been out of control for a long time. Between four hour events, horrible drop rates, camping against players using third party tools, long repop timers, recapping buffers on multiple jobs, and just the basic task of making gil this game just feels more like a job than a game most of the time to me.
They really don't need to put so many sinks in, people love their games and they will keep playing without them. They would most likely develop a much larger player base as well.
As far as storylines go; I like that characters to be versatile with their attributes, weapons, magic, and abilities in a MMO but when I play a nonmmo-title it is more for the story and I think you lose a bit of who a character is when you give the player so many options.
In my opinion Square have always been masterful story tellers, and I wish they would lead us a little more. Or, at least give us the option to choose which way we wanted to play at the start of the game. Maybe it's just me, but when the timid little summoner is wacking everything for 999999 damage with her staff because shes doped up on strength spheres I think we've gotten lost somewhere along the way.
So what do you think, am i just being a Grumpy Walrus or do other people feel the same way?
Thank you for your time,
Edited, Jul 25th 2009 8:48pm by SleepyWalrus